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LoR Gauntlet Decks: Call of the Mountain!

It's Targon's time! For two weeks, Gauntlets focus on decks with cards released up to, and during, Call of the Mountain – Sirturmund shares a dozen Gauntlet decks and four lineups, for fun and Prime Glory!
Draven Lor Level up art

NOTE: This is an older article, for the Call of the Mountain Gauntlet. Check here for the latest Gauntlet & Tournament decks and lineups article!

LoR Gauntlet Decks – Timewinder Call of the Mountain Gauntlet

Before we begin with today's recommendations for Call of the Mountain Gauntlet decks, I wanted to give you a heads-up that not only are the Call of the Mountain cards legal for this Timewinder Gauntlet, but ALSO the following event cards that were released prior to Shurima:

  • The KDA Event Cards (Go HardGo Hard, Feel The RushFeel The Rush, etc)
  • The Aphelios Expansion Cards (Check out Riot’s announcement at the time for the list of cards released with ApheliosAphelios)

When in doubt, the easiest way to check if your LoR Gauntlet deck is legal is to first build your lineup with the Foundations, Rising Tides, and Call of the Mountain filters enabled in the deck builder; then go back and check the cards in the above link and see if any of them make sense to add to your Gauntlet deck.

Also, remember: the Gauntlet still remains a Ban-one, Pick-one format, which affects lineup building as well. 

Anyways, let’s jump right to it!


Unescapable Isles

Third edition of the Timewinder Gauntlets, and third time that I think a triple-SIShadow Isles lineup is probably the strongest thing you can bring if your goal is purely to get that Prime Glory. Six-mana VengeanceVengeance is still just too strong, even if the Call of the Mountain expansion added some value engines to the game. 

Freljord Shadow Isles

Regions
Shadow Isles
12 cards
Freljord
28 cards
Rarities
28 000
champion
5
epic
7
rare
9
common
19
eternal
Mana cost
0
0
0
1
8
2
5
3
5
4
8
5
3
6
11
7+
Champions
5
5
Trundle
3
Trundle
8
Tryndamere
2
Tryndamere
Followers
11
2
Avarosan Sentry
2
Avarosan Sentry
2
Faces of the Old Ones
3
Faces of the Old Ones
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
9
Commander Ledros
1
Commander Ledros
10
She Who Wanders
2
She Who Wanders
Spells
24
2
Vile Feast
3
Vile Feast
3
Flash Freeze
2
Flash Freeze
4
Avalanche
3
Avalanche
4
Withering Wail
2
Withering Wail
5
Catalyst of Aeons
3
Catalyst of Aeons
5
Harsh Winds
2
Harsh Winds
6
Vengeance
3
Vengeance
7
Atrocity
2
Atrocity
9
The Ruination
1
The Ruination
12
Feel The Rush
3
Feel The Rush

OR 

Regions
Freljord
17 cards
Shadow Isles
23 cards
Rarities
19 900
champion
3
epic
4
rare
14
common
19
eternal
Mana cost
0
0
2
1
9
2
5
3
7
4
4
5
6
6
7
7+
Champions
3
6
Anivia
3
Anivia
Followers
10
1
Hapless Aristocrat
2
Hapless Aristocrat
2
Avarosan Sentry
2
Avarosan Sentry
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
7
The Rekindler
3
The Rekindler
Spells
27
2
Entreat
2
Entreat
2
Glimpse Beyond
2
Glimpse Beyond
2
Vile Feast
3
Vile Feast
3
Gluttony
2
Gluttony
4
Avalanche
3
Avalanche
4
The Box
2
The Box
4
Withering Wail
2
Withering Wail
5
Catalyst of Aeons
2
Catalyst of Aeons
5
Harsh Winds
2
Harsh Winds
6
Vengeance
3
Vengeance
9
The Ruination
2
The Ruination
10
The Harrowing
2
The Harrowing

Twisted Fate Elise Go Hard

Regions
Bilgewater
19 cards
Shadow Isles
21 cards
Rarities
30 200
champion
6
epic
8
rare
0
common
26
eternal
Mana cost
0
0
8
1
15
2
2
3
10
4
0
5
3
6
2
7+
Champions
6
2
Elise
3
Elise
4
Twisted Fate
3
Twisted Fate
Followers
15
1
Jagged Butcher
2
Jagged Butcher
1
Pool Shark
3
Pool Shark
2
Fortune Croaker
3
Fortune Croaker
3
Doombeast
2
Doombeast
4
Zap Sprayfin
3
Zap Sprayfin
9
Commander Ledros
2
Commander Ledros
Spells
19
1
Go Hard
3
Go Hard
2
Glimpse Beyond
3
Glimpse Beyond
2
Make it Rain
3
Make it Rain
2
Vile Feast
3
Vile Feast
4
Salvage
2
Salvage
4
Withering Wail
2
Withering Wail
6
Vengeance
3
Vengeance

Thresh Aurelion Sol

Regions
Shadow Isles
17 cards
Mount Targon
23 cards
Rarities
26 300
champion
5
epic
4
rare
17
common
14
eternal
Mana cost
0
0
5
1
8
2
4
3
6
4
8
5
3
6
6
7+
Champions
5
5
Thresh
3
Thresh
10
Aurelion Sol
2
Aurelion Sol
Followers
14
1
Lunari Duskbringer
2
Lunari Duskbringer
1
Spacey Sketcher
3
Spacey Sketcher
2
Mountain Goat
3
Mountain Goat
3
Lunari Priestess
1
Lunari Priestess
3
Solari Priestess
3
Solari Priestess
4
The Fangs
2
The Fangs
Spells
21
2
Guiding Touch
1
Guiding Touch
2
Hush
1
Hush
2
Vile Feast
3
Vile Feast
4
The Box
2
The Box
4
Withering Wail
2
Withering Wail
5
Starshaping
3
Starshaping
5
Sunburst
2
Sunburst
6
Vengeance
3
Vengeance
7
Atrocity
2
Atrocity
9
The Ruination
2
The Ruination

It's probably very obvious what we want to do with these decks: sweep anyone brave enough to play aggro decks, or other slower midrange decks (i.e. Draven Ezreal, Twisted Fate Swain). 

AniviaAnivia continues to be one of the strongest Gauntlet decks in these Timewinders, but this time around she gets some competition in the form of TrundleTrundle TryndamereTryndamere Feel The RushFeel The Rush. To be honest, both decks will probably perform just as well in this Gauntlet cycle, with no major edge to one or the other, so feel free to pick either. But it’s interesting to look back at history and see where the fight for the best Shadow Isles Freljord control deck started. 

To round up the other two control decks, we get Twisted Fate Elise Go Hard, and then Aurelion Sol Thresh. Go Hard was one of the most popular decks at the time, being a heavy presence in the very first Seasonal in LoR's history. If it wasn’t for the very popular Twisted Fate Fizz and Twisted Fate Aphelios, it probably would have had just as much of a presence in Seasonal #2. And the addition of six-mana VengeanceVengeance makes it even better.

As for Thresh Aurelion Sol, it was a fringe ladder archetype during Call of the Mountain, but the buffed Vengeance and SunburstSunburst should make it a very powerful Gauntlet deck now.

This combo of triple control should do well against most lineups you run into, especially as more aggressive decks such as Jinx Draven and Pirate Aggro take hold in the current Gauntlet field. The only regions that scare us are Demacia and Ionia, but neither of them are well-positioned in the Call of the Mountain meta. Without Shurima or Vayne around, this is one of the times where Shadow Isles really ran amok with very little counters, so let's take advantage of that here!


Low To The Curve

For every control lineup that I give you, I am contractually required to provide you with an aggro lineup. These three aggro decks mix two very powerful, already-known archetypes, with a new style of aggression that was introduced in Call of the Mountain. 

Draven Jinx Discard Aggro

Regions
Piltover & Zaun
22 cards
Noxus
18 cards
Rarities
25 800
champion
6
epic
2
rare
11
common
21
eternal
Mana cost
0
0
13
1
11
2
9
3
5
4
0
5
2
6
0
7+
Champions
6
3
Draven
3
Draven
4
Jinx
3
Jinx
Followers
20
1
Draven's Biggest Fan
1
Draven's Biggest Fan
1
Legion Rearguard
3
Legion Rearguard
1
Zaunite Urchin
3
Zaunite Urchin
2
Arena Battlecaster
3
Arena Battlecaster
2
Flame Chompers!
3
Flame Chompers!
2
House Spider
3
House Spider
4
Crowd Favorite
2
Crowd Favorite
6
Augmented Experimenter
2
Augmented Experimenter
Spells
14
1
Jury-Rig
3
Jury-Rig
1
Poro Cannon
3
Poro Cannon
2
Rummage
2
Rummage
3
Get Excited!
3
Get Excited!
3
Vision
3
Vision

Pirate Aggro

Regions
Noxus
20 cards
Bilgewater
20 cards
Rarities
25 900
champion
6
epic
3
rare
6
common
25
eternal
Mana cost
0
0
13
1
5
2
9
3
7
4
4
5
2
6
0
7+
Champions
6
3
Miss Fortune
3
Miss Fortune
4
Twisted Fate
2
Twisted Fate
5
Gangplank
1
Gangplank
Followers
25
1
Crackshot Corsair
1
Crackshot Corsair
1
Jagged Butcher
3
Jagged Butcher
1
Legion Rearguard
3
Legion Rearguard
1
Legion Saboteur
3
Legion Saboteur
1
Precious Pet
3
Precious Pet
2
House Spider
3
House Spider
3
Iron Ballista
3
Iron Ballista
4
Island Navigator
2
Island Navigator
4
Zap Sprayfin
3
Zap Sprayfin
5
Slippery Waverider
1
Slippery Waverider
Spells
9
2
Make it Rain
2
Make it Rain
3
Noxian Fervor
3
Noxian Fervor
5
Double Up
2
Double Up
6
Decimate
2
Decimate

Diana Nocturne Nightfall

Regions
Shadow Isles
17 cards
Mount Targon
23 cards
Rarities
23 600
champion
6
epic
0
rare
11
common
23
eternal
Mana cost
3
0
12
1
13
2
8
3
3
4
1
5
0
6
0
7+
Champions
6
2
Diana
3
Diana
4
Nocturne
3
Nocturne
Followers
22
1
Lunari Duskbringer
3
Lunari Duskbringer
1
Solari Soldier
3
Solari Soldier
1
Stygian Onlooker
3
Stygian Onlooker
1
The Flight
3
The Flight
2
Lunari Shadestalker
3
Lunari Shadestalker
2
The Sky Shadows
1
The Sky Shadows
3
Crescent Guardian
3
Crescent Guardian
3
Doombeast
3
Doombeast
Spells
12
0
Fading Memories
3
Fading Memories
2
Pale Cascade
3
Pale Cascade
2
Unspeakable Horror
3
Unspeakable Horror
3
Stalking Shadows
2
Stalking Shadows
5
Moonlight Affliction
1
Moonlight Affliction

Funny how no matter how much time passes, some things remain exactly the same. Draven Jinx Discard Aggro has been the aggro boogeyman since the start of Beta, and Pirate Aggro followed soon after during Rising Tides. And even now, all the way through the Darkin expansion, these two archetypes remain among the best LoR decks. So it makes sense that they can do well against the weaker CotM Gauntlet decks.

To begin with, with Call of the Mountain Draven Jinx gets access to one of its current core cards, Poro CannonPoro Cannon (providing one of its best tools to go for a wide board and set up fancy lethals) and the buffs to Jinx's Super Mega Death Rocket!Super Mega Death Rocket! are also a welcomed change compared to the Draven Jinx of old. Pirate Aggro gets fewer new tools in CotM, but still manages to punch through purely on the amount of pressure it can put on. 

To round it up, we get what I think is one of the most interesting aggro decks to come out of Legends of Runeterra, Nightfall Aggro. While we didn't have back then some of the tools we have these days (such as Moonlit GlenkeeperMoonlit Glenkeeper or Unto DuskUnto Dusk), we still have almost everything else that makes Nightfall, well, Nightfall. The buffs to DianaDiana and NocturneNocturne over the past year are also a welcomed addition – and, since there was less removal available in Call of the Mountain, our Champs should excel against other Gauntlet decks.

Our banning strategy is simple: I would focus on banning the Freljord Shadow Isles control decks, and then the Go Hard control decks. If no control decks are present, then you are a very happy camper and can choose whatever you wish. Ideally, we want to beat midrange decks such as Lee Sin Zoe, Fiora Shen, Tahm Kench Soraka, or others that might show up in Call of the Mountain. 


Getting Weird

This lineup is a bit more experimental, and also a bit more fun if you are looking for that type of style. The idea is to try and beat the control decks that we should expect to bump into in this Gauntlet, such as Anivia and Feel The Rush. 

Tahm Kench Soraka Star Spring

Regions
Bilgewater
14 cards
Mount Targon
26 cards
Rarities
29 400
champion
6
epic
6
rare
7
common
21
eternal
Mana cost
0
0
8
1
17
2
3
3
11
4
1
5
0
6
0
7+
Champions
6
3
Soraka
3
Soraka
4
Tahm Kench
3
Tahm Kench
Landmarks
3
2
Star Spring
3
Star Spring
Followers
15
1
Crusty Codger
3
Crusty Codger
1
Star Shepherd
3
Star Shepherd
2
Boxtopus
3
Boxtopus
2
Fortune Croaker
3
Fortune Croaker
4
Broadbacked Protector
3
Broadbacked Protector
Spells
16
1
Shakedown
2
Shakedown
2
Guiding Touch
3
Guiding Touch
2
Hush
1
Hush
2
Pale Cascade
3
Pale Cascade
2
Sunblessed Vigor
1
Sunblessed Vigor
4
Astral Protection
3
Astral Protection
4
Bastion
2
Bastion
5
Sunburst
1
Sunburst

Leona Garen

Regions
Demacia
10 cards
Mount Targon
30 cards
Rarities
28 200
champion
6
epic
4
rare
12
common
18
eternal
Mana cost
0
0
3
1
14
2
5
3
3
4
14
5
0
6
1
7+
Champions
6
5
Garen
3
Garen
5
Leona
3
Leona
Followers
19
1
Solari Soldier
3
Solari Soldier
2
Mountain Goat
3
Mountain Goat
2
Solari Shieldbearer
3
Solari Shieldbearer
3
Solari Priestess
2
Solari Priestess
3
Sun Guardian
3
Sun Guardian
4
Solari Sunforger
2
Solari Sunforger
5
Rahvun, Daylight's Spear
3
Rahvun, Daylight's Spear
Spells
15
2
Hush
1
Hush
2
Pale Cascade
3
Pale Cascade
2
Sharpsight
2
Sharpsight
2
Single Combat
2
Single Combat
4
Bastion
1
Bastion
5
Concerted Strike
2
Concerted Strike
5
Sunburst
3
Sunburst
8
Judgment
1
Judgment

Feel The Minah

Regions
Ionia
10 cards
Freljord
30 cards
Rarities
26 600
champion
5
epic
5
rare
13
common
17
eternal
Mana cost
0
0
0
1
9
2
5
3
11
4
8
5
0
6
7
7+
Champions
5
5
Trundle
3
Trundle
8
Tryndamere
2
Tryndamere
Followers
14
2
Avarosan Sentry
3
Avarosan Sentry
2
Faces of the Old Ones
3
Faces of the Old Ones
2
Icevale Archer
3
Icevale Archer
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
9
Minah Swiftfoot
2
Minah Swiftfoot
Spells
21
3
Flash Freeze
2
Flash Freeze
4
Avalanche
3
Avalanche
4
Concussive Palm
3
Concussive Palm
4
Deny
3
Deny
4
Will of Ionia
2
Will of Ionia
5
Catalyst of Aeons
3
Catalyst of Aeons
5
Harsh Winds
2
Harsh Winds
12
Feel The Rush
3
Feel The Rush

Come on, you really didn’t think you would go a whole Sirturmund article without me mentioning Tahm Kench Soraka Star Spring at least once, did you??

Back before QuietusQuietus, would you believe me if I told you that TK Raka was favorable against control? Yes, you heard me right. I used to play this deck specifically to try and counter control lineups, and the CotM Gauntlet meta should be a good spot for Star Spring to shine. We are still at the mercy of landmark removal, especially with buffs to Aftershock and Scorched Earth, but the only deck in Call of the Mountain that used to play such removal was Ezreal Draven, and I very much doubt anyone will play it with nerfed Ezreal around. 

To follow up our anti-control strategy we have to get a bit more creative, since we have no access to Shurima.

The first deck is Leona Garen, taking advantage of buffs to both of its respective champions and the rework of other Daybreak units. This deck ends up applying a lot of pressure, as our units are very beefy, and LeonaLeona can stun blockers away. We could potentially also shoot for the Garen level-up, giving us access to Rally for those control matchups. Another plus is that we should be good into other midrange archetypes, as we are the bigger Demacia deck running around. 

Lastly, it's Feel The Minah. A variation of Shadow Isles Feel The Rush but going for IOIonia rather than SIShadow Isles, this deck removes the removal tools such as Vengeance and Vile Feast, and instead replaces them with more disrupting tools like DenyDeny, Will of IoniaWill of Ionia and Minah SwiftfootMinah Swiftfoot. The idea is that Deny will make us much better into other Feel The Rush decks, while our access to Recall makes us better into Anivia decks. Then eventually we use our Feel The RushFeel The Rush and simply win the game.

This lineup is probably the only time in this CotM Gauntlet where I will tell you that it's okay to leave Anivia or Feel The Rush open. Test your luck against those very popular decks and let me know how it goes!


For Old Times' Sake

To close it off, I wanted to go with a more midrange-style approach that allows us to play two of the most powerful decks at the end of MTTargon expansion: Aphelios Twisted Fate and Lee Sin Zoe.  

Aphelios Twisted Fate

Regions
Bilgewater
11 cards
Mount Targon
29 cards
Rarities
30 400
champion
6
epic
6
rare
12
common
16
eternal
Mana cost
0
0
6
1
14
2
3
3
10
4
3
5
0
6
4
7+
Champions
6
3
Aphelios
3
Aphelios
4
Twisted Fate
3
Twisted Fate
Landmarks
3
4
The Veiled Temple
3
The Veiled Temple
Followers
14
1
Lunari Duskbringer
3
Lunari Duskbringer
1
Spacey Sketcher
3
Spacey Sketcher
2
Mountain Goat
3
Mountain Goat
4
Zap Sprayfin
2
Zap Sprayfin
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
17
2
Guiding Touch
3
Guiding Touch
2
Hush
1
Hush
2
Pale Cascade
3
Pale Cascade
2
Pick a Card
2
Pick a Card
2
Sunblessed Vigor
2
Sunblessed Vigor
4
Bastion
2
Bastion
5
Starshaping
3
Starshaping
7
Mind Meld
1
Mind Meld

Lee Sin Zoe

Regions
Ionia
19 cards
Mount Targon
21 cards
Rarities
27 900
champion
6
epic
3
rare
16
common
15
eternal
Mana cost
0
0
3
1
21
2
3
3
7
4
6
5
0
6
0
7+
Champions
6
1
Zoe
3
Zoe
5
Lee Sin
3
Lee Sin
Followers
9
2
Eye of the Dragon
3
Eye of the Dragon
2
Mountain Goat
3
Mountain Goat
3
Solari Priestess
3
Solari Priestess
Spells
25
2
Gifts From Beyond
3
Gifts From Beyond
2
Guiding Touch
3
Guiding Touch
2
Hush
1
Hush
2
Pale Cascade
3
Pale Cascade
2
Sonic Wave
2
Sonic Wave
2
Twin Disciplines
3
Twin Disciplines
4
Bastion
1
Bastion
4
Concussive Palm
3
Concussive Palm
4
Deny
3
Deny
5
Deep Meditation
2
Deep Meditation
5
Sunburst
1
Sunburst

Fiora Shen

Regions
Demacia
21 cards
Ionia
19 cards
Rarities
23 700
champion
6
epic
1
rare
6
common
27
eternal
Mana cost
0
0
5
1
11
2
7
3
11
4
5
5
0
6
1
7+
Champions
6
4
Fiora
3
Fiora
4
Shen
3
Shen
Followers
20
1
Fleetfeather Tracker
3
Fleetfeather Tracker
1
Greenglade Caretaker
2
Greenglade Caretaker
2
Brightsteel Protector
3
Brightsteel Protector
2
Young Witch
3
Young Witch
3
Laurent Protege
3
Laurent Protege
3
Rivershaper
2
Rivershaper
3
Tasty Faefolk
2
Tasty Faefolk
5
Screeching Dragon
2
Screeching Dragon
Spells
14
2
Single Combat
2
Single Combat
2
Twin Disciplines
3
Twin Disciplines
4
Deny
3
Deny
4
Riposte
1
Riposte
4
Spirit's Refuge
1
Spirit's Refuge
5
Concerted Strike
3
Concerted Strike
8
Judgment
1
Judgment

Of course, this is titled "For Old Times' Sake" for a reason. Both Aphelios Twisted Fate and Lee Sin Zoe are far weaker than they ever were at their peaks. As such, play this lineup if you are looking more for nostalgia out of this Gauntlet, rather than an actual competitive advantage. 

For once, what made Aphelios Twisted Fate so strong were two things: first, The Veiled TempleThe Veiled Temple used to provide both Power and Health (funny how it is always that pesky extra Health that breaks things, like with NamiNami or Yordle ExplorerYordle Explorer!).

Second, CrescendumCrescendum used to summon a two-cost ally from your deck. This Bilgewater deck abused that by summoning BoxtopusBoxtopus, that would come down with full Health. Without this interaction, this deck makes little sense.

However, we can instead try to pivot to a more Elusive approach (albeit without Shelly around) while still trying to buff our units’ power with Veiled Temple and cheat out additional mana for extra spells, to potentially set up for a big Mind MeldMind Meld finish.

Would this be good enough? Who knows, but at least it can scratch that itch of old Twisted Fate Aphelios!

Lee Sin Zoe, on the other hand, got nerfed in a huge way by the same Crescendum interaction no longer being able to cheat out Eye of the DragonEye of the Dragon... then follow that with a nerf to Zenith BladeZenith Blade no longer being permanent, and Lee Sin requiring more spells to level, and you end up with a much weaker version of what once was the best tournament deck around. To alleviate some of the nerfs, we are trying out Mountain Goat, to give us extra spells to speed our level up – it will still require us to set up an Overwhelm from Gifts from Beyond at just the right time, though. 

These two decks are not at their peak anymore, but they should still present quite a bit of trouble to unprepared opponents, especially due to their potentially good matchups against control-types of decks. That is why I chose Shen Fiora as our third Gauntlet deck, being a good Demacia archetype that should also do okay versus control and slower midrange decks. FioraFiora's rework makes our curve a bit more awkward at times, but we get access to quite enough protection and strikes to make Fiora a huge threat on her own.


Wrapping Up

So there you go! Triple control, since six-mana VengeanceVengeance is busted; triple aggro, as I'm contractually bound to provide; a Star Spring lineup, because hey, this is a Sirturmund article (and because Spring eats control for brunch!); and since it's not all Prime Glories, and fun matters too, a chance to revisit two of the most powerful decks we've ever seen, for old times' sake.

Hope you have enjoyed these LoR Gauntlet decks for the Call of the Mountain Timewinder, and good luck in your runs!


About the author

Sirturmund is a long-time player of the game, having played LoR since beta. He has found competitive success in the past year with a couple of seasonal top cuts finishes, rank 1 ladder placements, and first spot in a Qualifier of Mastering Runeterra's Championship. Best known for being one of the very few to still bring Star Spring decks to tournaments, you can find Sirturmund lurking around all the social media sites absorbing anything he can about the game, and in his YT channel where he uploads videos daily.



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