
The LoR Lineups Triangle: Meta Analysis for the Seasonal Tournament
Yang breaks down the LoR Tournament meta into three groups (Aggro, Shurima, and Slow), explaining what beats what, and pointing out outliers and exceptions.
Yang breaks down the LoR Tournament meta into three groups (Aggro, Shurima, and Slow), explaining what beats what, and pointing out outliers and exceptions.
There are three main resources in LoR: Mana, Cards and Health. How you manage them is the key to victory, as Yangzera explains in this strategy guide.
We can’t change fate… but the best players can see it. How? Hand-tracking and hand-reading, as Yangzera shares in this article.
In Chess, a fork is when a single piece simultaneously attacks two or more pieces. Card Gamer explores forks in LoR, and how to set up multiple concurrent threats.
MajiinBae shares how he evaluates new cards: comparing with existing cards, finding floors, and checking for synergies.
For his first MaRu article, SantaTCG looks back at his preparation and participation in the Regional Worlds Qualifiers, reflecting on the role of RNG in LoR and how to improve the frustrating bits.
What makes great players great? What makes them able to win more, or adapt better than the rest of us?
Woke shares tips about managing the factor we card gamers love to hate: RNG.
World Competitor Mtuck shares how he approaches climbing the LoR ladder to secure 7:2 tiebreakers for nearly every Seasonal.