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Sirturmund's & Monte's Gauntlet Decks – Foundations Edition

Sirturmund and Monte jump into the Timewinder machine to recommend three lineups, plus a dozen extra decks, for the Foundations Gauntlets!
Draven Lor Level up art

Note: This is an older article, and the Timewinder Gauntlets no longer focus on Foundations decks – check the latest LoR Gauntlet decks article for the most up-to-date decks and lineups!

Hey all, Sirturmund and MonteXristo here with a return of our Best of Three Lineup recommendations! This time around we have something special: Foundations decks. Riot has announced the Timewinder Gauntlets, where we get to go back to the past and limit ourselves to a certain set of cards; between Nov 24 - Dec 21, Gauntlets decks can only use cards from Foundations (although it must be noted: the cards themselves won't be reverted – that's to say, you can only put Foundations cards in your Gauntlet decks, but those cards will work exactly like they work right now, rather how they used to work back in Foundations, despite the buffs and nerfs they may have had between then and now). Gauntlet will also be open all week now, not just the weekend.

While these Foundations Gauntlets are going to be a blast, there is still a lot in the line since the first run each week will count towards our Prime Glories – join us as we discuss some of the lineups we think might make a splash during this month of Foundations meta!

Three Good Decks

To start off our lineup recommendations, we wanted to start with something basic: Just Play Good Decks. These decks were very strong at one point or another during the Legends of Runeterra Beta, are very good in their own right, and while a lot of cards have been buffed or nerfed, they should still all perform very well in the slower Foundations meta.  

Garen Fiora Bannerman

Regions
Demacia
40 cards
Rarities
28 900
champion
6
epic
5
rare
10
common
19
eternal
Mana cost
0
0
3
1
10
2
6
3
11
4
5
5
3
6
2
7+
Champions
6
4
Fiora
3
Fiora
5
Garen
3
Garen
Followers
25
1
Fleetfeather Tracker
3
Fleetfeather Tracker
2
Brightsteel Protector
3
Brightsteel Protector
2
Laurent Duelist
2
Laurent Duelist
2
War Chefs
2
War Chefs
3
Laurent Protege
3
Laurent Protege
3
Vanguard Sergeant
3
Vanguard Sergeant
4
Vanguard Bannerman
3
Vanguard Bannerman
5
Radiant Guardian
2
Radiant Guardian
6
Cithria the Bold
3
Cithria the Bold
9
Brightsteel Formation
1
Brightsteel Formation
Spells
9
2
Single Combat
3
Single Combat
4
Relentless Pursuit
3
Relentless Pursuit
4
Riposte
2
Riposte
8
Judgment
1
Judgment

Anivia Control

Regions
Freljord
18 cards
Shadow Isles
22 cards
Rarities
20 200
champion
3
epic
5
rare
10
common
22
eternal
Mana cost
0
0
2
1
12
2
3
3
6
4
3
5
6
6
8
7+
Champions
3
6
Anivia
3
Anivia
Followers
12
1
Hapless Aristocrat
2
Hapless Aristocrat
2
Avarosan Sentry
3
Avarosan Sentry
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
4
Chronicler of Ruin
1
Chronicler of Ruin
7
The Rekindler
3
The Rekindler
Spells
25
2
Entreat
3
Entreat
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
4
Avalanche
3
Avalanche
4
Withering Wail
2
Withering Wail
5
Catalyst of Aeons
2
Catalyst of Aeons
5
Harsh Winds
1
Harsh Winds
6
Vengeance
3
Vengeance
9
The Ruination
2
The Ruination
10
The Harrowing
3
The Harrowing

Hecarim Zed Ephemerals

Regions
Ionia
13 cards
Shadow Isles
27 cards
Rarities
25 800
champion
6
epic
2
rare
11
common
21
eternal
Mana cost
3
0
3
1
20
2
7
3
2
4
0
5
3
6
2
7+
Champions
6
3
Zed
3
Zed
6
Hecarim
3
Hecarim
Followers
16
1
Oblivious Islander
3
Oblivious Islander
2
Greenglade Duo
3
Greenglade Duo
2
Shark Chariot
3
Shark Chariot
2
Soul Shepherd
3
Soul Shepherd
3
Darkwater Scourge
2
Darkwater Scourge
3
Shadow Assassin
2
Shadow Assassin
Spells
18
0
Fading Memories
3
Fading Memories
2
Glimpse Beyond
3
Glimpse Beyond
2
Haunted Relic
2
Haunted Relic
2
Onslaught of Shadows
3
Onslaught of Shadows
2
Twin Disciplines
3
Twin Disciplines
4
Deny
2
Deny
10
The Harrowing
2
The Harrowing

The idea here is to run two very good mid-range decks in Bannerman and Ephemerals, while still being able to run what I believe will be the strongest deck of this Gauntlet season: Anivia Shadow Isles. While there are definitely other “good decks” out there in Foundations (such as Freljord Elusives or Draven Jinx), I feel they all suffer from being a bit too weak to the Shadow Isle control package. This lineup should not have that problem.

It is hard to predict at the moment what we should expect in the Foundations meta, but with this lineup we would want to leave aggro decks like Draven Jinx or Darius decks open, as our package of mid-range and control should dispatch those pretty well. We should also be well positioned into control decks, as they might find it hard to beat us stat wise with Bannerman, and our two decks don’t really care as much to lose their units. 

For our banning strategy, I would focus on removing Ionia decks that can disrupt our Harrowings – decks with Karma could especially be problematic. Other Bannerman variants will also present a problem for us, so I am okay banning them as well.

For alternative decks in this lineup, if you’re not a fan of Anivia then you can go with any other variation of Shadow Isles Freljord, such as Ashe Thresh, They Who Endure, or Iceborn Spiders. Shen Fiora could be interesting as well, if you want to get a bit more response than Bannerman gives you. 


Vengeance Too Strong?

I hope I am wrong, but I have a feeling that VengeanceVengeance being six mana (it used to cost seven mana back in Foundations) will completely flip the Foundations meta on its head. The Foundations format was not a world in which six-mana VengeanceVengeance was a thing!

Anivia Control

Regions
Freljord
18 cards
Shadow Isles
22 cards
Rarities
20 200
champion
3
epic
5
rare
10
common
22
eternal
Mana cost
0
0
2
1
12
2
3
3
6
4
3
5
6
6
8
7+
Champions
3
6
Anivia
3
Anivia
Followers
12
1
Hapless Aristocrat
2
Hapless Aristocrat
2
Avarosan Sentry
3
Avarosan Sentry
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
4
Chronicler of Ruin
1
Chronicler of Ruin
7
The Rekindler
3
The Rekindler
Spells
25
2
Entreat
3
Entreat
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
4
Avalanche
3
Avalanche
4
Withering Wail
2
Withering Wail
5
Catalyst of Aeons
2
Catalyst of Aeons
5
Harsh Winds
1
Harsh Winds
6
Vengeance
3
Vengeance
9
The Ruination
2
The Ruination
10
The Harrowing
3
The Harrowing

Heimerdinger Corina Control

Regions
Shadow Isles
14 cards
Piltover & Zaun
26 cards
Rarities
23 900
champion
3
epic
8
rare
12
common
17
eternal
Mana cost
3
0
0
1
6
2
5
3
10
4
5
5
3
6
8
7+
Champions
3
5
Heimerdinger
3
Heimerdinger
Followers
5
4
Funsmith
3
Funsmith
9
Corina Veraza
2
Corina Veraza
Spells
32
0
Thermogenic Beam
3
Thermogenic Beam
2
Mystic Shot
3
Mystic Shot
2
Vile Feast
3
Vile Feast
3
Flash of Brilliance
3
Flash of Brilliance
3
Get Excited!
2
Get Excited!
4
Statikk Shock
2
Statikk Shock
4
The Box
2
The Box
4
Withering Wail
3
Withering Wail
5
Grasp of the Undying
2
Grasp of the Undying
6
Vengeance
3
Vengeance
7
Trueshot Barrage
2
Trueshot Barrage
8
Progress Day!
3
Progress Day!
9
The Ruination
1
The Ruination

Spooky Karma Thresh

Regions
Ionia
16 cards
Shadow Isles
24 cards
Rarities
23 900
champion
6
epic
1
rare
7
common
26
eternal
Mana cost
0
0
2
1
8
2
8
3
7
4
6
5
6
6
3
7+
Champions
6
5
Karma
3
Karma
5
Thresh
3
Thresh
Followers
10
1
Hapless Aristocrat
2
Hapless Aristocrat
3
Emerald Awakener
3
Emerald Awakener
3
Shadow Assassin
3
Shadow Assassin
7
The Rekindler
2
The Rekindler
Spells
24
2
Glimpse Beyond
3
Glimpse Beyond
2
Twin Disciplines
2
Twin Disciplines
2
Vile Feast
3
Vile Feast
3
Black Spear
2
Black Spear
4
Deny
2
Deny
4
Will of Ionia
3
Will of Ionia
4
Withering Wail
2
Withering Wail
6
Brood Awakening
3
Brood Awakening
6
Vengeance
3
Vengeance
9
The Ruination
1
The Ruination

… and this is the nightmare lineup that I would be scared of. 

These three Shadow Isles decks take advantage of the buff to VengeanceVengeance to literally control your opponent to death. Spooky Karma and Heimerdinger Corina were two decks that were becoming very popular and strong towards the end of the Open Beta, and were only held down by the power that Ezreal Karma used to have. Add to that an Anivia deck that feels playable even with all current cards, and you get a very powerful lineup.

There is no doubt here what we are trying to beat: Aggro and Elusive decks. This lineup will make any opponent who's playing Draven Jinx or Zed Freljord Elusives very, very sad. It should do very well into any brave soul playing Elise Spiders as well, and destroy any Ashe deck. 

So what are the downsides of this lineup? Midrange decks such as Bannerman should still present a problem due to the amount of stats they can put out. Ionia is also very pesky, so I would ban Karma Ezreal or Spooky Karma on sight. 

And then there is time… Time will be your biggest enemy. All three of these decks are INCREDIBLY slow, especially Spooky Karma as it doesn’t have a clear win condition aside from running your opponent out of value. Trust me, this is how it used to be back in Beta too: Spooky Karma used to be memed on for literally boring your opponent to a victory. Anivia and Heimer have clear bombs through The HarrowingThe Harrowing and Corina VerazaCorina Veraza that should make your matches more manageable, but make sure you keep an eye on your clock. 

If you are looking for alternate decks, I would stay within the control sphere. Anivia Tryndamere Warmother's Call seems like a nice alternative to pure Anivia. You also have Thresh Ashe Control as an alternative to the Shadow Isles Freljord package. There aren’t many other control options out there, but you can try things out like Lux Thresh control, or different variations of the P&Z control package without Heimerdinger.


Let’s Make Them Go BOOM!

It’s not a lineup recommendation article without Monte throwing in something aggressive! Our options are decidedly limited in Foundations but I think this lineup should scratch any Aggro player’s itch.

Discard Aggro

Regions
Noxus
20 cards
Piltover & Zaun
20 cards
Rarities
26 000
champion
6
epic
2
rare
12
common
20
eternal
Mana cost
0
0
11
1
12
2
9
3
6
4
0
5
2
6
0
7+
Champions
6
3
Draven
3
Draven
4
Jinx
3
Jinx
Followers
22
1
Draven's Biggest Fan
2
Draven's Biggest Fan
1
Legion Rearguard
3
Legion Rearguard
1
Zaunite Urchin
3
Zaunite Urchin
2
Arena Battlecaster
3
Arena Battlecaster
2
Flame Chompers!
3
Flame Chompers!
2
House Spider
3
House Spider
4
Crowd Favorite
3
Crowd Favorite
6
Augmented Experimenter
2
Augmented Experimenter
Spells
12
1
Jury-Rig
3
Jury-Rig
2
Rummage
3
Rummage
3
Get Excited!
3
Get Excited!
3
Vision
3
Vision

They Who Endure

Regions
Freljord
7 cards
Shadow Isles
33 cards
Rarities
24 500
champion
6
epic
1
rare
10
common
23
eternal
Mana cost
3
0
3
1
18
2
9
3
1
4
0
5
3
6
3
7+
Champions
6
2
Elise
3
Elise
3
Kalista
3
Kalista
Followers
23
0
Ravenous Butcher
3
Ravenous Butcher
1
Hapless Aristocrat
3
Hapless Aristocrat
2
Arachnoid Horror
3
Arachnoid Horror
2
Avarosan Sentry
3
Avarosan Sentry
2
Cursed Keeper
3
Cursed Keeper
3
Frenzied Skitterer
3
Frenzied Skitterer
3
The Undying
1
The Undying
4
Ancient Crocolith
1
Ancient Crocolith
6
They Who Endure
3
They Who Endure
Spells
11
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
3
Black Spear
2
Black Spear
7
Atrocity
2
Atrocity
8
Battle Fury
1
Battle Fury

Elusives

Regions
Freljord
12 cards
Ionia
28 cards
Rarities
27 900
champion
6
epic
5
rare
5
common
24
eternal
Mana cost
0
0
11
1
9
2
6
3
9
4
3
5
0
6
2
7+
Champions
6
3
Zed
3
Zed
4
Braum
3
Braum
Followers
24
1
Inspiring Mentor
2
Inspiring Mentor
1
Navori Bladescout
3
Navori Bladescout
1
Omen Hawk
3
Omen Hawk
2
Greenglade Duo
3
Greenglade Duo
2
Navori Conspirator
3
Navori Conspirator
3
Shadow Assassin
3
Shadow Assassin
4
Kinkou Lifeblade
2
Kinkou Lifeblade
5
Avarosan Hearthguard
3
Avarosan Hearthguard
7
Windfarer Hatchling
2
Windfarer Hatchling
Spells
10
1
Elixir of Iron
3
Elixir of Iron
2
Twin Disciplines
3
Twin Disciplines
4
Deny
2
Deny
4
Will of Ionia
2
Will of Ionia

These three decks are some of the most aggressive available to us under the Foundations restriction. They should work well in concert to let you deal with most mid-range Demacia lineups, as they will struggle to keep up with the speed of our lineup. You should also be okay into any combo-flavored lineups as they won't have time to set up their tricks while also dealing with your threats. 

Discard Aggro has seen both a nerf and a buff since the last time it was in the spotlight. In my opinion, 3/2 Draven hurts this archetype more than a free Jinx rocket helps it, and some matchups may have changed because of this: while previously Draven could survive most of the removal in the set (primarily Avalanche and Mystic Shot), his new HP total ensures that he’s not likely to stick around. This can be problematic as some of the deck’s other powerful tools have also seen nerfs, like for example Rummage now costing two mana (it used to cost just one back in Foundations). And the lack of Burst-speed discard power (may prove to be mildly problematic for any enterprising aggro-head. Still, with the overall power level of the game much diminished, this deck should once again be a threat to be reckoned with. The keys to winning with Draven Jinx are getting on the board early, flipping Jinx, and peppering them with Super-Mega Death Rockets until your opponent is no more!

I’ll be the first to admit that They Who EndureThey Who Endure is missing some pieces like Doombeast, Blighted Caretaker, and Stalking Shadows – yet despite all that, I believe that They Who EndureThey Who Endure's massive body should be uncontestable by anything other than VengeanceVengeance or The RuinationThe Ruination.  The lack of kill spells and good strike spells (like Scorched Earth or Concerted Strike) means that stats are more valuable in Foundations, when compared to the modern game. You’ll want to look for early game pieces like EliseElise and Cursed KeeperCursed Keeper so you can establish a board, trade down at will to keep your Nexus HP high, and fuel your They Who Endure. Once large enough, your They Who EndureThey Who Endure will have no trouble smashing through any defenders to finish off your enemy.

Our final deck is a personal favorite of mine, old-school Kinkou Elusives. This deck has changed now that Kinkou Wayfinder has been nerfed, but the Foundation set lacks tools to interact with the Elusive keyword. This means that the deck should still be positioned very, very well. The strategy for this one is simple: ignore your opponent, and don’t trade your units off unless absolutely necessary. It is critical to understand that your HP is a resource to be used up just like mana and cards – if you’re not at risk of dying, you don’t need to block. 

If you wanted to try some other decks in this lineup you could consider a more traditional Spiders list, maybe including a buffed Darius. Champless burn could also be a deck worth looking into. There may also be something undiscovered, even after all this time it’s not impossible. Don’t be afraid to brew something up and have fun with this Gauntlet, at the end of the day that’s what they’re there for!

NOTE: Thanks to Sentinel27 for catching a mistake on one of the builds (it had a couple of non-Foundations cards)


Bonus Blue Bird Lineup: WhatAmI's Anivia Lux Hecarim

While he prepares for Worlds in December, WhatAmI has shared on Twitter his first take for a Foundations run:

Anivia

Regions
Freljord
20 cards
Shadow Isles
20 cards
Rarities
20 600
champion
3
epic
5
rare
12
common
20
eternal
Mana cost
0
0
0
1
11
2
4
3
6
4
5
5
6
6
8
7+
Champions
3
6
Anivia
3
Anivia
Followers
9
2
Avarosan Sentry
3
Avarosan Sentry
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
7
The Rekindler
3
The Rekindler
Spells
28
2
Entreat
2
Entreat
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
3
Flash Freeze
1
Flash Freeze
4
Avalanche
3
Avalanche
4
The Box
1
The Box
4
Withering Wail
2
Withering Wail
5
Catalyst of Aeons
3
Catalyst of Aeons
5
Harsh Winds
2
Harsh Winds
6
Vengeance
3
Vengeance
9
The Ruination
3
The Ruination
10
The Harrowing
2
The Harrowing

Lux Karma

Regions
Demacia
21 cards
Ionia
19 cards
Rarities
24 800
champion
6
epic
0
rare
17
common
17
eternal
Mana cost
0
0
0
1
12
2
10
3
5
4
8
5
5
6
0
7+
Champions
6
5
Karma
3
Karma
5
Lux
3
Lux
Followers
18
2
Greenglade Lookout
3
Greenglade Lookout
2
Mageseeker Persuader
3
Mageseeker Persuader
3
Mageseeker Investigator
2
Mageseeker Investigator
3
Rivershaper
2
Rivershaper
3
Shadow Assassin
3
Shadow Assassin
3
Vanguard Sergeant
3
Vanguard Sergeant
5
Radiant Guardian
2
Radiant Guardian
Spells
16
2
Single Combat
3
Single Combat
2
Twin Disciplines
3
Twin Disciplines
4
Deny
2
Deny
4
Will of Ionia
3
Will of Ionia
6
Back to Back
2
Back to Back
6
Remembrance
3
Remembrance

Hecarim Elise Katarina

Regions
Shadow Isles
34 cards
Noxus
6 cards
Rarities
28 800
champion
6
epic
6
rare
4
common
24
eternal
Mana cost
3
0
1
1
13
2
7
3
4
4
0
5
6
6
6
7+
Champions
6
2
Elise
2
Elise
3
Katarina
2
Katarina
6
Hecarim
2
Hecarim
Followers
19
0
Ravenous Butcher
3
Ravenous Butcher
1
Hapless Aristocrat
1
Hapless Aristocrat
2
Cursed Keeper
3
Cursed Keeper
2
House Spider
2
House Spider
3
The Undying
3
The Undying
4
Chronicler of Ruin
2
Chronicler of Ruin
6
Soulgorger
1
Soulgorger
7
The Rekindler
1
The Rekindler
8
Captain Farron
2
Captain Farron
9
Commander Ledros
1
Commander Ledros
Spells
15
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
3
Black Spear
2
Black Spear
4
Withering Wail
2
Withering Wail
6
Vengeance
3
Vengeance
7
Atrocity
2
Atrocity

Other Decks to Consider

Straight From April 2020

The lineups discussed above are just the tip of the iceberg of the possible decks and combinations you could come up with. If you are not familiar with how decks looked back then, here is a snippet of a few old decks from April 2020 taken straight from my Mobalytics account from that time (Sirturmund):


Freljord Elusives

Regions
Freljord
12 cards
Ionia
28 cards
Rarities
27 900
champion
6
epic
5
rare
5
common
24
eternal
Mana cost
0
0
11
1
9
2
6
3
9
4
3
5
0
6
2
7+
Champions
6
3
Zed
3
Zed
4
Braum
3
Braum
Followers
24
1
Inspiring Mentor
2
Inspiring Mentor
1
Navori Bladescout
3
Navori Bladescout
1
Omen Hawk
3
Omen Hawk
2
Greenglade Duo
3
Greenglade Duo
2
Navori Conspirator
3
Navori Conspirator
3
Shadow Assassin
3
Shadow Assassin
4
Kinkou Lifeblade
2
Kinkou Lifeblade
5
Avarosan Hearthguard
3
Avarosan Hearthguard
7
Windfarer Hatchling
2
Windfarer Hatchling
Spells
10
1
Elixir of Iron
3
Elixir of Iron
2
Twin Disciplines
3
Twin Disciplines
4
Deny
2
Deny
4
Will of Ionia
2
Will of Ionia

Garen Fiora Bannerman Mobilize

Regions
Ionia
3 cards
Demacia
37 cards
Rarities
30 200
champion
6
epic
6
rare
11
common
17
eternal
Mana cost
0
0
3
1
11
2
6
3
8
4
6
5
3
6
3
7+
Champions
6
4
Fiora
3
Fiora
5
Garen
3
Garen
Followers
26
1
Fleetfeather Tracker
3
Fleetfeather Tracker
2
Brightsteel Protector
3
Brightsteel Protector
2
Greenglade Lookout
3
Greenglade Lookout
2
War Chefs
2
War Chefs
3
Laurent Protege
3
Laurent Protege
4
Vanguard Bannerman
3
Vanguard Bannerman
5
Swiftwing Lancer
3
Swiftwing Lancer
6
Cithria the Bold
3
Cithria the Bold
9
Brightsteel Formation
3
Brightsteel Formation
Spells
8
2
Single Combat
3
Single Combat
3
Mobilize
3
Mobilize
4
Riposte
2
Riposte

Elise Kalista Fearsomes

Regions
Shadow Isles
36 cards
Noxus
4 cards
Rarities
23 800
champion
6
epic
0
rare
12
common
22
eternal
Mana cost
0
0
3
1
19
2
6
3
8
4
2
5
0
6
2
7+
Champions
6
2
Elise
3
Elise
3
Kalista
3
Kalista
Followers
19
2
Arachnoid Horror
3
Arachnoid Horror
2
House Spider
2
House Spider
2
Mistwraith
3
Mistwraith
3
Frenzied Skitterer
3
Frenzied Skitterer
4
Chronicler of Ruin
3
Chronicler of Ruin
4
Wraithcaller
3
Wraithcaller
7
The Rekindler
2
The Rekindler
Spells
15
1
Mark of the Isles
3
Mark of the Isles
2
Glimpse Beyond
3
Glimpse Beyond
2
Haunted Relic
2
Haunted Relic
2
Vile Feast
3
Vile Feast
4
The Box
2
The Box
5
Decisive Maneuver
2
Decisive Maneuver

Hecarim Elise Aggro

Regions
Noxus
18 cards
Shadow Isles
22 cards
Rarities
20 100
champion
5
epic
0
rare
8
common
27
eternal
Mana cost
0
0
9
1
21
2
6
3
2
4
0
5
2
6
0
7+
Champions
5
2
Elise
3
Elise
6
Hecarim
2
Hecarim
Followers
23
1
Legion Rearguard
3
Legion Rearguard
1
Precious Pet
3
Precious Pet
2
Arachnoid Horror
3
Arachnoid Horror
2
House Spider
3
House Spider
2
Legion Grenadier
3
Legion Grenadier
3
Frenzied Skitterer
3
Frenzied Skitterer
3
Phantom Prankster
3
Phantom Prankster
4
Crowd Favorite
2
Crowd Favorite
Spells
12
1
Mark of the Isles
3
Mark of the Isles
2
Brothers' Bond
2
Brothers' Bond
2
Glimpse Beyond
3
Glimpse Beyond
2
Transfusion
2
Transfusion
2
Vile Feast
2
Vile Feast

Some Other Updated Lists

And here are some other updated lists I have done throughout the last few days:


Ashe Thresh

Regions
Shadow Isles
17 cards
Freljord
23 cards
Rarities
25 400
champion
6
epic
2
rare
9
common
23
eternal
Mana cost
0
0
3
1
11
2
7
3
7
4
7
5
3
6
2
7+
Champions
6
4
Ashe
3
Ashe
5
Thresh
3
Thresh
Followers
13
2
Avarosan Sentry
3
Avarosan Sentry
2
Icevale Archer
3
Icevale Archer
3
Rimefang Wolf
3
Rimefang Wolf
4
Babbling Bjerg
2
Babbling Bjerg
5
Rimetusk Shaman
2
Rimetusk Shaman
Spells
21
1
Shatter
3
Shatter
2
Glimpse Beyond
2
Glimpse Beyond
2
Vile Feast
3
Vile Feast
3
Black Spear
2
Black Spear
3
Flash Freeze
2
Flash Freeze
4
Withering Wail
2
Withering Wail
5
Harsh Winds
2
Harsh Winds
6
Vengeance
3
Vengeance
10
The Harrowing
2
The Harrowing

Draven Jinx

Regions
Noxus
20 cards
Piltover & Zaun
20 cards
Rarities
26 000
champion
6
epic
2
rare
12
common
20
eternal
Mana cost
0
0
11
1
12
2
9
3
6
4
0
5
2
6
0
7+
Champions
6
3
Draven
3
Draven
4
Jinx
3
Jinx
Followers
22
1
Draven's Biggest Fan
2
Draven's Biggest Fan
1
Legion Rearguard
3
Legion Rearguard
1
Zaunite Urchin
3
Zaunite Urchin
2
Arena Battlecaster
3
Arena Battlecaster
2
Flame Chompers!
3
Flame Chompers!
2
House Spider
3
House Spider
4
Crowd Favorite
3
Crowd Favorite
6
Augmented Experimenter
2
Augmented Experimenter
Spells
12
1
Jury-Rig
3
Jury-Rig
2
Rummage
3
Rummage
3
Get Excited!
3
Get Excited!
3
Vision
3
Vision