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Trickster Never Loses – A Teemo Zoe Elusives LoR Deck Guide

"Let's buff some Elusives and punch face" never gets old in LoR – sometimes with terrific effects. Leer breaks down the latest iteration of the idea: Teemo Zoe.

Teemo Zoe is one of the current best LoR decks. In this guide, I'll share tips and insights about how to pilot it at full efficiency, and why Teemo Zoe is the ultimate aggro deck.

Regions
Mount Targon
25 cards
Bandlecity
15 cards
Rarities
26 100
champion
6
epic
3
rare
7
common
24
eternal
Mana cost
0
0
12
1
18
2
4
3
3
4
3
5
0
6
0
7+
Champions
6
1
Teemo
3
Teemo
1
Zoe
3
Zoe
Equipments
3
2
The Darkin Lodestone
3
The Darkin Lodestone
Followers
18
1
Byrd, The Bellringer
3
Byrd, The Bellringer
1
The Flight
3
The Flight
2
Bandle Commando
3
Bandle Commando
2
Esmus, Breath of the World
3
Esmus, Breath of the World
2
Lunari Shadestalker
3
Lunari Shadestalker
3
Wandering Shepherd
3
Wandering Shepherd
Spells
13
2
Pale Cascade
3
Pale Cascade
2
Pokey Stick
3
Pokey Stick
3
We Stand Together
1
We Stand Together
4
The Sudden Surge
3
The Sudden Surge
5
Battle Bonds
3
Battle Bonds
Open deck in builder

This list is the most popular and best-performing one with a commendable sample size. If you’re looking for something more adapted to the control meta, check out an alternative build in the Tech Options further down below!


Best LoR Decks: Teemo Zoe – Card Breakdown

Zoe Teemo The Flight

The first unusual thing about Teemo Zoe is that this deck doesn’t run champions. ZoeZoe and TeemoTeemo look like champions, but they really are just 1|1 Elusives with a little extra. In 9/10 games, you won’t level either of them, because this is not the point of our deck.

The point of our deck is to play Elusives, buff them up, and cut the enemy Nexus. In this sense, we are an aggro deck that relies on shipping damage as fast and consistently as possible.

To this extent, The FlightThe Flight is just like TeemoTeemo and ZoeZoe – another Elusive one-drop with a little extra. 

Bandle Commando Esmus, Breath of the World Lunari Shadestalker

Our Elusive two-drops have wildly different abilities, giving us flexibility in our play.

Bandle CommandoBandle Commando creates Hungry OwlcatHungry Owlcat on Nexus Strike, which we can then feed as blockers to blood-thirsty aggro blends like Draven Jinx, or who can become an additional offensive play against removal archetypes like Seraphine Viktor that tend to lack blockers.

Esmus, Breath of the WorldEsmus, Breath of the World is a Support unit that facilitates other Elusives. He’s also a great target for our buff mechanics, to spread the power on our units evenly.

Lunari ShadestalkerLunari Shadestalker is a sturdy vanilla Elusive. At first, I thought she was too bland to be of real use, but her three Health points mean that she requires at least two removal spells to deal with her.

Knowing in which matchups you want which Elusive two-drop, and how to set them up, is key to winning with Teemo Zoe.


To awaken our Elusive's full potential, we will buff them to push as much Nexus damage as possible while ignoring enemy blockers.

Esmus, Breath of the World Byrd, The Bellringer

One way to buff our bodies is with ChimeChimes. We’ve already seen Esmus, Breath of the WorldEsmus, Breath of the World in the Elusives section, but with his ChimeChime-planting and Support effect, he is an all-rounder in our list.

Byrd, The BellringerByrd, The Bellringer is the second ChimeChime unit. Byrd also makes for a great blocker against aggro, and can be played on round three to activate Lunari ShadestalkerLunari Shadestalker’s Nightfall effect.

The Darkin Lodestone Wandering Shepherd

Equipment is the second way of empowering our Elusives. Their additional upside is that we can replay Equipment if the wielder is killed, which can be huge for our removal-prone units. They’ll also activate The Sudden SurgeThe Sudden Surge, but more on that later.

The Darkin LodestoneThe Darkin Lodestone is Esmus but as an Equipment. It lets us evenly distribute strength between our Elusives, and we can also buff one of our Elusive units when we put the Lodestone on one of our non-Elusive ones. This might be useful when we only have one Elusive unit on board, or when our Elusive units are already equipped.

Additionally, HoraziHorazi works inherently well with our frail followers. Once round eight arrives, dropping HoraziHorazi with enough Elusives on board means that the foe won’t be able to stop a 7|7 Elusive unit from striking their Nexus.

Wandering ShepherdWandering Shepherd is our go-to Improviser in MTTargon. If we find the right weapon at the right time, he can decide games by himself. Usually, we will be looking for Weapons that improve our Elusives' Health. Shepherd's Authority is often the best pick, but don’t be rigid in your thinking – different situations demand different weapons.

Pale Cascade The Sudden Surge Battle Bonds

Pale CascadePale Cascade is the go-to spell of MTTargon – it keeps our units alive while not losing card advantage. When our opponent casts Mystic ShotMystic Shot on our Bandle CommandoBandle Commando, and we use Pale CascadePale Cascade to save it, both our opponent and we have spent two mana, but we will have one more card in hand.

The Sudden SurgeThe Sudden Surge is the reason Teemo Zoe is competitively viable. All other cards in the deck were available before the Domination expansion, but Teemo Zoe was nowhere to be found. Let that sink in.

The Sudden SurgeThe Sudden Surge allows us to protect our units against almost any damage spell in the game, while also pushing damage when attacking. The sheer power and flexibility of this card is not to be underestimated.

Battle BondsBattle Bonds is an inclusion that took us a while to find. It allows us to Burst-speed buff our units to attack our opponent without developing, or save units from removal.

We Stand Together Pokey Stick

We Stand TogetherWe Stand Together is the light version of Battle BondsBattle Bonds. Pokey StickPokey Stick is the BCBandle City counterpart of Pale CascadePale Cascade: never leave Bandle without it. It never trades down in value and can be cycled in the worst case. That being said, it doesn’t facilitate our Elusives at all.


Tech Options

Draconic Bands Sparklefly Shield Vault

Sometimes, the Improvised Equipment from Wandering ShepherdWandering Shepherd feels underwhelming stats-wise. For that matter, Draconic BandsDraconic Bands is a more powerful Equipment for the same cost. It’s also better in the mirror, where bigger Elusive units trade up. Replace two Shepherds with this tech card.

The problem with this replacement is that Wandering ShepherdWandering Shepherd serves as a meatshield that blocks a unit that otherwise would continuously deal damage to our Nexus. 

To fix this problem, we can run SparkleflySparklefly. The sparkly fly synergizes well with Draconic BandsDraconic Bands and gets a voice line with Zoe and works well against aggro. Replace three The FlightThe Flight with SparkleflySparklefly.

If you want to go even further, you can also add Shield VaultShield Vault. It is yet another anti-aggro card that also stalls the game against KatarinaKatarina and GwenGwen. It can also block the occasional Elusive blocker or Lifestealer, like ViktorViktor.

You’d end up with a list akin to this:

Regions
Mount Targon
25 cards
Bandlecity
15 cards
Rarities
25 700
champion
6
epic
3
rare
5
common
26
eternal
Mana cost
0
0
9
1
20
2
3
3
5
4
3
5
0
6
0
7+
Champions
6
1
Teemo
3
Teemo
1
Zoe
3
Zoe
Equipments
5
2
The Darkin Lodestone
3
The Darkin Lodestone
4
Draconic Bands
2
Draconic Bands
Followers
15
1
Byrd, The Bellringer
3
Byrd, The Bellringer
2
Bandle Commando
3
Bandle Commando
2
Esmus, Breath of the World
3
Esmus, Breath of the World
2
Lunari Shadestalker
3
Lunari Shadestalker
3
Sparklefly
3
Sparklefly
Spells
14
2
Pale Cascade
3
Pale Cascade
2
Pokey Stick
3
Pokey Stick
2
Shield Vault
2
Shield Vault
4
The Sudden Surge
3
The Sudden Surge
5
Battle Bonds
3
Battle Bonds
Open deck in builder

I think this list is the best one in the current meta, which is branded by control blends and Katarina Gwen. This is the version I’m currently using in my ladder games.


Purpleberry Shake Fizz Heroic Refrain

Purpleberry ShakePurpleberry Shake is the small sibling of The Sudden SurgeThe Sudden Surge. It comes in clutch against SIShadow Isles removal spells like Vile FeastVile Feastthe most popular region right now. That being said, it is a low-value play that is a dead draw in later rounds. You never want to run three Purpleberry ShakePurpleberry Shakes. Replace one copy of Battle BondsBattle Bonds and/or We Stand TogetherWe Stand Together for this card.

TeemoTeemo is a useful Elusive one-drop with a horrible champion spell. To fix this problem, you can run one copy of FizzFizz. The downside is that FizzFizz needs us to cast a spell first before he becomes Elusive.

If We Stand TogetherWe Stand Together is the saving grace for your Elusives, Heroic RefrainHeroic Refrain is the final nail in our foe’s coffin. It is difficult to measure the difference between these cards since we only draw them every third game or so, making this purely a choice of playstyles.


Zoe Teemo: General Gameplay Advice & Quick Pointers

Set up efficient The Sudden SurgeThe Sudden Surge rounds. Saving a unit from enemy removal means you are trading one for one. Make the trade favored for you by also damaging the enemy Nexus with the five-Power buff.


You’re the beatdown in most matchups, even against aggro because they have burn and a game-ending engine like JinxJinx. You will almost always invest mana before attacking, and cannot afford to pass without attacking. In this sense, Teemo Zoe is the ultimate aggro deck.


Starting from round six, hold your The Darkin LodestoneThe Darkin Lodestone in hand. Otherwise, if your foe is smart, they will not remove the unit equipping it, as to deny you from playing it as HoraziHorazi on round eight. 


Zoe Teemo – Mulligan

Let’s play a game. I tell you the matchup, and you decide what you would keep in the Mulligan. Afterward, you scroll below the image and compare your answer to mine. 

Deal? Good, then let’s go! =)

Vs. Norra Veigar SIShadow Isles, Attack Token on even rounds

Throw everything but Lunari ShadestalkerLunari Shadestalker, she is a premium Elusive that doesn’t die to cheap removal spells. TeemoTeemo dies too easily to ping effects, while Pokey StickPokey Stick doesn’t kill anything significant. 

Wandering ShepherdWandering Shepherd is a close call due to the value he provides, and being a blocker against the swarmy NorraNorra deck. That being said, we are looking for another two-drop to activate Lunari ShadestalkerLunari Shadestalker’s Nightfall effect on round four, making him an awkward keep.

If the Pokey StickPokey Stick was a Pale CascadePale Cascade, I would full-keep this hand, as we could play TeemoTeemo + Lunari ShadestalkerLunari Shadestalker on round three with Pale CascadePale Cascade to protect TeemoTeemo. Shepherd would then almost always find a target on round four.


Vs. Seraphine Viktor SIShadow Isles, Attack Token on even rounds

This is a full keep. Sera Vik plays many removal spells that deal 2+ damage, so we will have to play as many Elusives as we can and hope that one sticks. Worst case, Wandering ShepherdWandering Shepherd Improvises himself, but that’s okay against Sera Vik who lacks blockers.

With this hand, we can curve out perfectly to put on the most pressure possible against the control deck. 


Vs. Gwen Katarina, Attack Token on odd rounds

This hand is not possible, dummy, you’re obviously cheating. I’m calling Riot HQ right now to tell them what’s going on. Stay where you are. =)


Vs. Gwen Katarina, Attack Token on odds (for real this time)

I’d only keep Shield VaultShield Vault here. While it’s a passive card, it disrupts their key timings when they develop their champs, setting them behind on tempo.

Esmus, Breath of the WorldEsmus, Breath of the World is too slow of a play with no buff target yet. Also, his potential buff target will be prone to QuietusQuietus, so there is a high chance he will brick.

We kick The Darkin LodestoneThe Darkin Lodestone because we already keep Shield VaultShield Vault as a passive card. We’re looking for more Elusives that work on their own, and The Sudden SurgeThe Sudden Surge against QuietusQuietus


Vs. Hecarim Zed, Attack Token on evens

Keep everything but The Sudden SurgeThe Sudden Surge. Heca Zed doesn’t run removal, so we don’t need the buff spell, as we can safely develop our units. 

This also means our ZoeZoe won’t die, so our second ZoeZoe will turn into Sleepy Trouble BubbleSleepy Trouble Bubble to stun and kill ZedZed, or worst case stun HecarimHecarim in the mid-game.

With this in mind, we won’t play Bandle CommandoBandle Commando round two – we want enough mana for Paddle StarPaddle Star against a potential ZedZed on round three, even though Hungry OwlcatHungry Owlcats allow us to block their Ephemerals and buy us more time to win the game.


Teemo Zoe – Matchups

As Miyamoto Musashi wrote in his “The Book of Five Rings”:

Hey hiiiiiii! Whatcha doin'? Is that a CARD GAME? Can I play too? What?! I'M in YOUR game? Ha! What a silly dimension…

Whups, wrong quote, my bad!

There is timing in everything. You must know the times of everything’s rise, and fall. You must know the timing of small, and large things, fast, and slow things. You must discern which timings are the most important. Above all, you must know the timing of the wider movements, those things that are in the background, and in the distance.

Let’s figure out what the most important timings of our enemies are, and how to utilize this knowledge to gain an advantage.


Seraphine Viktor SIShadow Isles

Mulligan: Any Elusive one- or two-drop, The Sudden SurgeThe Sudden Surge, The Darkin LodestoneThe Darkin Lodestone

Sera Vik is playing a quest: 

When you’ve played 9 different spells: Win the game. 

This means that Sera Vik’s goal is to play as many different spells in the shortest possible time without dying. 

There are three different timings when we can end the game:

  1. Before the opponent has played nine spells,
  2. When our opponent has played 9 spells and SeraphineSeraphine, but has no mana left to defend themselves,
  3. When our opponent makes a big investment and has no mana left to defend themselves.

While points 1 and 2 are straightforward, the third needs further elaboration. Our foe’s slow plays are ViktorViktor and Back Alley BarBack Alley Bar, as well as VengeanceVengeance... 

… when we can make our opponent cast VengeanceVengeance on one of our units, they will deviate from their gameplan of casting many small spells in a short time…

… when our foe gets to freely develop a Back Alley BarBack Alley Bar, they can cast more spells in a shorter time, thus winning the game earlier. This means that we can never open-attack into our opponent from round six onwards. We can also not offer them a pass, as they will have more mana in the future to play more spells. The only way is to develop before attacking, creating the most threatening attack possible…

… when our foe wants to develop ViktorViktor, they have fewer mana to defend themselves. Once again, this means that open-attacking is bad when our opponent has four unit-mana open, unless we have a threatening enough attack that forces our opponent to cast spells and tap below four mana.

Once ViktorViktor is on the board, The Sudden SurgeThe Sudden Surge is an efficient removal tool, especially if ViktorViktor hits Elusive or Lifesteal.

Tl;dr: Developing before attacking is almost always correct.

As Woke explained in his RNG article, SeraphineSeraphine is an uncontrollable, inconsistent type of card generator. Never play around her created cards.

Further reading: for the other side of this matchup, check Yangzera's Quiet High Note – A Spooky Seraphine Viktor LoR Deck Guide.


Norra Veigar

Mulligan: two-drops, one-drop only if together with Pale CascadePale Cascade, The Darkin LodestoneThe Darkin Lodestone

Norra and Veigar are also playing a quest, yet slower:

When I level up and stay on the board for 2 rounds: Win the game.

Notice a pattern in these SIShadow Isles quests – they require time, and need one round to set up their win condition. When they get careless and set up their win condition, we strike to win the game…

… we can not punish a NorraNorra development, as she is too cheap of a play. Instead, we can deny her level-up condition – there is no reason to ever kill Junk ConstructJunk Construct. It does not matter if we are at 20 or 10 Nexus HP. As long as we do not drop in Pokey StickPokey Stick range, they only run slow burn that gives us an opening to strike before they can…

… when they develop VeigarVeigar, they tap out of mana to remove our units, similar to ViktorViktor in Sera Vik. This means we never open-attack after round four. We can also not offer them a pass, as they will have more mana in the future to play more spells. The only way is to develop before attacking, creating the most threatening attack possible. The same can be said about PortalpaloozaPortalpalooza on round five.

Speaking on a broader scale, SIShadow Isles and BCBandle City mean our foe plays 6+ copies of ping spells. Also, Conchologist is a consistent, controlled way of RNG that will create more ping effects. This means that Pale CascadePale Cascade comes in clutch to save our one-health units.

Do not get tricked by thinking Twisted CatalyzerTwisted Catalyzer is a threat in this deck. They do not have cheap ways of creating DarknessDarkness or playing it. If our opponent plays VeigarVeigar + DarknessDarkness, they've paid seven mana to remove one unit, which is less efficient than VengeanceVengeance or MinimorphMinimorph.

The RuinationThe Ruination is almost always a one-of we do not play around, as it is unlikely for them to draw it. Dess & AdaDess & Ada need two actions to set up a board wipe. Utilize this to play a unit first, and attack after they developed Dess & AdaDess & Ada.


Trundle Timelines

Mulligan: Any Elusive one- or two-drop, or Equipment

Trundle Timelines’ gameplan is to locate Concurrent TimelinesConcurrent Timelines and out-tempo the foe starting from round four with Combat CookCombat Cook, Fanclub PresidentFanclub President, and Ice PillarIce Pillar.

This means that we will have to out-race them before they can kill us. They don’t have many ways to punish our development, so we will develop before attacking.

The exception to this rule is when we attack after round seven, and they have nine spell mana available to cast Buried in IceBuried in Ice (which they willl later follow with It That StaresIt That Stares). In this case, cast Battle BondsBattle Bonds and open-attack – they will be forced to cast The Unforgiving ColdThe Unforgiving Cold and have less mana to develop a powerful unit.


Gwen Katarina

Mulligan: Shield Vault, The Sudden SurgeThe Sudden Surge any Elusive but Esmus, Breath of the WorldEsmus, Breath of the World

Gwen Katarina has two big timings – one early when they attack with GwenGwen or KatarinaKatarina, and one later when they play The HarrowingThe Harrowing

For this reason, we must make it as difficult as possible for them to attack with their champions early. Represent The Sudden SurgeThe Sudden Surge when they attack with GwenGwen, and don’t kill any Hallow units before she attacks. This especially goes for Pokey StickPokey Stick.

Preventing their champions from leveling is key. If they level KatarinaKatarina and attack relentlessly with Hallow buffs, it will be difficult to win. For this reason, keeping Shield VaultShield Vault in the Mulligan is important.

Besides their champion timings, we need to rush them down as fast as possible. Once they cast The HarrowingThe Harrowing, the game usually ends.

They do not run many Fast-speed removal spells. Develop your one-attack units on your attack round to counter QuietusQuietus with The Sudden SurgeThe Sudden Surge for maximal value.

Further reading: for the other side of this matchup, check Scissorsbox's Hallowed Attacks and Harrowing Combos –  A Katarina Gwen Deck Guide.


Hecarim Zed

Mulligan: Shield VaultShield Vault, Byrd, The BellringerByrd, The Bellringer, any Elusive unit but Esmus

Heca Zed’s most important plays revolve around their champions. If we can disrupt their ZedZed timing, we set them behind tempo-wise. If we can stop HecarimHecarim from attacking, we win the game the following round.

This is why we keep Shield VaultShield Vault. The Sudden SurgeThe Sudden Surge is a bolder call, because we can’t safely block ZedZed (since they might have attack buffs) and they don’t run removal we need to counter. 

Otherwise, we have to rush them down before they can overrun us with HecarimHecarim. Since they don’t run removal, we can push damage as efficiently as possible.


Wrapping Up

Teemo Zoe Elusives is one of the best ladder choices to climb to Masters with right now. 

While it’s an unpopular tournament choice due to its weakness against control archetypes, it can be paired with most aggro decks like Jinx Draven and Annie Jhin, a lineup used by KickerA to qualify for Worlds playoffs!

A different lineup would pair Elusives with the all-rounder Gwen Katarina, as well as the tempo-based Vayne Quinn PnZ, brought by players like TomasOW to the Worlds Qualifiers.


I hope you found this guide helpful and learned something. 

If you still have questions about the deck, why not shoot me a message on Twitter (@Leer97) or Discord (Leer#2026)? 

I’m grateful for any advice on how to make these guides even more valuable for you. Thanks for reading and see ya next time! =)



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