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Sirturmund’s & Monte’s LoR Gauntlet Decks: Rising Tides!

From today, and for the next two weeks, Gauntlets sail back to Rising Tides. Sirturmund and Monte share a dozen Gauntlet decks and lineups, for fun or Prime Glory!
Draven Lor Level up art

Note: This is an older article, and the Timewinder Gauntlets no longer focus on Rising Tides decks.
Check our latest LoR Gauntlet decks articleĀ for the most up-to-date decks and lineups!

LoR Gauntlet Decks: Rising Tides

Hey everybody! Sirturmund and Monte here, back with some Rising Tides decks and lineups, as LoR Gauntlets sail back in time to when Swain, Miss Fortune and Twisted Fate were released.

Two things to bear in mind for these Rising Tides Gauntlet decks and lineups:

First: unlike previous LoR Gauntlets (and Tournament formats), Timewinder Gauntlets are Best-of-One (rather than Best-of-Three): you do need to bring three decks, but you play just one game (choosing from one of the two decks that your foe has not banned). That gives us a lot more latitude when choosing the third of our Gauntlet decks (you could bring any two decks you like and a completely random third deck that you never intend to use, and just play the good deck that was not banned). So, for any of our suggestions, feel free to mix and match third wheels as you please.

Second: we drew a lot of inspiration from Rising Tide decks that were strong at the time, but bear in mind that some cards have changed a lot since then ā€“ VengeanceVengeance used to cost seven mana during Rising Tides but now costs six; Swain (level 2)Swain (level 2) didn't have Overwhelm, etc. That's bound to have an impact on this Timewinder Gauntlet meta, but we won't know for sure until we test it.

Having said that, let's jump into our recommended Rising Tides Gauntlet decks!


Unfriendly Neighbors

As noted, this may be the Rising Tides expansion, but Bilgewater cannot forget about their unfriendly neighbors at the Shadow Isles. This is a theme thatā€™s going to continue as we revisit these older Runeterra expansions: six-mana VengeanceVengeance is a bit too strong. 

This time around we bring back the classic AniviaAnivia Shadow Isles powerhouse and combine it with two newcomers from Rising Tides to give us that spice we are looking for: Deep and SwainSwain

Anivia Shadow Isles

Regions
Freljord
18 cards
Shadow Isles
22 cards
Rarities
19 500
champion
3
epic
4
rare
12
common
21
eternal
Mana cost
0
0
3
1
10
2
3
3
7
4
4
5
6
6
7
7+
Champions
3
6
Anivia
3
Anivia
Followers
12
1
Hapless Aristocrat
3
Hapless Aristocrat
2
Avarosan Sentry
3
Avarosan Sentry
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
7
The Rekindler
3
The Rekindler
Spells
25
2
Entreat
2
Entreat
2
Glimpse Beyond
2
Glimpse Beyond
2
Vile Feast
3
Vile Feast
4
Avalanche
3
Avalanche
4
The Box
2
The Box
4
Withering Wail
2
Withering Wail
5
Catalyst of Aeons
2
Catalyst of Aeons
5
Harsh Winds
2
Harsh Winds
6
Vengeance
3
Vengeance
9
The Ruination
2
The Ruination
10
The Harrowing
2
The Harrowing

Deep

Regions
Shadow Isles
18 cards
Bilgewater
22 cards
Rarities
27 800
champion
6
epic
4
rare
10
common
20
eternal
Mana cost
0
0
6
1
6
2
6
3
8
4
3
5
6
6
5
7+
Champions
6
4
Maokai
3
Maokai
7
Nautilus
3
Nautilus
Followers
19
1
Dreg Dredgers
3
Dreg Dredgers
2
Thorny Toad
3
Thorny Toad
3
Deadbloom Wanderer
3
Deadbloom Wanderer
3
Jaull Hunters
3
Jaull Hunters
5
Abyssal Eye
3
Abyssal Eye
6
Devourer of the Depths
3
Devourer of the Depths
7
Shipwreck Hoarder
1
Shipwreck Hoarder
Spells
15
1
Jettison
3
Jettison
2
Vile Feast
3
Vile Feast
4
Salvage
3
Salvage
4
Withering Wail
2
Withering Wail
6
Vengeance
3
Vengeance
7
Atrocity
1
Atrocity

Swain Elise Control

Regions
Noxus
20 cards
Shadow Isles
20 cards
Rarities
25 700
champion
6
epic
3
rare
5
common
26
eternal
Mana cost
0
0
5
1
12
2
10
3
4
4
3
5
3
6
3
7+
Champions
6
2
Elise
3
Elise
5
Swain
3
Swain
Followers
11
1
Hapless Aristocrat
2
Hapless Aristocrat
2
House Spider
3
House Spider
3
Arachnoid Sentry
3
Arachnoid Sentry
7
The Leviathan
3
The Leviathan
Spells
23
1
Ravenous Flock
3
Ravenous Flock
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
3
Black Spear
2
Black Spear
3
Death's Hand
3
Death's Hand
3
Noxian Fervor
2
Noxian Fervor
4
The Box
2
The Box
4
Withering Wail
2
Withering Wail
6
Vengeance
3
Vengeance

The idea here is pretty straightforward: we do really well into aggro decks and other board-heavy decks. The Gauntlet format is also beneficial, as each of these decks is strongest against a certain type of archetype. What this means is that if they ban AniviaAnivia, for example, and you see they have two DEDemacia decks left, then going for Swain over Deep might be better. Similarly, if they have double control, going for Deep is much better than going for Swain. 

Thatā€™s some of the quick thinking youā€™ll have to do if you bring these decks to your Gauntlet runs: in general, Anivia does best versus pure aggro decks, and loses to Demacia-type decks (like Scouts or Bannerman). Swain Elise does well against Demacia, but wonā€™t do so well against control. Deep does well into control, but itā€™s a bit weaker to combo-style decks, especially Ionia. 

Keeping this in mind should allow you to choose the optimal deck to make your Best-of-One match successful at each step of the Gauntlet. 

Of course, other Shadow Isles could be just as successful. There is ViVi + HeimerdingerHeimerdinger Shadow Isles that could slot right in here. Spooky KarmaKarma is another option, and LuxLux ThreshThresh could be decent too. You could even experiment with Gangplank Thresh! In a slower metagame, anything is possible with six-mana vengeance. 


I Dreamt Of Midrange

And in that dream, DEDemacia was nowhere to be seen!

Swain Twisted Fate

Regions
Noxus
22 cards
Bilgewater
18 cards
Rarities
29 600
champion
6
epic
6
rare
8
common
20
eternal
Mana cost
0
0
5
1
12
2
9
3
7
4
3
5
0
6
4
7+
Champions
6
4
Twisted Fate
3
Twisted Fate
5
Swain
3
Swain
Followers
20
1
Jagged Butcher
2
Jagged Butcher
2
Black Market Merchant
3
Black Market Merchant
2
Dreadway Deckhand
3
Dreadway Deckhand
2
House Spider
3
House Spider
3
Arachnoid Sentry
3
Arachnoid Sentry
4
Zap Sprayfin
2
Zap Sprayfin
7
The Leviathan
3
The Leviathan
8
Captain Farron
1
Captain Farron
Spells
14
1
Ravenous Flock
3
Ravenous Flock
2
Make it Rain
3
Make it Rain
3
Culling Strike
2
Culling Strike
3
Death's Hand
3
Death's Hand
3
Noxian Fervor
1
Noxian Fervor
4
Salvage
2
Salvage

Ashe Katarina

Regions
Noxus
12 cards
Freljord
28 cards
Rarities
26 500
champion
5
epic
4
rare
18
common
13
eternal
Mana cost
0
0
5
1
6
2
13
3
8
4
7
5
0
6
1
7+
Champions
5
3
Katarina
2
Katarina
4
Ashe
3
Ashe
Followers
22
2
Icevale Archer
3
Icevale Archer
2
Trifarian Gloryseeker
3
Trifarian Gloryseeker
3
Avarosan Trapper
3
Avarosan Trapper
3
Rimefang Wolf
3
Rimefang Wolf
4
Babbling Bjerg
2
Babbling Bjerg
4
Trifarian Assessor
3
Trifarian Assessor
5
Avarosan Hearthguard
3
Avarosan Hearthguard
5
Rimetusk Shaman
2
Rimetusk Shaman
Spells
13
1
Brittle Steel
2
Brittle Steel
1
Shatter
3
Shatter
3
Culling Strike
3
Culling Strike
3
Flash Freeze
2
Flash Freeze
5
Harsh Winds
2
Harsh Winds
7
Reckoning
1
Reckoning

Gangplank Sejuani

Regions
Freljord
3 cards
Bilgewater
37 cards
Rarities
29 800
champion
6
epic
6
rare
9
common
19
eternal
Mana cost
3
0
11
1
8
2
3
3
5
4
3
5
3
6
4
7+
Champions
6
5
Gangplank
3
Gangplank
6
Sejuani
3
Sejuani
Followers
25
1
Crackshot Corsair
2
Crackshot Corsair
1
Jagged Butcher
3
Jagged Butcher
1
Shellshocker
3
Shellshocker
2
Black Market Merchant
3
Black Market Merchant
2
Hired Gun
2
Hired Gun
3
Monkey Idol
3
Monkey Idol
4
Yordle Grifter
3
Yordle Grifter
4
Zap Sprayfin
2
Zap Sprayfin
8
Riptide Rex
2
Riptide Rex
8
The Dreadway
2
The Dreadway
Spells
9
0
Warning Shot
3
Warning Shot
1
Parrrley
3
Parrrley
2
Make it Rain
3
Make it Rain

This midrange package is interesting because itā€™s meant to counter DEDemacia ā€“ however, Rising Tides Gauntlets may end up being a meta where we donā€™t see that many Demacia decks. Aside from Scouts, Demacia did not get a ton of new tools with Rising Tides: Bannerman or Shen Garen/Fiora might be the only other Demacia decks you see. 

However, thatā€™s not enough to make us change this lineup around. All three of these decks do well versus every other midrange deck out there. The Frostbites, the removal, the very powerful champions (and even bigger top-end!) that all our decks playā€¦ all of them meld to create three very powerful Rising Tides decks that can hold their own against almost everything in the Gauntlet metagame. 

The beauty of our lineup is that our weaknesses are a bit spread out. AsheAshe is weak to triple aggro, but because this is not a Best-of-Three format (and instead itā€™s just Best-of-One), if we run into triple aggro we can just play one of our two other decks and still be in a great spot. In other words, this Gauntlet format allows us to cover our weaknesses, making this lineup the perfect ā€œjust great decksā€ consideration. 

Alternate decks for this lineup might include Demacia in one of its "Bigger Demacia" versions that can still do well versus aggro and Scouts: Iā€™m thinking decks like Shen Garen, which can trade very efficiently versus other midrange decks. 


Mixing It Up

My idea behind this Rising Tide lineup is to play a little bit of everything. 

They Who Endure

Regions
Freljord
3 cards
Shadow Isles
37 cards
Rarities
20 700
champion
5
epic
0
rare
11
common
24
eternal
Mana cost
3
0
5
1
15
2
7
3
3
4
0
5
5
6
2
7+
Champions
5
2
Elise
3
Elise
3
Kalista
2
Kalista
Followers
21
0
Ravenous Butcher
3
Ravenous Butcher
1
Barkbeast
3
Barkbeast
2
Cursed Keeper
3
Cursed Keeper
2
Mistwraith
3
Mistwraith
3
Blighted Caretaker
3
Blighted Caretaker
4
Wraithcaller
3
Wraithcaller
6
They Who Endure
3
They Who Endure
Spells
14
1
Mark of the Isles
2
Mark of the Isles
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
3
Black Spear
2
Black Spear
6
Vengeance
2
Vengeance
7
Atrocity
2
Atrocity

Scouts

Regions
Demacia
29 cards
Bilgewater
11 cards
Rarities
27 800
champion
6
epic
4
rare
10
common
20
eternal
Mana cost
0
0
8
1
9
2
8
3
8
4
3
5
4
6
0
7+
Champions
6
3
Miss Fortune
3
Miss Fortune
5
Quinn
3
Quinn
Followers
25
1
Fleetfeather Tracker
3
Fleetfeather Tracker
1
Jagged Butcher
3
Jagged Butcher
2
Brightsteel Protector
3
Brightsteel Protector
2
Hired Gun
2
Hired Gun
2
War Chefs
2
War Chefs
3
Laurent Protege
2
Laurent Protege
3
Vanguard Sergeant
3
Vanguard Sergeant
4
Island Navigator
3
Island Navigator
6
Cithria the Bold
2
Cithria the Bold
6
Genevieve Elmheart
2
Genevieve Elmheart
Spells
9
1
Ranger's Resolve
2
Ranger's Resolve
2
Single Combat
2
Single Combat
4
Relentless Pursuit
3
Relentless Pursuit
4
Riposte
2
Riposte

Swain Twisted Fate

Regions
Noxus
22 cards
Bilgewater
18 cards
Rarities
29 600
champion
6
epic
6
rare
8
common
20
eternal
Mana cost
0
0
5
1
12
2
9
3
7
4
3
5
0
6
4
7+
Champions
6
4
Twisted Fate
3
Twisted Fate
5
Swain
3
Swain
Followers
20
1
Jagged Butcher
2
Jagged Butcher
2
Black Market Merchant
3
Black Market Merchant
2
Dreadway Deckhand
3
Dreadway Deckhand
2
House Spider
3
House Spider
3
Arachnoid Sentry
3
Arachnoid Sentry
4
Zap Sprayfin
2
Zap Sprayfin
7
The Leviathan
3
The Leviathan
8
Captain Farron
1
Captain Farron
Spells
14
1
Ravenous Flock
3
Ravenous Flock
2
Make it Rain
3
Make it Rain
3
Culling Strike
2
Culling Strike
3
Death's Hand
3
Death's Hand
3
Noxian Fervor
1
Noxian Fervor
4
Salvage
2
Salvage

All these were very powerful Rising Tides decks at one point or another, and I think they should still hold some ground even through the various changes they have received since then. And playing just three good decks that have a varied matchup table allows us to tailor our pick-and-ban strategy for this Gauntlet, and become more unpredictable on what we might end up locking. 

They Who EndureThey Who Endure gets a major buff in Rising Tides due to the addition of Blighted CaretakerBlighted Caretaker, who adds a ton of value and quickly adds up units to our graveyard. And, back in Rising Tides, there were a lot fewer answers to They Who EndureThey Who Endure and AtrocityAtrocity, as compared to nowadays. Still, remember: six-mana VengeanceVengeance

Scouts, while much weaker in Rising Tides due to not being able to go as wide as today, benefits from less removal overall for our Miss FortuneMiss Fortune. Scouts is a deck that will feast or famine based on drawing Miss Fortune, but QuinnQuinn's latest buff could help her be a better carry against the less removal-heavy Rising Tides decks. 

And, finally, not a lot needs to be said about SwainSwain Twisted FateTwisted Fate. The Overwhelm buff to Swain makes it probably the best Rising Tide champion. However, his deck is considerably slower at getting to our win condition, thus the addition of some Noxian FervorNoxian Fervors to help level him up quicker. 

Put all three together as your LoR Gauntlet decks and your opponent will have a very hard time choosing their ban. And if you want to make them suffer even more, swap They Who EndureThey Who Endure for an AniviaAnivia deck. 


Monteā€™s House of Horrors

Spiders, Scouts and Pirates is what Iā€™ll be playing in the Rising Tides Gauntlet this week. Iā€™m really excited to use this opportunity to test out my abilities as a deck-builder, so youā€™ll notice the decks below donā€™t look like the Rising Tides originals. I will also showcase a fourth deck, Discard Aggro, in case you want more options ā€“ as we've discussed above, the Best-of-One nature of the Timewinder Gauntlets affords us a lot more leeway for constructing our lineup.

With my Scouts list, I opted to ignore Bannerman, a staple back in Rising Tides. This may seem like a wild choice, but I really believe that people did not experiment enough back then, and did not see the value in go-wide strategies.

Scouts

Regions
Demacia
24 cards
Bilgewater
16 cards
Rarities
28 800
champion
6
epic
4
rare
15
common
15
eternal
Mana cost
0
0
11
1
9
2
6
3
7
4
3
5
4
6
0
7+
Champions
6
3
Miss Fortune
3
Miss Fortune
5
Quinn
3
Quinn
Followers
25
1
Cithria of Cloudfield
3
Cithria of Cloudfield
1
Fleetfeather Tracker
3
Fleetfeather Tracker
1
Shellshocker
3
Shellshocker
2
Coral Creatures
3
Coral Creatures
2
Hired Gun
3
Hired Gun
3
Vanguard Sergeant
3
Vanguard Sergeant
4
Island Navigator
3
Island Navigator
6
Cithria the Bold
2
Cithria the Bold
6
Genevieve Elmheart
2
Genevieve Elmheart
Spells
9
1
Ranger's Resolve
2
Ranger's Resolve
2
Blinding Assault
3
Blinding Assault
4
Playful Trickster
1
Playful Trickster
4
Relentless Pursuit
3
Relentless Pursuit

I think the inclusion of cards like Shellshocker Shellshocker , Coral CreaturesCoral Creatures and Playful TricksterPlayful Trickster will allow for some unexpected plays. Iā€™m particularly intrigued by Coral CreaturesCoral Creatures, as JettisonJettison is the only bad spell in the pool (with 1:7 odds, that's to say a 14% chance) ā€“ the other spells all provide immediate and immense value. I might end up cutting down on the number of copies, but Iā€™m eager to test this deck as-is to start.


The Spiders deck has also seen a bit of a facelift. With KatarinaKatarina being as strong as she is with the buffs she's received since Rising Tides, you would be crazy not to play her in this style of deck; I think that KatarinaKatarina and Mark of the IslesMark of the Isles will turn Spiders into a very powerful Rising Tides deck. I added one copy of DariusDarius because I wanted a big endgame bomb, but you may wish to just play three KatarinaKatarinas.

Spiders

Regions
Noxus
28 cards
Shadow Isles
12 cards
Rarities
22 600
champion
6
epic
0
rare
6
common
28
eternal
Mana cost
0
0
10
1
15
2
11
3
0
4
0
5
4
6
0
7+
Champions
6
2
Elise
3
Elise
3
Katarina
2
Katarina
6
Darius
1
Darius
Followers
25
1
Legion Rearguard
3
Legion Rearguard
1
Legion Saboteur
3
Legion Saboteur
1
Precious Pet
3
Precious Pet
2
Arachnoid Horror
3
Arachnoid Horror
2
House Spider
3
House Spider
2
Imperial Demolitionist
1
Imperial Demolitionist
2
Legion Grenadier
3
Legion Grenadier
3
Arachnoid Sentry
3
Arachnoid Sentry
3
Frenzied Skitterer
3
Frenzied Skitterer
Spells
9
1
Mark of the Isles
1
Mark of the Isles
2
Glimpse Beyond
2
Glimpse Beyond
3
Noxian Fervor
3
Noxian Fervor
6
Decimate
3
Decimate

If you wanted, you could probably get away with playing multiple copies of DariusDarius as well, but then you may want to add more draw. I actually did test this deck on the LoR ladder and managed to steal a game out from under an Aatroxā€™s nose before retiring it. I think thereā€™s a good chance youā€™ll want additional copies of Mark of the IslesMark of the Isles, or maybe even some Ravenous FlockRavenous Flocks, to go alongside Katarina and your Arachnoid SentryArachnoid Sentry.


My Pirates deck sees the (re)addition of Double UpDouble Up. Given the nerf to DecimateDecimate and the limited number of buff spells, I donā€™t think thereā€™s ever been a better environment for Double to shine. Itā€™s always been one of my favorites and Iā€™ve played it on the ladder in the past, so Iā€™m really hoping to see it pop off in my Gauntlet run.

Pirates

Regions
Noxus
20 cards
Bilgewater
20 cards
Rarities
26 100
champion
6
epic
3
rare
7
common
24
eternal
Mana cost
0
0
12
1
8
2
7
3
6
4
5
5
2
6
0
7+
Champions
6
4
Twisted Fate
3
Twisted Fate
5
Gangplank
3
Gangplank
Followers
27
1
Jagged Butcher
3
Jagged Butcher
1
Legion Rearguard
3
Legion Rearguard
1
Legion Saboteur
3
Legion Saboteur
1
Precious Pet
3
Precious Pet
2
Golden Narwhal
3
Golden Narwhal
2
Imperial Demolitionist
2
Imperial Demolitionist
2
Legion Grenadier
3
Legion Grenadier
3
Arachnoid Sentry
1
Arachnoid Sentry
3
Petty Officer
3
Petty Officer
4
Zap Sprayfin
3
Zap Sprayfin
Spells
7
3
Noxian Fervor
3
Noxian Fervor
5
Double Up
2
Double Up
6
Decimate
2
Decimate

The rest of this deck is pretty standard: we are of course playing Miss Fortune in our Scouts deck, so weā€™ve opted for a champion split between GangplankGangplank & Twisted FateTwisted Fate here ā€“ you could probably spice this up a bit too, but Iā€™m not sure if thereā€™s anything strictly better.

Golden NarwhalGolden Narwhal is a card I opted to add that you may not have seen in the past. I remember people playing Lounging LizardLounging Lizard and I was never a fan of Lenny, but I did play Narwhal in some other decks and was always impressed ā€“ I figured it will usually end up dealing 4 damage, and the loss of a blocker isnā€™t a huge deal. 

I chose Spiders, Pirates, and Scouts as my Rising Tides Gauntlet decks because I think theyā€™ll be fun to play, and I expect them to give me good options into pretty much everything someone could bring.

If I encounter other aggro players I can rush them down with Spiders, or play Challenger control with Scouts. If I bump into control decks, Scouts draws a ban and Iā€™ve beefed up my traditional aggro decks with tools to let me get around control tools (Mark of the IslesMark of the Isles in Spiders, and GangplankGangplank in Pirates). Midrange decks might prove somewhat problematic, but we should still be able to rush them down or combo faster because of how weā€™ve built the Scouts deck.


As a fourth option, Iā€™ve brewed a Discard Aggro list for you to try out.

Discard Aggro

Regions
Noxus
20 cards
Piltover & Zaun
20 cards
Rarities
26 500
champion
6
epic
3
rare
9
common
22
eternal
Mana cost
0
0
13
1
12
2
9
3
3
4
0
5
3
6
0
7+
Champions
6
3
Draven
3
Draven
4
Jinx
3
Jinx
Followers
23
1
Draven's Biggest Fan
1
Draven's Biggest Fan
1
Legion Rearguard
3
Legion Rearguard
1
Legion Saboteur
3
Legion Saboteur
1
Zaunite Urchin
3
Zaunite Urchin
2
Arena Battlecaster
3
Arena Battlecaster
2
Flame Chompers!
3
Flame Chompers!
2
House Spider
3
House Spider
2
Legion Grenadier
1
Legion Grenadier
6
Augmented Experimenter
3
Augmented Experimenter
Spells
11
1
Jury-Rig
3
Jury-Rig
2
Rummage
2
Rummage
3
Get Excited!
3
Get Excited!
3
Vision
3
Vision

Interestingly enough this is the deck Iā€™m least confident in ā€“ I found it difficult to recall exactly what cards were included in lists back then. I think this deck should be as powerful as it was back in the Rising Tides days, though: Draven lost a point of HP, but Jinx got a great buff which should enable her to clock opponents an entire round sooner. There is basically no access to healing in Rising Tides, so all of our damage will end up sticking; anything highly aggressive and jammed with burn is therefore extremely volatile. 

Iā€™m really excited to try out this Gauntlet ā€“ Rising Tides holds a special place in my heart as it was the first time I hit Master! I never actually competed back then, so it was a fun exercise to come up with a lineup for that meta.

Good luck with your run, and we hope you've enjoyed our Rising Tides Gauntlet decks!


About the authors

Sirturmund is a long-time player of the game, having played LoR since beta. He has found competitive success in the past year with a couple of seasonal top cuts finishes, rank 1 ladder placements, and first spot in a Qualifier of Mastering Runeterra's Championship. Best known for being one of the very few to still bring Star Springs to tournaments, you can find Sirturmund lurking around all the social media sites absorbing anything he can about the game!

MonteXristo has been playing the game since closed beta and has consistently made it to masters every season heā€™s been active.  His accomplishments include having peaked in the top 20, taking first place in the ā€œStreamer Sideboard Showdownā€ and LPP Riot Grand Prix. When heā€™s not writing for Mastering Runeterra he keeps his card-slinging skills sharp by playing in the Runeterra Academy tournament, with his team The Wobbly Wombats! He also hosts the weekly Mastering Runeterra Squadcast on his stream every Wednesday at 10:30pm EST.