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Six Early Access Seraphine Decks!

After his Top 16 and ticket to Worlds from last Seasonal, Yangzera got a backstage pass to Seraphine's new show – here are six Early Access Seraphine Decks to try on Day One!

Six Legends of Runeterra Decks with Seraphine

Hello gamers! This is Yangzera and I’m super excited about tackling an article for one of my favorite topics in LoR: Theorycrafting. Many may know me as mainly a deck pilot but I must say I’ve got some extra tricks up my sleeve, and during this Season I’m more then willing to put my theorycrafting skills to test, since those will be primordial for the upcoming World Championships, where we will have to play both the Regional Qualifiers and the Finals right after content update patches that will shake up the meta.

But enough babbling, let’s get to what you came here for: Seraphine decks. I got a chance to play with her during Early Access, so let’s talk a little bit more about her.


New LoR Champion: Seraphine – Mechanics

Seraphine

Seraphine is a two-mana 1/4 champion that creates a random two-mana spell in your hand on summon, and levels whenever you cast 6+ “new” spells in a game. It is worth noting that she can level while in our the deck, and “New” spells are any spells you have not played yet – you can level her with six different spells that are in your deck, not only generated ones.

When she levels, whenever you play a new spell that costs two mana or less, she will copy it on the same targets.

Seraphine (level 2)

It is worth noting that:

  • A spell stops being considered “New” as soon as it enters the spell stack – you can’t stack multiple Mystic ShotMystic Shots and get double casts off of all of them.  For example, if you play two Mystic ShotMystic Shots at the enemy Nexus with a Seraphine (level 2)Seraphine (level 2) on the board, and you have not played Mystic Shot that game yet, you will end up only dealing six damage to the enemy Nexus, since the second Mystic Shot is not “New”.
  • A spell does not need their original cost to be two or less for Seraphine to duplicate it – she will duplicate any spell that gets its cost reduced to two or less mana. For example, if you have a Back Alley BarBack Alley Bar in play, any new three-cost spell will be discounted to two, and because of that SeraphineSeraphine will trigger her effect, casting the spell twice.
  • Since SeraphineSeraphine replays a copy of the spell, she will be able to trigger effects like Flow, Fleet Admiral ShellyFleet Admiral Shelly’s AoE buff, Augment (only one trigger, from the copied spell), Nami (two spell triggers, so a +4/+0 buff overall). Also, she will grant double level-up progress to champions like EzrealEzreal, LuxLux, ApheliosAphelios, AkshanAkshan, VarusVarus, and many more.

After understanding her interactions, let’s talk a little bit more about her in a conceptual way.

Seraphine – Deckbuilding Themes

Seraphine is a 1/4 two-drop, so her statline remembers ZileanZilean, and as much as him, she is a backrow unit that grants us massive value once leveled up, but will not give us much while she’s still at level one. The key difference with her and ZileanZilean, though, is that she gives you a little bit more value as soon as she’s played, since an extra card is oftentimes better then a Predict

Furthermore, she can level up while in the deck (as opposed to Zilean needing to see the Time BombTime Bombs exploding), and you can start generating value as soon as she levels up, whereas ZileanZilean will only generate value on the next round. Sure, ZileanZilean will copy any card, and their effects are ever so slightly similar, but you can get the same theme from them: backrow champions that give you crazy conditional value once leveled up. These champions don’t really want to be hitting the board unless they’re really safe to, and you want to build your deck around how to extract the highest amount of value from their leveled up effects.

So, in general, we want to build decks that allow our SeraphineSeraphine to sit back on the bench and chill while giving value from our cards, and since she’s pretty fragile to some removal and Challenger units, we want to add win conditions to our deck that synergize well with her. Let’s look at some examples of decks and talk about how they play out.


New LoR Decks: Seraphine


Seraphine Twisted Fate

Our first and, in my opinion, strongest day one SeraphineSeraphine brew features her blatantly overpowered synergy with Fleet Admiral ShellyFleet Admiral Shelly. The amount of stats we can create through SeraphineSeraphine’s effect triggering Shelly’s effect multiple times is insane, and makes for extremely funny boardstates and elusive One Turn Kills.

Regions
Piltover & Zaun
24 cards
Bilgewater
16 cards
Rarities
36 600
champion
6
epic
12
rare
10
common
12
eternal
Mana cost
0
0
4
1
18
2
3
3
3
4
6
5
0
6
6
7+
Champions
6
2
Seraphine
3
Seraphine
4
Twisted Fate
3
Twisted Fate
Followers
16
1
Acorn, the Hextechnician
3
Acorn, the Hextechnician
1
Zaunite Urchin
1
Zaunite Urchin
2
Ballistic Bot
3
Ballistic Bot
2
Coral Creatures
3
Coral Creatures
5
Fleet Admiral Shelly
3
Fleet Admiral Shelly
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
18
2
Heavy Metal
2
Heavy Metal
2
Iterative Improvement
3
Iterative Improvement
2
Mystic Shot
2
Mystic Shot
2
Pick a Card
2
Pick a Card
3
Get Excited!
3
Get Excited!
5
Drum Solo
3
Drum Solo
7
Sputtering Songspinner
3
Sputtering Songspinner

We're trying to reduce the cost of spells like Drum SoloDrum Solo and Sputtering SongspinnerSputtering Songspinner with our Acorn, the HextechnicianAcorn, the Hextechnician to try and pop off as soon as possible. In this initial stage of our brew, we’re pairing her with Twisted FateTwisted Fate, but with a few tweaks you can turn the list into a NamiNami blend – even with her nerf, the amount of damage output you can have with NamiNami and multiple spell casts is absurd. The playstyle changes a little bit, but the main idea is pretty much the same: Have a really good Sputtering SongspinnerSputtering Songspinner or Drum SoloDrum Solo round to turn the tides of the board in your favor.

Here’s how our deck would look like if we wanted to take the Nami route instead of the Twisted Fate one:

Regions
Bilgewater
15 cards
Piltover & Zaun
25 cards
Rarities
35 900
champion
6
epic
11
rare
12
common
11
eternal
Mana cost
0
0
4
1
15
2
10
3
0
4
5
5
0
6
6
7+
Champions
6
2
Seraphine
3
Seraphine
3
Nami
3
Nami
Landmarks
3
3
The Forge Of Tomorrow
3
The Forge Of Tomorrow
Followers
12
1
Acorn, the Hextechnician
3
Acorn, the Hextechnician
1
Zaunite Urchin
1
Zaunite Urchin
2
Coral Creatures
3
Coral Creatures
5
Fleet Admiral Shelly
2
Fleet Admiral Shelly
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
19
2
Heavy Metal
2
Heavy Metal
2
Iterative Improvement
3
Iterative Improvement
2
Mystic Shot
2
Mystic Shot
2
Pick a Card
2
Pick a Card
3
Flash of Brilliance
2
Flash of Brilliance
3
Get Excited!
2
Get Excited!
5
Drum Solo
3
Drum Solo
7
Sputtering Songspinner
3
Sputtering Songspinner

Seraphine Ezreal Karma

Our second blend features both KarmaKarma and EzrealEzreal as pairings for SeraphineSeraphine. The pink region offers many ways of stalling and reaching the late game, and both Seraphine and KarmaKarma will flip our EzrealEzreal very fast and spit out tons of burn damage…

Regions
Ionia
20 cards
Piltover & Zaun
20 cards
Rarities
31 200
champion
6
epic
6
rare
16
common
12
eternal
Mana cost
1
0
8
1
19
2
2
3
4
4
6
5
0
6
0
7+
Champions
6
2
Seraphine
2
Seraphine
3
Ezreal
2
Ezreal
5
Karma
2
Karma
Followers
12
1
Fallen Feline
3
Fallen Feline
1
Vastayan Disciple
3
Vastayan Disciple
2
Eye of the Dragon
3
Eye of the Dragon
2
Ionian Hookmaster
3
Ionian Hookmaster
Spells
22
0
Thermogenic Beam
1
Thermogenic Beam
1
Ionian Tellstones
2
Ionian Tellstones
2
High Note
2
High Note
2
Momentous Choice
2
Momentous Choice
2
Mystic Shot
2
Mystic Shot
2
Nopeify!
1
Nopeify!
2
The Violent Dischord
2
The Violent Dischord
2
Time Trick
2
Time Trick
4
Concussive Palm
1
Concussive Palm
4
Deny
2
Deny
4
Statikk Shock
1
Statikk Shock
5
Drum Solo
3
Drum Solo
5
Unworthy Soul
1
Unworthy Soul

… and we’re not even taking into account when we get the whole band together! We get triple casts from new low-cost spells (both Karma and Seraphine will add a copy to the stack) and it certainly makes for uninteractive OTKs.

Try to stall as much as possible until you can get loads of value from your leveled up champions. Check out how insane our damage output really becomes.

And, very important: Don’t forget to correctly place your SeraphineSeraphine to the left of KarmaKarma on the board, or else you will not get extra triggers off of spells – look at the example below (notice how Ezreal deals eight damage in the first example, and only six in the second).

If you have Karma positioned on the left, her duplicate trigger will happen before Seraphine’s, so the duplicate will make the spell not be “New” anymore for Seraphine to get her extra cast off. This is a non-intended interaction that was already reported to devs, so a fix should be deployed in a future patch or hotfix, but I’m adding it to the article anyways to warn you about it so we don’t miss any lethal opportunities!


Seraphine Zoe, ft. Back Alley Bar

Our third Seraphine deck features my favorite region, Targon, and my favorite champion, ZoeZoe

Regions
Mount Targon
12 cards
Piltover & Zaun
28 cards
Rarities
35 900
champion
6
epic
11
rare
12
common
11
eternal
Mana cost
0
0
8
1
12
2
6
3
1
4
8
5
0
6
5
7+
Champions
6
1
Zoe
3
Zoe
2
Seraphine
3
Seraphine
Landmarks
3
7
Back Alley Bar
3
Back Alley Bar
Equipments
1
2
Inspired Plans
1
Inspired Plans
Followers
15
1
Acorn, the Hextechnician
3
Acorn, the Hextechnician
1
Spacey Sketcher
1
Spacey Sketcher
2
Mountain Goat
1
Mountain Goat
3
Solari Priestess
3
Solari Priestess
3
Wandering Shepherd
3
Wandering Shepherd
4
The Fangs
1
The Fangs
5
Fanclub President
3
Fanclub President
Spells
15
1
Piltovan Tellstones
1
Piltovan Tellstones
2
Crowd Pleaser
1
Crowd Pleaser
2
High Note
2
High Note
2
Mystic Shot
2
Mystic Shot
2
The Violent Dischord
2
The Violent Dischord
5
Drum Solo
3
Drum Solo
5
Purrsuit of Perfection
2
Purrsuit of Perfection
7
Sputtering Songspinner
2
Sputtering Songspinner

This was more of a fun concept I was building to try out Purrsuit of PerfectionPurrsuit of Perfection, and ended up being super fun in testing. We can level ZoeZoe and activate Purrsuit extremely fast with the help of Sputtering SongspinnerSputtering Songspinner, especially when it’s discounted by Acorn, the HextechnicianAcorn, the Hextechnician. Some noteworthy spells that Seraphine can duplicate are Behold the InfiniteBehold the Infinite (from when Zoe levels up) and The Violent DischordThe Violent Dischord, which becomes a nice two-mana-deal-three. Seraphine isn’t the star of this deck, since we are playing for our ZoeZoe level-up condition and for CatastropheCatastrophe, but the next version of PnZ Targon will certainly help our diva shine bright.


Seraphine Zoe Aphelios

In this different kind of Targon build, Seraphine has much more impact on the game. 

Regions
Piltover & Zaun
21 cards
Mount Targon
19 cards
Rarities
27 500
champion
6
epic
3
rare
14
common
17
eternal
Mana cost
0
0
8
1
13
2
6
3
1
4
8
5
3
6
1
7+
Champions
6
1
Zoe
2
Zoe
2
Seraphine
2
Seraphine
3
Aphelios
2
Aphelios
Followers
12
1
Acorn, the Hextechnician
2
Acorn, the Hextechnician
1
Lunari Duskbringer
2
Lunari Duskbringer
1
Spacey Sketcher
1
Spacey Sketcher
3
Assembly Bot
3
Assembly Bot
4
Blinded Mystic
1
Blinded Mystic
5
Fanclub President
3
Fanclub President
Spells
22
1
Spell Thief
1
Spell Thief
2
Guiding Touch
2
Guiding Touch
2
High Note
2
High Note
2
Hush
1
Hush
2
Mystic Shot
2
Mystic Shot
2
Pale Cascade
2
Pale Cascade
2
Time Trick
2
Time Trick
3
Sump Fumes
1
Sump Fumes
5
Drum Solo
3
Drum Solo
5
Sunburst
2
Sunburst
6
Celestial Trifecta
3
Celestial Trifecta
7
Sputtering Songspinner
1
Sputtering Songspinner

We’re still looking to build big and strong Assembly BotAssembly Bots and pump them up with InfernumInfernum from our ApheliosAphelios for lethal, or use Targon’s late-game Invoke package in combination with Acorn, the HextechnicianAcorn, the Hextechnician’s mana discounts to out-grind our opponents.

ZoeZoe is still present for the threat of her level up, and because the early Invokes help a lot to level up SeraphineSeraphine. We will pretty much never run out of value, as long as we can manage the board while doing so. Don’t miss opportunities to close out the game when you’re presented with them, as do-nothing Targon has become less and less effective with more high level threats being added into the game.


Seraphine Norra, ft. Glorious Evolution

Today’s last brew features SeraphineSeraphine in combination with NorraNorra’s package in order to enable Glorious EvolutionGlorious Evolution and let Curious ShellfolkCurious Shellfolk shine!

Regions
Bandlecity
24 cards
Piltover & Zaun
16 cards
Rarities
32 800
champion
6
epic
8
rare
13
common
13
eternal
Mana cost
0
0
10
1
18
2
1
3
0
4
4
5
5
6
2
7+
Champions
6
2
Norra
3
Norra
2
Seraphine
3
Seraphine
Followers
17
1
Acorn, the Hextechnician
3
Acorn, the Hextechnician
1
Otterpus
3
Otterpus
2
Conchologist
3
Conchologist
2
Junk Construct
3
Junk Construct
5
Fanclub President
2
Fanclub President
6
Curious Shellfolk
3
Curious Shellfolk
Spells
17
1
Poro Cannon
1
Poro Cannon
1
Trinket Trade
3
Trinket Trade
2
High Note
2
High Note
2
Mystic Shot
2
Mystic Shot
2
Pokey Stick
2
Pokey Stick
3
Get Excited!
1
Get Excited!
5
Portalpalooza
2
Portalpalooza
6
Minimorph
2
Minimorph
10
Glorious Evolution
2
Glorious Evolution

Acorn, the HextechnicianAcorn, the Hextechnician is once again our MVP in terms of accelerating the game plan, enabling early casts of Glorious EvolutionGlorious Evolution or discounting cards like MinimorphMinimorph so we don’t feel as bad for the tempo loss, since this is the best option for hard removal we’ve got on those regions. There are considerations to play a 2-2-2 champions split between Seraphine, Norra and Viktor, but for the sake of consistency we’ll keep the standard list and roll with it. Keep in mind that Glorious EvolutionGlorious Evolution’s mana discount on spells enables a lot of burn from SeraphineSeraphine in combination with Get Excited!Get Excited!, and we can look for high-burn damage output this way.


Wrapping Up

Alright! That’s gonna be it for Seraphine today! There are many interesting ways of building with her, and I chose the ones that looked the most fun to me. She’s looking very exciting when paired with Bilgewater, but other regions definitely have strong homes for her. Which one will end up being the most powerful? My guess is that a refined version of Seraphine/Shelly might end up breaking the meta!

Hungry for more decks? You may want to check my Six Early Access Vayne Decks, Shadawx's New Toys for Old Champs, or GeneralSchwartz's Nine Varus Decks

Last but not least, if you’ve come this far into the article, I want to thank you so much for your time! If you’ve got any feedback to throw my way, definitely do so at twitter (@yangzera) or discord (Yangzera#4481), and you can also check out my stream (/yangzera_) where I will definitely be trying out Bilge Seraphine in the early days of the expansion!



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