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Ryzing to the Challenge: All Around Runeterra with Ryze

GeneralSchwartz joins Ryze on a trek all across Runeterra: Rune Mage decks for every region!

Note: This is an older article.
For the most recent data, check the latest LoR Best Decks article, or our Meta Tier List!

All Around Runeterra: Ten Legends of Runeterra Decks with Ryze

New patch, new Champions, new decks all around Runeterra!

With the release of RyzeRyze, the prophecy has finally been fulfilled: a Runeterran Champion with a win condition based on going ALL AROUND RUNETERRA!

The Rune Mage Ryze Ryze (level 2) 

I knew that I needed to build for RyzeRyze as soon as he was revealed, but big blue is a bit complex, to say the least.

To start with, RyzeRyze has zero followers in his card set. Nada. Zilch. This isn’t to say his card pool is small, though, as his Origin allows you to add any non-targeted Focus or Burst speed spell in the game to your deck – this includes every Tellstone, an insane amount of draw, and a bunch of cards we all forgot existed, adding up to 101 different spells that you can add to a RyzeRyze deck just based on his Origin. 

At the end of this article (click here to jump there directly) I’ve included a list with my initial impression of the relative value of each card.

Ryze spell list.

You’ll notice that most of these spells are… bad. I narrowed the list of spells I used in my decks to about 28 that seemed generally useful, but that doesn’t mean that there aren’t fringe cases that would make sense for other spells to be used (except for BloodbaitBloodbait, unless you’re playing RyzeRyze Rek'Sai).This enormous list of spells also significantly dilutes our Region pools for cards like ConchologistConchologist and I have excluded Conch from my decks as a result.

Another wrinkle is that RyzeRyze adds an alternate win condition to the game, similar to The Bandle TreeThe Bandle Tree or FioraFiora, which allows you to claim victory without needing to take the enemy Nexus to 0.

Shard of Madness Shard of Betrayal Shard of Violence

The condition seems fairly straightforward when taken at face value: You play each of the five pieces of Exodia World Runes, attack with RyzeRyze, and stack up your LP, right?

Shard of Hope Shard of Reverence

The problem is that these landmarks don’t start in your deck – you have to create them by playing copies of Delve Into The PastDelve Into The Past.

You start with two copies of Delve Into The PastDelve Into The Past in your deck for each copy of RyzeRyze that you have at the beginning of the game, and 

RyzeRyze will create two additional copies when he is summoned and at Round Start, so getting RyzeRyze on the board and keeping him alive can significantly accelerate our win condition. 

Delve Into The Past

Each time that we play Delve Into The PastDelve Into The Past, we will be given two options out of the possible five World Runes that we do not have in our hand or in play. Each of the World Runes has a unique effect that will be activated when it is played, you play another unique World Stone, or attack with Ryze (level 2)Ryze (level 2), and the sequence is important depending on the matchup. 

All of the decks that I have built that focus on RyzeRyze as a win condition are incredibly mana-hungry and I believe that Shard of ReverenceShard of Reverence is likely the correct choice in most matchups if it is offered. In a vacuum, the others are relatively equal in my mind and what we want will depend on what our opponent is trying to do. 

Once we’ve gotten three unique World Runes on the board, RyzeRyze will level and become a value monster.

Ryze (level 2)

As I mentioned before, Ryze (Level 2) will activate all of the World Runes we have on board every time that he attacks. The World Runes are going to take up the majority of our board so that we can maximize RyzeRyze's value, meaning we don’t have much use for followers in our deck outside of stalling, until we find RyzeRyze and get the rocks rolling.

Further reinforcing RyzeRyze’s hate for followers, his Champion Spell Ryze's Realm Warp draws us three cards and immediately tosses any followers that we find! This gives us another reason to tilt our deck-building towards being spell-heavy to avoid losing value on our draws.

Now, for a HUGE disclaimer: since the patch is not out, I have not tested these decks yet. These are hot takes on a brand new champion with a unique card list on a patch that I do not have access to, and I cannot be held responsible for any LP losses incurred as a result (I will absolutely take credit if anyone takes one of these to Masters, though!).

With that out of the way, on to the decks!


World Ender: New Ryze Decks

Rune Portals: Ryze Norra – B

Going and finding the World Runes is going to take some time, so why not travel by portal instead?

Regions
Runeterra
16 cards
Bandlecity
24 cards
Rarities
24 600
champion
6
epic
0
rare
16
common
18
eternal
Mana cost
0
0
8
1
13
2
1
3
10
4
6
5
2
6
0
7+
Champions
6
2
Norra
3
Norra
4
Ryze
3
Ryze
Followers
7
2
Junk Construct
3
Junk Construct
2
Minion
1
Minion
4
Aloof Travelers
3
Aloof Travelers
Spells
27
1
Fae Sprout
1
Fae Sprout
1
Group Shot
1
Group Shot
1
Piltovan Tellstones
2
Piltovan Tellstones
1
Shadow Isles Tellstones
1
Shadow Isles Tellstones
1
Shuriman Tellstones
1
Shuriman Tellstones
1
Three Sisters
2
Three Sisters
2
Drop the Bomb
3
Drop the Bomb
2
Pokey Stick
3
Pokey Stick
3
Wallop
1
Wallop
4
Puzzling Signposts
2
Puzzling Signposts
4
Transposition
2
Transposition
5
Deep Meditation
1
Deep Meditation
5
Drum Solo
1
Drum Solo
5
Eye of Nagakabouros
2
Eye of Nagakabouros
5
Portalpalooza
2
Portalpalooza
6
Minimorph
2
Minimorph

NorraNorra has shown that she is excellent at clogging the board and stalling for time while we wait to find our win conditions, and the addition of a sort-of deny to Bandle City with Puzzling SignpostsPuzzling Signposts gives us a way to deal with enemy removal.

Being in the Bandlewood also gives us access to TranspositionTransposition, which can help our RyzeRyze dodge a VengeanceVengeance or a big Challenger unit while generating extra copies of Delve Into The PastDelve Into The Past.

MinimorphMinimorph allows us to deal with big enemy threats while we clean up the small fries with Pokey StickPokey Stick and Drop the BombDrop the Bomb.

The three units we’ve got are here for value: Junk ConstructJunk Construct blocks and creates Mysterious PortalMysterious Portal for more blockers, Aloof TravelersAloof Travelers create card advantage and can pop portals, and MinionMinion is our eternal chump blocker.

We don’t particularly care about keeping any of these on board once we’ve started to collect our World Runes, and I wouldn’t hesitate to overwrite them if we run out of space.

So, to review our game plan: stall, play World Runes, win!


Gone Fishing: Nami TF Ryze – A (Copium)

What if we don’t care about RyzeRyze at all, and just want his spells?

Regions
Bilgewater
22 cards
Runeterra
18 cards
Rarities
34 100
champion
6
epic
9
rare
14
common
11
eternal
Mana cost
0
0
6
1
12
2
6
3
5
4
7
5
0
6
4
7+
Champions
6
3
Nami
3
Nami
4
Ryze
1
Ryze
4
Twisted Fate
2
Twisted Fate
Followers
11
2
Coral Creatures
3
Coral Creatures
4
Zap Sprayfin
2
Zap Sprayfin
5
Fleet Admiral Shelly
3
Fleet Admiral Shelly
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
23
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Shadow Isles Tellstones
2
Shadow Isles Tellstones
1
Spell Thief
1
Spell Thief
1
Three Sisters
1
Three Sisters
1
Trinket Trade
1
Trinket Trade
2
Calculated Creations
1
Calculated Creations
2
Encore
1
Encore
2
Gifts From Beyond
2
Gifts From Beyond
2
Heavy Metal
2
Heavy Metal
2
Make it Rain
2
Make it Rain
2
Time Trick
1
Time Trick
3
Double Trouble
2
Double Trouble
3
Flash of Brilliance
1
Flash of Brilliance
5
Drum Solo
2
Drum Solo
5
Eye of Nagakabouros
2
Eye of Nagakabouros
7
Sputtering Songspinner
1
Sputtering Songspinner

NamiNami and Fleet Admiral ShellyFleet Admiral Shelly were a very strong pairing for a long time, but nerfs to both NamiNami and Lee SinLee Sin last season left them searching for a new home. I think that having access to the immense spell book RyzeRyze is packing may be enough to bring them back.

In this deck we are completely disregarding the RyzeRyze game plan in favor of playing a plethora of cheap spells to pump up our board with NamiNami and Fleet Admiral ShellyFleet Admiral Shelly. Half of our spells make more spells, and our units either make or draw spells for us, making an endless pile of value and helping ensure we don’t run out of gas.

Flash of BrillianceFlash of Brilliance is a functionally free spell that adds three to our NamiNami level-up progress, triggers Shelly, and creates a potentially useful spell in hand. This would normally be an automatic three-of for me, but the variability in the high-cost spell list with RyzeRyze makes it less attractive.

Calculated CreationsCalculated Creations gives us access to NyandroidNyandroid, which absolutely loves all of the created cards we’ll be slinging. This cat has the potential to quickly grow out of control with or without our value engines on board and will come down with four Health, making it a pain for our opponent to remove.

I think this deck has legs, but it remains to be seen if it can overcome the NamiNami nerf.


L-A-S-E-R: Ryze Lux – F

Demacia is not the biggest fan of mages, and I don’t think RyzeRyze cares to be here much either. Might as well team up with the only other mage in town for the time being, though!

Regions
Runeterra
14 cards
Demacia
26 cards
Rarities
26 900
champion
6
epic
3
rare
11
common
20
eternal
Mana cost
0
0
5
1
14
2
4
3
5
4
10
5
2
6
0
7+
Champions
6
4
Ryze
3
Ryze
5
Lux
3
Lux
Equipments
3
2
The Darkin Aegis
3
The Darkin Aegis
Followers
10
1
Fleetfeather Tracker
3
Fleetfeather Tracker
2
Brightsteel Protector
1
Brightsteel Protector
2
Durand Sculptor
1
Durand Sculptor
2
Petricite Broadwing
3
Petricite Broadwing
4
Combat Cook
2
Combat Cook
Spells
21
1
Chain Vest
1
Chain Vest
1
Three Sisters
1
Three Sisters
2
Entreat
1
Entreat
2
Gifts From Beyond
2
Gifts From Beyond
2
Sharpsight
2
Sharpsight
2
Time Trick
1
Time Trick
3
Cataclysm
2
Cataclysm
3
Flash of Brilliance
1
Flash of Brilliance
3
Shield of Durand
1
Shield of Durand
5
Concerted Strike
1
Concerted Strike
5
Eye of Nagakabouros
3
Eye of Nagakabouros
5
Golden Aegis
1
Golden Aegis
5
The Unforgiving Cold
2
The Unforgiving Cold
6
Back to Back
2
Back to Back

We have a few more units in this deck to control the board while we search for RyzeRyze and LuxLux to start the light show, and we can trade much more aggressively as we are not trying to win with our board.

Shield of DurandShield of Durand and Back to BackBack to Back keep our value engines on board and I’ve included a single EntreatEntreat to help ensure we find at least one of our champions.

CataclysmCataclysm may look weird here, but if we have enough mana to develop our fifth World Rune we can target RyzeRyze to end the game!


Facing the Abyss: Mono Ryze – B

Our game plan is simple here: stall until we assemble the World Runes and win the game with RyzeRyze.

Regions
Runeterra
22 cards
Freljord
18 cards
Rarities
18 300
champion
3
epic
2
rare
17
common
18
eternal
Mana cost
0
0
6
1
11
2
4
3
9
4
8
5
1
6
1
7+
Champions
3
4
Ryze
3
Ryze
Landmarks
4
4
Blighted Ravine
3
Blighted Ravine
6
The Howling Abyss
1
The Howling Abyss
Followers
6
2
Avarosan Sentry
3
Avarosan Sentry
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
Spells
27
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Shadow Isles Tellstones
2
Shadow Isles Tellstones
1
Spell Thief
1
Spell Thief
1
Three Sisters
2
Three Sisters
2
Entreat
3
Entreat
2
Line 'Em Up
1
Line 'Em Up
2
Rite of Passage
1
Rite of Passage
2
Time Trick
2
Time Trick
2
Troll Chant
1
Troll Chant
3
Ice Shard
1
Ice Shard
4
Avalanche
3
Avalanche
5
Catalyst of Aeons
3
Catalyst of Aeons
5
Eye of Nagakabouros
3
Eye of Nagakabouros
5
Harsh Winds
2
Harsh Winds
9
Buried in Ice
1
Buried in Ice

We have an absurd amount of removal tools available to us to handle wide boards with AvalancheAvalanche, Blighted RavineBlighted Ravine, Ice ShardIce Shard, and Buried in IceBuried in Ice. We can also boost the damage of AvalancheAvalanche and Ice ShardIce Shard with Line 'Em Up when we need the extra push to sweep the enemy board clean.

We have limited options for removing larger threats, but we can stall for time with Harsh WindsHarsh Winds and Three SistersThree Sisters for Flash FreezeFlash Freeze or EntombEntomb.

RyzeRyze is our primary win condition in this deck and we need to be careful not to lose all three. Saving our tellstones for EntombEntomb or Spirit JourneySpirit Journey to dodge removal can be critical when preparing to swing for the win with the World Runes.

If everything goes pear-shaped, we’ve got a single copy of The Howling AbyssThe Howling Abyss as a backup plan. Slap it down and pray the RNGesus is on your side.


Dragon Balls: Ryze Lee Sin – C

I wish to be Rank #1!

Regions
Runeterra
13 cards
Ionia
27 cards
Rarities
34 100
champion
6
epic
9
rare
14
common
11
eternal
Mana cost
0
0
8
1
15
2
0
3
9
4
8
5
0
6
0
7+
Champions
6
4
Ryze
3
Ryze
5
Lee Sin
3
Lee Sin
Equipments
3
2
The Darkin Fan
3
The Darkin Fan
Followers
8
1
Vastayan Disciple
3
Vastayan Disciple
2
Disciple of Doran
1
Disciple of Doran
2
Eye of the Dragon
3
Eye of the Dragon
2
Ionian Hookmaster
1
Ionian Hookmaster
Spells
23
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Three Sisters
1
Three Sisters
1
Trinket Trade
1
Trinket Trade
1
Wuju Style
2
Wuju Style
2
Gifts From Beyond
2
Gifts From Beyond
2
Momentous Choice
3
Momentous Choice
2
Nopeify!
1
Nopeify!
2
Sonic Wave
1
Sonic Wave
4
Concussive Palm
2
Concussive Palm
4
Deny
2
Deny
4
Will of Ionia
2
Will of Ionia
5
Deep Meditation
1
Deep Meditation
5
Drum Solo
2
Drum Solo
5
The Unforgiving Cold
2
The Unforgiving Cold

Lee SinLee Sin may have been slapped with a nerf to his level-up requirements, making him a less viable win condition on his own, but he can still function as a strong removal and stall tool for RyzeRyze.

Ionia provides us with plenty of ways to shut down our opponent’s game plan while we dig through our deck for RyzeRyze and the World Runes. DenyDeny protects RyzeRyze from any hard removal spells, and can also keep our opponent from ending the game with cards like The HarrowingThe Harrowing or Feel The RushFeel The Rush.

We are running an incredibly high number of spells in our list, so even though his level-up requirement is higher, we should still be able to flip Lee SinLee Sin effectively to threaten lethal if we can’t end the game with RyzeRyze. Gifts From BeyondGifts From Beyond also gives us access to Overwhelm for Lee SinLee Sin to set up for the old-school OTK kick.


Noxus Will Ryze: Ryze Swain Katarina – C

Flock it, I didn’t have any better ideas.

Regions
Runeterra
15 cards
Noxus
25 cards
Rarities
28 700
champion
6
epic
5
rare
9
common
20
eternal
Mana cost
0
0
12
1
9
2
8
3
3
4
6
5
0
6
2
7+
Champions
6
3
Katarina
1
Katarina
4
Ryze
3
Ryze
5
Swain
2
Swain
Followers
11
1
Crimson Pigeon
3
Crimson Pigeon
2
House Spider
3
House Spider
3
Arachnoid Sentry
3
Arachnoid Sentry
7
The Leviathan
2
The Leviathan
Spells
23
1
Blade's Edge
1
Blade's Edge
1
Piltovan Tellstones
2
Piltovan Tellstones
1
Ravenous Flock
3
Ravenous Flock
1
Shadow Isles Tellstones
2
Shadow Isles Tellstones
1
Three Sisters
1
Three Sisters
2
Disintegrate
3
Disintegrate
2
Line 'Em Up
2
Line 'Em Up
2
Time Trick
1
Time Trick
3
Culling Strike
1
Culling Strike
3
Death's Hand
2
Death's Hand
3
Scorched Earth
1
Scorched Earth
5
Drum Solo
2
Drum Solo
5
Eye of Nagakabouros
2
Eye of Nagakabouros

This deck looks to utilize the Noxus control tools to stall out the game until we can drop our big win conditions on the board. We can play to either the SwainSwain board-lock win condition, or we can stall until we’ve assembled the World Runes. 

RyzeRyze’s spells bring a lot of utility to Noxus control. Being able to add Drum SoloDrum Solo and Eye of NagakabourosEye of Nagakabouros to our deck helps us to keep our hand full while removing enemy threats through the mid and late game. They also generate additional value with the discount and the summoned unit, making them both strictly better than Whispered WordsWhispered Words for us.

Shard of BetrayalShard of Betrayal also works well with SwainSwain as it will contribute to his level-up condition, and activates Ravenous FlockRavenous Flock and Scorched EarthScorched Earth for us. It can also work with DisintegrateDisintegrate in a pinch, but since it targets the weakest enemy unit this likely won’t be as useful most of the time.


To Save the Future of Robot-kind: Ryze Viktor – A

This seems like a match made in hextech-heaven to me. RyzeRyze creates a ton of cards in our deck, ViktorViktor levels as we play them, and then ViktorViktor discounts both our Delve Into The PastDelve Into The Past and the created World Rune. We have a huge number of potential win conditions and this deck seems incredibly flexible.

Regions
Runeterra
18 cards
Piltover & Zaun
22 cards
Rarities
28 800
champion
6
epic
4
rare
15
common
15
eternal
Mana cost
1
0
9
1
10
2
4
3
7
4
7
5
1
6
1
7+
Champions
6
4
Ryze
3
Ryze
4
Viktor
3
Viktor
Followers
11
1
Fallen Feline
3
Fallen Feline
1
Forge Chief
3
Forge Chief
2
Clump of Whumps
1
Clump of Whumps
3
Nyandroid
2
Nyandroid
5
Fanclub President
1
Fanclub President
5
Subpurrsible
1
Subpurrsible
Spells
23
0
Thermogenic Beam
1
Thermogenic Beam
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Spell Thief
1
Spell Thief
1
Three Sisters
1
Three Sisters
2
Encore
2
Encore
2
Gifts From Beyond
2
Gifts From Beyond
2
Line 'Em Up
1
Line 'Em Up
2
Mystic Shot
2
Mystic Shot
2
Time Trick
2
Time Trick
3
Get Excited!
1
Get Excited!
3
Sump Fumes
1
Sump Fumes
4
Caustic Riff
1
Caustic Riff
5
Deep Meditation
1
Deep Meditation
5
Drum Solo
2
Drum Solo
5
Purrsuit of Perfection
2
Purrsuit of Perfection
6
Celestial Trifecta
1
Celestial Trifecta
7
Sputtering Songspinner
1
Sputtering Songspinner

RyzeRyze gives us access to a ton of cards that create cards, making it easy to level ViktorViktor throughout the game and creating a ton of value for us with him on the board. He will also grow very quickly with Augment as we play out our World Runes, and can threaten to end the game on his own!

I’ve included two copies of NyandroidNyandroid to further capitalize on our created cards interaction with Augment, to create a potentially enormous Elusive unit.

Our other followers can provide a lot of utility for us as well. Forge ChiefForge Chief helps to alleviate our unquenchable thirst for mana, and since we’ll be digging through our deck with Time TrickTime Trick to find our Champions, tossing a few Hexite CrystalHexite Crystals in with Fallen FelineFallen Feline didn’t seem like a bad idea.

PZPiltover & Zaun as a region gives us a ton of targeted damage spells, which we can use to remove enemy threats to stall the game, or to aim for the enemy Nexus and burn them out after we’ve connected with ViktorViktor or NyandroidNyandroid.

My favorite part of this deck by far is being able to add Purrsuit of PerfectionPurrsuit of Perfection. Including generated cards, we have access to 50 different cards that we can play to activate our big cat.

If our opponent is able to handle the big kitty, Celestial TrifectaCelestial Trifecta functions as our other top-end card so that we can smash whatever’s left of the enemy Nexus with The Great BeyondThe Great Beyond.


Spell and Web Slinging: Ryze Elise – B

Shadow Isles seems like a natural pairing for RyzeRyze, as it gives us access to healing and hard removal tools to shut down our opponent and stall while we search for RyzeRyze

Regions
Shadow Isles
30 cards
Runeterra
10 cards
Rarities
24 100
champion
6
epic
1
rare
8
common
25
eternal
Mana cost
0
0
10
1
10
2
7
3
6
4
2
5
4
6
1
7+
Champions
6
2
Elise
3
Elise
4
Ryze
3
Ryze
Followers
8
1
Burgeoning Sentinel
3
Burgeoning Sentinel
2
Minion
1
Minion
3
Buhru Sentinel
3
Buhru Sentinel
4
Spirit Leech
1
Spirit Leech
Spells
26
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Quietus
3
Quietus
1
Shadow Isles Tellstones
2
Shadow Isles Tellstones
1
Three Sisters
1
Three Sisters
2
Glimpse Beyond
2
Glimpse Beyond
2
Time Trick
1
Time Trick
2
Vile Feast
3
Vile Feast
3
Black Spear
1
Black Spear
3
Mist's Call
1
Mist's Call
3
Undergrowth
2
Undergrowth
4
Despair
1
Despair
4
The Box
1
The Box
5
Drum Solo
2
Drum Solo
6
Piercing Darkness
1
Piercing Darkness
6
Vengeance
3
Vengeance
9
The Ruination
1
The Ruination

Having QuietusQuietus, Vile FeastVile Feast, and The BoxThe Box helps us to stabilize against aggro and swarm strategies, while VengeanceVengeance, DespairDespair, and The RuinationThe Ruination help us to answer larger threats.

I’ve decided to include Burgeoning SentinelBurgeoning Sentinel and Buhru SentinelBuhru Sentinel to give extra value when slaying our opponent’s units with a spell. These Sentinels get a solid stat line after they’ve been activated, and can trade with multiple enemy units or push a fair amount of damage with Fearsome if left unchecked. Along with EliseElise, this helps to maintain pressure on our opponent in slower matches, and prevents them from working towards their own win con.


It’s Always Akshan: Ryze Akshan – C

When in doubt…

Regions
Shurima
27 cards
Runeterra
13 cards
Rarities
28 700
champion
6
epic
5
rare
9
common
20
eternal
Mana cost
1
0
11
1
8
2
10
3
5
4
5
5
0
6
0
7+
Champions
6
2
Akshan
3
Akshan
4
Ryze
3
Ryze
Landmarks
1
2
Preservarium
1
Preservarium
Equipments
3
1
The Darkin Bloodletters
2
The Darkin Bloodletters
3
Swinging Glaive
1
Swinging Glaive
Followers
8
1
Forsaken Baccai
3
Forsaken Baccai
2
Soothsayer
1
Soothsayer
3
Merciless Hunter
2
Merciless Hunter
3
Vekauran Vagabond
2
Vekauran Vagabond
Spells
22
0
Feral Prescience
1
Feral Prescience
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Rite of Calling
1
Rite of Calling
1
Shaped Stone
2
Shaped Stone
1
Shuriman Tellstones
1
Shuriman Tellstones
1
Three Sisters
1
Three Sisters
2
The Absolver
1
The Absolver
2
Time Trick
2
Time Trick
3
Ancient Hourglass
2
Ancient Hourglass
3
Grappling Hook
1
Grappling Hook
3
Quicksand
1
Quicksand
3
Rite of the Arcane
1
Rite of the Arcane
4
Rite of Negation
2
Rite of Negation
5
Drum Solo
2
Drum Solo
5
Heedless Resurrection
1
Heedless Resurrection
5
The Unforgiving Cold
2
The Unforgiving Cold

I know, theme-wise this should definitely be a ZileanZilean deck – I just could not find a way to effectively pair the Rune Mage and the Time Wizard. So I fell back to the old reliable, and now we’ve got another AkshanAkshan deck.

The Darkin BloodlettersThe Darkin Bloodletters and Swinging GlaiveSwinging Glaive allow us to consistently progress AkshanAkshan and his Warlord's Palace despite RyzeRyze’s inability to meaningfully contribute due to the limits on his Origin. The Darkin BloodlettersThe Darkin Bloodletters also give us more aggressive early lines to take against our opponent, to build pressure while we look for RyzeRyze.

Although this deck is primarily looking to win with RyzeRyze, AkshanAkshan can still run away with the game with the right Lucky FindLucky Finds from Swinging GlaiveSwinging Glaive – if we push enough damage early, we can look to finish the game with XolaaniXolaani or The AbsolverThe Absolver instead of pursuing the World Rune win.

Our equipment cards also activate The Unforgiving ColdThe Unforgiving Cold and Heedless ResurrectionHeedless Resurrection. The Unforgiving ColdThe Unforgiving Cold makes it easier to deal with enemy combo decks that bring VarusVarus, PantheonPantheon, or RivenRiven into the fray, and stop their big swing turns. Heedless ResurrectionHeedless Resurrection will always pull RyzeRyze over AkshanAkshan if we need to call our mage back to the field to close the game with the World Runes set on the board.

I’ve included a copy of SoothsayerSoothsayer to protect our World Runes and champions from removal, and make it easier to set off the RyzeRyze win condition.

Ancient HourglassAncient Hourglass helps to protect our champions from removal and provides additional value as both have summon effects. We could also use it to have two copies of RyzeRyze on the board to double our World Rune activations, which is funny, but not particularly good for us in the long run.


Random BS GO!: Zoe Aphelios Ryze – D

We’ve got access to so many different cards, I had to make a ZoeZoe deck! We're ditching RyzeRyze win condition in favor of trying to turbo-level ZoeZoe while stalling with ApheliosAphelios.

Regions
Mount Targon
26 cards
Runeterra
14 cards
Rarities
27 000
champion
6
epic
2
rare
17
common
15
eternal
Mana cost
0
0
12
1
12
2
5
3
1
4
8
5
2
6
0
7+
Champions
6
1
Zoe
3
Zoe
3
Aphelios
2
Aphelios
4
Ryze
1
Ryze
Equipments
2
2
The Darkin Lodestone
2
The Darkin Lodestone
Followers
10
1
Divine Clerk
3
Divine Clerk
1
Lunari Duskbringer
2
Lunari Duskbringer
2
Mountain Goat
2
Mountain Goat
3
Solari Priestess
1
Solari Priestess
3
Wandering Shepherd
2
Wandering Shepherd
Spells
22
1
Bandle Tellstones
1
Bandle Tellstones
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Shadow Isles Tellstones
1
Shadow Isles Tellstones
1
Spell Thief
1
Spell Thief
2
Celestial Blessing
1
Celestial Blessing
2
Encore
1
Encore
2
Guiding Touch
2
Guiding Touch
2
Hush
1
Hush
2
Pale Cascade
2
Pale Cascade
2
Time Trick
1
Time Trick
5
Deep Meditation
1
Deep Meditation
5
Drum Solo
2
Drum Solo
5
Starshaping
1
Starshaping
5
Sunburst
2
Sunburst
5
The Unforgiving Cold
2
The Unforgiving Cold
6
Celestial Trifecta
2
Celestial Trifecta

Our main win condition is to level ZoeZoe, but we’ve got Celestial TrifectaCelestial Trifecta, StarshapingStarshaping, and Solari PriestessSolari Priestess to give us a few other top-end options if we can’t do things the fun way. HoraziHorazi is still a viable late-game threat as well with any other unit on board.

SunburstSunburst gives us an answer for key units on our opponent’s side of the board, and we’ve got a decent amount of healing available to us with Divine ClerkDivine Clerk, Guiding TouchGuiding Touch, and StarshapingStarshaping to help us weather the storm against more aggressive decks.

This brew is almost certainly not competitively viable, but it is going to be a ton of fun when you can set off ZoeZoe!


Conclusion

RyzeRyze is an intensely complicated Champion to build for due to his Origin and alternate win condition. I doubt that I’ve solved him, but hopefully these decks will help you build out your own brews.

Best of luck on ladder, friends, and thanks for reading!

Looking for even more decks today? Then check:
4LW's five Kayle decks,
Yangzera's five Aatrox decks,
Shadawx's seven World Ender decks combining old champs with new cards.


Appendix: Spells working with Ryze's Origin

These are the Spells that you can add to a Ryze deck thanks to his Origin. I've rated my initial impressions for them for how useful they would be in Ryze decks.

(click here to return to the top of the article)

Zero-mana:

  1. Feral PrescienceFeral Prescience - C
  2. Warning ShotWarning Shot - F

One-mana:

  1. Advanced IntelAdvanced Intel -F
  2. Bandle TellstonesBandle Tellstones -D
  3. Shuriman TellstonesShuriman Tellstones - B
  4. Bilgewater TellstonesBilgewater Tellstones - D
  5. Demacian TellstonesDemacian Tellstones - D
  6. Ionian TellstonesIonian Tellstones - D
  7. Noxian TellstonesNoxian Tellstones - C
  8. Piltovan TellstonesPiltovan Tellstones - B
  9. Shadow Isles TellstonesShadow Isles Tellstones - B
  10. Targonian TellstonesTargonian Tellstones - F
  11. BloodbaitBloodbait - F
  12. Construct of DesolationConstruct of Desolation -F
  13. Fae SproutFae Sprout - B
  14. Heavens AlignedHeavens Aligned - C
  15. Imagined PossibilitiesImagined Possibilities - F
  16. JettisonJettison - F 
  17. Jury-RigJury-Rig - D
  18. Messenger's Sigil - D
  19. Mushroom CloudMushroom Cloud - F
  20. Ranger's Resolve - D
  21. Ransom RichesRansom Riches - D
  22. Sapling TossSapling Toss - D
  23. Shroud of DarknessShroud of Darkness - F
  24. Spell ThiefSpell Thief - C
  25. StoneweavingStoneweaving - F
  26. Stress TestingStress Testing- F
  27. Tempting ProspectTempting Prospect - F
  28. Three SistersThree Sisters - B
  29. Trinket TradeTrinket Trade - C

Two-mana:

  1. AllureAllure - F
  2. Ancestral BoonAncestral Boon - F
  3. Behold the InfiniteBehold the Infinite - F
  4. Calculated CreationsCalculated Creations - B
  5. Discreet InvitationDiscreet Invitation -F
  6. EncoreEncore - C
  7. EntrapmentEntrapment - F
  8. EntreatEntreat - S
  9. Field PromotionField Promotion - C
  10. Gifts From BeyondGifts From Beyond - B
  11. Icathian MythsIcathian Myths - F
  12. Insight of AgesInsight of Ages - C
  13. Line 'Em Up - B
  14. Magical JourneyMagical Journey - D
  15. PaydayPayday - D
  16. Poro StoriesPoro Stories - C
  17. Rite of PassageRite of Passage - B
  18. Shared SpoilsShared Spoils - F
  19. Sown SeedsSown Seeds - F
  20. StarboneStarbone - F
  21. Supercool StarchartSupercool Starchart - F
  22. SwindleSwindle - C
  23. Time TrickTime Trick - A
  24. Trail of EvidenceTrail of Evidence - D

Three-mana:

  1. Arise!Arise! - F
  2. Call the WildCall the Wild - F
  3. Dragon's Clutch - F
  4. En GardeEn Garde - F
  5. Fae AidFae Aid -D
  6. Flash of BrillianceFlash of Brilliance - B
  7. Formal InvitationFormal Invitation - F
  8. Lure of the DepthsLure of the Depths - F
  9. MobilizeMobilize - D
  10. Pilfered GoodsPilfered Goods - D
  11. Poro SnaxPoro Snax - F
  12. Sap MagicSap Magic - D
  13. Stalking ShadowsStalking Shadows - F
  14. Starlit EpiphanyStarlit Epiphany - F
  15. Unraveled EarthUnraveled Earth - D
  16. VisionVision - F

Four-mana:

  1. Encroaching ShadowsEncroaching Shadows - F
  2. Lost RichesLost Riches - D
  3. Risen MistsRisen Mists - F
  4. SalvageSalvage - B
  5. Sneezy Biggledust!Sneezy Biggledust! - F
  6. Stand AloneStand Alone - C
  7. The Unending WaveThe Unending Wave - B
  8. The Unforgiving ColdThe Unforgiving Cold - B
  9. Whispered WordsWhispered Words - B

Five-mana:

  1. Catalyst of AeonsCatalyst of Aeons - B
  2. Deep MeditationDeep Meditation - B
  3. Drum SoloDrum Solo - A
  4. Eye of NagakabourosEye of Nagakabouros - B
  5. Gift of the HearthbloodGift of the Hearthblood - D
  6. Nine LivesNine Lives - F
  7. PortalpaloozaPortalpalooza - B
  8. The Time Has ComeThe Time Has Come - D

Six-, Seven- and Eight-mana:

  1. Aurora PorealisAurora Porealis - D 
  2. Celestial TrifectaCelestial Trifecta - C
  3. Glory's Calll - F
  4. Hextech AnomalyHextech Anomaly - F
  5. Hidden PathwaysHidden Pathways - C
  6. Sands of TimeSands of Time - D
  7. Shaman's Call - D
  8. Eclectic CollectionEclectic Collection - F
  9. Servitude of DesolationServitude of Desolation - D
  10. Spirit FireSpirit Fire - D
  11. Sputtering SongspinnerSputtering Songspinner - C
  12. Progress Day!Progress Day! - C
  13. Voices of the Old OnesVoices of the Old Ones - F


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