NEW PATCH ALERT. OLD DECKS WILL DIE. NEW DECKS TRY. WILL FORGOTTEN DECKS RETURN TO THE PUBLIC EYE? WILL THIS SAVE THE META? WILL THIS SAVE THE GAME? Kai'Sa DEAD? Bard DECIMATED? Illaoi LEFT WITHOUT A LEG (OR APPENDAGE?) TO STAND ON?
FIND OUT TODAY WITH PATCH 3.13!
Oh, and here’s some new decks to try on Day One.
With this patch we got (what I think is) a huge buff to Karma. +1 Health might not seem much, but I think it’s very worthwhile – you aren’t too afraid to drop Karma pre-enlightened at times (she’d only be removed by hard removal, like Vengeance) and the few four-damage spells. She also has a bit more leeway to block a unit and live.
On top of Karma, there’s an interesting buff to Starbone. Instead of requiring to Behold The Messenger, now you just need to Behold any Celestial to buff all Celestials. In addition to that, a new effect was added to shuffle a copy of The Messenger into your deck. While this still doesn’t seem like much, I think it’s a really interesting buff to this archetype. The lower-cost Invoke cards like The Serpent and The Trickster can get quite out of hand and annoying if buffed +1/+1 or higher. And in this deck we have lots of ways to get those.
To round out the rest of the deck we have the usual Targon/Ionia control cards, the Invoke cards, and I tossed in one copy of Starlit Epiphany just as an interesting-game-changer kinda card that can possibly bail you out sometimes. Duskpetal Dust also got a small buff, which could potentially come into play sometimes with Pale Cascade. All in all, it will be interesting to see how this ends up feeling.
Okay, so hear me out: Ahri Kennen – but with Rissu, The Silent Storm.
With the newly buffed Rissu and Stormcloud, I think some kind of Stormcloud deck can be out there. While it’s probably some sort of Bandle Concurrent Timelines deck like WhatAmI proposed in his Rogue Deck #3 (and if you know me, I’ve already played every combination of Timelines deck out there), I wanted to try a different approach. Stormcloud gets 3x Impact on summon, so if we target it with something like Dawn and Dusk, we will end up creating two copies and then granting 3x Impact again to said copies. This will give us two 6x-Impact Ephemeral copies to swing with that kinda have to be dealt with, else our foe will take TONS OF DAMAGE.
Other than that, this is pretty normal for an Ahri Kennen deck, except I added a couple of other cards to make more use of Rissu spam, like God-Willow Seedling and Tail-Cloak Matriarch. On top of all this, it may be a small buff, but Kennen’s Mark of the Storm was also buffed to do a little bit more damage, so the usual Ahri Kennen gameplan is a tad better now.
Ah yes, another classic. One who’s been getting buffed little by little here and there. But will this one be enough?
The latest buff to this deck is Bloody Business gaining a Reputation condition, letting it cost two mana instead of four, similar to Whispered Words. While the deck usually didn’t run Bloody Business before, I think it could be a nice inclusion now as a form of cheap interaction. Depending on the meta, I can see it finding some split between the number of copies of Bloody Business and Culling Strike, but until then we’ll have to see. Reputation isn’t that hard to trigger in this deck – cards like Whispered Words and Incisive Tactician do get activated fairly quickly.
Another small buff was Harsh Winds costing five mana instead of six. While the deck only ran it depending on the meta, a single copy shouldn’t be too bad to include during a fresh meta. With Ashe now needing only four units being reduced to 0 attack for her level up, Harsh Winds takes care of half of that for you.
Aaaaaand… my +1 deck, which like Day One of this Expansion, again is Evelynn Maokai!
It’s +1 since I wrote a bit about it last time, and I felt with some of these buffs and nerfs, it’s got a bit more of a chance to shine.
Hate Spike now costing one mana makes it really cost-efficient – while killing a unit may seem like a big cost, if you have units who don’t mind dying or are free, then you can mitigate that. Deal two damage AND summon a Husk just for one mana sounds quite good now, right? Sure, you could use it with Nasus, Kindred, or Viego decks, but where’s the fun in that? On top of all this, Neverglade Collector got a small health buff, which should help it survive against a few more cards.
Evelynn is paired with Maokai in order to make use of all the unit deaths, like Husks and Hallowed units, as well as provide an alternate win condition through milling the opponent’s deck. If you can’t beat them down or burn them down with Neverglade, you can aim for Maokai winning the game. Domination also is a cute card to buff the Sapling off of Maokai as well as the Husks.
Well, that’s about it! As usual I try not to cover decks that are obviously going to be good, such as Darkness or Thralls (which got a nerf, but minimal I think). This is the patch people have been asking to shake up the meta so we’ll see if their prayers have been answered, or if we have entered into a new boring meta (well… for a couple weeks only, since the new set will arrive on the 31st, and reveals start today).
Thanks for reading!
About the Author
Playing LoR since beta, consistent masters player. LoR Dreamhack Champion/Aegis Season 0 Champion(BEAU) and other high-level tournament win/top cuts. Crazy deck builder, omega cracked player. I like garlic bread.
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