Hello! Wamuu here
Today I’m bringing you my deck guide for Fizz Poppy Bandletree. This is my favorite deck and the one I have played the most this season. I’ve played 82 games with it this season at Diamond and Master rank and it sits at a 67% win rate for me.
Shoutout to Sirturmund. He is the creator of the decklist I’m currently using and the one I will be covering in this guide.
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Fizz Poppy Bandletree is a versatile, noob-friendly deck that wins in two main ways, either by swarming your opponent early on with cheap units or by completing The Bandle Tree condition of summoning units from ten regions, which wins you the game.
The strength of this deck is that one win condition leads toward the other. If you’re summoning a bunch of cheap units from different regions you’re swarming your opponent while advancing your The Bandle Tree condition at the same time.
Depending on the matchup you will want to either to chump block while advancing The Bandle Tree or rush down your opponent with a lot of cheap units.
3x Fizz: Unlike other Fizz decks, in this deck Fizz is just a one mana drop that enables Bilgewater and Bandle City regions for your The Bandle Tree. Because of this don’t be afraid of losing your Fizz or using him as a chump blocker when needed.
2xPoppy: She serves two purposes in this deck. First of all, she is a Demacia and Bandle City regions enabler for The Bandle Tree. Secondly, she can help you overwhelm your opponent with a wide board attack by buffing all your allies +1/+1. The same tip applies to Poppy as with Fizz, don’t be afraid of losing your Poppy remember that your main win condition is The Bandle Tree.
3x The Bandle Tree: This is your main win condition. Don’t be baited into playing The Bandle Tree early on, as it is a huge tempo loss and can lose you the game. As a general rule of thumb, you should only play The Bandle Tree when you don’t have a unit from a region you haven’t played in hand.
The only exception to this rule is when you know your opponent runs Aloof Travelers. In these types of matchups, you want to play The Bandle Tree as soon as possible before your opponent can discard it from your hand. If your opponent manages to discard The Bandle Tree, it usually means game over and you can only pray to find another The Bandle Tree.
3x Group Shot: Good early game ping and can sometimes be a one mana deal two in this type of deck where you have several units in play.
2x Ravenous Flock: Great removal tool that synergizes well with a large number of pings and chump blockers in the deck.
3x Pokey Stick: Cheap early game ping that helps you cycle your deck.
3x Buster Shot: Great mid-sized unit removal and in this deck costs two mana most of the time. It is a good tempo play if you remove a four or three mana unit for only two mana. Keep in mind that you need to play units from four different regions to reduce its cost to two when planning out your turns.
2x Proto Poro: Good one drop that enables Freiljord and Bandle City regions for The Bandle Tree. Its impact keyword means that it always deals one damage to the enemy nexus if it strikes which can help you chip down your opponent’s nexus health.
3x Bandle Commando: This is your main Ionia region enabler for The Bandle Tree and can be a good elusive blocker. It can also be a cheap unit generator if it doesn’t get answered early on. Try to play Bandle Commando in a turn when your opponent can’t remove it as it has to strike to generate the Hungry Owlcat.
which can be good sometimes but doesn’t impact the game generally.
3x House Spider: The main reason we are in Noxus. It is one of if not the best chump blockers in the game. It enables Noxus and Shadow Isles regions for The Bandle Tree as the Spiderling summoned by the House Spider counts as a Shadow Isles unit. It also helps you swarm your opponent when needed and it has great synergy with Poppy.
3x Loping Telescope: Easily one of the best cards in the deck. It enables Targon and Bandle City regions for The Bandle Tree while manifesting a guaranteed multi-region follower, which also helps you advance The Bandle Tree progression.
It also manifests an Epic rarity card which can sometimes give you an alternate win condition and a three-mana cost or less celestial which can be useful.
3x Bandle City Mayor: The real champion card of the deck, the best card in the deck after The Bandle Tree. It manifests a multi-region follower while reducing the cost of all multi-region followers by one, in this deck it means that your units cost one less as it has almost exclusively multi-region followers.
Try to play Bandle City Mayor when your opponent is tapped out of mana or when you don’t think it will get removed. Keeping Bandle City Mayor alive helps you swarm the board while advancing The Bandle Tree very fast and can eventually win you the game if unanswered.
2x Aloof Travelers: Finally, everyone’s favorite card. Aloof Travelers are the Piltover and Zaun region enablers for The Bandle Tree and they also help you cycle your deck while discarding your opponent’s most expensive card in hand.
In some matchups it is smart to keep your Aloof Travelers in your opening hand to discard your opponent’s win condition. As a general rule of thumb, try playing Aloof Travelers the turn before you think your opponent is going to play their win condition.
Keeps against aggro and midrange: Fizz, Proto Poro, Bandle Commando (if you attack on pairs), House Spider, Bomber Twins, Loping Telescope, Bandle City Mayor (if you already have a one drop and two drop), one Group Shot and Pokey Stick.
Draven Sion (Favored):
Mulligan: Fizz, Proto Poro, Bandle Commando, House Spider, Bomber Twins, Loping Telescope, Bandle City Mayor (if you already have a one drop and two drop), one Group Shot, Pokey Stick, one Aloof Travelers or Minimorph.
- The main cards you’re looking for in this matchup are Aloof Travelers and Minimorph. Your game plan is to survive the early game with chump blockers and discard or transform their Sion by turn six or seven.
- It might be a good idea to keep Bomber Twins over other two drops as it is a cheap fearsome blocker for Fallen Rider. If your opponent manages to get multiple Fallen Rider on the play they can race you down without you being able to block them.
- When playing Aloof Travelers be sure they have already discarded Lost Soul so you can discard Sion, otherwise you’re just going to help your opponent cycle his deck.
- Most versions run Survival Skills so keep it in mind when removing units. You probably won’t be able to remove their highest attack unit if they have Survival Skills in hand, so try chump blocking it while removing other units.
- Some versions run Aloof Travelers so keep that in mind when you have The Bandle Tree in hand as it might get discarded.
Senna Veigar Darkness (Favored):
- By far the easiest matchup. They have no way of removing The Bandle Tree so don’t be afraid of playing it. Some versions run Aloof Travelers so it is often correct to keep two The Bandle Tree if you see them on your opening hand as Senna Veigar Darkness is a very slow deck and probably can’t race you down.
- Play mainly for The Bandle Tree win condition as they have a lot of pings and chump blockers to stop you from swarming them early on.
Poppy Ziggs Aggro (Slightly Unfavored):
- This matchup is very difficult as your opponent’s deck has a lot of direct damage to your nexus and you don’t run any healing.
- Your main objective is to survive the early game and finish them off with The Bandle Tree.
- Mulligan hard for House Spider if you can as it creates two chump blockers that can give you breathing room.
- If your opponent has the attack token on pair turns you can keep Buster Shot to deal with Poppy. Buster Shot if you get it discounted by turn three is a good card to remove Bandle City Mayor as well.
- When removing units try baiting out Noxian Fervor before removing them or make sure they are under three spell mana so it fizzles when they play it.
Nami Zoe (50/50):
- Nami Zoe usually does not play any units until turn three so you have free attacks until then.
- Their deck doesn’t have much interaction so you can play Poppy safely without fear of it being removed. If you can set up a wide board before turn four you can swarm your opponent with Poppy forcing him to block.
- Most of the time it is a bait to try to remove Nami as it will probably take two actions to remove her with spells such as Ravenous Flock and Buster Shot. This gives them a chance to heal her up with Guiding Touch which completely blows you out.
- If they play Sparklefly without protection try removing it as fast as possible. A buffed Sparklefly means game over because your opponent is going to be healing every other turn and is going to make your attacks awkward.
- If the game has been going on for a while and they haven’t dropped Nami you can go for The Bandle Tree win condition as they probably have a bricked hand and they have no way of removing The Bandle Tree.
- If you have Group Shot on turn one and your opponent has the attack token, don’t play a unit. They might have Zoe and you will want to remove her while he has no protection for her.
- Be mindful of which spells you play as they run three copies of Spell Thief and they can play your spells against you.
Fizz Poppy Bandle Tree (50/50):
Mulligan: Fizz, Poppy (if you attack on pairs), Proto Poro, Bandle Commando, House Spider, Bomber Twins, Loping Telescope, Bandle City Mayor, Aloof Travelers, The Bandle Tree, Pokey Stick, one Group Shot, Scorched Earth, Buster Shot (if they attack on pairs).
- This matchup boils down to who can finish The Bandle Tree condition before the other player.
- Aloof Travelers is a key card in this matchup, you want to play this card on turn four if possible to discard The Bandle Tree from your opponent’s hand. Because of this, you should play your own The Bandle Tree as soon as possible before they discard it.
- Consider picking a six-plus cost card if you only have one The Bandle Tree in hand in your manifests as it might protect it from being discarded by Aloof Travelers.
- Scorched Earth is a must keep card in your mulligan as it can destroy The Bandle Tree, eliminating your opponent’s win condition.
Gangplank Twisted Fate Aggro (50/50):
Mulligan: Fizz, Proto Poro, Bandle Commando(if you attack on pairs), House Spider, Bomber Twins, Loping Telescope, Bandle City Mayor( if you already have a one drop and two drop), one Group Shot, Pokey Stick and one Aloof Travelers or Minimorph (if you already have a good hand).
- Against Gangplank Twisted Fate aggro you want to negate as much nexus damage as you can so Gangplank doesn’t level up.
- Aloof Travelers and Minimorph are key cards in this matchup as they can get rid of Gangplank which is the main finisher for the deck.
- Try to keep mana open for pings to destroy barrels as they can clear your board easily with spells like Make it Rain, Red Card and Parrrley.
- Watch out for Double Up, it can be an alternative finisher. You should consider killing your unit just so the condition of the card isn’t met, to save yourself four nexus health.
Ezreal Vi Shellfolk (Favored):
- This deck’s main win condition is Curious Shellfolk, so you want to play Aloof Travelers on turn four or five to discard it from your opponent’s hand. You can also save mana for Minimorph to transform Curious Shellfolk as soon as your opponent drops them.
- Their deck has a lot of removal so try playing for The Bandle Tree win condition, usually, they only run one copy of Aftershock for removing The Bandle Tree so don’t be too worried about it being removed.
- Don’t be afraid of Prank early on as they will most likely want to play it in combination with Curious Shellfolk.
- Consider using Minimorph on Vi if she is close to leveling as she can get out of hand once she’s leveled.
- Ezreal can be easily removed with Buster Shot when he is not leveled. When he is leveled you can remove him with a combination of Buster Shot + a ping or ping + Ravenous Flock
- When deciding whether to remove Ezreal or Curious Shellfolk it is often correct to remove Curious Shellfolk as they generate a lot of value by creating cheap copies of cards and they make Ezreal stronger.
Gangplank Sejuani (50/50):
Mulligan: Fizz, Proto Poro, Bandle Commando (if you attack on pairs), House Spider, Bomber Twins, Loping Telescope, Bandle City Mayor (if you already have a one drop and two 2 drop), Aloof Travelers, Minimorph.
- The key to this matchup is to give your opponent the least amount of plunder triggers as possible. You need to survive the early game, discard their finishers with Aloof Travelers and transform the rest of the finishers with Minimorph. Eventually, you will win with The Bandle Tree as their deck doesn’t run any landmark removal.
- Watch out for Monster Harpoon when playing Poppy or Bandle City Mayor as they can plunder and remove them for three mana.
- House Spider is a must keep as it offers two chump blockers for one card.
Trundle Tryndamere FTR (Favored):
- This is a simple matchup, you want to finish The Bandle Tree condition before your opponent plays Feel The Rush. To achieve this, you want to play as many manifest and different region units as possible. Don’t think about rushing down your opponent because they run a ton of healing cards and removal for your small units.
- Keep Aloof Travelers in your opening hand as it guarantees a Feel The Rush discard if they have it in hand. Try playing it when your opponent has eight mana crystals as your opponent normally plays feel the rush with nine mana + three spell mana.
- Minimorph can buy you some time if they play Tryndamere from hand or if they have a leveled Trundle.
Pyke Rek’Sai Lurk (50/50):
Mulligan: Fizz, Proto Poro, House Spider, Bomber Twins, Loping Telescope, Bandle City Mayor (if you already have a one drop and two drop), one Group Shot, Pokey Stick, Buster Shot, Aloof Travelers and one Minimorph.
- In this matchup, you want to chump block your opponent’s small lurk units or remove them with spells. You probably won’t have time to play The Bandle Tree since Pyke Rek’Sai Lurk puts a lot of pressure every turn, instead concentrate on surviving and making value trades.
- Discard your opponent’s Xerxa’Reth The Undertitan and Xer’sai Dunebreaker with Aloof Travelers by playing them on turn four or five to remove the threat of big overwhelm units.
- You want to keep in hand two cards by turn four which are Buster Shot and Minimorph if possible. Buster Shot is your Pyke removal while Minimorph is your Rek'Sai removal. Rek'Sai needs to attack to level up so be sure to use Minimorph on her as soon as she comes down.
- If you manage to survive long enough The Bandle Tree condition will probably be completed and you will win the game.
Fizz Poppy Bandle Tree is a very fun and simple deck to play. It doesn’t have many bad matchups in the current meta which I believe is what makes it such a strong deck. Because of this, it can also be a good tournament deck to try out in your lineup since it doesn’t have too many hard counters.
If you’re new to the game I highly recommend trying out this deck as it only requires four champion cards and six epics and it also is a simple deck to pilot. You won’t be disappointed by crafting it.
Finally, I hope you liked this deck guide and I hope you have tons of fun with the deck!
Top 200 Master Lor player. I have a lot of passion for this game and I love sharing my thoughts and game knowledge through deck guides and articles.
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