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11 Eternal Decks For Day 1 of Patch 4.8

As the Eternal Ranked approaches, Sorry has 11 different decks to share.

The Eternal Ranked mode is set to launch today, accompanied by an array of buffs and nerfs in Patch 4.8. This brings an exciting opportunity to explore a new meta and witness its evolution over the next few weeks, all in preparation for the Eternal Runeterra Open.

Predicting the exact decks that will emerge as top-tier contenders is challenging, especially with the many buffs Patch 4.8 held. However, Dragon decks like ShyvanaShyvana Aurelion SolAurelion Sol and Targon Invoke decks look to have a promising performance in the upcoming meta.

In this article, I'll showcase a mix of both potential top-tier decks and meme decks for the Eternal format. Let's dive in!


Shyvana Aurelion Sol

Regions
Mount Targon
14 cards
Demacia
26 cards
Rarities
22 300
champion
5
epic
0
rare
19
common
16
eternal
Mana cost
0
0
0
1
12
2
10
3
3
4
7
5
2
6
6
7+
Champions
5
4
Shyvana
3
Shyvana
10
Aurelion Sol
2
Aurelion Sol
Followers
21
2
Cosmic Youngling
1
Cosmic Youngling
2
Dragonguard Lieutenant
3
Dragonguard Lieutenant
2
Petricite Broadwing
2
Petricite Broadwing
3
Ruined Dragonguard
3
Ruined Dragonguard
3
Wounded Whiteflame
3
Wounded Whiteflame
5
Screeching Dragon
3
Screeching Dragon
6
Dragonguard Lookout
2
Dragonguard Lookout
7
Eclipse Dragon
3
Eclipse Dragon
7
Stalking Broodmother
1
Stalking Broodmother
Spells
14
2
Confront
2
Confront
2
Pale Cascade
2
Pale Cascade
2
Sharpsight
2
Sharpsight
3
Dragon's Clutch
1
Dragon's Clutch
3
Strafing Strike
3
Strafing Strike
5
Molten Breath
2
Molten Breath
5
Sunburst
2
Sunburst

The midrange ShyvanaShyvana Aurelion SolAurelion Sol deck has received multiple buffs that bolster its strategies during the mid-game, leading up to the Aurelion SolAurelion Sol win condition.

Playing ConfrontConfront on Dragon units like Wounded WhiteflameWounded Whiteflame, ShyvanaShyvana, and Eclipse DragonEclipse Dragon is essential for eliminating challenger keyword units while simultaneously drawing an extra card. This ensures a steady resource pool in the later phases of the game.

While ShyvanaShyvana doesn't need to be on the board to progress her level-up, her level state becomes a potent disruptor for opponents, thanks to the +2|+2 stat buff and the impactful Strafing StrikeStrafing Strike.

The ideal scenario involves triggering Eclipse DragonEclipse Dragon's Daybreak effect, allowing you to summon Aurelion SolAurelion Sol by turn 8 and threatening his level-up. This compels opponents to either halt the level condition or kill Aurelion SolAurelion Sol. A leveled Aurelion SolAurelion Sol will overwhelm the opponent with the 0-cost Celestial cards, creating a powerful turn to end the game.


Akshan Lee Sin

Regions
Ionia
23 cards
Shurima
17 cards
Rarities
30 200
champion
6
epic
6
rare
11
common
17
eternal
Mana cost
0
0
11
1
14
2
7
3
5
4
3
5
0
6
0
7+
Champions
6
2
Akshan
3
Akshan
5
Lee Sin
3
Lee Sin
Equipments
6
1
The Darkin Bloodletters
3
The Darkin Bloodletters
3
Swinging Glaive
3
Swinging Glaive
Followers
9
1
Vastayan Disciple
3
Vastayan Disciple
3
Avenging Vastaya
2
Avenging Vastaya
3
Vekauran Vagabond
2
Vekauran Vagabond
4
All-Seeing Oracle
2
All-Seeing Oracle
Spells
19
1
Shaped Stone
2
Shaped Stone
1
Wuju Style
3
Wuju Style
2
Sonic Wave
3
Sonic Wave
2
Tag Out!
3
Tag Out!
2
The Absolver
2
The Absolver
2
Twin Disciplines
3
Twin Disciplines
4
Concussive Palm
2
Concussive Palm
4
Deny
1
Deny

AkshanAkshan Lee SinLee Sin could potentially emerge as the strongest Lee SinLee Sin deck in the upcoming meta. Both champions have been buffed, making it easier to level them up and set up the winning play.

AkshanAkshan generates valuable resources through Warlord's Hoard, ensuring you don't run out of resources in the late game. As for Lee SinLee Sin, he's the main win condition, capable of delivering a one-kick lethal play once given with the Overwhelm keyword. To get the Overwhelm keyword on Lee Sin, you could either play The AbsolverThe Absolver or find Overwhelm through the Lucky FindLucky Find created by Swinging GlaiveSwinging Glaive.


Soraka Vladimir

Regions
Mount Targon
28 cards
Noxus
12 cards
Rarities
35 500
champion
6
epic
11
rare
10
common
13
eternal
Mana cost
0
0
5
1
17
2
6
3
4
4
5
5
0
6
3
7+
Champions
6
3
Soraka
3
Soraka
5
Vladimir
3
Vladimir
Landmarks
6
2
Crimson Banquet Hall
3
Crimson Banquet Hall
2
Star Spring
3
Star Spring
Followers
17
1
Chip
3
Chip
2
Cosmic Youngling
3
Cosmic Youngling
2
Crimson Disciple
3
Crimson Disciple
3
Crimson Curator
3
Crimson Curator
4
Broadbacked Protector
2
Broadbacked Protector
10
Arbiter of the Peak
3
Arbiter of the Peak
Spells
11
1
Targonian Tellstones
2
Targonian Tellstones
2
Guiding Touch
3
Guiding Touch
2
Pale Cascade
2
Pale Cascade
4
Astral Protection
2
Astral Protection
5
Sunburst
2
Sunburst

With the recent VladimirVladimir buff and the addition of Crimson Banquet HallCrimson Banquet Hall, players have been exploring diverse VladimirVladimir decks. This SorakaSoraka VladimirVladimir deck capitalizes on self-damage cards to trigger Star SpringStar Spring's advancement

VladimirVladimir's new play effect allows you to damage your own units on play and kill a pesky opponent's unit. This effect, along with Crimson Banquet HallCrimson Banquet Hall, expedites Star SpringStar Spring's advancement, which in turn will level up SorakaSoraka and start getting that extra card draw.

Unlike conventional strategies, this Star SpringStar Spring deck doesn't solely rely on the landmark for victory. VladimirVladimir serves as a Nexus burn tool, complemented by Arbiter of the PeakArbiter of the Peak's inclusion for a late-game win condition to destroy the Nexus.


Maokai Mill

Regions
Shadow Isles
35 cards
Piltover & Zaun
5 cards
Rarities
19 400
champion
3
epic
3
rare
17
common
17
eternal
standard
Mana cost
0
0
5
1
13
2
8
3
9
4
2
5
3
6
0
7+
Champions
3
4
Maokai
3
Maokai
Followers
19
1
Proliferating Darkwraith
3
Proliferating Darkwraith
2
Ceaseless Sentry
3
Ceaseless Sentry
2
Sea Scarab
3
Sea Scarab
3
Practical Perfectionist
2
Practical Perfectionist
4
Augmented Clockling
1
Augmented Clockling
4
Camavoran Dragon
1
Camavoran Dragon
4
Chronicler of Ruin
2
Chronicler of Ruin
4
Spirit Leech
2
Spirit Leech
5
Wraith of Echoes
2
Wraith of Echoes
Spells
18
1
Quietus
1
Quietus
1
Shadow Isles Tellstones
1
Shadow Isles Tellstones
2
Glimpse Beyond
3
Glimpse Beyond
2
Soul Harvest
2
Soul Harvest
2
Time Trick
2
Time Trick
3
Soul Cleave
2
Soul Cleave
3
Stalking Shadows
2
Stalking Shadows
3
Undergrowth
2
Undergrowth
6
Vengeance
3
Vengeance

The MaokaiMaokai Mill deck operates on two distinct win conditions: destroying the opponent's deck and running them out of cards or amassing a board of robust Proliferating DarkwraithProliferating Darkwraith units.

This deck seeks to extend the game until MaokaiMaokai levels up, at which point opponents are pressured to find means of reshuffling cards into their deck or they'll lose the game.

The inclusion of Proliferating DarkwraithProliferating Darkwraith guarantees a powerful late as stronger copies are created into the deck, ensuring you don't end up milling yourself and at the same time start creating a potent threat when they attack.


Galio Udyr

Regions
Demacia
27 cards
Freljord
13 cards
Rarities
33 300
champion
6
epic
9
rare
10
common
15
eternal
standard
Mana cost
0
0
4
1
13
2
8
3
3
4
8
5
0
6
4
7+
Champions
6
5
Udyr
3
Udyr
7
Galio
3
Galio
Equipments
2
2
The Darkin Spear
2
The Darkin Spear
Followers
24
1
Petricite Hound
3
Petricite Hound
2
Durand Sculptor
3
Durand Sculptor
2
Petricite Broadwing
3
Petricite Broadwing
2
Vulpine Wanderer
3
Vulpine Wanderer
3
Blocking Badgerbear
3
Blocking Badgerbear
3
Petricite Charger
3
Petricite Charger
4
Balen the Benevolent
3
Balen the Benevolent
5
Mountain Drake
3
Mountain Drake
Spells
8
1
Elixir of Iron
1
Elixir of Iron
2
Inner Beast
1
Inner Beast
2
Single Combat
1
Single Combat
3
Shield of Durand
2
Shield of Durand
5
Harsh Winds
2
Harsh Winds
9
Buried in Ice
1
Buried in Ice

Patch 4.8 introduced a new formidable unit, Balen the BenevolentBalen the Benevolent. This is an extremely powerful unit that gives a boost to the Formidable GalioGalio UdyrUdyr archetype. The +0|1 buff to formidable units everywhere will create a stronger board presence for the late game, making it difficult for the opponent to deal with your units.

Additionally, the increased health means you'll get to level up GalioGalio much easier and start threatening to activate rally and accelerating the pressure with your attacks.

UdyrUdyr serves as a support champion, providing Stance SwapStance Swap that can be powerful when played on your units. The Boar StanceBoar Stance provides you with a strong unit difficult for the opponent to deal with, while the Wildclaw StanceWildclaw Stance establishes an Overwhelm win condition to end the game.


Zoe Aphelios SI

Regions
Mount Targon
39 cards
Shadow Isles
1 cards
Rarities
27 400
champion
6
epic
2
rare
19
common
13
eternal
Mana cost
0
0
11
1
13
2
5
3
5
4
4
5
1
6
1
7+
Champions
6
1
Zoe
3
Zoe
3
Aphelios
3
Aphelios
Landmarks
2
2
Startipped Peak
2
Startipped Peak
Followers
16
1
Lunari Duskbringer
3
Lunari Duskbringer
1
Spacey Sketcher
3
Spacey Sketcher
2
Cosmic Youngling
3
Cosmic Youngling
3
Giddy Sparkleologist
2
Giddy Sparkleologist
4
Mountain Scryer
3
Mountain Scryer
4
The Fangs
2
The Fangs
Spells
16
1
Targonian Tellstones
2
Targonian Tellstones
2
Cosmic Call
3
Cosmic Call
2
Falling Star
2
Falling Star
2
Pale Cascade
3
Pale Cascade
5
Starshaping
2
Starshaping
5
Sunburst
2
Sunburst
6
Celestial Trifecta
1
Celestial Trifecta
7
Atrocity
1
Atrocity

The Targon Invoke deck adopts a defensive early-game approach, before transitioning to stronger Celestial cards to set up their winning plays.

ZoeZoe and ApheliosAphelios create important value to help you in the early/mid-game, potentially serving as win conditions but mainly focusing on value generation.

Late-game objectives center on Invoking potent Celestial units like The Great BeyondThe Great Beyond, The Immortal FireThe Immortal Fire, and The ScourgeThe Scourge for a decisive lethal attack. Consistent play of Celestial cards will increase their power, making one attack potentially game-ending.

If it's still not enough to end the game, AtrocityAtrocity can be used on one of your big Celestial units to close out the game on the spot.


Riven Lee Sin

Regions
Noxus
14 cards
Ionia
26 cards
Rarities
28 100
champion
6
epic
3
rare
17
common
14
eternal
Mana cost
0
0
5
1
18
2
6
3
5
4
6
5
0
6
0
7+
Champions
6
3
Riven
3
Riven
5
Lee Sin
3
Lee Sin
Followers
11
1
Blade Squire
2
Blade Squire
2
Eye of the Dragon
3
Eye of the Dragon
2
Rune Squire
3
Rune Squire
2
Runeweaver
3
Runeweaver
Spells
23
1
Wuju Style
3
Wuju Style
2
Nopeify!
2
Nopeify!
2
Retreat
2
Retreat
2
Tag Out!
2
Tag Out!
2
Twin Disciplines
3
Twin Disciplines
3
Might
3
Might
4
Concussive Palm
2
Concussive Palm
4
Deny
3
Deny
5
Deep Meditation
3
Deep Meditation

RivenRiven Lee SinLee Sin is a combo-oriented deck that looks to set up a powerful attack to end the game. RivenRiven can be the early game win condition as she creates the valuable Blade Fragments to advance both champions' level up.

A leveled RivenRiven can start striking for a lot of Nexus damage with the help of the Overwhelm keyword Blade of the ExileBlade of the Exile offers.

Lee SinLee Sin, the primary win condition, can clinch victory with a single kick, enabled by an Overwhelm keyword via MightMight or Heavy Blade FragmentHeavy Blade Fragment.


Seraphine Ezreal Sett

Regions
Piltover & Zaun
28 cards
Ionia
12 cards
Rarities
30 200
champion
6
epic
6
rare
11
common
17
eternal
Mana cost
0
0
4
1
12
2
5
3
8
4
5
5
2
6
4
7+
Champions
6
2
Seraphine
3
Seraphine
3
Ezreal
2
Ezreal
5
Sett
1
Sett
Landmarks
3
7
Back Alley Bar
3
Back Alley Bar
Followers
6
1
Fallen Feline
1
Fallen Feline
3
Pit Professional
1
Pit Professional
4
Aloof Travelers
1
Aloof Travelers
4
Augmented Clockling
2
Augmented Clockling
4
Smooth Mixologist
1
Smooth Mixologist
Spells
25
1
Epic Scraptraption
1
Epic Scraptraption
1
Ionian Tellstones
1
Ionian Tellstones
1
Piltovan Tellstones
1
Piltovan Tellstones
2
Divine Draft
1
Divine Draft
2
High Note
2
High Note
2
Iterative Improvement
1
Iterative Improvement
2
Mystic Shot
1
Mystic Shot
2
Retreat
1
Retreat
2
Tag Out!
1
Tag Out!
2
Time Trick
1
Time Trick
2
Twin Disciplines
1
Twin Disciplines
3
Aftershock
1
Aftershock
3
Sump Fumes
1
Sump Fumes
4
Caustic Riff
1
Caustic Riff
4
Concussive Palm
1
Concussive Palm
4
Deny
1
Deny
4
Statikk Shock
1
Statikk Shock
5
Deep Meditation
1
Deep Meditation
5
Place Your Bets
1
Place Your Bets
5
Rocket Barrage
1
Rocket Barrage
5
Unworthy Soul
1
Unworthy Soul
6
Formula
1
Formula
6
Hexbliterator
1
Hexbliterator
7
Sputtering Songspinner
1
Sputtering Songspinner

This control-oriented deck focuses on rapidly leveling both SeraphineSeraphine and EzrealEzreal. SeraphineSeraphine's level-up offers value generation and accelerates EzrealEzreal's level-up progress.

Once you set up both leveled champions on the board, SeraphineSeraphine's double cast will activate EzrealEzreal's Nexus burn damage and end the game before the opponent manages to remove one of your champions.


Zoe Samira

Regions
Noxus
11 cards
Mount Targon
29 cards
Rarities
31 500
champion
6
epic
7
rare
12
common
15
eternal
Mana cost
0
0
13
1
14
2
6
3
3
4
4
5
0
6
0
7+
Champions
6
1
Zoe
3
Zoe
2
Samira
3
Samira
Landmarks
3
2
Startipped Peak
3
Startipped Peak
Equipments
4
2
The Darkin Lodestone
2
The Darkin Lodestone
1
The Darkin Ballista
2
The Darkin Ballista
Followers
16
1
Lunari Duskbringer
2
Lunari Duskbringer
1
Spacey Sketcher
3
Spacey Sketcher
3
Arachnoid Sentry
3
Arachnoid Sentry
3
Giddy Sparkleologist
3
Giddy Sparkleologist
4
The Fangs
3
The Fangs
5
Moondreamer
2
Moondreamer
Spells
11
1
Ravenous Flock
3
Ravenous Flock
2
Cosmic Call
3
Cosmic Call
2
Pale Cascade
3
Pale Cascade
5
Starshaping
2
Starshaping

This is an Invoke deck that uses SamiraSamira for a powerful early/mid-game. If you manage to buff SamiraSamira with Giddy SparkleologistGiddy Sparkleologist and grant her Spell Shield, you'll be able to work on her level-up, turning her into a removal threat with her challenger FlairFlair and start activating Rally.

A big Celestial unit like The Great BeyondThe Great Beyond, The ScourgeThe Scourge, or The Immortal FireThe Immortal Fire can act as a method to destroy the opponent's Nexus.


Seraphine Nami

Regions
Bilgewater
13 cards
Piltover & Zaun
27 cards
Rarities
34 000
champion
6
epic
10
rare
8
common
16
eternal
Mana cost
0
0
5
1
18
2
5
3
4
4
3
5
1
6
4
7+
Champions
6
2
Seraphine
3
Seraphine
3
Nami
3
Nami
Followers
13
1
Acorn, the Hextechnician
3
Acorn, the Hextechnician
2
Coral Creatures
1
Coral Creatures
2
Ferros Financier
1
Ferros Financier
4
Augmented Clockling
3
Augmented Clockling
5
Mischievous Marai
2
Mischievous Marai
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
21
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Poro Cannon
1
Poro Cannon
2
Divine Draft
1
Divine Draft
2
Ebb
1
Ebb
2
Encore
1
Encore
2
Heavy Metal
1
Heavy Metal
2
High Note
1
High Note
2
Iterative Improvement
1
Iterative Improvement
2
Mystic Shot
1
Mystic Shot
2
Rummage
1
Rummage
2
Sumpworks Map
1
Sumpworks Map
2
Swindle
1
Swindle
2
Tidal Invocation
1
Tidal Invocation
2
Time Trick
2
Time Trick
3
Aftershock
1
Aftershock
3
Sump Fumes
1
Sump Fumes
4
Caustic Riff
1
Caustic Riff
5
Drum Solo
1
Drum Solo
6
Formula
1
Formula
7
Sputtering Songspinner
1
Sputtering Songspinner

This SeraphineSeraphine NamiNami control deck works on leveling up both champions and turning them into a win condition. NamiNami can start buffing up your board and creating stronger attacks, especially if she's buffing up elusive units like Acorn, the HextechnicianAcorn, the Hextechnician, Augmented ClocklingAugmented Clockling, Daring PoroDaring Poro, and Wiggly BurblefishWiggly Burblefish. As for SeraphineSeraphine, she provides additional value with her double-cast ability and synergizes well with NamiNami.

The deck seeks to outvalue opponents or unleash powerful elusive attacks for victory. Mischievous MaraiMischievous Marai serves as a burn tool, leveraging Powder KegPowder Kegs to threaten opponents with burn damage.


Nami Lee Sin

Regions
Bilgewater
14 cards
Ionia
26 cards
Rarities
32 000
champion
6
epic
6
rare
20
common
8
eternal
Mana cost
0
0
6
1
16
2
3
3
4
4
8
5
0
6
3
7+
Champions
6
3
Nami
3
Nami
5
Lee Sin
3
Lee Sin
Followers
12
1
Vastayan Disciple
3
Vastayan Disciple
2
Coral Creatures
3
Coral Creatures
2
Ionian Hookmaster
3
Ionian Hookmaster
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
22
1
Wuju Style
3
Wuju Style
2
Heavy Metal
2
Heavy Metal
2
Momentous Choice
3
Momentous Choice
2
Tag Out!
3
Tag Out!
2
Twin Disciplines
2
Twin Disciplines
4
Concussive Palm
2
Concussive Palm
4
Deny
2
Deny
5
Deep Meditation
2
Deep Meditation
5
Eye of Nagakabouros
3
Eye of Nagakabouros

NamiNami Lee SinLee Sin was previously a dominant force. With NamiNami regaining her +2|+1 buff and Lee SinLee Sin's easier level-up process, this archetype warrants exploration on day one. The aim is to level up NamiNami quickly, capitalizing on her +2|+1 buffs.

Giving Lee SinLee Sin additional stats will set the stage for stronger kicks, though multiple kicks may be required since the deck lacks the ability to give Overwhelm to Lee Sin.

Alternatively, a Nami + Wiggly BurbleFish combo could yield an elusive win condition.


Closing Words

Day one presents a plethora of decks to explore! It'll be exciting to watch how the meta unfolds and which decks claim the top tier in the new upcoming meta.