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Riven Vi Deck Guide

If you can relate to the sound of smashing enemy nexuses in one turn from 15+, then I want to introduce you to Riven Vi.

Hey guys, Jasensational here. When I first started playing Legends of Runeterra, nothing quite gave me the same satisfaction as crushing our opponent’s hopes and dreams like a 10/4 overwhelm unit on turn five. Four seasons and multiple updates later, my joy for big hitting combos has only increased, as now we have even more efficient ways of doing so. If you can relate to the sound of smashing enemy nexuses in one turn from 15+, then I want to introduce you to Riven Vi.

Regions
Piltover & Zaun
20 cards
Noxus
20 cards
Rarities
26 500
champion
6
epic
3
rare
9
common
22
eternal
Mana cost
0
0
8
1
12
2
8
3
3
4
6
5
0
6
3
7+
Champions
6
3
Riven
3
Riven
5
Vi
3
Vi
Followers
20
1
Blade Squire
3
Blade Squire
1
Zaunite Urchin
3
Zaunite Urchin
2
Ballistic Bot
3
Ballistic Bot
2
Grave Physician
3
Grave Physician
2
Runeweaver
2
Runeweaver
4
Ruined Reckoner
3
Ruined Reckoner
8
Lost Soul
3
Lost Soul
Spells
14
1
Poro Cannon
2
Poro Cannon
2
Mystic Shot
1
Mystic Shot
2
Rummage
3
Rummage
3
Ambush
2
Ambush
3
Get Excited!
3
Get Excited!
5
Survival Skills
3
Survival Skills

The Combo Deck Mindset

When playing this deck, or any combo deck really, it’s important to play with a certain mindset. There are two aspects of the game that are super important to a combo deck: what cards do I need to play before I am able to combo off, and how much mana I need on my turn to combo off. In essence, it’s all about spending mana on the right turns, and banking mana to save for your combo turn. When you’re going off to kill your opponent between turns five-seven, it’s crucial to be 100% mana efficient, especially when we need to play units as well to get to our combo.

For example, if I am attacking on odds, a common turn five would look like playing ViVi into Heavy Blade FragmentHeavy Blade Fragment, Glinting Blade FragmentGlinting Blade Fragment, and Keen Blade FragmentKeen Blade Fragment. This allows me to level Vi and give her overwhelm, level RivenRiven and put Blade of the ExileBlade of the Exile into my hand for my following attack turn. This sounds simple enough, just bank three spell mana going into turn five, but we also need to spend three mana on Riven, and have another blade fragment generator such as Blade SquireBlade Squire or RuneweaverRuneweaver. Then, if we don’t have those exact cards, we need to spell mana on Zaunite UrchinZaunite Urchin or RummageRummage to find our combo pieces.

Now, if we were attacking on even turns instead, we could do the same ViVi into triple blade fragment turn with one less mana, or if we have all three spell mana banked, then we can even play Blade of the ExileBlade of the Exile on the same turn to spread out our threats.

With the Combo Deck Mindset in mind, all that’s left is to plan out the turn we expect to go off. Ideally, we combo off as soon as possible and kill our opponent, but depending on our draws and our opponent’s ability to interact with our combo, we may need to delay a few turns. Whether it be on turn five or turn seven-eight, once we have the turn we want to go off, then we start planning backwards. The strongest play we can make is to give Blade of the ExileBlade of the Exile to ViVi, and this will often end games against opponents who can’t interact with it, especially if we have access to Survival SkillsSurvival Skills. But when decks can interact with our combo with cards like VengeanceVengeance, MinimorphMinimorph, HushHush or Concussive PalmConcussive Palm, we need to be able to diversify our threats. This might mean giving a buffed RivenRiven or Ballistic BotBallistic Bot the overwhelm fragment and giving Vi the quick attack fragment. This might mean delaying our trigger for a turn and just taking a turn to level up Vi so that even if we don’t give her overwhelm, we can still deal five damage on the swing. AmbushAmbush is the perfect card to diversify our win conditions as well. In conclusion, know your matchup and play around as much as you can afford to.

The Combo(s)

The easiest combo in this deck involves giving ViVi blade fragments to either give her overwhelm or quick attack for a round. This either allows us to trade down board, or push lots of damage, given that Vi can scale up to ten attack. This also works with Blade of the exile as well. Our other two main targets in this deck are RivenRiven,  which allows us to make sure of her ability to double up on the first buff each round, and Ballistic BotBallistic Bot whose augment keyword helps it scale. 

Our secondary way to kill our opponent is through AmbushAmbush. Using the same targets, we can create a high attack unit with elusive. If our opponent doesn’t have elusive units, then we can easily cheese out the opponent. AmbushAmbush also allows us to spread out of buffs and create numerous threats in a single attack for only two mana. For example, we can give ViVi the Blade of the ExileBlade of the Exile, and then cast AmbushAmbush onto a leveled RivenRiven, making it very difficult for the opponent to deal with. AmbushAmbush is also super easy to activate. Simply having either Riven or Ballistic BotBallistic Bot on board going into attack turns will activate the elusive condition.

Ruined ReckonerRuined Reckoner is one of the ultimate closers, and can catch unsuspecting opponents off guard. A lot of our combo cards, such as AmbushAmbush or the blade fragments are all burst speed cards, allowing us to create devastating open attacks. If our opponent spends too much mana trying to deal with one of our threats or develops after our attack, we have the ability to send in another one of our units using the free attack from Midnight RaidMidnight Raid.

The final piece that makes it all come together is Survival SkillsSurvival Skills. Being able to discard it at burst speed through Poro CannonPoro Cannon, RummageRummage, or Get Excited!Get Excited! allows us to protect our combo piece, as it will usually have the highest attack power for Survival SkillsSurvival Skills to land on. In more tempo oriented matchups, we can use this card defensively to get a good value trade or guarantee a level on our ViVi, making our next attack turn stronger. Combined with Ruined ReckonerRuined Reckoner, we can capitalize on a defensive Survival SkillsSurvival Skills to push some damage with an unkillable unit.

Play Style

With the combos and mindset in mind, let's talk a little bit about play style. This deck aims to be super explosive around turns five to seven, depending on your hand and who starts with the attack token. There are two tips that I would give to a player trying out this deck for the first time: don’t feel pressured into using your attack token in early turns for bad trades just to push damage, and to be very resourceful with your discards.

While getting early chip damage is great in minimizing the burst/reliance we have on the combo, we should prioritize stabilizing the board over getting in a few damage points. Sure, in slower matchups we can be more aggressive, but we shouldn’t sacrifice our board and make our blocks weaker. As such, don’t feel forced to play a Zaunite UrchinZaunite Urchin on turn one to push damage if we don’t have a good discard outlet. This leads more into the second tip, but you’d be surprised at how easy it is to combo someone down from 20 health, and so we should prioritize stalling into the midgame turns where we can be more explosive. In addition, we have a little bit of burn to supplement the kill opponent strategy with three Get Excited!Get Excited! and a Mystic ShotMystic Shot.

The next tip is on discard cards. These will be one of the key resources to manage besides mana in this deck. This is because we have two extremely high priority discard targets Lost SoulLost Soul and Survival SkillsSurvival Skills in this deck, that if we lack to cards to discard them with, we might lose tempo without access to Twinblade RevenantTwinblade Revenant or lose a key unit by not being able to Survival SkillsSurvival Skills it. RummageRummage, Poro CannonPoro Cannon, and Get Excited!Get Excited! are key in being able to activate Survival SkillsSurvival Skills on a whim, so be careful using them without having another discard card in hand. The same applies for Zaunite UrchinZaunite Urchin and Grave PhysicianGrave Physician. It’s important to be cycling through your deck for combo pieces, but the importance of Twinblade RevenantTwinblade Revenant in a particular matchup where we need to play for board first. It’s not a very clear concept, but be resourceful with your discards.

Mulligan

As a combo deck, the mulligan phase is a great way to get a head start on assembling the dream hand we need to close out games. 

Cards integral to the combo are: RivenRiven, ViVi, Blade SquireBlade Squire, and RuneweaverRuneweaver. Most of the time, keeping a hand like this is great, giving you room to obtain Blade of the ExileBlade of the Exile by turn five and buff up a ViVi. There is consideration to mulligan ViVi away in faster matchups to look for another early unit or a removal card.

Conditional keeps include: Zaunite UrchinZaunite Urchin, Poro CannonPoro Cannon, Lost SoulLost Soul, and Survival SkillsSurvival Skills. Given the lack of discard outlets like the Zaunite UrchinZaunite Urchin, I would only recommend keeping Lost SoulLost Soul if we have a way to discard it in hand. Similarly, because our best discard target that we can have in hand on turn one is Lost SoulLost Soul, I would be wary of keeping Zaunite UrchinZaunite Urchin or Poro CannonPoro Cannon unless we are facing aggro or have a Lost SoulLost Soul in hand. Survival SkillsSurvival Skills is an ok keep if we have at least RivenRiven and ViVi in hand against a slower/midrange matchup.

Trap cards that bait mulligans include: Ballistic BotBallistic Bot, Grave PhysicianGrave Physician, and RummageRummage. In theory, these cards seem great, allowing us to find our combo pieces or provide us with extra discard fodder. But in reality, playing Ballistic BotBallistic Bot on turn two may constrict our mana, doesn’t block very well, and puts us in an awkward spot if our goal was to play Grave PhysicianGrave Physician or RummageRummage on turn three. It’s much better to mull more aggressively than to be ok with a mediocre hand and hope to cycle into our combo. We’d much rather play Blade SquireBlade Squire or supplement our draw with a Lost SoulLost Soul discard that doesn’t require us to pre-commit mana on a unit. 

Matchups

Zoe Nami (Favored)

ViVi and Twinblade RevenantTwinblade Revenant pose huge threats to Zoe Nami. Because we are a combo oriented burst kill kind of deck, we can actually sacrifice our attack token to prevent development of key cards like NamiNami and Admiral Shelly until we can one turn kill our opponent. ViVi consistently guarantees trades unless the opponent is able to HushHush our ViVi. Play this matchup very reactively and focus on challengers. AmbushAmbush also allows us to potentially trade down an elusive and Poro CannonPoro Cannon allows us to stall with elusives of our own.

Ez Vi Shellfolk (Favored)

A slow deck that lacks great interaction and no healing will often find it struggling to deal with our deck. Be careful when counting mana for combo turns, as pranks can get in the way of our original plans. Aim to get early chip damage and spread buffs out to play around MinimorphMinimorph.

Tf GP/Poppy Ziggs/Poppy Rally (Even)

With matchups like Poppy Ziggs or TF GP that primarily lack ways to interact with our combo, our main goal is to stabilize the board. With our own set of one-drops to stop early aggression and the 3/4 statline from RivenRiven, we have good blockers early on. Giving ViVi or Twinblade RevenantTwinblade Revenant quick attack is the perfect way to get value trades. ViVi also trades well into GangplankGangplank PoppyPoppy and Lecturing YordleLecturing Yordle, especially with Survival SkillsSurvival Skills as a backup. 

Darkness (Unfavored - Even)

Again, MinimorphMinimorph is a difficult card to play around. Diversify our win conditions by spreading out buffs. Darkness has a good amount of healing, so be prepared to drag the game out with Ballistic BotBallistic Bot for extra damage. Survival SkillsSurvival Skills can be used to reduce the amount of healing from Ixtali SentinelIxtali Sentinel.

Draven Sion (Unfavored)

Draven Sion’s early game tempo is extremely hard to stop. This also prevents us from getting in early chip damage. Having to block with our combo pieces like ViVi open them up to removal such as Ravenous FlockRavenous Flock or Get Excited!Get Excited!. Our deck also has no real way to deal with SionSion effectively. Aim to kill them before turn seven, or put them into burn range. 

Conclusion

That wraps up my guide for Riven Vi, an explosive combo deck that aims to deal some serious damage with leveled RivenRiven and ViVi in conjunction with overwhelm and free attacks. Give the deck a whirl, and even if it isn’t for you, the combo deck mentality will take you far. I hope you enjoyed it, and I’ll catch you guys with the next one. 

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