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Five Nidalee Decks to start the Heart of the Huntress Expansion

Yangzera shares some of his early Nidalee decks for the first day of the new Heart of the Huntress Legends of Runeterra expansion!

Hello everyone, it is your boy Yangzera bringing some early builds for Nidalee in the upcoming Heart of the Huntress LoR expansion! I’ve been trying my absolute best to build as many competitively acceptable concepts as possible and the following five decks are the ones I saw the most potential in as of writing this article.

Obviously this is all subject to change as we gather information and feel for the cards in the Early Access event happening today with your favorite content creators! Definitely go check them out having a try at the new cards earlier to get a decent feel for how the expansion feels and how these decks can fare against the current top dogs of the metagame!

Nidalee Gnar (BC)

Regions
Bandlecity
21 cards
Shurima
19 cards
Rarities
29 600
champion
6
epic
4
rare
19
common
11
eternal
Mana cost
0
0
9
1
8
2
11
3
8
4
0
5
2
6
2
7+
Champions
6
4
Gnar
3
Gnar
4
Nidalee
3
Nidalee
Followers
24
1
Byrd, The Bellringer
3
Byrd, The Bellringer
2
All-Terrain Trooper
3
All-Terrain Trooper
2
Conchologist
3
Conchologist
3
Avenging Vastaya
2
Avenging Vastaya
3
Chief Nakotak
3
Chief Nakotak
3
Curious Changelings
3
Curious Changelings
3
Pakaa Cub
2
Pakaa Cub
4
Portal Scholar
1
Portal Scholar
6
Towering Pairofant
2
Towering Pairofant
7
Big Game Tycoon
2
Big Game Tycoon
Spells
10
1
Facecheck
1
Facecheck
1
Pie Toss
2
Pie Toss
1
Prowl
3
Prowl
2
Electro Harpoon
2
Electro Harpoon
3
Wallop
1
Wallop
4
Rite of Negation
1
Rite of Negation

It comes as no surprise that the first deck anyone probably builds for nidalee revolves around a lot of transforming and copycating! Curious ChangelingsCurious Changelings and Chief NakotakChief Nakotak are obvious synergies to the Ambush mechanic and bandle city offers a few tools that Shurima currently lacks in the deckbuilder.

Access to cheap pings and a bit of extra card generation oomph are something that Shurima decks generally lack and can make great use of. Big Game TycoonBig Game Tycoon comes as our top-end card that synergizes very well with the ambush units and Curious ChangelingsCurious Changelings, as any doubling effect will be quadrupled (since Changeling will become an exact copy of a double unit, and then get doubled again by Tycoon!).

Extra things to consider when making your own version of this is that other champions can also synergize well with this, like KennenKennen can easily level up from the amount of Shadow in the BrushShadow in the Brush you’ll end up playing throughout the game. You can also add Swinging GlaiveSwinging Glaive or The Darkin BloodlettersThe Darkin Bloodletters to this deck and it will be pretty decent too.

Akshan Nidalee Combo (IO)

Regions
Ionia
9 cards
Shurima
31 cards
Rarities
26 200
champion
6
epic
2
rare
13
common
19
eternal
Mana cost
0
0
10
1
6
2
13
3
9
4
0
5
0
6
2
7+
Champions
6
2
Akshan
3
Akshan
4
Nidalee
3
Nidalee
Equipments
5
3
Swinging Glaive
3
Swinging Glaive
1
The Darkin Bloodletters
2
The Darkin Bloodletters
Followers
18
1
Forsaken Baccai
3
Forsaken Baccai
2
All-Terrain Trooper
3
All-Terrain Trooper
3
Avenging Vastaya
2
Avenging Vastaya
3
Pakaa Cub
3
Pakaa Cub
3
Vekauran Vagabond
3
Vekauran Vagabond
4
All-Seeing Oracle
2
All-Seeing Oracle
7
Big Game Tycoon
2
Big Game Tycoon
Spells
11
1
Ghost
3
Ghost
1
Prowl
2
Prowl
3
Grappling Hook
2
Grappling Hook
4
Deny
1
Deny
4
Flurry of Fists
3
Flurry of Fists

Combo players, rejoice! I tried building a quick combo oriented NidaleeNidalee deck that tries to use the effect of Big Game TycoonBig Game Tycoon to double up her stats (or a leveling Akshan’s stats) to make use with GhostGhost and Flurry of FistsFlurry of Fists. Sadly, Packmother NidaleePackmother Nidalee will transform back into NidaleeNidalee after the first hit and we can’t abuse just the Overwhelm, so GhostGhost had to be added to make full use of the Double Attack keyword, but still this should be a really funny combo to pull off!

When doing your list, you can try considering using less weapons like Bloodletters or less smaller units in favor of more negate spells to enhance the combo round, but the deck won’t go very far off of this shell. You could also include Heedless ResurrectionHeedless Resurrection to get NidaleeNidalee back and keep threatening kills with her.

Nidalee Samira

Regions
Noxus
8 cards
Shurima
32 cards
Rarities
29 800
champion
6
epic
6
rare
9
common
19
eternal
Mana cost
0
0
14
1
6
2
14
3
5
4
0
5
1
6
0
7+
Champions
6
2
Samira
3
Samira
4
Nidalee
3
Nidalee
Equipments
6
1
The Darkin Bloodletters
3
The Darkin Bloodletters
3
Swinging Glaive
3
Swinging Glaive
Followers
14
1
Forsaken Baccai
3
Forsaken Baccai
2
All-Terrain Trooper
3
All-Terrain Trooper
3
Avenging Vastaya
2
Avenging Vastaya
3
Merciless Hunter
2
Merciless Hunter
3
Pakaa Cub
3
Pakaa Cub
6
Towering Pairofant
1
Towering Pairofant
Spells
14
1
All Out
3
All Out
1
Facecheck
2
Facecheck
1
Prowl
3
Prowl
3
Grappling Hook
2
Grappling Hook
3
Pirouette
2
Pirouette
4
Rite of Negation
2
Rite of Negation

You know it, I know it, everybody knows it – SamiraSamira can still probably carry anything. Her pairing with NidaleeNidalee and the Ambush package makes extra sense because you’re doing two plays for the cost of one and SamiraSamira really likes that. Ambush units and their spells triggering SamiraSamira’s level up and rally effect is what sells the idea of the archetype, but we still have to see how strong it will be. You could build it just like AkshanAkshan SamiraSamira would in standard, with the Allegiance unit from shurima and whatnot, but I have yet to test the deck out to see which direction is better – missing Shaped StoneShaped Stone and The AbsolverThe Absolver can be serious issues that we must fix before trying to go for a very specific playstyle.

Nidalee Fizz

Regions
Bilgewater
19 cards
Shurima
21 cards
Rarities
31 200
champion
6
epic
6
rare
16
common
12
eternal
Mana cost
0
0
9
1
12
2
5
3
7
4
4
5
2
6
1
7+
Champions
6
1
Fizz
3
Fizz
4
Nidalee
3
Nidalee
Followers
23
2
All-Terrain Trooper
3
All-Terrain Trooper
2
Coral Creatures
3
Coral Creatures
2
Deck Hunter
3
Deck Hunter
2
Father Fury
3
Father Fury
3
Avenging Vastaya
2
Avenging Vastaya
3
Pakaa Cub
3
Pakaa Cub
5
Fleet Admiral Shelly
3
Fleet Admiral Shelly
6
Towering Pairofant
2
Towering Pairofant
7
Big Game Tycoon
1
Big Game Tycoon
Spells
11
1
Facecheck
3
Facecheck
1
Prowl
3
Prowl
4
Barbed Chain
3
Barbed Chain
4
Rite of Negation
1
Rite of Negation
5
Blood in the Water
1
Blood in the Water

After talking to some people, they mentioned how easy it could be to use Nidalee’s package for spell slinging cards like SeraphineSeraphine, Mischievous MaraiMischievous Marai, Fleet Admiral ShellyFleet Admiral Shelly, so I tried my hands at what a Nidalee bilgewater deck could look like. It’s obviously not the best deck in the world at first glance, but it was a nice deck-building exercise to try and find a way to tie Ambush and spell slinging together.

While the next deck is closer to reaching the final goal of the deck building exercise, I still wanted to show these first steps that are inevitable in the deck builder's path to breaking an archetype. Pick two concepts and find ways in which they could interact and you might come up with something interesting.

Nidalee Seraphine

Regions
Piltover & Zaun
26 cards
Shurima
14 cards
Rarities
33 300
champion
6
epic
9
rare
10
common
15
eternal
Mana cost
0
0
3
1
13
2
6
3
6
4
3
5
4
6
5
7+
Champions
6
2
Seraphine
3
Seraphine
4
Nidalee
2
Nidalee
6
Nasus
1
Nasus
Landmarks
3
7
Back Alley Bar
3
Back Alley Bar
Followers
10
2
All-Terrain Trooper
1
All-Terrain Trooper
2
Blimp-Pack Poacher
1
Blimp-Pack Poacher
2
Flashbomb Peddler
2
Flashbomb Peddler
3
Aurora Hallunatis
1
Aurora Hallunatis
3
Avenging Vastaya
1
Avenging Vastaya
3
Pakaa Cub
1
Pakaa Cub
4
Augmented Clockling
1
Augmented Clockling
6
Towering Pairofant
1
Towering Pairofant
10
Plaza Guardian
1
Plaza Guardian
Spells
21
1
Epic Scraptraption
1
Epic Scraptraption
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Prowl
1
Prowl
2
Advanced Intel
1
Advanced Intel
2
High Note
1
High Note
2
Mystic Shot
2
Mystic Shot
2
Rummage
1
Rummage
2
Time Trick
1
Time Trick
3
Aftershock
1
Aftershock
3
Quicksand
1
Quicksand
3
Sump Fumes
1
Sump Fumes
4
Blowback
1
Blowback
4
Caustic Riff
1
Caustic Riff
4
Rite of Negation
1
Rite of Negation
5
Glory's Call
2
Glory's Call
5
Purrsuit of Perfection
1
Purrsuit of Perfection
6
Formula
1
Formula
6
Hexbliterator
1
Hexbliterator
7
Sputtering Songspinner
1
Sputtering Songspinner

This final brew is the one that interests me the most and that I will refine in the first days of the expansion. Personally, I feel like the concept of leveling up SeraphineSeraphine with the ambush units gives you a nice and comfortable way to get through the early stages of the game, since units to block with are premium things a SeraphineSeraphine deck could have, and it is a very good plus if they can also advance the game plan.

You also don’t really need to use all the ambush cards, since you could simply play a Towering PairofantTowering Pairofant or Blimp-Pack PoacherBlimp-Pack Poacher as a Shadow in the BrushShadow in the Brush and use their generally bad transform spells as discard fodder for other cards like RummageRummage or BlowbackBlowback, while still getting a 2/2 body out while you’re at it.

NasusNasus’ cost reduction to Glory's Call – which can be reduced further down to 2 mana with the help of Back Alley BarBack Alley Bar allows us to double cast it with SeraphineSeraphine after she levels up, and almost makes me want to have 2 NasusNasus in the deck for the extra consistency in doing that, but I’ll settle with 2 NidaleeNidalees for now. 

In Conclusion

Those were my NidaleeNidalee decks for this super early stage of the Heart of the Huntress expansion! I will search for more decks and look to post a new batch by the end of the day or early in the morning tomorrow so you get your strategies ready for the early ranked climb! Thank you so much if you’ve made it this far into the article and I’ll see you all very, very soon.

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