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7 Eternal Decks to Play on Day of Patch 4.11

Sorry has 7 Eternal decks for you to test out on Day 1 of Patch 4.11

Hey everyone, Sorry here! Patch 4.11 is here, and we're about to kick off the Eternal climb. We've got 11 new cards that'll either bring fresh flavors to the game or solidify the game plans of existing decks.

Day 1 of climbing the ladder is usually a bit of a wild ride. Expect players to try out new decks, so it's going to be a bit chaotic. But watch out; some players will stick to old decks, especially the aggressive ones like Miss FortuneMiss Fortune Twisted FateTwisted Fate.

In today's article, I'll share seven different decks you can test out on day 1 of Patch 4.11.


Nilah Twisted Fate

Regions
Bilgewater
12 cards
Piltover & Zaun
28 cards
Rarities
35 200
champion
6
epic
10
rare
14
common
10
eternal
Mana cost
0
0
1
1
16
2
6
3
5
4
9
5
3
6
0
7+
Champions
6
2
Nilah
3
Nilah
4
Twisted Fate
3
Twisted Fate
Landmarks
3
5
Sunken Temple
3
Sunken Temple
Followers
16
1
Zaunite Urchin
1
Zaunite Urchin
2
Maryam, Temple Caretaker
3
Maryam, Temple Caretaker
2
Windborne Mariner
3
Windborne Mariner
3
Vikrash the Exuberant
3
Vikrash the Exuberant
5
Exalted Cloudwinder
3
Exalted Cloudwinder
5
Ruined Rex
3
Ruined Rex
Spells
15
2
Called Shot
1
Called Shot
2
Mystic Shot
3
Mystic Shot
2
Rummage
3
Rummage
3
Get Excited!
3
Get Excited!
4
Suit Up!
2
Suit Up!
6
Divine Whirlwind
3
Divine Whirlwind

The community feared Twisted FateTwisted Fate's potential with Sunken TempleSunken Temple, and we'll likely see many players experiment with different versions of this archetype. Aikado recently shared his take on Twisted FateTwisted Fate NilahNilah, which incorporates Ruined RexRuined Rex into its strategy.

This deck applies heavy pressure with NilahNilah and Twisted FateTwisted Fate, making opponents scramble for answers before these champions level up. Sunken TempleSunken Temple's card draw helps accelerate both champions' level ups and turns them into win conditions. NilahNilah's Brash keyword makes her tricky to block, while Twisted FateTwisted Fate keeps the opponent's board in check with red and yellow cards and provides extra value with the blue card.

Moreover, Sunken TempleSunken Temple supercharges Ruined RexRuined Rex, allowing it to unleash a devastating Rocket BarrageRocket Barrage by capitalizing on card draw to clear the board and burn down the Nexus.

Lastly, cards like Get Excited!Get Excited!, Mystic ShotMystic Shot, and Divine WhirlwindDivine Whirlwind serve as burn spells to help close out the game.


Teemo Fizz Poppy Bandle Tree

Regions
Bandlecity
38 cards
Ionia
2 cards
Rarities
30 500
champion
6
epic
7
rare
7
common
20
eternal
Mana cost
0
0
4
1
15
2
11
3
7
4
1
5
2
6
0
7+
Champions
6
1
Fizz
1
Fizz
1
Teemo
2
Teemo
4
Poppy
3
Poppy
Landmarks
3
3
The Bandle Tree
3
The Bandle Tree
Followers
24
1
Proto Poro
1
Proto Poro
2
Bandle Commando
3
Bandle Commando
2
Blastcone Seedling
2
Blastcone Seedling
2
Bomber Twins
2
Bomber Twins
2
Grumbleslug
2
Grumbleslug
2
Minion
1
Minion
3
Arena Kingpin
2
Arena Kingpin
3
Bandle City Mayor
3
Bandle City Mayor
3
Loping Telescope
3
Loping Telescope
4
Aloof Travelers
2
Aloof Travelers
4
Tenor of Terror
2
Tenor of Terror
5
Poro Sled
1
Poro Sled
Spells
7
2
Nopeify!
2
Nopeify!
2
Pokey Stick
3
Pokey Stick
6
Hidden Pathways
2
Hidden Pathways

The Bandle TreeThe Bandle Tree has been out of the meta since it was nerfed in Patch 3.6. Patch 4.11 reduces the mana cost of The Bandle TreeThe Bandle Tree down to 3, allowing you to drop it on turn 3 and start working towards its win condition.

The TeemoTeemo FizzFizz PoppyPoppy deck is all about swarming your opponent with wide, aggressive attacks, putting pressure on their Nexus. Setting up The Bandle TreeThe Bandle Tree on turn 3 is key to generating value and making progress towards the landmark's win condition.

With plenty of low-cost units, you can flood the board after dropping The Bandle TreeThe Bandle Tree, threatening more Nexus damage while advancing the landmark's condition. Your opponent will have their hands full, juggling board control and dealing with the landmark win condition.

PoppyPoppy shines by buffing all units and creating even more pressure. Plus, she offers the Demacia region to advance The Bandle TreeThe Bandle Tree progress.


The Kingfisher Shurima

Regions
Demacia
21 cards
Shurima
19 cards
Rarities
33 700
champion
6
epic
9
rare
12
common
13
eternal
Mana cost
0
0
7
1
7
2
15
3
5
4
2
5
1
6
3
7+
Champions
6
2
Akshan
2
Akshan
3
Vayne
2
Vayne
4
Sivir
1
Sivir
6
Jarvan IV
1
Jarvan IV
Equipments
5
3
Swinging Glaive
3
Swinging Glaive
1
The Darkin Bloodletters
2
The Darkin Bloodletters
Followers
20
1
Forsaken Baccai
3
Forsaken Baccai
1
Treasure Seeker
2
Treasure Seeker
2
Petricite Broadwing
3
Petricite Broadwing
3
Blocking Badgerbear
1
Blocking Badgerbear
3
Scholarly Pioneer
2
Scholarly Pioneer
3
Secret Keeper
3
Secret Keeper
4
Ranger-Knight Defector
3
Ranger-Knight Defector
9
The Kingfisher
3
The Kingfisher
Spells
9
2
Form Up!
2
Form Up!
3
Cataclysm
1
Cataclysm
3
Gentlemen's Duel
2
Gentlemen's Duel
3
Shield of Durand
1
Shield of Durand
4
Rite of Negation
1
Rite of Negation
5
Siphoning Strike
2
Siphoning Strike

This is a late-game Demacia deck that relies on different champions and The KingfisherThe Kingfisher to dominate the game.

Early on, you'll focus on keeping up with your opponent's board development using units like AkshanAkshan, Petricite BroadwingPetricite Broadwing, and Scholarly PioneerScholarly Pioneer.

The mid-game is crucial, as you'll use Secret KeeperSecret Keeper to place two level 2 champions at the bottom of the deck. This sets you up to draw them with The KingfisherThe Kingfisher in the late game, providing valuable resources and a win condition.

The drawn champions add more pressure to the board, and your strategy will depend on the champions you've created with Secret KeeperSecret Keeper. Keep in mind that as long as The KingfisherThe Kingfisher is in play, you can Rally once every round when a champion is played.

Regions
Demacia
19 cards
Shurima
21 cards
Rarities
37 100
champion
6
epic
13
rare
7
common
14
eternal
Mana cost
0
0
6
1
12
2
9
3
3
4
3
5
4
6
3
7+
Champions
6
2
Akshan
1
Akshan
3
Vayne
1
Vayne
4
Renekton
1
Renekton
4
Sivir
1
Sivir
5
Garen
1
Garen
6
Jarvan IV
1
Jarvan IV
Landmarks
3
1
Ancient Preparations
3
Ancient Preparations
Equipments
3
2
The Darkin Aegis
3
The Darkin Aegis
Followers
19
1
Forsaken Baccai
3
Forsaken Baccai
2
Aspiring Chronomancer
3
Aspiring Chronomancer
2
Petricite Broadwing
3
Petricite Broadwing
3
Blocking Badgerbear
1
Blocking Badgerbear
3
Secret Keeper
3
Secret Keeper
6
Priestess Of Desert Light
3
Priestess Of Desert Light
9
The Kingfisher
3
The Kingfisher
Spells
9
2
Form Up!
2
Form Up!
3
Gentlemen's Duel
2
Gentlemen's Duel
3
Shield of Durand
2
Shield of Durand
4
Rite of Negation
1
Rite of Negation
5
Siphoning Strike
2
Siphoning Strike

Another version relies more on Priestess Of Desert LightPriestess Of Desert Light to draw and summon those units on the board. You can get more value out of Priestess Of Desert LightPriestess Of Desert Light by playing cards like The Darkin AegisThe Darkin Aegis or Shield of DurandShield of Durand.


Kalista Kindred

Regions
Freljord
3 cards
Shadow Isles
37 cards
Rarities
26 700
champion
6
epic
3
rare
10
common
21
eternal
Mana cost
2
0
2
1
19
2
5
3
5
4
0
5
4
6
3
7+
Champions
6
3
Kalista
3
Kalista
4
Kindred
3
Kindred
Followers
23
0
Ravenous Butcher
2
Ravenous Butcher
1
The Wings and The Wave
2
The Wings and The Wave
2
Ceaseless Sentry
3
Ceaseless Sentry
2
Cursed Keeper
3
Cursed Keeper
2
Fading Icon
2
Fading Icon
2
Sultur
3
Sultur
3
Blighted Caretaker
2
Blighted Caretaker
4
Spirit Leech
2
Spirit Leech
6
They Who Endure
3
They Who Endure
9
Commander Ledros
1
Commander Ledros
Spells
11
2
Glimpse Beyond
3
Glimpse Beyond
2
Hate Spike
3
Hate Spike
2
Vile Feast
2
Vile Feast
6
Vengeance
1
Vengeance
7
Atrocity
2
Atrocity

KalistaKalista KindredKindred is a swarm deck capable of chipping early Nexus damage as it sets up for the They Who EndureThey Who Endure win condition.

The more units die on your end, the more stats They Who EndureThey Who Endure will gain, creating that powerful Overwhelm win condition that forces an answer out of the opponent.

Since you run a lot of low-cost units that you'll want to sacrifice, Glimpse BeyondGlimpse Beyond and Spirit Leech Spirit Leech offer card draw to keep your hand from running out of cards. At the same time, sacrificing units with Glimpse BeyondGlimpse Beyond and Spirit Leech Spirit Leech will buff up They Who EndureThey Who Endure.

If you're unable to finish the game with one big attack, AtrocityAtrocity comes in handy to close out the game, especially if your opponent commits a removal tool to kill They Who EndureThey Who Endure.


Aurelion Sol Warmother's Call

Regions
Mount Targon
13 cards
Freljord
27 cards
Rarities
32 500
champion
3
epic
16
rare
11
common
10
eternal
Mana cost
0
0
1
1
4
2
5
3
6
4
8
5
0
6
16
7+
Champions
3
10
Aurelion Sol
3
Aurelion Sol
Followers
11
2
Troll Scavenger
2
Troll Scavenger
5
Veiled Protector
3
Veiled Protector
7
Rhond, the Magma Serpent
3
Rhond, the Magma Serpent
8
Boadir of Blackened Ice
3
Boadir of Blackened Ice
Spells
26
1
Three Sisters
1
Three Sisters
2
Falling Star
2
Falling Star
3
Dragon's Clutch
2
Dragon's Clutch
3
Invocation Of Thunder
3
Invocation Of Thunder
4
Avalanche
3
Avalanche
4
Winter's Touch
3
Winter's Touch
5
Harsh Winds
2
Harsh Winds
5
Wild Mysticism
3
Wild Mysticism
7
Seismic Shard
3
Seismic Shard
9
Buried in Ice
1
Buried in Ice
11
Warmother's Call
3
Warmother's Call

This is a ramp deck that uses Winter's Breath and Wild MysticismWild Mysticism to accelerate the pace of the game and set up the big plays.

Cards like AvalancheAvalanche, Falling StarFalling Star, and Seismic ShardSeismic Shard help keep the opponent's board in check until you manage to hit the late game.

Warmother's Call is the strongest play in this deck, enabling you to summon one of your big units from the deck at the start of each round. Eventually, your opponent won't be able to keep up with the summoned units, especially if you hit an Aurelion SolAurelion Sol and get to level him up.

Veiled ProtectorVeiled Protector offers Nexus healing to keep you in the game. Whereas Boadir of Blackened IceBoadir of Blackened Ice summons two Frozen ThrallFrozen Thrall that'll advance to 2. This means you'll get to create an Overwhelm win condition once the Frostguard ThrallFrostguard Thrall are ready to attack.


Burn Over Draw

Regions
Piltover & Zaun
13 cards
Shurima
27 cards
Rarities
18 500
champion
0
epic
11
rare
12
common
17
eternal
Mana cost
0
0
6
1
9
2
11
3
3
4
4
5
3
6
4
7+
Champions
0
Landmarks
38
1
Ancient Preparations
3
Ancient Preparations
1
Buried Armory
3
Buried Armory
2
Emperor's Dais
3
Emperor's Dais
2
Hibernating Rockbear
3
Hibernating Rockbear
2
Preservarium
3
Preservarium
3
Hexcore Foundry
3
Hexcore Foundry
3
Inner Sanctum
3
Inner Sanctum
3
The Forge Of Tomorrow
3
The Forge Of Tomorrow
3
Valley of Imitation
2
Valley of Imitation
4
Salt Spire
3
Salt Spire
5
Sunken Temple
3
Sunken Temple
6
Risen Altar
3
Risen Altar
7
Back Alley Bar
3
Back Alley Bar
Followers
2
5
Sandseer
1
Sandseer
8
Chemtech Drake
1
Chemtech Drake
Spells
0

This deck is more of a meme and isn't recommended for serious ladder climbing. The game plan revolves around burning down the opponent's Nexus with Chemtech DrakeChemtech Drake. To initiate the burn strategy, you'll need a full hand of cards and start overdrawing. That's where SandseerSandseer comes into play, providing continuous card draw since the deck consists of 38 landmarks.

You'll keep drawing cards until you burn down the opponent's Nexus and secure the win.

Landmarks like Ancient PreparationsAncient Preparations, Hibernating RockbearHibernating Rockbear, The Forge Of TomorrowThe Forge Of Tomorrow, Salt SpireSalt Spire, and Back Alley BarBack Alley Bar offer units on the board to act as blockers and prolong the game until the combo is ready.


Annie Nilah

Regions
Bilgewater
25 cards
Noxus
15 cards
Rarities
31 400
champion
6
epic
6
rare
17
common
11
eternal
Mana cost
0
0
6
1
16
2
4
3
0
4
6
5
5
6
3
7+
Champions
6
1
Annie
3
Annie
2
Nilah
3
Nilah
Followers
10
2
Marai Warden
2
Marai Warden
6
Enraged Firespitter
3
Enraged Firespitter
6
Lord Broadmane
2
Lord Broadmane
7
Wizened Helmsman
3
Wizened Helmsman
Spells
24
1
Ravenous Flock
3
Ravenous Flock
2
Disintegrate
2
Disintegrate
2
Ebb
2
Ebb
2
Heavy Metal
2
Heavy Metal
2
Make it Rain
3
Make it Rain
2
Tidal Invocation
2
Tidal Invocation
3
Pirouette
1
Pirouette
3
Scorched Earth
1
Scorched Earth
3
Tidal Wave
2
Tidal Wave
5
Deluge
3
Deluge
5
Eye of Nagakabouros
3
Eye of Nagakabouros

This is a combo-oriented deck that aims to cast DelugeDeluge as early as possible and amplify all elemental spells and skills. The list has a lot of low-cost damage cards like Make it RainMake it Rain, Heavy MetalHeavy Metal, and Ravenous FlockRavenous Flock to help keep the board in check as you work for your win condition.

Both DisintegrateDisintegrate and Scorched EarthScorched Earth are powerful removal cards to deal with key units on the opponent's side of the board.

Elemental spells and skills such as EbbEbb, Tidal WaveTidal Wave, and Enraged FirespitterEnraged Firespitter will kill high-health units, clearing the opponent's board and setting up a burn-win condition.

To keep the cards flowing, NilahNilah's SlipstreamSlipstream and Eye of the DragonEye of the Dragon provide essential card draw to keep you in the game.


Closing Words

Eternal ladder will be all over the place on day 1 of Patch 4.11, and I'm excited to see what players will be testing out and how the meta will develop as we figure out the best decks for the Runeterra Open.