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6 Decks that Almost Made Me Quit Runeterra

Sorry takes us down memory lane, sharing 6 decks that almost made him uninstall Runeterra!

Heya everyone, Sorry here! I've been playing Legends of Runeterra since its Beta days, so about 3 years now. While I love Runeterra and have had an overall positive experience, there have been metas where playing the game was too stressful and tilting.

Ultimately, busted decks end up getting nerfed, but it might take longer than usual for some decks to get nerfed. It's in these moments that players' mental is put to the test – enduring the climb up the ranked ladder against a single deck that asserts its dominance over the meta.

Today, I'll take you through a nostalgic tour of old decks in the Legends of Runeterra history that nearly made me contemplate hitting the uninstall button.


1- Fizz Twisted Fate

Regions
Piltover & Zaun
25 cards
Bilgewater
15 cards
Rarities
30 200
champion
6
epic
6
rare
11
common
17
eternal
Mana cost
0
0
11
1
15
2
2
3
8
4
0
5
0
6
4
7+
Champions
6
1
Fizz
3
Fizz
4
Twisted Fate
3
Twisted Fate
Followers
10
1
Zaunite Urchin
2
Zaunite Urchin
2
Ballistic Bot
3
Ballistic Bot
4
Zap Sprayfin
2
Zap Sprayfin
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
24
1
Poro Cannon
3
Poro Cannon
1
Stress Testing
3
Stress Testing
2
Iterative Improvement
3
Iterative Improvement
2
Mystic Shot
3
Mystic Shot
2
Pick a Card
3
Pick a Card
2
Rummage
3
Rummage
3
Get Excited!
2
Get Excited!
4
Suit Up!
3
Suit Up!
7
Mind Meld
1
Mind Meld

The mere mention of FizzFizz Twisted FateTwisted Fate sends shivers down my spine. My Twitch streams back then often ended with pure tilt after continuously getting crushed by FizzFizz Twisted FateTwisted Fate. I remember going into tournaments with the sole purpose of countering the deck just to put it in its place, and as you guessed, that didn't go too well.

FizzFizz Twisted FateTwisted Fate was crushing the ladder with most of the meta crumbling against the Elusive threat it creates. Wiggly BurblefishWiggly Burblefish used to be a 3|1 for 6 mana only, combined with Iterative ImprovementIterative Improvement, players could easily go wide with 0 mana elusive units ready to strike down the Nexus.

Twisted FateTwisted Fate was an easy level-up for this deck with Pick a CardPick a Card and RummageRummage + Stress TestingStress Testing, forcing opponents to kill him on the spot or end up losing to the value he'll provide on future turns.

Some lists included Mind MeldMind Meld to set up one powerful hit with the Elusive swarm. We can't forget about the burn damage! Ballistic BotBallistic Bot, Mystic ShotMystic Shot, and Get Excited!Get Excited! can burn down the opponent's Nexus.

FizzFizz Twisted FateTwisted Fate also existed during the peak of Twisted FateTwisted Fate ApheliosAphelios The Veiled TempleThe Veiled Temple and still overshadowed the deck. Many of its core cards were nerfed, such as Twisted FateTwisted Fate, Wiggly BurblefishWiggly Burblefish, Ballistic BotBallistic Bot (reverted), Poro CannonPoro Cannon, Pick a CardPick a Card, and RummageRummage.


2- Kai'Sa Demacia

Regions
Demacia
15 cards
Shurima
25 cards
Rarities
18 600
champion
3
epic
3
rare
13
common
21
eternal
Mana cost
0
0
8
1
12
2
9
3
6
4
3
5
0
6
2
7+
Champions
3
5
Kai'Sa
3
Kai'Sa
Followers
18
1
Voidling
3
Voidling
2
Belvethi Elder
2
Belvethi Elder
2
Brightsteel Protector
2
Brightsteel Protector
2
Petricite Broadwing
3
Petricite Broadwing
3
Merciless Hunter
3
Merciless Hunter
4
Void Blaster
3
Void Blaster
9
Void Abomination
2
Void Abomination
Spells
19
1
Ranger's Resolve
2
Ranger's Resolve
1
Rite of Calling
3
Rite of Calling
2
Blinding Assault
3
Blinding Assault
2
Sharpsight
2
Sharpsight
3
Ancient Hourglass
2
Ancient Hourglass
3
Cataclysm
3
Cataclysm
3
Quicksand
1
Quicksand
4
Rite of Negation
1
Rite of Negation
4
Supercharge
2
Supercharge

Kai'Sa Demacia completely took over the meta on release. If you took a look at the top played decks back then, Mono Kai'Sa, AkshanAkshan Kai'Sa, and SivirSivir Kai'Sa were on there. The archetype was so good that 3 versions of it existed on the ranked ladder, and it came down to preference on which one you'd play.

The main reason that the deck was as strong as it was back then is the SharpsightSharpsight bug. The "I can block elusive" SharpsightSharpsight gave was bugged to count as a keyword, which meant you'll get to Evolve faster and level Kai'Sa to set up powerful attacks.

Although it was a bug, many players on the ranked ladder were exploiting it, setting up earlier Kai'Sa level-ups to end games quickly. The bug fix took a while, so you could imagine how frustrating and unfair it felt to go up against it. Watching players deliberately play SharpsightSharpsight for the level up while you sit there and get destroyed by the Scout/Overwhelm Kai'Sa slamming down your Nexus took away the competitive fairness of the game.

Eventually, the SharpsightSharpsight bug was fixed and the archetype was later hit with nerfs to tone down its overall strength. But to this day, the memory of triple Kai'Sa decks on the ladder still haunts me.


3- Seraphine Ezreal

Regions
Noxus
14 cards
Piltover & Zaun
26 cards
Rarities
28 000
champion
6
epic
4
rare
11
common
19
eternal
Mana cost
0
0
6
1
15
2
8
3
2
4
5
5
0
6
4
7+
Champions
6
2
Seraphine
3
Seraphine
3
Ezreal
3
Ezreal
Landmarks
2
7
Back Alley Bar
2
Back Alley Bar
Followers
9
2
Ionian Hookmaster
3
Ionian Hookmaster
3
Arachnoid Sentry
2
Arachnoid Sentry
3
Thorn of the Rose
1
Thorn of the Rose
5
Fanclub President
3
Fanclub President
Spells
23
1
Blade's Edge
2
Blade's Edge
1
Piltovan Tellstones
1
Piltovan Tellstones
1
Ravenous Flock
3
Ravenous Flock
2
Disintegrate
2
Disintegrate
2
High Note
1
High Note
2
Mystic Shot
2
Mystic Shot
2
Rummage
1
Rummage
2
The Violent Dischord
2
The Violent Dischord
2
Time Trick
1
Time Trick
3
Aftershock
1
Aftershock
3
Scorched Earth
1
Scorched Earth
4
Statikk Shock
2
Statikk Shock
5
Drum Solo
2
Drum Solo
7
Sputtering Songspinner
2
Sputtering Songspinner

I'm hoping this deck forever stays in a museum! SeraphineSeraphine EzrealEzreal Noxus was so outrageously broken that even VayneVayne with a 3|4 stat line couldn't keep up with it!

What made this deck so strong and awful to play against? For starters, SeraphineSeraphine only needed 6 different spells to be played to level up! We all know when EzrealEzreal and SeraphineSeraphine are both leveled on the board, you're likely losing the game on the spot to the burn damage. A leveled Seraphine was turbo-leveling EzrealEzreal and providing additional value, setting up for that burn plan immediately.

The Noxus version also had access to low-cost removal cards like Ravenous FlockRavenous Flock and DisintegrateDisintegrate, making sure your opponent never gets to win the board presence. This bought you enough time to level your champions and set up the burn plan.

We can't forget about the 6-cost Back Alley BarBack Alley Bar, that almost always dropped on turn 6 to get access to that juicy cost reduction on all your new cards.

The archetype single-handedly forced players to find counter decks, changing up the whole meta and it still kept beating its counters! SeraphineSeraphine ViktorViktor and JaxJax VayneVayne were two decks that held their own against the monstrosity of SeraphineSeraphine EzrealEzreal. Some were bringing Miss FortuneMiss Fortune SwainSwain as an aggressive counter deck, but against players that piloted EzrealEzreal SeraphineSeraphine efficiently, that aggro deck couldn't end games quickly enough before the SeraphineSeraphine took over.

This picture sums up my Ezreal Seraphine NX experience:


4- Zoe Nami

Regions
Mount Targon
24 cards
Bilgewater
16 cards
Rarities
30 000
champion
6
epic
6
rare
10
common
18
eternal
Mana cost
0
0
6
1
19
2
9
3
0
4
3
5
0
6
3
7+
Champions
6
1
Zoe
3
Zoe
3
Nami
3
Nami
Followers
9
3
Sparklefly
3
Sparklefly
5
Fleet Admiral Shelly
3
Fleet Admiral Shelly
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
25
1
Spell Thief
3
Spell Thief
2
Gifts From Beyond
3
Gifts From Beyond
2
Guiding Touch
3
Guiding Touch
2
Hush
2
Hush
2
Line 'Em Up
2
Line 'Em Up
2
Make it Rain
1
Make it Rain
2
Pale Cascade
3
Pale Cascade
2
Pick a Card
1
Pick a Card
2
Sunblessed Vigor
3
Sunblessed Vigor
2
Supercool Starchart
1
Supercool Starchart
3
Double Trouble
3
Double Trouble

NamiNami NamiNami NamiNami... I don't even know where to begin with describing this deck. For starters it's Elusives! But buffy ones. Nami wasn't as difficult to level back in the day, so you got access to her stat buff way sooner once you've gained 7+ spell mana.

The Targon region offered protection tools like Pale CascadePale Cascade and Sunblessed VigorSunblessed Vigor to keep NamiNami alive, and from there you'll get to buff up your elusive board and create your win condition.

These kinds of decks usually crumble against aggressive archetypes that can go wide on the board and ensure you can't set up your NamiNami win condition as easily. Well, that wasn't exactly the case for this NamiNami deck. The Double Trouble bought you enough time in the early game for the NamiNami + SparkleflySparklefly play, giving you access to the Lifesteal to stabilize the game.

The archetype received tons of nerfs that completely wiped it out of the meta. NamiNami and SparkleflySparklefly were nerfed in Patch 2.18 to tone down the deck.


5- Ezreal Kennen

Regions
Ionia
37 cards
Piltover & Zaun
3 cards
Rarities
28 100
champion
6
epic
3
rare
17
common
14
eternal
Mana cost
0
0
5
1
12
2
9
3
11
4
3
5
0
6
0
7+
Champions
6
1
Kennen
3
Kennen
3
Ezreal
3
Ezreal
Landmarks
3
3
God-Willow Seedling
3
God-Willow Seedling
Followers
9
2
Eye of the Dragon
3
Eye of the Dragon
3
Shadow Assassin
3
Shadow Assassin
4
Kinkou Wayfinder
3
Kinkou Wayfinder
Spells
22
1
Recall
2
Recall
2
Retreat
3
Retreat
2
Sonic Wave
3
Sonic Wave
2
Twin Disciplines
3
Twin Disciplines
4
Concussive Palm
3
Concussive Palm
4
Deny
2
Deny
4
Homecoming
3
Homecoming
5
Deep Meditation
3
Deep Meditation

EzrealEzreal KennenKennen was probably one of the best decks in the game but LoR Devs were quick to act and shut it down immediately with a hotfix that tackled both Kinkou WayfinderKinkou Wayfinder and God-Willow SeedlingGod-Willow Seedling.

This was a combo/burn deck that was miserable to play against. EzrealEzreal was easier to level up, needing only 6 targets instead of 8. This made the 0 mana Mark of the StormMark of the Storm perfect for advancing EzrealEzreal.

This meant that we needed to find KennenKennen and start that Mark of the StormMark of the Storm generation. Kinkou WayfinderKinkou Wayfinder did just that, summoning two KennenKennens on the board and starting that turbo EzrealEzreal level-up advancement.

Cards like God-Willow SeedlingGod-Willow Seedling and recalls ensure you get KennenKennen leveled, giving you access to more Mark of the StormMark of the Storms on attack and setting up the EzrealEzreal burn lethal.


6- Lissandra Trundle Matron

Regions
Shadow Isles
18 cards
Freljord
22 cards
Rarities
28 800
champion
6
epic
4
rare
15
common
15
eternal
Mana cost
3
0
0
1
7
2
5
3
12
4
7
5
2
6
4
7+
Champions
6
3
Lissandra
3
Lissandra
5
Trundle
3
Trundle
Landmarks
3
4
Blighted Ravine
3
Blighted Ravine
Followers
7
3
Kindly Tavernkeeper
2
Kindly Tavernkeeper
4
Babbling Bjerg
2
Babbling Bjerg
8
Spectral Matron
3
Spectral Matron
Spells
24
0
Fading Memories
3
Fading Memories
2
Entreat
2
Entreat
2
Glimpse Beyond
2
Glimpse Beyond
2
Vile Feast
3
Vile Feast
4
Avalanche
3
Avalanche
4
The Box
2
The Box
4
Withering Wail
2
Withering Wail
5
Catalyst of Aeons
2
Catalyst of Aeons
5
Harsh Winds
2
Harsh Winds
6
Vengeance
2
Vengeance
9
The Ruination
1
The Ruination

Have I ever shared my dislike for 0 mana cards? Wiggly BurblefishWiggly Burblefish and Mark of the StormMark of the Storm are two perfect examples and a reason why their decks ended up on this list. The WatcherWatcher is no different and for a good while, the deck was one of the strongest in the meta.

It was during EU Masters Chronicles of Shurima that the deck shined, the only thing truly keeping it in check was the dominance of AzirAzir IreliaIrelia. However, in a tournament setting, players usually banned AzirAzir IreliaIrelia and were able to play LissandraLissandra TrundleTrundle without losing to the Sand SoldierSand Soldiers swarm.

The frustrating part about this deck is its ability to keep summoning WatcherWatchers for 0 mana and destroy your deck. You couldn't just kill the WatcherWatcher once it dropped on the board. The first one will be an Ephemeral summoned by Spectral MatronSpectral Matron, you'll be forced to have an answer. Once WatcherWatcher is 0 mana, they'll get to drop it with a Fading MemoriesFading Memories backup to ensure they can summon another one if the first is answered. Keep in mind that all those plays cost literally 0 mana! They still have access to full mana for any alternative plays they might need or to just win the board and aggro you down with TrundleTrundle + Spectral MatronSpectral Matron.


Closing Words

These are the decks that frustrated me the most during my Runeterra journey. Many decks existed in Runeterra that could rival the decks I shared, depending on the player's meta preferences. Decks like AzirAzir IreliaIrelia, NamiNami Lee SinLee Sin, AzirAzir XerathXerath, or even the recent GalioGalio MorganaMorgana Elder DragonElder Dragon are all decks that dominated a specific meta and can be unsatisfying to go up against.

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