Skip to content

Road to Seasonals 5/4 Winner’s Lineups

Wednesday's Road to Seasonals Tournament saw Prodigy1097 take first place with three Shurima decks out of the EIGHT in top four!

I've heard the Shuriman desert is vast, but this is ridiculous! Wednesday's Road to Seasonals tournament had thirty-eight competitors. In the top cut we saw a whopping EIGHT Shurima decks, with two lineups being nearly identical! Lets take a look at what all made the cut deck by deck. You can find the full decklists of everyone in the tournament here as well https://docs.google.com/spreadsheets/d/1KJfZp3tAKnPaaNIQFtIDSoMazSxB-bxGH1R-6TjPNsQ/edit#gid=0

1st Place - Prodigy1097

Azir Xerath

Regions
Shurima
40 cards
Rarities
26 200
champion
6
epic
2
rare
13
common
19
Mana cost
1
0
7
1
12
2
14
3
6
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
4
Xerath
3
Landmarks
7
1
Ancient Preparations
3
1
Buried Sun Disc
1
2
Preservarium
3
Followers
15
1
Treasure Seeker
3
2
Clockwork Curator
2
2
Rock Hopper
3
2
Soothsayer
2
3
Endless Devout
3
4
Golden Ambassador
2
Spells
12
0
Rite of Calling
1
2
Ancient Hourglass
2
3
Quicksand
3
3
Rite of the Arcane
2
3
Unraveled Earth
3
4
Rite of Negation
1

We're going to see this deck a few times today, so I'll keep this brief. Prodigy's version is angled to be the best possible version of the deck based on their winner's interview. Having two clockwork curators does let it go off faster than lists that try to avoid adapting to the nerfs. That fact even came up in the finals where Curator won them game three!

Viego Shurima

Regions
Shadow Isles
22 cards
Shurima
18 cards
Rarities
19 800
champion
3
epic
5
rare
8
common
24
Mana cost
2
0
3
1
12
2
9
3
2
4
3
5
3
6
6
7+
Champions
3
5
Viego
3
Landmarks
2
2
Preservarium
2
Followers
15
1
Treasure Seeker
3
2
Fading Icon
1
3
Camavoran Soldier
3
3
Merciless Hunter
3
7
Invasive Hydravine
3
7
The Rekindler
2
Spells
20
0
Rite of Calling
2
2
Ancient Hourglass
3
2
Glimpse Beyond
3
2
Vile Feast
3
3
Quicksand
3
4
Rite of Negation
2
6
Piercing Darkness
1
6
Vengeance
2
7
Atrocity
1

This list echews the typical inclusion of Ionia and Kindred to basically run like a Nasus Thresh deck with Viego as the sole top end. You get out the boy and start chowing down on your units to turbo grow your Encroaching Mists and flip him asap.

Taliyah Ziggs

Regions
Bandlecity
10 cards
Shurima
33 cards
Rarities
27 000
champion
6
epic
2
rare
17
common
15
Mana cost
0
0
5
1
13
2
13
3
4
4
4
5
0
6
1
7+
Champions
6
3
Ziggs
3
5
Taliyah
3
Landmarks
7
1
Ancient Preparations
2
1
Hexplosive Minefield
2
2
Preservarium
3
Followers
12
1
Inventive Chemist
1
2
Rock Hopper
3
3
Endless Devout
3
4
Desert Naturalist
3
5
Herald of the Magus
1
8
The Arsenal
1
Spells
15
2
Ancient Hourglass
2
2
Pokey Stick
3
2
The Absolver
2
3
Quicksand
2
3
Rite of the Arcane
3
3
Unraveled Earth
2
4
Rite of Negation
1

Rounding out their lineup we have more sand, acting as a powerful tempo list that aims to make huge swings with Desert Naturalist and trample over your opponent's units with an overwhelming Champion.

2nd Place - Kannan171 of the Wobbly Wombats

Azir Xerath

Regions
Shurima
40 cards
Rarities
27 300
champion
6
epic
3
rare
13
common
18
Mana cost
2
0
7
1
10
2
14
3
7
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
4
Xerath
3
Landmarks
6
1
Ancient Preparations
3
1
Buried Sun Disc
1
2
Preservarium
2
Followers
13
1
Treasure Seeker
3
2
Rock Hopper
3
2
Soothsayer
2
3
Endless Devout
3
4
Golden Ambassador
2
Spells
15
0
Rite of Calling
2
2
Ancient Hourglass
3
3
Quicksand
3
3
Rite of the Arcane
2
3
Unraveled Earth
3
4
Rite of Negation
2

Kannan's version of the list is more aimed at consistency than speeding up their disc. It incorporates more Ancient Hourglasses and Rite of Callings over the curators to help protect and find your champions. It is more well rounded but is worse in the mirror.

Pantheon Yuumi

Regions
Demacia
14 cards
Mount Targon
26 cards
Rarities
23 200
champion
6
epic
0
rare
9
common
25
Mana cost
0
0
4
1
16
2
12
3
6
4
2
5
0
6
0
7+
Champions
6
3
Yuumi
3
4
Pantheon
3
Followers
13
1
Saga Seeker
3
2
Brightsteel Protector
3
2
Mountain Goat
3
3
Wounded Whiteflame
3
4
Blinded Mystic
1
Spells
21
1
Chain Vest
1
2
Guiding Touch
2
2
Pale Cascade
3
2
Sharpsight
3
2
Single Combat
2
3
Cataclysm
3
3
Zenith Blade
3
4
Bastion
2
5
Concerted Strike
2

This is a normal version of the typical Fated Pantheon type deck except for one notable cut; Golden Aegis. Rather than the full rallies, Kannan has opted for a full three Cataclysms and two Bastions to keep their threats from folding to a singular vengeance.

Taliyah Ziggs

Regions
Shurima
33 cards
Bandlecity
10 cards
Rarities
27 900
champion
6
epic
3
rare
16
common
15
Mana cost
0
0
7
1
12
2
13
3
4
4
3
5
0
6
1
7+
Champions
6
3
Ziggs
3
5
Taliyah
3
Landmarks
7
1
Ancient Preparations
2
1
Hexplosive Minefield
2
2
Preservarium
3
Followers
12
1
Inventive Chemist
3
2
Rock Hopper
3
3
Endless Devout
3
4
Desert Naturalist
2
8
The Arsenal
1
Spells
15
2
Ancient Hourglass
3
2
Pokey Stick
1
2
The Absolver
2
3
Quicksand
2
3
Rite of the Arcane
2
3
Unraveled Earth
3
4
Rite of Negation
2

Their Taliyah Ziggs list is a bit more geared to get moving quickly with a full three Alchemists and no Herald of the Magus. They look to get things popped as soon as possible, also using a full set of Unraveled Earths to keep the opponent in an awkward position.

3rd Place - Friend of Zoe, of team Icy Gaming

Azir Xerath

Regions
Shurima
40 cards
Rarities
27 500
champion
6
epic
3
rare
14
common
17
Mana cost
0
0
7
1
10
2
14
3
9
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
4
Xerath
3
Landmarks
6
1
Ancient Preparations
3
1
Buried Sun Disc
1
2
Preservarium
2
Followers
15
1
Treasure Seeker
3
2
Rock Hopper
3
2
Soothsayer
2
3
Endless Devout
3
4
Desert Naturalist
1
4
Golden Ambassador
3
Spells
13
2
Ancient Hourglass
3
3
Quicksand
3
3
Rite of the Arcane
2
3
Unraveled Earth
3
4
Rite of Negation
2

Their sun disc deck has cut out Rite of Calling entirely to up their count on Golden Ambassadors and add in one Desert Naturalist. This is likely them expecting a bit clunkier and slower of matches where they can make use of the bonus stats from the Ambassadors. Or possibly it's considering the option of fighting through their disc being destroyed.

Taliyah Ziggs

Regions
Shurima
32 cards
Bandlecity
11 cards
Rarities
27 500
champion
6
epic
3
rare
14
common
17
Mana cost
0
0
7
1
13
2
13
3
2
4
4
5
0
6
1
7+
Champions
6
3
Ziggs
3
5
Taliyah
3
Landmarks
8
1
Ancient Preparations
3
1
Hexplosive Minefield
2
2
Preservarium
3
Followers
10
1
Inventive Chemist
2
2
Rock Hopper
3
3
Endless Devout
3
5
Herald of the Magus
1
8
The Arsenal
1
Spells
16
2
Ancient Hourglass
3
2
Pokey Stick
3
2
The Absolver
1
3
Quicksand
2
3
Rite of the Arcane
2
3
Unleashed Energy
1
3
Unraveled Earth
2
4
Rite of Negation
2

I'm noticing a trend here... FoZ's version of the deck has cut Desert Naturalist entirely to up the count of some utility spells. Notably, they are the only one of the the top 4 to include unleashed energy in their version.

Viego Shurima

Regions
Shadow Isles
22 cards
Shurima
18 cards
Rarities
19 800
champion
3
epic
5
rare
8
common
24
Mana cost
2
0
3
1
12
2
9
3
2
4
3
5
3
6
6
7+
Champions
3
5
Viego
3
Landmarks
2
2
Preservarium
2
Followers
15
1
Treasure Seeker
3
2
Fading Icon
1
3
Camavoran Soldier
3
3
Merciless Hunter
3
7
Invasive Hydravine
3
7
The Rekindler
2
Spells
20
0
Rite of Calling
2
2
Ancient Hourglass
3
2
Glimpse Beyond
3
2
Vile Feast
3
3
Quicksand
3
4
Rite of Negation
2
6
Piercing Darkness
1
6
Vengeance
2
7
Atrocity
1

FoZ's Viego deck is card for card the same as Prodigy's, not much to say or add here aside from 'wow there's a lot of shurima in today's top 4'.

4th Place - DREvander51

Jayce Elise Vi Sentinels

Regions
Piltover & Zaun
24 cards
Shadow Isles
16 cards
Rarities
27 400
champion
6
epic
4
rare
8
common
22
Mana cost
2
0
3
1
11
2
6
3
6
4
1
5
7
6
4
7+
Champions
6
2
Elise
2
4
Jayce
3
5
Vi
1
Landmarks
1
3
The Forge Of Tomorrow
1
Followers
17
1
Burgeoning Sentinel
3
2
Ferros Financier
3
3
Buhru Sentinel
3
3
Station Archivist
2
4
Aloof Travelers
3
7
Albus Ferros
3
Spells
16
0
Thermogenic Beam
2
2
Mystic Shot
3
2
Vile Feast
3
6
Piercing Darkness
1
6
Shock Blast
3
6
Vengeance
3
9
The Ruination
1

A notable inclusion for this sentinels list is Forge of Tomorrow; with the Cast/play change Forge has gotten a bit of a bump since you get the mana and space instantly. This version also runs three Albus Ferros, looking to run similar to a tribeam gameplan of throwing everything at the opponent's units then playing out a huge tempo swing in the form of the old boat who pings for 5+ when he attacks at that point.

Lux Aphelios

Regions
Demacia
18 cards
Mount Targon
22 cards
Rarities
24 400
champion
6
epic
0
rare
15
common
19
Mana cost
0
0
4
1
13
2
11
3
1
4
9
5
2
6
0
7+
Champions
6
3
Aphelios
3
5
Lux
3
Followers
16
1
Lunari Duskbringer
3
1
Spacey Sketcher
1
2
Brightsteel Protector
2
2
Petricite Broadwing
3
3
Solari Priestess
3
3
Vanguard Sergeant
2
4
Blinded Mystic
1
5
Radiant Guardian
1
Spells
18
2
Guiding Touch
2
2
Pale Cascade
2
2
Sharpsight
2
2
Single Combat
2
3
Hush
2
3
Shield of Durand
1
5
Concerted Strike
2
5
Starshaping
3
6
Sunburst
2

As standard as a toolbox type deck can be. DREvander's version has one Shield of Durand to ensure target unit doesn't die, and two Sunbursts as good catch-alls for removal. They also have one copy of Blind Mystic to shut down big fated units that have spiraled out of control.

Veigar Senna Darkness

Regions
Shadow Isles
20 cards
Bandlecity
23 cards
Rarities
24 900
champion
6
epic
1
rare
12
common
21
Mana cost
0
0
0
1
15
2
4
3
7
4
5
5
7
6
2
7+
Champions
6
4
Veigar
3
5
Senna
3
Followers
16
2
Conchologist
3
2
Darkbulb Acolyte
3
2
Twisted Catalyzer
3
4
Stilted Robemaker
3
6
Ixtali Sentinel
3
7
The Rekindler
1
Spells
18
2
Pokey Stick
3
2
Vile Feast
3
3
Mist's Call
1
3
Stress Defense
1
3
Wallop
2
4
Transposition
1
5
Withering Wail
2
6
Minimorph
1
6
Piercing Darkness
2
6
Vengeance
1
9
The Ruination
1

This darkness list looks to maximize it's different forms of answers, having three different spells to protect their champions, two forms of aoe removal, then as harder removal a Minimorph, Vengeance, and Piercing Darkness. Their higher number of Wallops make it feel like they feel confident in delaying the enemy and winning through Darker means.