Search
Close this search box.
🎉 Join our thriving Discord Community, home to thousands of players and endless strategy discussions!
🎉 Join our thriving Discord Community

Road to Seasonals 5/2 Winner's Lineups

Our 6th Road to Seasonals tournament has Dudu de Nunu winning with three pillars of the current meta; Sun disc, Pantheon, and Jayce Lux!

While Monday's Road to Seasonals tournament didn't have stream coverage, it did mark a developing trend in decks we keep seeing in the top cut. It's looking more and more like Jayce Lux, Azir Xerath, Sion decks, and Pantheon are some of the pillars of our developing Bo3 Meta! here are the full lineups of our top 4.

1st Place - Dudu de Nunu of Hydra Gaming

Jayce Lux

Regions
Piltover & Zaun
22 cards
Demacia
18 cards
Rarities
25 100
champion
6
epic
1
rare
13
common
20
eternal
Mana cost
2
0
4
1
14
2
2
3
3
4
6
5
8
6
1
7+
Champions
6
4
Jayce
3
Jayce
5
Lux
3
Lux
Followers
12
1
Forge Chief
2
Forge Chief
2
Brightsteel Protector
1
Brightsteel Protector
2
Ferros Financier
3
Ferros Financier
2
Mageseeker Persuader
3
Mageseeker Persuader
3
Vanguard Sergeant
2
Vanguard Sergeant
7
Albus Ferros
1
Albus Ferros
Spells
22
0
Thermogenic Beam
2
Thermogenic Beam
1
Poro Cannon
2
Poro Cannon
2
Mystic Shot
3
Mystic Shot
2
Sharpsight
3
Sharpsight
2
Single Combat
1
Single Combat
5
Concerted Strike
2
Concerted Strike
5
Golden Aegis
1
Golden Aegis
6
Assembly Line
3
Assembly Line
6
Back to Back
2
Back to Back
6
Hextech Anomaly
1
Hextech Anomaly
6
Shock Blast
2
Shock Blast

Multiple big spells and lasers with a man-boat to top it all off. This deck looks to control the board with highly efficient larger spells that 2-for-1 easily, while doubling up thanks to Jayce, and making Final Sparks from Lux. This version incorporates mageseekers for more board control, Back to Back to keep things alive, and Albus Ferros as a finisher + Jayce finder.

Azir Xerath

Regions
Shurima
40 cards
Rarities
27 500
champion
6
epic
3
rare
14
common
17
eternal
Mana cost
0
0
7
1
7
2
17
3
9
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
Azir
4
Xerath
3
Xerath
Landmarks
6
1
Ancient Preparations
3
Ancient Preparations
1
Buried Sun Disc
1
Buried Sun Disc
2
Preservarium
2
Preservarium
Followers
15
1
Treasure Seeker
3
Treasure Seeker
2
Rock Hopper
3
Rock Hopper
2
Soothsayer
2
Soothsayer
3
Endless Devout
3
Endless Devout
4
Desert Naturalist
1
Desert Naturalist
4
Golden Ambassador
3
Golden Ambassador
Spells
13
3
Ancient Hourglass
3
Ancient Hourglass
3
Quicksand
3
Quicksand
3
Rite of the Arcane
2
Rite of the Arcane
3
Unraveled Earth
3
Unraveled Earth
4
Rite of Negation
2
Rite of Negation

Sun disc's power is still large albeit less oppressive. The deck is focused around turbo-leveling Azir and Xerath to flip the sun disc and slowly burn them down with Level 3 Xerath and the Emperor's Deck. This version has one Desert Naturalist to help against other landmark decks and help with clogged boards.

Pantheon Yuumi Taric

Regions
Demacia
14 cards
Mount Targon
26 cards
Rarities
23 400
champion
6
epic
0
rare
10
common
24
eternal
Mana cost
0
0
3
1
17
2
10
3
6
4
4
5
0
6
0
7+
Champions
6
3
Yuumi
2
Yuumi
4
Pantheon
3
Pantheon
4
Taric
1
Taric
Followers
11
1
Saga Seeker
3
Saga Seeker
2
Brightsteel Protector
2
Brightsteel Protector
2
Mountain Goat
3
Mountain Goat
3
Wounded Whiteflame
3
Wounded Whiteflame
Spells
23
2
Guiding Touch
3
Guiding Touch
2
Pale Cascade
3
Pale Cascade
2
Sharpsight
3
Sharpsight
2
Single Combat
3
Single Combat
3
Cataclysm
2
Cataclysm
3
Zenith Blade
3
Zenith Blade
4
Bastion
2
Bastion
5
Concerted Strike
2
Concerted Strike
5
Golden Aegis
2
Golden Aegis

This variant of the typical Yuumi Pantheon fated deck includes one Taric to increase the value you get off some of your spells such as Guiding Touch and Pale Cascade alongside the combo of Taric + Rally to double up on the rallies.

2nd Place - ThePhlebotomisTV

Trundle Tryndamere FTR

Regions
Freljord
29 cards
Shadow Isles
11 cards
Rarities
29 500
champion
6
epic
5
rare
13
common
16
eternal
Mana cost
0
0
2
1
6
2
1
3
8
4
6
5
3
6
14
7+
Champions
6
5
Trundle
3
Trundle
8
Tryndamere
3
Tryndamere
Landmarks
3
4
Blighted Ravine
3
Blighted Ravine
Followers
7
2
Faces of the Old Ones
3
Faces of the Old Ones
8
It That Stares
3
It That Stares
10
She Who Wanders
1
She Who Wanders
Spells
24
1
Three Sisters
2
Three Sisters
2
Vile Feast
3
Vile Feast
3
Flash Freeze
1
Flash Freeze
4
Avalanche
2
Avalanche
4
The Box
1
The Box
4
Withering Wail
2
Withering Wail
5
Catalyst of Aeons
3
Catalyst of Aeons
6
Vengeance
3
Vengeance
7
Atrocity
1
Atrocity
8
Voices of the Old Ones
2
Voices of the Old Ones
9
The Ruination
1
The Ruination
12
Feel The Rush
3
Feel The Rush

A classic Ramp + Control deck with plenty of AoE removal, effective targeted answers, and tools to get them to the late game faster such as Faces of the Old ones, Catalyst of Aeons, and Voices of the Old Ones. The deck all focuses on using hard-to-kill champions built up to 10/10s with Feel the Rush. K-pop till they drop!

Fizz Aphelios "Afaelios"

Regions
Mount Targon
10 cards
Bandlecity
30 cards
Rarities
25 300
champion
6
epic
1
rare
14
common
19
eternal
Mana cost
0
0
11
1
19
2
6
3
3
4
0
5
1
6
0
7+
Champions
6
1
Fizz
3
Fizz
3
Aphelios
3
Aphelios
Followers
18
1
Yordle Squire
2
Yordle Squire
2
Assistant Librarian
3
Assistant Librarian
2
Bandle Commando
1
Bandle Commando
2
Conchologist
3
Conchologist
2
Grandfather Fae
3
Grandfather Fae
3
Gleaming Lantern
3
Gleaming Lantern
4
Rainbowfish
2
Rainbowfish
6
Papercraft Dragon
1
Papercraft Dragon
Spells
16
1
Fae Sprout
3
Fae Sprout
1
Group Shot
1
Group Shot
1
Trinket Trade
2
Trinket Trade
2
Guiding Touch
3
Guiding Touch
2
Pale Cascade
3
Pale Cascade
2
Pokey Stick
3
Pokey Stick
4
Bastion
1
Bastion

A midrange deck with combo elements to it that makes use of the Fae package and massive discounts that Gleaming Lantern allows for. It aims to establish itself on board quickly, then generate more potent threats than the enemy very quickly. The grand idea is to play Rainbowfish on a hard to kill threat like a big Owlcat, Fizz, or Assistant Librarian, or to combo a Papercraft Dragon alongside Infernum for overwhelm.

Azir Xerath

Regions
Shurima
40 cards
Rarities
27 300
champion
6
epic
3
rare
13
common
18
eternal
Mana cost
0
0
9
1
9
2
16
3
6
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
Azir
4
Xerath
3
Xerath
Landmarks
7
1
Ancient Preparations
3
Ancient Preparations
1
Buried Sun Disc
1
Buried Sun Disc
2
Preservarium
3
Preservarium
Followers
13
1
Treasure Seeker
3
Treasure Seeker
2
Rock Hopper
3
Rock Hopper
2
Soothsayer
3
Soothsayer
3
Endless Devout
3
Endless Devout
4
Golden Ambassador
1
Golden Ambassador
Spells
14
1
Rite of Calling
2
Rite of Calling
3
Ancient Hourglass
2
Ancient Hourglass
3
Quicksand
3
Quicksand
3
Rite of the Arcane
2
Rite of the Arcane
3
Unraveled Earth
3
Unraveled Earth
4
Rite of Negation
2
Rite of Negation

This version of Mono Shurima opts for Rite of Calling to ensure you draw your champions without getting too clunky in low-tempo plays such as Golden Ambassadors and helps reduce board clog so you can continuously use things such as Rock Hopper and Unraveled Earth to their full potential.

3rd Place - FallingtoVoid, of OTK Club

Jayce Vi Elise (Sentinels)

Regions
Piltover & Zaun
24 cards
Shadow Isles
16 cards
Rarities
27 200
champion
6
epic
4
rare
7
common
23
eternal
Mana cost
2
0
3
1
10
2
5
3
6
4
2
5
8
6
4
7+
Champions
6
2
Elise
1
Elise
4
Jayce
3
Jayce
5
Vi
2
Vi
Followers
17
1
Burgeoning Sentinel
3
Burgeoning Sentinel
2
Ferros Financier
3
Ferros Financier
3
Buhru Sentinel
3
Buhru Sentinel
3
Station Archivist
2
Station Archivist
4
Aloof Travelers
3
Aloof Travelers
7
Albus Ferros
3
Albus Ferros
Spells
17
0
Thermogenic Beam
2
Thermogenic Beam
2
Mystic Shot
3
Mystic Shot
2
Vile Feast
3
Vile Feast
6
Piercing Darkness
2
Piercing Darkness
6
Shock Blast
3
Shock Blast
6
Vengeance
3
Vengeance
9
The Ruination
1
The Ruination

This deck aims to win through use of the Sentinel followers to make very efficient threats alongside Station Archivist, Ferros Financier, and Aloof Travelers to generate value to keep the opponent down without running out of cards. This leads up to dropping a Jayce to squeeze additional value out of your Shock Blasts or swing with an Acceleration Gate for the win.

Sion Draven

Regions
Piltover & Zaun
19 cards
Noxus
21 cards
Rarities
26 100
champion
6
epic
3
rare
7
common
24
eternal
Mana cost
0
0
7
1
11
2
12
3
0
4
1
5
3
6
6
7+
Champions
6
3
Draven
3
Draven
7
Sion
3
Sion
Followers
17
1
Reborn Grenadier
2
Reborn Grenadier
1
Zaunite Urchin
3
Zaunite Urchin
2
Boom Baboon
3
Boom Baboon
2
Fallen Rider
3
Fallen Rider
3
Sump Dredger
3
Sump Dredger
8
Lost Soul
3
Lost Soul
Spells
17
1
Poro Cannon
2
Poro Cannon
2
Mystic Shot
3
Mystic Shot
2
Rummage
2
Rummage
3
Get Excited!
3
Get Excited!
3
Noxian Fervor
3
Noxian Fervor
5
Survival Skills
1
Survival Skills
6
Decimate
3
Decimate

A discard based tempo deck aimed at chunking in regularly while generating immense value off of normally card-neutral effects such as Zaunite Urchin, Sump Dredger, Poro Cannon, and more. A typical gameplan involves curving out and leading up to a leveled Sion on turn 7 to swing in for usually game. This version is burn heavy with Noxian Fervors and a full three Decimates to ensure any damage you can get out of your units adds up to their doom.

Lux Aphelios

Regions
Demacia
20 cards
Mount Targon
20 cards
Rarities
24 200
champion
6
epic
0
rare
14
common
20
eternal
Mana cost
0
0
2
1
19
2
7
3
2
4
10
5
0
6
0
7+
Champions
6
3
Aphelios
3
Aphelios
5
Lux
3
Lux
Followers
18
1
Lunari Duskbringer
1
Lunari Duskbringer
1
Spacey Sketcher
1
Spacey Sketcher
2
Brightsteel Protector
3
Brightsteel Protector
2
Mountain Goat
2
Mountain Goat
2
Petricite Broadwing
3
Petricite Broadwing
3
Solari Priestess
3
Solari Priestess
3
Vanguard Sergeant
1
Vanguard Sergeant
4
Blinded Mystic
2
Blinded Mystic
5
Radiant Guardian
2
Radiant Guardian
Spells
16
2
Guiding Touch
1
Guiding Touch
2
Hush
2
Hush
2
Pale Cascade
2
Pale Cascade
2
Sharpsight
3
Sharpsight
2
Single Combat
3
Single Combat
5
Concerted Strike
2
Concerted Strike
5
Starshaping
3
Starshaping

The aim of this list is making use of the value generated by Lux while generating guns off Aphelios and potent threats off your Invoke cards to suit the occasion. It acts as a toolbox deck being fairly decent into most strategies and being adaptable.

4th Place - Alaexaender

Jayce Lux

Regions
Piltover & Zaun
22 cards
Demacia
18 cards
Rarities
25 100
champion
6
epic
1
rare
13
common
20
eternal
Mana cost
2
0
4
1
14
2
2
3
3
4
6
5
8
6
1
7+
Champions
6
4
Jayce
3
Jayce
5
Lux
3
Lux
Followers
12
1
Forge Chief
2
Forge Chief
2
Brightsteel Protector
1
Brightsteel Protector
2
Ferros Financier
3
Ferros Financier
2
Mageseeker Persuader
3
Mageseeker Persuader
3
Vanguard Sergeant
2
Vanguard Sergeant
7
Albus Ferros
1
Albus Ferros
Spells
22
0
Thermogenic Beam
2
Thermogenic Beam
1
Poro Cannon
2
Poro Cannon
2
Mystic Shot
3
Mystic Shot
2
Sharpsight
3
Sharpsight
2
Single Combat
1
Single Combat
5
Concerted Strike
2
Concerted Strike
5
Golden Aegis
1
Golden Aegis
6
Assembly Line
3
Assembly Line
6
Back to Back
2
Back to Back
6
Hextech Anomaly
1
Hextech Anomaly
6
Shock Blast
2
Shock Blast

This is an identical Jayce Lux list to what our champ of the day Dudu was running, aiming at having answers for however the opponent comes at you with more defense than the average Jayce Lux.

Rumble Sion Viktor

Regions
Noxus
19 cards
Piltover & Zaun
21 cards
Rarities
24 100
champion
6
epic
1
rare
8
common
25
eternal
Mana cost
0
0
8
1
12
2
9
3
4
4
1
5
3
6
3
7+
Champions
6
4
Rumble
3
Rumble
4
Viktor
1
Viktor
7
Sion
2
Sion
Followers
16
1
Reborn Grenadier
2
Reborn Grenadier
1
Zaunite Urchin
3
Zaunite Urchin
2
Ballistic Bot
3
Ballistic Bot
2
Boom Baboon
3
Boom Baboon
2
Fallen Rider
3
Fallen Rider
3
Station Archivist
1
Station Archivist
8
Lost Soul
1
Lost Soul
Spells
18
1
Poro Cannon
3
Poro Cannon
2
Mystic Shot
3
Mystic Shot
3
Aftershock
1
Aftershock
3
Get Excited!
3
Get Excited!
3
Might
2
Might
3
Whirling Death
2
Whirling Death
5
Survival Skills
1
Survival Skills
6
Decimate
3
Decimate

A more aggressively slanted Discard deck than the Draven Sion version, this one aims to slam a three-discard Rumble on 4 then crash in with his oppressive presence most games. It benefits from very potent lower cost champions that can win the game on their own in Rumble and Viktor, in tandem with Might and Whirling death to ensure you push damage through Quicksands or blockers. All with the benefit of Sion to close the door on the enemy's chances.

Taliyah Ziggs

Regions
Shurima
29 cards
Bandlecity
11 cards
Rarities
27 300
champion
6
epic
3
rare
13
common
18
eternal
Mana cost
0
0
7
1
11
2
16
3
2
4
3
5
0
6
1
7+
Champions
6
3
Ziggs
3
Ziggs
5
Taliyah
3
Taliyah
Landmarks
8
1
Ancient Preparations
3
Ancient Preparations
1
Hexplosive Minefield
2
Hexplosive Minefield
2
Preservarium
3
Preservarium
Followers
9
1
Inventive Chemist
2
Inventive Chemist
2
Rock Hopper
3
Rock Hopper
3
Endless Devout
3
Endless Devout
8
The Arsenal
1
The Arsenal
Spells
17
2
Pokey Stick
3
Pokey Stick
2
The Absolver
2
The Absolver
3
Ancient Hourglass
3
Ancient Hourglass
3
Quicksand
2
Quicksand
3
Rite of the Arcane
2
Rite of the Arcane
3
Unleashed Energy
1
Unleashed Energy
3
Unraveled Earth
2
Unraveled Earth
4
Rite of Negation
2
Rite of Negation

This landmark based tempo deck looks to use the value that landmark cards typically bring to the table such as Rock Hopper, Endless Devout, Preservarium and the like to build up their landmark numbers before slamming a Ziggs and burning the opponent out with landmarks, or a Taliyah to attack in a very hard to block manner. This version uses The Absolver to render blockers a moot point when need be.

Be a part of the digital card game revolution!

Click here and find out more on our website