In this classic article, Jasensational introduces one of the fundamental concepts of LoR: Passing.
Resources for New Players
WhatAmI answers a subtle riddle of the deckbuilding process: “How many copies of a given card do we want in our deck?”
In this classic article, Jasensational introduces one of the fundamental concepts of card games: Tempo, and how different archetypes approach it.
MajiinBae answers one of the questions he gets the most: “What are the best decks to play if you’re new?”
CCG jargon can be quite obscure for the uninitiated. Passing, SMORC, Ping, Tempo, Roping, BM… MonteXristo lists and explains most LoR-related terms!
If you want to climb fast on patch day, you have different options – Monte details five of them, depending how you prefer to attack a brand-new, turbulent meta!
Tempo is a seemingly straightforward term in card games – but, like Time, it’s hard to define precisely. Yangzera breaks it down into three factors, to better grasp this crucial strategic concept.
In his first article for Mastering Runeterra, multiple rank #1 Yangzera covers the simple yet hard to master concept of priority management
In this data-deep article bA1ance shows how many games on average it takes to reach a new deck’s expected mean winrate, and how you may be denying yourself an advantage by not trying to learn new decks!