Hey everyone, Shadawx here. With the Magic Misadventures expansion just around the corner, I figured I’d brew some decks with the new cards to try out to see if we can shake up the meta a bit.
Rumble & Yordle in Arms
With Rumble and the new Bandle City cards, a new take on the Yordles in Arms piles seems like a great place to start.
22 cards
18 cards
Rumble becomes a big threat if you discard 3 to grant him Spellshield, Quick Attack and Impact. This works real well with Flame Chompers! to pull aside any blockers so you can get a clean hit in with Rumble. With it being Noxus/Bandle City, it’s another region to help proc Yordles in Arms . (The other regions available in the deck are Ionia, Piltover And Zaun, Demacia, and Bilgewater.)
The new card Yordle Captain pairs really nicely with burst speed summons like discarding Flame Chompers! and Jury-Rig. It also works well when swarming with Hungry Owlcat to make them become 3/2 Spellshield units.
Aside from that, the rest of the deck is pretty standard in play like before. Fill the board (Ideally with elusive units), buff with Poppy if you can, get a big Yordles in Arms turn, and swing for lethal. But now Rumble and Yordle Captain help amplify that gameplan.
Shyvana & Pantheon
With the addition of some new Targon cards, I think it’s worth it to try out dragons again.
31 cards
9 cards
Pantheon is a solid champion who can come down on turn 4 as a nice blocker or attacker thanks to his Overwhelm & Barrier keywords. And the longer the game does, the closer he will get to leveling thanks to the various targeting cards you play like We Stand Together, Golden Aegis, Brightsteel Protector, and even a leveled Shyvana generating Strafing Strike for you to use. Once he’s leveled, he can become a solid finisher if he rolls keywords like Fearsome, Spellshield, or Elusive, and coupled with the Overwhelm he already has can quickly become dangerous.
+ = 😄😄
Aside from Pantheon, the other big reason to try out this deck is the addition of Wounded Whiteflame. A 3 mana dragon fills the curve nicely, and if you had Dragon Chow the turn you summoned it, it can strike Dragon Chow with its 2 attack and it would let Dragon Chow survive, allowing you to hit Dragon Chow again.
Wounded Whiteflame and Pantheon also have the new keyword Fated, which allows you to grant them +1/+1 once per turn when you target them with something. With all the buffs you run thanks to Demacia and Targon, those 2 cards can get out of hand quickly.
Poppy & Ziggs
If you’ve been on LoR social media over the past few days, you’ll be familiar with the 1 addition to this deck.
14 cards
26 cards
Not much to say about this already established deck, but the introduction of Yordle Explorer really pushed the power of this deck up a notch. With 24 of your 32 units being Yordles, Yordle Explorer acts as a Battlesmith for Yordles, except better because it also has the Yordle trait and Yordles are just better than Elites.
Curving from turn 2 Yordle Explorer into a turn 3 Ziggs becoming a 4/5, into a 4/4 Poppy or 4/6 Lecturing Yordle on turn 4… you can see why this card has been talked about so much.
Rumble, Draven & Sion
Another Rumble deck here, but this time making more use of the discard mechanic by working together with Draven/Sion.
29 cards
11 cards
Instead of being in PnZ, we are now Noxus/Bandle City, so we can make use of some cards like Squeaker and Arena Promoter to get those brand new Mecha-Yordles! Being in Bandle City also allows us to use Conchologist to get Noxus cards (which I have always thought was one of the better regions for it) like Noxian Fervor, Ravenous Flock, or even Vision.
The way I’ve built this version has cards like Noble Rebel and Ancient Warmonger as nice Overwhelm tools to pair with Whirling Death. Noxian Fervor to help kill your own Sion or to pair with your unit that has Survival Skills on it. And another neat combo to do is discarding Sion to give Rumble Overwhelm to guarantee his damage to go through blockers.
Ahri & Kennen
Finally, we have the first and last champions revealed together in a deck.
31 cards
9 cards
The way this deck functions is more of an Elusive aggro deck, getting in damage with Elusive units while leveling Kennen/Ahri in the process. Ahri is great for getting multiple hits in, and once she’s leveled she becomes even more annoying because she can now recall and strike multiple times while having Elusive herself. When Kennen gets leveled, he’ll be able to stun your opponent’s whole board by juggling your recalls on Kennen with Homecoming, God-Willow Seedling, and Retreat cards.
On top of all this, the value generated from Dancing Droplet being recalled from an Ahri attack or being a ghost blocker with Retreat or Lightning Rush, really gets you going with resources. And even the value gained from Kinkou Wayfinder’s ability will net you so many more cards.
I really look forward to trying this one out because the recall archetype is one that was sitting in the shadows for too long and it’s great to see some support to it.
Closing Thoughts
Now these were just a few decks that I’ve brewed up to try on the first day of the Magic Misadventures expansion. I hope you all go out there and try to make these new cards work, try new fun combos, or breathe life into old concepts from ages past.
I look forward to seeing them all on ladder, wishing the best for your climb, and perhaps cross paths (if you are in the Americas shard) in the MasteringRuneterra.com Championship Series next Sunday 12h.
Don’t forget to have fun…
... and don’t forget Crackshot Corsair is a Yordle!
About the Author
Playing LoR since beta, consistent masters player. LoR Dreamhack winner and other high-level tournament win/top cuts. Crazy deck builder. I like garlic bread.
If you’d ever like to chat, know more about the game, or would like some coaching sessions, feel free to hit me up on my socials!
Discord: Shadawx#4507