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Tournament Tech, January 7

Looking for Gauntlet or Tournament lineups? Wamuu breaks down the best lineups for this fresh new Meta.
Illegal Contraption

Hey, Wamuu here with this week’s tournament tech!

A new patch just came out so there has not been a lot of tournaments to gather info from. The only tournament so far has been the Runeterra Academy Legends of Runeterra League. I will be covering the best-performing lineups from that tournament. All of the lineups in this article went 2-0 in their two Bo3 matches so they are definitely strong.

I'll go through each one, detailing their strengths and weaknesses, and noting if they are suitable for Gauntlets, Tournaments (like our very own Mastering Runeterra $5K Championship this Sunday, by the way, which is open to all players with a LoR account in the Americas shard), or both.

Without further ado, here are the lineups:

DUDU DE NUNU

Regions
Piltover & Zaun
15 cards
Bandlecity
25 cards
Rarities
25 400
champion
6
epic
2
rare
9
common
23
Mana cost
3
0
8
1
12
2
11
3
3
4
3
5
0
6
0
7+
Champions
6
1
Fizz
3
3
Lulu
3
Followers
20
1
Zaunite Urchin
3
2
Bomber Twins
3
2
Boom Baboon
3
2
Flame Chompers!
3
3
Bandle City Mayor
2
3
Loping Telescope
3
4
Yordle Captain
3
Spells
14
0
Poro Cannon
3
1
Group Shot
1
1
Scrapheap
1
2
Pokey Stick
3
3
Get Excited!
3
5
Yordles in Arms
3
Regions
Demacia
14 cards
Mount Targon
26 cards
Rarities
23 200
champion
6
epic
0
rare
9
common
25
Mana cost
0
0
4
1
17
2
6
3
11
4
2
5
0
6
0
7+
Champions
6
4
Pantheon
3
4
Taric
3
Followers
12
1
Saga Seeker
3
2
Brightsteel Protector
2
2
Mountain Goat
3
3
Wounded Whiteflame
3
4
Blinded Mystic
1
Spells
22
1
Chain Vest
1
2
Guiding Touch
3
2
Pale Cascade
3
2
Sharpsight
3
2
Single Combat
3
3
Zenith Blade
3
4
Bastion
1
4
Golden Aegis
3
5
Concerted Strike
2
Regions
Ionia
38 cards
Shurima
2 cards
Rarities
25 900
champion
6
epic
1
rare
17
common
16
Mana cost
0
0
12
1
15
2
2
3
10
4
0
5
1
6
0
7+
Champions
6
1
Kennen
3
2
Ahri
3
Landmarks
2
3
God-Willow Seedling
2
Followers
14
1
Dancing Droplet
3
1
The Mourned
3
2
Fae Bladetwirler
2
2
Navori Conspirator
2
4
Kinkou Wayfinder
3
6
Sai'nen Thousand-Tailed
1
Spells
18
1
Recall
3
2
Nopeify!
3
2
The Absolver
2
2
Twin Disciplines
3
4
Concussive Palm
2
4
Deny
2
4
Homecoming
3

Dudu de Nunu’s lineup is very standard, it runs three decks that are currently very strong in the meta and do well against most things. 

Kennen Ahri and Pantheon Demacia did not get hit in this last patch so it is no surprise that they continue to dominate both the tournament and ladder meta. These two decks are just strong on their own and are good to bring together in a lineup.

The third deck for this lineup is Fizz Lulu, this is a deck that gained popularity a bit before the patch but it is an "anti-aggro aggro deck". Because Pantheon and Kennen Ahri are very strong currently, it is no surprise that there will be a lot of Aggro lineups out there trying to target them. Having an anti-aggro deck in your lineup, in this case, is always good even if it gets banned.  

As stated before the strength of this lineup is that it is strong against most decks in the current meta, particularly combo and control decks. Its main weakness is fast aggro lineups that go too wide for Pantheon or force Ahri Kennen to block.

GOOD MATCHUP

We can see in this table that against control and combo lineups Dudu’s lineup is very favored, especially against Lissandra Taliyah. He only needs to ban Tryndamere Trundle and he should be able to beat down on Lissandra Taliyah and get a win on Iceborn Poros even if the opponent bans Fizz Lulu.

BAD MATCHUP

Kennen Ahri is a super popular deck and almost everybody runs it in their tournament lineup. Due to this, some players bring triple aggro lineups to target it. We’re using this as the case in our example; Kennen Ahri has terrible matchups into all three aggro decks and Pantheon doesn’t have the best matchups either. This means the opponent just needs to ban Fizz Lulu and even if he loses against Pantheon, he’s forcing Dudu to beat one of his decks with Ahri Kennen which is unlikely.

TAKEAWAY

This is the safest lineup to bring as it has a lot of raw strength, and it's even against counter matchups -- if you are good with the decks, you can pull out some unexpected wins. You only need to be careful about the triple aggro lineups targeting Ahri Kennen specifically.

I recommend this lineup both for Gauntlet and Tournaments only if you are very good with Lulu Fizz and Ahri Kennen because these decks are harder to play than they seem. 

LUSERBEAM

Regions
Ionia
37 cards
Noxus
3 cards
Rarities
24 000
champion
6
epic
0
rare
13
common
21
Mana cost
0
0
12
1
14
2
6
3
7
4
1
5
0
6
0
7+
Champions
6
1
Kennen
3
2
Ahri
3
Landmarks
1
3
God-Willow Seedling
1
Followers
18
1
Dancing Droplet
3
1
The Mourned
3
2
Fae Bladetwirler
3
2
Navori Conspirator
3
3
Shadow Assassin
3
4
Kinkou Wayfinder
3
Spells
15
1
Recall
3
2
Nopeify!
2
2
Twin Disciplines
3
3
Might
2
4
Deny
1
4
Homecoming
3
5
Shunpo
1
Regions
Demacia
19 cards
Shurima
21 cards
Rarities
23 400
champion
6
epic
0
rare
10
common
24
Mana cost
0
0
7
1
14
2
7
3
6
4
6
5
0
6
0
7+
Champions
6
2
Akshan
3
4
Sivir
3
Landmarks
2
2
Preservarium
2
Followers
18
1
Fleetfeather Tracker
2
1
Treasure Seeker
3
2
Brightsteel Protector
3
3
Merciless Hunter
2
3
Vanguard Sergeant
2
3
Vekauran Vagabond
2
5
Screeching Dragon
2
5
Vekauran Bruiser
2
Spells
14
1
Shaped Stone
2
2
Sharpsight
3
2
Single Combat
1
2
The Absolver
2
3
Cataclysm
1
4
Golden Aegis
2
4
Riposte
1
5
Concerted Strike
2
Regions
Piltover & Zaun
15 cards
Bandlecity
25 cards
Rarities
25 400
champion
6
epic
2
rare
9
common
23
Mana cost
3
0
8
1
12
2
11
3
3
4
3
5
0
6
0
7+
Champions
6
1
Fizz
3
3
Lulu
3
Followers
20
1
Zaunite Urchin
3
2
Bomber Twins
3
2
Boom Baboon
3
2
Flame Chompers!
3
3
Bandle City Mayor
2
3
Loping Telescope
3
4
Yordle Captain
3
Spells
14
0
Poro Cannon
3
1
Group Shot
1
1
Scrapheap
1
2
Pokey Stick
3
3
Get Excited!
3
5
Yordles in Arms
3

Luserbeam’s lineup is more of a comfort lineup. I would guess these are the three decks that Luserbeam is most comfortable with and they are known to be strong tournament decks because of the required skill to pilot them. You can outplay your opponent if they make any mistakes and punish them hard with any of these decks, and they are known to upset unfavorable matchups.

The Sivir Akshan and Lee Sin Zoe decks are pretty standard, but this Ahri Kennen version is pretty unique. Instead of running Shurima or Shadow Isles, it runs Noxus as its regional splash. It runs only three cards from Noxus, which are two copies of Might and one copy of Shunpo to help close out the games.

Unfortunately, because the patch just came out and these decks are not the most played on the ladder there is not enough data to cover matchups. If I had to guess how matchups could go, I would say it is weak against Ahri Kennen decks so you would always ban it and this lineup is probably favored into Mono Pantheon lineups. Outside of those two decks I don’t think any other deck is particularly strong or weak against this lineup so it will probably come down to skill.

TAKEAWAY

This is a very skill intensive lineup and it is usually as good as the player running it. I would not recommend anyone who isn’t high masters, or extremely good with all three of these decks, bring it to either tournaments or Gauntlet. 

STOLENCONCH

Regions
Freljord
22 cards
Noxus
18 cards
Rarities
29 300
champion
6
epic
5
rare
12
common
17
Mana cost
0
0
6
1
12
2
13
3
3
4
3
5
2
6
1
7+
Champions
6
4
Braum
2
5
Vladimir
3
6
Sejuani
1
Landmarks
3
3
The Scargrounds
3
Followers
16
1
Crimson Bloodletter
3
2
Crimson Disciple
3
2
Imperial Demolitionist
2
2
Ruthless Raider
1
3
Ember Maiden
3
3
Kindly Tavernkeeper
2
6
Scarmother Vrynna
1
7
Basilisk Bloodseeker
1
Spells
15
1
Elixir of Iron
1
1
Three Sisters
2
2
Death Lotus
3
2
Troll Chant
3
3
Ice Shard
3
3
Scorched Earth
2
4
Whispered Words
1
Regions
Freljord
24 cards
Shadow Isles
16 cards
Rarities
28 800
champion
6
epic
4
rare
15
common
15
Mana cost
3
0
1
1
9
2
8
3
8
4
5
5
2
6
4
7+
Champions
6
3
Lissandra
3
5
Trundle
3
Landmarks
3
4
Blighted Ravine
3
Followers
10
2
Avarosan Sentry
3
2
Icevale Archer
1
3
Kindly Tavernkeeper
3
8
Spectral Matron
3
Spells
21
0
Fading Memories
3
1
Three Sisters
1
2
Entreat
2
2
Vile Feast
3
3
Flash Freeze
1
3
Ice Shard
1
4
Avalanche
3
4
The Box
2
5
Withering Wail
2
6
Vengeance
2
9
The Ruination
1
Regions
Piltover & Zaun
32 cards
Ionia
8 cards
Rarities
25 900
champion
6
epic
3
rare
6
common
25
Mana cost
3
0
8
1
14
2
6
3
6
4
0
5
3
6
0
7+
Champions
6
3
Lulu
3
4
Jinx
3
Followers
18
1
Pix!
3
1
Zaunite Urchin
3
2
Boom Baboon
3
2
Boomcrew Rookie
3
2
Flame Chompers!
3
6
Augmented Experimenter
3
Spells
16
0
Poro Cannon
3
1
Jury-Rig
2
2
Rummage
3
2
Twin Disciplines
2
3
Get Excited!
3
4
Suit Up!
3

StolenConch’s lineup is a super-smart lineup, in my opinion: targets Ahri Kennen while also countering triple aggro lineups that look to target Ahri Kennen. The lineup consists of three decks: Scargrounds, Trundle Lissandra, and Lulu Jinx.

Scargrounds is good into both aggro and Ahri Kennen because of the amount of one-damage AoE it packs. StolenConch’s list runs three copies of both Death Lotus and Ice Shard. This makes it extremely difficult for aggro and Ahri Kennen to connect with their one health units while also buffing his units because of The Scargrounds

Trundle Lissandra is just a Freljord Shadow Isles control deck and those are extremely good against both aggro and Ahri Kennen, again because of the amount of one- and two-damage AoE present in the deck with cards like Vile Feast, Withering Wail, Avalanche, etc… 

The deck has a couple of win conditions but the main one is to play the the Watcher and obliterate your opponent’s deck. Against aggro and Ahri Kennen though you don’t need to get there, if you remove enough of their units they will eventually run out of steam and you can run them over with Trundle or leveled Lissandra.

Finally, Lulu Jinx is an "anti-aggro aggro deck", this type of deck has recently become quite popular in tournament play because of the number of triple aggro lineups running around.

Lulu Jinx forces trades against aggro with buffed Flame Chompers! either by Lulu, Pix! or Suit Up!. This helps you win the board while not taking too much damage, the primary way to win the game in aggro mirrors. 

Against Ahri Kennen, Flame Chompers! can pull important units like Ahri and force Recalls that your opponent would have preferred to save for later, to pull off combos. Also because of the number of low-cost units and Jinx, your opponent is forced to block a lot of your early game aggression to stay alive in the late game. 

Once again, because the decks are pretty unique and we are in a new patch, there are no stats to cover matchups so I will give my opinion on what it is strong or weak against:

  • This lineup is made to counter both aggro lineups and lineups with Ahri Kennen, so it is favored into any of those.
  • As for weaknesses, this lineup struggles against Midrange decks with beefy units. Lineups with a combination of Pantheon decks, Iceborn Poros, Gangplank Sejuani, Sivir Akshan, or Dragons should be favorable into this type of lineup.

TAKEAWAY

This is a very nice anti-meta lineup as it counters two of the most popular lineups currently. If you think you are going to run into either Ahri Kennen or Aggro lineups I definitely recommend this lineup, because you will probably have an easy time against those. If you don’t face those lineups though you might have a very hard time because the power level of these decks is not that good.

Overall these decks probably perform badly against most decks so you need to keep this in mind if you decide to run it.

WHATAMI

Regions
Freljord
24 cards
Shadow Isles
16 cards
Rarities
27 700
champion
5
epic
6
rare
13
common
16
Mana cost
0
0
2
1
6
2
4
3
7
4
8
5
3
6
10
7+
Champions
5
5
Trundle
3
8
Tryndamere
2
Landmarks
3
4
Blighted Ravine
3
Followers
6
2
Avarosan Sentry
3
3
Kindly Tavernkeeper
2
9
Commander Ledros
1
Spells
26
1
Three Sisters
2
2
Vile Feast
3
3
Flash Freeze
2
4
Avalanche
2
4
The Box
2
5
Catalyst of Aeons
2
5
Withering Wail
3
6
Vengeance
3
7
Atrocity
2
9
The Ruination
2
12
Feel The Rush
3
Regions
Ionia
37 cards
Shadow Isles
3 cards
Rarities
29 300
champion
6
epic
5
rare
12
common
17
Mana cost
0
0
12
1
11
2
2
3
11
4
0
5
4
6
0
7+
Champions
6
1
Kennen
3
2
Ahri
3
Followers
15
1
Dancing Droplet
3
2
Navori Conspirator
3
3
Shadow Assassin
2
4
Kinkou Wayfinder
3
6
Sai'nen Thousand-Tailed
2
6
Scattered Pod
2
Spells
19
1
Go Hard
3
1
Recall
3
2
Nopeify!
2
2
Twin Disciplines
3
4
Concussive Palm
3
4
Deny
2
4
Homecoming
3
Regions
Mount Targon
20 cards
Ionia
20 cards
Rarities
27 300
champion
6
epic
3
rare
13
common
18
Mana cost
0
0
3
1
18
2
8
3
6
4
5
5
0
6
0
7+
Champions
6
1
Zoe
3
5
Lee Sin
3
Followers
6
2
Eye of the Dragon
3
3
Wounded Whiteflame
3
Spells
28
2
Gifts From Beyond
3
2
Guiding Touch
3
2
Pale Cascade
3
2
Sonic Wave
3
2
Twin Disciplines
3
3
Hush
2
3
Zenith Blade
3
4
Concussive Palm
3
4
Deny
3
5
Deep Meditation
2

WhatAmI’s lineup is basically a "protect Ahri Kennen" lineup.

Ahri Kennen’s main weakness is aggro lineups because it is very hard to block and keep your health high while advancing your gameplan. WhatAmI's lineup is designed to shore this weakness.

First and foremost, the Ahri Kennen version he runs has Go Hard in it. This is an exceptionally good card in aggro matchups because it can shut down their turn one attack and a later Go Hard can heal your Nexus. Also, if you manage to play Pack Your Bags, the game is basically over.

His other two decks are well-known anti-aggro decks:

  • Feel the Rush is a control deck that runs a lot of AoE, drains and freezes. Aggro decks cannot deal with all of these, so it is most of the time a free win against them.
  • Lee Sin Zoe runs the infamous Eye of the Dragon, which completely shuts down aggro decks once one or two of them hit the board. This is made easy with Gifts From Beyond, which can tutor Eye of the Dragon with Crescendum, essentially running six copies of Eye of the Dragon.

There is very little data on Feel The Rush and Lee Sin Zoe currently, so I will be giving my opinion instead of covering matchups.

Aside from being a strong lineup against aggro lineups, these decks also target Pantheon decks. Kennen Ahri can kill Pantheon decks with a wide elusive board, which Pantheon decks have no way to block outside of Sharpsight or Strike spells that are not worth it most of the time.

Feel The Rush runs three copies of the recently-buffed Vengeance, and also runs The Ruination to shut down buffed units, which is Pantheon’s main strategy. FTR also has two-damage removal to deal with Pantheon’s smaller units. 

Finally, Lee Sin decks have lots of ways of dealing with big units in the form of stuns and silence, buying time to play Lee Sin and finish the game in a single turn. 

This lineup should be favored into any lineup with a Pantheon deck in it. As for its weakness, probably some lineup targeting Lee Sin Zoe specifically can give this lineup a hard time, but Lee Sin Zoe is not currently a top deck in tournaments so it is very rare for that to happen.

TAKEAWAY

This is by far the strongest lineup in my opinion for this tournament tech article. It covers its weaknesses nicely while running very strong decks into the current meta.

If you are an old-school Feel The Rush and Lee Sin Zoe player you should run this lineup while you can because neither Feel The Rush nor Lee Sin Zoe are popular at the moment, so they probably won't be targeted. 

I recommend this lineup both for Gauntlet and tournaments if you are a player that likes control/combo lineups and can pilot these decks decently. 

Wamuu

Top 200 Master LoR player. I have a lot of passion for this game and love sharing my thoughts and game knowledge through deck guides and articles for competitive play. 

If you would like coaching from me you can dm me in Discord at Wamuu#7531