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Travel the World: New Decks for Day One of Worldwalker!

Shadawx shares some new decks to try out on Day One of the Worldwalker expansion!

Hello again! Shadawx here, bringing you some new decks to try out for Day One of the Worldwalker expansion! I went over some of the new stuff in my previous article you can find here, but I’ll give a quick rundown of what we’re getting with Worldwalker.

This Worldwalker expansion introduces Runeterran champions: Adding a Runeterran champion to your deck acts as one of your regions, and each Runeterran champion has a unique deckbuilding rule, or Origin, that defines which cards can be played alongside them.

The two we meet here are JhinJhin, who allows you to include any follower with a Skill in your deck (from any region, as long as they have a Skill), and BardBard who allows you to include any card that plants ChimeChimes into your deck.

These champs take up a region slot, so you can only pair them with one other region of your liking.

Also with them come a slew of new cards for each region, most of them giving some support to older archetypes like Dragons, Deep, Thralls, Reputation, and more. We’ll take a look at some of these and see what decks I think will be the most interesting and possibly good decks to try out with the new stuff.


JhinJhin AnnieAnnie nxNoxus

So we have what I’m sure many people have talked about already: JhinJhin/AnnieAnnie aggro.

Regions
Runeterra
28 cards
Noxus
12 cards
Rarities
24 200
champion
6
epic
2
rare
3
common
29
eternal
Mana cost
0
0
15
1
14
2
3
3
3
4
0
5
5
6
0
7+
Champions
6
1
Annie
3
Annie
4
Jhin
3
Jhin
Followers
28
1
Crackshot Corsair
3
Crackshot Corsair
1
Legion Rearguard
3
Legion Rearguard
1
Legion Saboteur
3
Legion Saboteur
2
Boomcrew Rookie
3
Boomcrew Rookie
2
Imperial Demolitionist
3
Imperial Demolitionist
2
Spell Slinger
3
Spell Slinger
2
The Stagehand
2
The Stagehand
2
Tusk Speaker
3
Tusk Speaker
3
Arachnoid Sentry
1
Arachnoid Sentry
3
Doombeast
2
Doombeast
6
Augmented Experimenter
2
Augmented Experimenter
Spells
6
1
Blade's Edge
3
Blade's Edge
6
Decimate
3
Decimate

With Jhin’s Origin The VirtuosoThe Virtuoso allowing you to play units with Skills from any region, you’ll notice many of those units deal burn damage, so why not go in that direction? With the reveal of Annie as well, who also deals burn damage on attack, she seems like the perfect fit. Both champions level up as well off of Skills, Slow spells, and Fast spells, but the only spells we play are Blade's Edge and DecimateDecimate.

Blade's Edge was a choice between two other great picks: Noxian FervorNoxian Fervor and Ravenous FlockRavenous Flock.

My thinking was that Jhin makes good use of a cheap spell like this to trigger his Lotus TrapLotus Trap, and Blade's Edge gives us a bit of burn on top. Flock is also cheap, but it’s more of a control card; and while Fervor adds two more points of burn damage, it is a bit expensive (three mana) and possibly requires us to kill the units we'd want to use over and over for their skills. But regardless, I think you can go either way, and Fervor may be the better card.

As for the other card choices, it’s all kinda self-explanatory –  cards to discuss could be the inclusion of Augmented ExperimenterAugmented Experimenter and exclusion of Manasoul StudentManasoul Student.

I think having a pair of Experimenters in here is great to get that refill you might want on turn 6 if you really fill out the board and are left with only a card or two in hand.

Student, while pretty good, I think just doesn’t fit the cut as a 3 mana 3/2. Sure, she deals some burn damage each turn, and acts as a 2nd skill for triggering level-ups or Lotus Trap, but I’m not sure if it’s worth it to have her sit on the backline for 3 mana… will require some testing to see.


FizzFizz BardBard BCBandle City

Ok so now we take a look at BardBard. With his Origin The Wandering CaretakerThe Wandering Caretaker, you can include any cards that make Chimes into your deck. While alone these cards aren’t too strong, when paired with something that can make good use of the buffs, say… Elusives or Attach units, they can quickly get out of hand.

Pairing these with the Fae package seems like a good idea. You run the Chime generators, hope to hit your Elusives or Attach units in hand with the Chimes, and then just swing with a giant unit that’s hard to deal with.

Regions
Runeterra
13 cards
Bandlecity
27 cards
Rarities
26 800
champion
6
epic
2
rare
16
common
16
eternal
Mana cost
0
0
12
1
15
2
5
3
5
4
1
5
2
6
0
7+
Champions
6
1
Fizz
3
Fizz
4
Bard
3
Bard
Landmarks
3
2
Mystic Vortex
3
Mystic Vortex
Followers
19
1
Byrd, The Bellringer
3
Byrd, The Bellringer
2
Bandle Commando
3
Bandle Commando
2
Esmus, Breath of the World
3
Esmus, Breath of the World
2
Kelp Maidens
3
Kelp Maidens
3
Gleaming Lantern
3
Gleaming Lantern
4
Rainbowfish
2
Rainbowfish
6
Papercraft Dragon
2
Papercraft Dragon
Spells
12
1
Fae Sprout
3
Fae Sprout
1
Trinket Trade
3
Trinket Trade
2
Pokey Stick
3
Pokey Stick
3
Wallop
2
Wallop
5
Cosmic Binding
1
Cosmic Binding

Generally a key weakness of Elusive units has been their low health, but if you have one that’s not sitting at one HP anymore, they become wildly different to deal with. To top it off, if that card happens to be FizzFizz... then that’s just something that’s almost impossible to remove.

BardBard itself is a problematic card to deal with as well. Having a nice 5 health will keep him safe from most units, allowing you to get an attack or two through. If you can get Bard to level up, then not only do Chimes buff units in hand, but also on board as well.


RumbleRumble ViegoViego nxNoxus SIShadow Isles

Here we have an interesting pairing of two champions: RumbleRumble and ViegoViego.

Regions
Noxus
21 cards
Shadow Isles
19 cards
Rarities
27 000
champion
6
epic
4
rare
6
common
24
eternal
Mana cost
0
0
4
1
12
2
7
3
3
4
3
5
5
6
6
7+
Champions
6
4
Rumble
3
Rumble
6
Viego
3
Viego
Followers
21
1
Blade Squire
3
Blade Squire
2
Fallen Rider
3
Fallen Rider
2
Runeweaver
3
Runeweaver
3
Arachnoid Sentry
2
Arachnoid Sentry
3
Camavoran Soldier
3
Camavoran Soldier
5
Legion Deserter
3
Legion Deserter
7
Invasive Hydravine
3
Invasive Hydravine
8
Lost Soul
1
Lost Soul
Spells
13
1
Noxian Tellstones
1
Noxian Tellstones
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
3
Whirling Death
2
Whirling Death
6
Vengeance
2
Vengeance
7
Atrocity
2
Atrocity

With the reveal of Legion DeserterLegion Deserter, many have thought to make good use of him by pairing him with these two champs.

Legion Deserter will get the Impact, Quick Attack, and Spellshield that Rumble gets when discarding 3 to buff Rumbles EVERYWHERE.

It will also receive +2/+2 from Encroaching MistEncroaching Mist (+1 from buffing Viegos and +1 from buffing Mists), which can really make Deserted get out of hand quite quickly. With him having Overwhelm innately, he can really become a problem if you have, for example, Rumble on 4 into Deserter on 5, with some Mists sprinkled in there to buff him more and more.

While that seems nice and all, I guess the issue is making the rest of the deck work together. For that I’ve added the Blade Fragment cards to help create some discard fodder, and they’re not too bad on their own (Especially giving Overwhelm to Viego or Rumble).

You also have Whirling DeathWhirling Death, which pairs nicely with Rumble, and AtrocityAtrocity which pairs nicely with your big stat-stick units.

Stall cards like VengeanceVengeance and Arachnoid SentryArachnoid Sentry will help get you to the later turns so you can actually play your big units, or to stun Fearsome blockers.


IllaoiIllaoi SorakaSoraka MTTargon BWBilgewater

Okay, so this is something that I thought would be interesting. WithIllaoiIllaoi and her TentacleTentacle being able to reach some pretty high stats, what if we just kept them alive by healing over and over?

What if we combined it with SorakaSoraka and Star SpringStar Spring to further add another win condition?

What if we went even further beyond and threw in Consult the HeavensConsult the Heavens to get some cheese wins off of Lounging LizardLounging Lizard or IllaoiIllaoi

Regions
Mount Targon
14 cards
Bilgewater
26 cards
Rarities
28 100
champion
6
epic
5
rare
6
common
23
eternal
Mana cost
0
0
3
1
12
2
11
3
6
4
6
5
2
6
0
7+
Champions
6
3
Soraka
3
Soraka
4
Illaoi
3
Illaoi
Landmarks
3
2
Star Spring
3
Star Spring
Followers
18
1
Watchful Idol
3
Watchful Idol
2
Boxtopus
3
Boxtopus
2
Fortune Croaker
3
Fortune Croaker
3
Lounging Lizard
3
Lounging Lizard
3
The Sea's Voice
3
The Sea's Voice
5
Buhru Lookout
3
Buhru Lookout
Spells
13
2
Guiding Touch
2
Guiding Touch
2
Hush
1
Hush
3
Tentacle Smash
2
Tentacle Smash
4
Astral Protection
2
Astral Protection
4
Bastion
1
Bastion
5
Eye of Nagakabouros
3
Eye of Nagakabouros
6
Consult the Heavens
2
Consult the Heavens

Okay, so this is something that I thought would be interesting. WithIllaoiIllaoi and her TentacleTentacle being able to reach some pretty high stats, what if we just kept them alive by healing over and over?

What if we combined it with SorakaSoraka and Star SpringStar Spring to further add another win condition?

What if we went even further beyond and threw in Consult the HeavensConsult the Heavens to get some cheese wins off of Lounging LizardLounging Lizard or IllaoiIllaoi

Anyways, that’s what the thought behind this deck was: to get a big Tentacle and keep it healthy so we can level Illaoi or have a big unit to heal up for Star Spring.

Consult the HeavensConsult the Heavens seems like a neat tech to burst out some healing or damage, I can feel it might be a one-of but we’ll see how it actually feels. Watchful IdolWatchful Idol helps getting a consistent damaged unit on board as well as growing the Tentacle to bigger stats. It’s certainly a concept I’d really like to try out and see how well it does, I can feel some potential here.


LissandraLissandra TaliyahTaliyah SHShurima fRFreljord

Finally we have good ol’ Thralls bringing LissandraLissandra and TaliyahTaliyah back together again (Sorry Ziggs!).

Regions
Freljord
23 cards
Shurima
17 cards
Rarities
28 900
champion
6
epic
5
rare
10
common
19
eternal
Mana cost
0
0
6
1
9
2
9
3
8
4
3
5
5
6
0
7+
Champions
6
3
Lissandra
3
Lissandra
5
Taliyah
3
Taliyah
Landmarks
6
1
Frozen Thrall
3
Frozen Thrall
4
Blighted Ravine
3
Blighted Ravine
Followers
9
2
Clockwork Curator
3
Clockwork Curator
2
Harbinger of Thralls
3
Harbinger of Thralls
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
Spells
19
1
Imagined Possibilities
1
Imagined Possibilities
1
Three Sisters
2
Three Sisters
2
Time in a Bottle
3
Time in a Bottle
3
Ice Shard
3
Ice Shard
4
Avalanche
2
Avalanche
4
Rite of Negation
2
Rite of Negation
4
Succumb to the Cold
1
Succumb to the Cold
6
Promising Future
3
Promising Future
6
Sands of Time
2
Sands of Time

With 2 great new cards to add to the deck, Harbinger of ThrallsHarbinger of Thralls and Sands of TimeSands of Time, this archetype got quite the huge boost to power. 

Harbinger brings a solid two-drop that can help defend against early attacks, so you no longer have to rely on slamming a Clockwork CuratorClockwork Curator against aggro or just taking the hit and then playing removal. It also generates a Frozen ThrallFrozen Thrall, so now you have even more generators for your gameplan, and the best part is even in the later game if you draw it, the effect will countdown all your Frozen Thralls on board by one if you choose to. So there is almost always a use for Harbinger at any stage of the game.

Sands of TimeSands of Time is sort of like Spirit FireSpirit Fire, except it doesn’t have the 2 damage to enemies attached. Instead it gives you an Instant CenturyInstant Century to your hand. So you can play Sands of Time, stall the attack, and then wipe their board with a follow-up AvalancheAvalanche or Blighted RavineBlighted Ravine.

The Instant Century isn’t fleeting, so you can use it to pop your landmark this turn or in a later turn. I’ve also cut The Clock HandThe Clock Hand because while it’s a well-statted unit, and another 8 drop to level LissandraLissandra, I think most of the time the second Instant Century just isn’t needed right away, so I figured to try out Sands of Time in its place.


In closing

That’s it, those are some of the brews I’m looking to try out that I think will be good!

There are so many new cards and support to existing archetypes, I’m expecting to see new things for a few weeks. Especially with the Worldwalker champs, I think they’re gonna be played quite a bit. 

In other news, the patch nerfed Crackshot CorsairCrackshot Corsair to 1/1 and Imperial DemolitionistImperial Demolitionist to 2/2. I don’t think it will impact tooooo much, but it’s nice to see them easier to remove.

Seasonals is also all on one weekend now, with Open Rounds being on Saturday and Playoffs being on Sunday. This also means there’s no more “dead week” of waiting for the next patch, seeing as it starts the Wednesday after top cut… which also means sooner expansions!

Also The Path of Champions 2.0 looking kinda hot.

Enjoy the expansion! Walk the world! And embrace the climb because chaos is a ladder.


About the Author

Playing LoR since beta, consistent masters player. LoR Dreamhack Champion and other high-level tournament win/top cuts. Crazy deck builder. I like garlic bread.

If you’d ever like to chat, know more about the game, or would like some coaching sessions, feel free to hit me up on my socials!

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