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Monte & Leer's Meta Voyage

Monte and Leer make their first foray into the brand-new Forces From Beyond Expansion – join our heroes as they test the new champions, and do a reality check with some tried-and-true archetypes!

This is an older article -- for the latest Meta Voyage issue, check this link!!


Evelynn Kai'Sa

Evelynn Kai'Sa is one of the expansion's most popular archetypes, thanks to two new champions and a MajiinBae’s video.

Kai'Sa's and EvelynnEvelynn's are highly synergistic in their design thanks to the Husks. The archetype wants to summon Husks with random keywords, to level up the two champions at the same time. 

Regions
Runeterra
13 cards
Shurima
27 cards
Rarities
29 900
champion
6
epic
7
rare
4
common
23
eternal
Mana cost
0
0
5
1
3
2
12
3
12
4
6
5
0
6
2
7+
Champions
6
4
Evelynn
3
Evelynn
5
Kai'Sa
3
Kai'Sa
Followers
24
1
Voidling
3
Voidling
2
Sultur
3
Sultur
3
Domination
3
Domination
3
Merciless Hunter
3
Merciless Hunter
3
Vora
2
Vora
4
Steem
2
Steem
4
Void Blaster
3
Void Blaster
5
Ruin Runner
3
Ruin Runner
9
Void Abomination
2
Void Abomination
Spells
10
1
Rite of Calling
2
Rite of Calling
3
Ancient Hourglass
2
Ancient Hourglass
3
Quicksand
2
Quicksand
4
Rite of Negation
2
Rite of Negation
4
Supercharge
2
Supercharge

Kai'Sa Evelynn heavily relies on its champions to make the Husks worthwhile, which means that we run Rite of CallingRite of Calling to consistently find them. Our champion dependency also means that we need to protect them at all costs, even if they have fairly high health to begin with. As it turns out, Shurima has the perfect cards to do so in QuicksandQuicksand, Rite of NegationRite of Negation, and even Ancient HourglassAncient Hourglass!

Finally, thanks to our continuous creation of various keywords, Void AbominationVoid Abomination is a natural fit if our champs struggle to get the job done or have died.


Leer’s Experience

I don't think this is a good deck. If I wanted to be more expressive, I would call this one an Abomination straight out of the Void. =)

The concept of Evelynn Kai'Sa is intuitive and fun to play but unfortunately lacks power. Creating random keywords through Husks is entertaining and varied, but unfortunately, cards like EvelynnEvelynn and DominationDomination lack the power level to be worth building your deck around.

I went around 50/50 in the 15+ games I’ve tried it on day one, which was likely only thanks to weak decks running around, like a KalistaKalista one that tried to shuffle Pesky SpecterPesky Specter into our deck and make us draw them, and discard anything else with Aloof TravelersAloof Travelers

I especially struggled when my opponent had a strong early game, or threats in the backline like HeimerdingerHeimerdinger or AkshanAkshan. The deck lacks tools to interact with the opponent's board, and EvelynnEvelynn doesn’t have a one-turn kill potential like Akshan Renekton or Fizz Riven that justifies such passivity.

On the other hand, Kai'Sa did feel good when she came down and survived. Especially SteemSteem was a surprisingly strong unit in combination with her.

Void BlasterVoid Blaster felt a little underwhelming though, as the card didn’t do enough to pull us ahead in the mid-game, where Kai'Sa Evelynn aims to shine.

Overall, I think the Evelynn package needs buffs, or a different region combination than Shurima, because this combo is not cutting it.

And since Kai'Sa felt like the most powerful card in the deck, I would tend to blame EvelynnEvelynn’s weakness!


Kai'Sa Sivir Demacia

The problem with Kai'Sa Evelynn is the lack of early game and interaction with the opponent's board, as well as the weak EvelynnEvelynn shell. Hence, the perfect fit for Kai'Sa appears to be Sivir (or alternatively Akshan) and their usual Demacia package.

Cheap and strong units like Petricite BroadwingPetricite Broadwing heavily increases Kai'Sa’s chance of seeing our Nexus above five health when she hits the board and gets to do her thing. Which is nice, because her thing is actually quite powerful and involves hailing a bullet rain on our opponents board and Nexus! =)

Add to that Challenger units like Screeching DragonScreeching Dragon and Genevieve ElmheartGenevieve Elmheart to pressure the enemy backline, and you have an A-Tier deck which packs an above-56% WR on ladder.

Regions
Demacia
19 cards
Shurima
21 cards
Rarities
26 600
champion
6
epic
2
rare
15
common
17
eternal
Mana cost
0
0
7
1
10
2
5
3
8
4
8
5
0
6
2
7+
Champions
6
4
Sivir
3
Sivir
5
Kai'Sa
3
Kai'Sa
Followers
21
1
Baccai Reaper
2
Baccai Reaper
1
Voidling
3
Voidling
2
Belvethi Elder
3
Belvethi Elder
2
Petricite Broadwing
3
Petricite Broadwing
3
Greenfang Warden
1
Greenfang Warden
4
Silverwing Diver
2
Silverwing Diver
4
Void Blaster
3
Void Blaster
5
Radiant Guardian
2
Radiant Guardian
9
Void Abomination
2
Void Abomination
Spells
13
1
Chain Vest
1
Chain Vest
1
Ranger's Resolve
1
Ranger's Resolve
2
Blinding Assault
3
Blinding Assault
2
The Absolver
1
The Absolver
3
Ancient Hourglass
1
Ancient Hourglass
3
Cataclysm
3
Cataclysm
5
Concerted Strike
3
Concerted Strike

Leer’s Experience

In the beginning, I absolutely hated VoidlingVoidling. It seemed like a one-mana 1|1 unit that does nothing to me. In my inexperienced opinion, the keyword wasn’t worth its horrible stats.

And that was because I played Evelyn Kai'Sa. 

In Kaisa Sivir, on the other hand, it can evolve consistently in rounds four to five, for example if we play:

VoidlingVoidling -> Petricite BroadwingPetricite Broadwing -> Merciless HunterMerciless Hunter -> SivirSivir.

This means that we can either trade VoidlingVoidling early into a 2|1 like Lunari DuskbringerLunari Duskbringer or Boom BaboonBoom Baboon, or have a one-mana 3|3 on board (and in either way, we help to level Kai'Sa)!

Since I was a fan of PantheonPantheon, I felt compelled to love Kai'Sa as well. Her level two form needs a little getting used to, but after a couple of games, you will feel how strong she is overall.

Let me share some tricks and strengths/weaknesses I found with this deck:

SharpsightSharpsight and Barrier effects count towards the Evolve level-up. The same goes for Formidable from Petricite BroadwingPetricite Broadwing. It can be awkward to copy Formidable with Second SkinSecond Skin, but sometimes it’s worth it for the Challenger keyword we get alongside it.

If you plan on playing SuperchargeSupercharge, play it on an ally that you plan to use Second SkinSecond Skin on. This way, both units will get Overwhelm and Spellshield! Additionally, even if your Kai'Sa dies, Second SkinSecond Skin can still be played and will buff the other Kai’Sas in your hand and deck!

Kai'Sa Sivir does well against a lot opponents, besides the wide board of Elise Gwen (Spider Gwen). Matchups like Yasuo Katarina or Annie Twisted Fate (Twisted Annie) might seem disadvantageous, but if you time your champions right and play patiently (e.g. waiting till they play YasuoYasuo before slamming Merciless HunterMerciless Hunter), these matchups become favored for us.


Sneezy Lulu

Sneezy Lulu bears its name thanks to the new Sneezy Biggledust!Sneezy Biggledust!. The card effect implies that we want to go wide on board to buff as many units as possible – similar to Aphelios’ The Winding LightThe Winding Light package – as well as create a multitude of followers.

Regions
Piltover & Zaun
22 cards
Bandlecity
18 cards
Rarities
17 200
champion
3
epic
3
rare
6
common
28
eternal
Mana cost
0
0
10
1
17
2
7
3
6
4
0
5
0
6
0
7+
Champions
3
3
Lulu
3
Lulu
Followers
17
1
Zaunite Urchin
3
Zaunite Urchin
2
Bomber Twins
1
Bomber Twins
2
Boom Baboon
3
Boom Baboon
2
Conchologist
2
Conchologist
2
Ferros Financier
2
Ferros Financier
2
Flame Chompers!
3
Flame Chompers!
4
Yordle Captain
3
Yordle Captain
Spells
20
1
Jury-Rig
2
Jury-Rig
1
Poro Cannon
3
Poro Cannon
1
Scrapheap
2
Scrapheap
2
Mystic Shot
2
Mystic Shot
2
Pokey Stick
3
Pokey Stick
2
Salvaged Scrap
1
Salvaged Scrap
3
Get Excited!
3
Get Excited!
3
Yordle Portal
1
Yordle Portal
4
Sneezy Biggledust!
3
Sneezy Biggledust!

What makes this deck so powerful is the addition of LuluLulu and Flame Chompers!Flame Chompers!, which create unbeatable early tempo plays. Adding a burst-speed Yordles in Arms Yordles in Arms means we are able to lethal the opponent at round five to six, before they can get their engines like Kai'Sa online, and results in a 55% WR deck on the ladder!


Leer’s Experience

I really enjoy playing this deck. I was a huge fan of Fizz Lulu and Ahri Lulu, so I naturally like Sneezy Lulu as well. With Sneezy Biggledust!Sneezy Biggledust!, the archetype has become even more aggressive!

Since we don’t play Yordles in Arms Yordles in Arms anymore, there is no need to include FizzFizz for his region. Instead, we run more Discard fodder in Jury-RigJury-Rig and Discard in Yordle PortalYordle Portal and ScrapheapScrapheap.

I like to heavily mulligan for Lulu, though I also keep Zaunite UrchinZaunite Urchin and Boom BaboonBoom Baboon most of the time. Yordle CaptainYordle Captain can be a game-changer against control decks like Twisted Annie.

One thing that becomes a little trickier with this Sneezy Biggledust!Sneezy Biggledust! version is that we run easier out of value. Yordles in Arms Yordles in Arms allowed us to force value trades after which most of our board survived. With Biggledust, a lot of our non-elusive units only get a +1|+1 buff. 

This means that we have to be more careful when going all-in with an open attack, and plan out our burn damage. This is something I myself still struggle with and have to gain more experience in!


Monte’s Experience

YiA has been reincarnated with the introduction of Sneezy Biggledust and I’m here for it. Ptash built the list I used on patch day, which he used to climb to masters himself. 

There honestly isn’t any difference from this to the old Yordles In Arms decks. We don’t have to play bad multi-region units now so we can play more of the Discard package like ScrapheapScrapheap for value and Jury-RigJury-Rig for fodder, so we can play FAST if we want to. 

One tip I have is to understand whether you’re in a value matchup or a SMOrc (beat them down) matchup. This might not always be clear, like in the case of Annie TF – you’ll never beat them down fast enough so you’ll have to play for value and beat them up on turns they’ve spent the majority of their mana on card draw. 

The one thing I did find is that my wins often came from exploiting a weakness in my opponent’s play. I’m not sure this deck will stick around in the upcoming weeks, if it will be refined further, or if it will fall in favor of a different PnZ pile. I remember the hype around Heimer Ezreal BC, and that deck disappeared rather quickly. 

Nonetheless this is a fun deck that you should definitely take for a spin now while the meta is perfect for it.


Azirelia

Azir Irelia has been around since the dawn of Shurima. Like the champion the deck derives its name from, the deck fell dormant for a time, believed dead…

… but with the latest expansion the deck got a new card, giving it a solid power boost.

Regions
Shurima
16 cards
Ionia
24 cards
Rarities
26 500
champion
6
epic
3
rare
9
common
22
eternal
Mana cost
0
0
13
1
12
2
9
3
1
4
5
5
0
6
0
7+
Champions
6
3
Azir
3
Azir
3
Irelia
3
Irelia
Landmarks
3
2
Emperor's Dais
3
Emperor's Dais
Followers
21
1
Dunekeeper
2
Dunekeeper
1
Shadow Apprentice
3
Shadow Apprentice
1
Sparring Student
3
Sparring Student
1
Treasure Seeker
2
Treasure Seeker
2
Greenglade Duo
3
Greenglade Duo
2
Ribbon Dancer
3
Ribbon Dancer
3
Domination
3
Domination
5
Blossoming Blade
2
Blossoming Blade
Spells
10
1
Rite of Calling
1
Rite of Calling
1
Shaped Stone
2
Shaped Stone
2
Twin Disciplines
3
Twin Disciplines
4
Homecoming
1
Homecoming
5
Defiant Dance
3
Defiant Dance

DominationDomination turns all your Blades into genuine threats that are much harder to block. The meta is also in a prime spot for the deck right now and it’s boasting a 56% win-rate on the ladder.


Monte’s Experience

Wow did this deck get a power boost! DominationDomination acts as a mini Azir 2 without any requirements, and it gives your other units a Husk to reap? I’m amazed this made it through play-testing.

The deck does of course still have its bad matchups, but they’re not really existent on the ladder at the moment. You can just run away with games, and killing people on round 5 is not uncommon these days. 

Make high-tempo plays to stay on top of the board so that your Blade Dance units can get through and your full swings are more devastating. Remember that this deck prefers to trade on offense and that you may want to take some damage if it means a better attacking turn. 

In the mulligan you need to be looking primarily for Azir and/or Dais. This depends on what turn you have the attack token as well, if you want tips you should @Darkodius on twitter.


Zilean Ekko

There’s a reason I labeled this “Zilean Ekko”: Rite of PassageRite of Passage unlocks Zilean’s full potential, and we’re putting it to great use in this new version of a classic deck. 

Regions
Piltover & Zaun
14 cards
Shurima
26 cards
Rarities
27 300
champion
6
epic
3
rare
13
common
18
eternal
Mana cost
3
0
12
1
14
2
3
3
6
4
2
5
0
6
0
7+
Champions
6
2
Zilean
3
Zilean
4
Ekko
3
Ekko
Landmarks
5
1
Ancient Preparations
3
Ancient Preparations
2
Preservarium
2
Preservarium
Followers
13
1
Dropboarder
3
Dropboarder
1
Fallen Feline
3
Fallen Feline
2
Aspiring Chronomancer
3
Aspiring Chronomancer
4
Evil Imperfectionist
2
Evil Imperfectionist
5
Khahiri the Returned
2
Khahiri the Returned
Spells
16
0
Feral Prescience
3
Feral Prescience
1
Scrying Sands
3
Scrying Sands
2
Careful Preparation
1
Careful Preparation
2
Rite of Passage
2
Rite of Passage
2
Time Trick
3
Time Trick
3
Desert Duel
1
Desert Duel
3
Quicksand
2
Quicksand
4
Rite of Negation
1
Rite of Negation

Evil ImperfectionistEvil Imperfectionist and Khahiri the ReturnedKhahiri the Returned step up into the spotlight, carrying you out of unlikely spots. Access to tools like QuicksandQuicksand and Rite of NegationRite of Negation let you deal with the Kai'Sa players running around. Fallen FelineFallen Feline and Time BombTime Bomb turn YasuoYasuo players into chump food. This deck is purr-fect for anyone who’s ever wanted to play Zilean control.


Monte’s Experience

This is the deck I’ve played the most this season and it’s a bit different from the Ekko Zilean lists you might be used to. Garretz gave me the initial list which I then tweaked slightly to what you see above. 

This deck plays a LOT more for Zilean and Fallen Feline.

You’ll still want to be playing quite similarly to traditional Ekko Zilean, predicting while setting up a board on rounds 1-4, but you’ll then need to decide what you want to shuffle into your deck with Evil ImperfectionistEvil Imperfectionist. Sometimes the Hexite CrystalHexite Crystal will be correct, others ChronobreakChronobreak. Occasionally, even Khahiri the ReturnedKhahiri the Returned can be quite good – it’s hard to lose to Thralls when you can play four-mana 15/15s. 

This is yet another deck where you’ll need to be able to identify your wincon in the mulligan. With Zilean Ekko, you’re also rewarded for being able to adapt your gameplan on the fly. Be cautious with your Predicts though, and value the skip option.

This deck isn’t fully refined, and there’s a good chance it doesn’t stick around in this form and rather moves back towards Voice of the RisenVoice of the Risen, but it is a LOT of fun right now.

Zilean level two gives incredible amounts of value and locking out games with Hexite Crystals gives an amazing dopamine rush.


In Closing

LoR Meta Voyage

We hope you've enjoyed our first trip into these turbulent early days of the Forces of Beyond Meta – it is wild out there, with Worldwalker powerhouses ducking it out with the new arrivals, and there's no lack of new decks to try!


LoR Meta Voyage

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