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Need decks & lineups for the Last Chance Gauntlet, or the MaRu $500 Cup tomorrow? Sirturmund & Monte got your back!
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Back To Shadow Isles

The newest patch did something that a lot of folks have been asking for: slowed down the game. With a slower game we can return to a triple SI control lineup, like it was always meant to be. 

Heimerdinger Jayce SI

Regions
Piltover & Zaun
32 cards
Shadow Isles
8 cards
Rarities
25 600
champion
6
epic
2
rare
10
common
22
eternal
Mana cost
5
0
4
1
9
2
7
3
5
4
3
5
7
6
0
7+
Champions
6
4
Jayce
3
Jayce
5
Heimerdinger
3
Heimerdinger
Followers
12
1
Adaptatron 3000
2
Adaptatron 3000
1
Forge Chief
2
Forge Chief
2
Ferros Financier
3
Ferros Financier
3
Hextech Handler
3
Hextech Handler
4
Aloof Travelers
2
Aloof Travelers
Spells
22
0
Production Surge
3
Production Surge
0
Thermogenic Beam
2
Thermogenic Beam
2
Mystic Shot
3
Mystic Shot
2
Vile Feast
3
Vile Feast
3
Aftershock
1
Aftershock
3
Flash of Brilliance
3
Flash of Brilliance
6
Piercing Darkness
2
Piercing Darkness
6
Shock Blast
2
Shock Blast
6
Vengeance
3
Vengeance

Darkness

Regions
Shadow Isles
15 cards
Bandlecity
25 cards
Rarities
24 700
champion
6
epic
1
rare
11
common
22
eternal
Mana cost
0
0
1
1
15
2
3
3
9
4
3
5
8
6
1
7+
Champions
6
4
Veigar
3
Veigar
5
Senna
3
Senna
Followers
18
2
Conchologist
3
Conchologist
2
Darkbulb Acolyte
3
Darkbulb Acolyte
2
Twisted Catalyzer
3
Twisted Catalyzer
4
Aloof Travelers
3
Aloof Travelers
4
Stilted Robemaker
3
Stilted Robemaker
6
Ixtali Sentinel
3
Ixtali Sentinel
Spells
16
1
Group Shot
1
Group Shot
2
Pokey Stick
3
Pokey Stick
2
Vile Feast
3
Vile Feast
3
Mist's Call
2
Mist's Call
3
Wallop
1
Wallop
6
Minimorph
2
Minimorph
6
Vengeance
3
Vengeance
9
The Ruination
1
The Ruination

Feel The Rush

Regions
Freljord
28 cards
Shadow Isles
12 cards
Rarities
27 300
champion
5
epic
6
rare
11
common
18
eternal
Mana cost
0
0
0
1
6
2
4
3
9
4
6
5
3
6
12
7+
Champions
5
5
Trundle
3
Trundle
8
Tryndamere
2
Tryndamere
Landmarks
3
4
Blighted Ravine
3
Blighted Ravine
Followers
9
2
Faces of the Old Ones
3
Faces of the Old Ones
3
Kindly Tavernkeeper
2
Kindly Tavernkeeper
8
It That Stares
2
It That Stares
10
She Who Wanders
2
She Who Wanders
Spells
23
2
Vile Feast
3
Vile Feast
3
Flash Freeze
2
Flash Freeze
4
Avalanche
2
Avalanche
4
The Box
1
The Box
4
Withering Wail
3
Withering Wail
5
Catalyst of Aeons
3
Catalyst of Aeons
6
Vengeance
3
Vengeance
7
Atrocity
1
Atrocity
8
Voices of the Old Ones
1
Voices of the Old Ones
9
The Ruination
1
The Ruination
12
Feel The Rush
3
Feel The Rush

Darkness has quickly become the most popular deck of the patch, and for good reason. The buff to Twisted CatalyzerTwisted Catalyzer and general slower meta puts the deck in a very good position to thrive. So, what can we pair with Darkness for our traditional triple SI lineup? Well, Heimer Jayce Shadows is an obvious one – and according to our data-crunching article earlier today, it's doing very well early in the patch. And Feel The Rush, which is also doing great by current numbers, finishes the lineup as a classic way to just make your opponent suffer. 

What our decks do well is beating aggressive archetypes – everything from pure aggro like Elise Spiders and Jhin Annie, to less traditional aggro like Nightfall or Lulu Bandle. Our access to Vile FeastVile Feast plus other forms of healing and AoE disruption tools allows us to stabilize against these aggressive strategies. 

Additionally, one thing that is low-key great about our builds is their access to VengeanceVengeance, which allows us to beat foes that rely on a single unit – such as UdyrUdyr decks – and steal wins from some Kai’Sa decks every now and then… although I still recommend banning those more often than not. 

As a triple-control lineup, we do open up ourselves to a lot of anti-control lineups. Some of our biggest counters are Shurima decks and Rally decks. With Shurima, whether it’s Azir Irelia or Sun Disc, they can hide their units behind landmarks and swing with some nasty open attacks. Against Rally decks, and specifically Scouts, the problem is that they can outvalue us and then Rally to close out games. I would therefore prioritize my bans as followed:

Sun Disc > Ziggs Taliyah > Azir Irelia > Scouts > Kai’Sa. 

If you’re looking for alternate decks to play, control is actually pretty wide open at the moment: Anivia SI is a good consideration over Feel The Rush if you’re seeing a lot of Ionia, while Gwen Aphelios Invoke or Deep are both a bit off-meta, but could also do well as a replacement for any of these decks. We can also go for some more obscure options such as Thresh Asol or Nasus Zilean, if you’re comfortable with off-meta picks. 

The Premier Control Counter

Darkness has become the most popular deck after patch came out, and as such we expect a lot of control lineups to show up.

You know what beats control and Darkness specifically? Shurima decks. 

Kai’Sa Akshan

Regions
Demacia
15 cards
Shurima
25 cards
Rarities
29 100
champion
6
epic
5
rare
11
common
18
eternal
Mana cost
0
0
3
1
15
2
5
3
5
4
9
5
0
6
3
7+
Champions
6
2
Akshan
3
Akshan
5
Kai'Sa
3
Kai'Sa
Landmarks
2
2
Preservarium
2
Preservarium
Followers
23
1
Voidling
3
Voidling
2
Belvethi Elder
3
Belvethi Elder
2
Brightsteel Protector
2
Brightsteel Protector
2
Petricite Broadwing
2
Petricite Broadwing
3
Durand Protege
2
Durand Protege
3
Merciless Hunter
3
Merciless Hunter
4
Void Blaster
3
Void Blaster
5
Radiant Guardian
2
Radiant Guardian
9
Void Abomination
3
Void Abomination
Spells
9
2
Blinding Assault
3
Blinding Assault
4
Rite of Negation
2
Rite of Negation
5
Concerted Strike
2
Concerted Strike
5
Golden Aegis
2
Golden Aegis

Sun Disc

Regions
Shurima
40 cards
Rarities
28 800
champion
6
epic
4
rare
15
common
15
eternal
Mana cost
0
0
7
1
9
2
15
3
9
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
Azir
4
Xerath
3
Xerath
Landmarks
7
1
Ancient Preparations
3
Ancient Preparations
1
Buried Sun Disc
1
Buried Sun Disc
2
Preservarium
3
Preservarium
Followers
13
1
Treasure Seeker
1
Treasure Seeker
2
Clockwork Curator
1
Clockwork Curator
2
Rock Hopper
3
Rock Hopper
2
Soothsayer
2
Soothsayer
3
Endless Devout
3
Endless Devout
4
Desert Naturalist
2
Desert Naturalist
4
Golden Ambassador
1
Golden Ambassador
Spells
14
1
Rite of Calling
2
Rite of Calling
3
Ancient Hourglass
2
Ancient Hourglass
3
Quicksand
2
Quicksand
3
Rite of the Arcane
3
Rite of the Arcane
3
Unraveled Earth
2
Unraveled Earth
4
Rite of Negation
3
Rite of Negation

Ziggs Taliyah

Regions
Shurima
30 cards
Bandlecity
10 cards
Rarities
29 200
champion
6
epic
4
rare
17
common
13
eternal
Mana cost
0
0
6
1
8
2
15
3
4
4
5
5
0
6
2
7+
Champions
6
3
Ziggs
3
Ziggs
5
Taliyah
3
Taliyah
Landmarks
6
1
Ancient Preparations
3
Ancient Preparations
2
Preservarium
3
Preservarium
Followers
15
1
Inventive Chemist
3
Inventive Chemist
2
Rock Hopper
3
Rock Hopper
3
Endless Devout
3
Endless Devout
4
Desert Naturalist
2
Desert Naturalist
5
Herald of the Magus
2
Herald of the Magus
8
The Arsenal
2
The Arsenal
Spells
13
2
Drop the Bomb
2
Drop the Bomb
3
Ancient Hourglass
2
Ancient Hourglass
3
Quicksand
2
Quicksand
3
Rite of the Arcane
2
Rite of the Arcane
3
Unraveled Earth
3
Unraveled Earth
4
Rite of Negation
2
Rite of Negation

And hey, guess what? Kai’Sa is not dead. 

The Akshan Kai'Sa decklist above was piloted by xXWhatAmIXx from the MasteringRuneterra pro team all the way to rank 1 in the Americas server. The way the deck works has certainly changed, going for a slower gameplan with Void AbominationVoid Abomination, but that gameplan actually ends up working really well. Some of its best matchups end up being versus control, so in looking for the best pairing for this version of Kai’Sa, I settled for Shurima decks. 

Sun Disc and Ziggs Taliyah are two decks you might not have seen for a while, so if you don’t remember, let me remind you: they absolutely destroy control. The landmarks (and correctly timing when they count down to zero) allows you to set up some really good open attacks, while access to Rite of NegationRite of Negation lets you deny their big spells and protect your own units. Overall, Shurima is probably the best anti-control region in the game. 

Our main targets will be Darkness, but anything from Feel The Rush to Heimer Jayce we are very happy to see. And even when we don’t find any control archetypes, our decks have such strong mid-game power that we can beat other midrange decks such as Scouts and Ashe LeBlanc. 

Our biggest weakness is aggro. But guess what? Aggro should be the least popular archetype this week, due to the popularity of Darkness. Meaning we have a much higher chance of dodging them in tournaments and Last Chance Gauntlet. However, if you do get unlucky, my priority would be to ban Miss Fortune TF Pirates, then Annie Jhin, and then everything else. 

Alternate decks for this lineup are all of the Shurima flavors: Viego Shurima or Zilean Xerath, for example, are good alternates. We can go a little bit crazier with Ekko Zilean, but I believe that deck fits better in our next lineup recommendation. 

Rally Me Timbers

Let me now give you an alternate way to beat control if you don’t like playing Shurima, or are fearful of the landmark bricks. Rally has traditionally always beaten control, and this continues to be the case with these three rally based decks. 

Kai’Sa Akshan

Regions
Demacia
15 cards
Shurima
25 cards
Rarities
29 100
champion
6
epic
5
rare
11
common
18
eternal
Mana cost
0
0
3
1
15
2
5
3
5
4
9
5
0
6
3
7+
Champions
6
2
Akshan
3
Akshan
5
Kai'Sa
3
Kai'Sa
Landmarks
2
2
Preservarium
2
Preservarium
Followers
23
1
Voidling
3
Voidling
2
Belvethi Elder
3
Belvethi Elder
2
Brightsteel Protector
2
Brightsteel Protector
2
Petricite Broadwing
2
Petricite Broadwing
3
Durand Protege
2
Durand Protege
3
Merciless Hunter
3
Merciless Hunter
4
Void Blaster
3
Void Blaster
5
Radiant Guardian
2
Radiant Guardian
9
Void Abomination
3
Void Abomination
Spells
9
2
Blinding Assault
3
Blinding Assault
4
Rite of Negation
2
Rite of Negation
5
Concerted Strike
2
Concerted Strike
5
Golden Aegis
2
Golden Aegis

Scouts

Regions
Demacia
28 cards
Bilgewater
12 cards
Rarities
29 700
champion
6
epic
5
rare
14
common
15
eternal
Mana cost
0
0
4
1
16
2
6
3
6
4
6
5
2
6
0
7+
Champions
6
3
Miss Fortune
3
Miss Fortune
5
Quinn
3
Quinn
Followers
26
1
Fleetfeather Tracker
3
Fleetfeather Tracker
1
Shellshocker
1
Shellshocker
2
Brightsteel Protector
3
Brightsteel Protector
2
Durand Sculptor
3
Durand Sculptor
2
Marai Warden
2
Marai Warden
2
Petricite Broadwing
3
Petricite Broadwing
3
Vanguard Sergeant
3
Vanguard Sergeant
4
Island Navigator
3
Island Navigator
4
Zap Sprayfin
3
Zap Sprayfin
6
Genevieve Elmheart
2
Genevieve Elmheart
Spells
8
2
Inspiring Light
3
Inspiring Light
2
Sharpsight
2
Sharpsight
5
Golden Aegis
3
Golden Aegis

Ekko Zilean

Regions
Piltover & Zaun
16 cards
Shurima
24 cards
Rarities
29 300
champion
6
epic
5
rare
12
common
17
eternal
Mana cost
3
0
12
1
12
2
5
3
8
4
0
5
0
6
0
7+
Champions
6
2
Zilean
3
Zilean
4
Ekko
3
Ekko
Landmarks
3
1
Ancient Preparations
3
Ancient Preparations
Followers
15
1
Dropboarder
3
Dropboarder
1
Fallen Feline
3
Fallen Feline
2
Aspiring Chronomancer
3
Aspiring Chronomancer
3
Station Archivist
3
Station Archivist
4
Voice of the Risen
3
Voice of the Risen
Spells
16
0
Feral Prescience
3
Feral Prescience
1
Scrying Sands
3
Scrying Sands
2
Mystic Shot
1
Mystic Shot
2
The Absolver
2
The Absolver
2
Time Trick
3
Time Trick
3
Quicksand
2
Quicksand
4
Rite of Negation
2
Rite of Negation

Once again we see Akshan Kai’Sa, and for good reason. She’s probably still one of the best decks of the meta, especially with this pairing of Akshan allowing us to play a more rally based and late game approach. This allows us to beat control more consistently even if they manage to remove our Kai’Sa. 

To round out the rest of the lineup we pair it up with two other Rally decks. Scouts has been performing really well in the early patch stats, and part of the reason it’s the lack of Bard or other tall-unit decks (discounting Kai’Sa herself). This allows Scouts to flourish and feast on control. Ekko Zilean is a bit less of a traditional rally deck but still does the same job, while having access to Rite of NegationRite of Negation to make control’s life even more miserable - it can struggle a bit in the Darkness matchup but you can work around the turns where Darkness is mana-pinched to come out ahead, the latest versions are mostly on Vengeance over Minimorph which also improves the matchup. 

Our main target continues to be Darkness, with Feel The Rush as a very close second – be mindful, though, that we don't do as well into Heimer Jayce as with the Shurima anti-control lineup seen before, but we do well enough against the rest of the control field. 

We also do okay versus aggro, surprisingly. Ekko Zilean and Scouts are both favored versus most aggro lists, with Kai’Sa being the deck that can get hard-countered. However, xXWhatAmIXx’s list plays enough early units and Radiant GuardianRadiant Guardian to allow us to survive a potential triple-aggro counter. 

Our main ban target will be other Kai’Sa decks, as they can abuse the matchup versus Scouts. Other tall-unit decks like Lux Illaoi or Udyr decks could also be problematic due to our lack of removal tools against their key units. 

An alternate deck for this lineup that could potentially fit just as well as Ekko Zilean is Poppy Taric. I’m personally torn between the two, but went for Ekko Zilean due to the Rite of NegationRite of Negations.

Monte’s Lineup

Well, friends, it’s a new meta so you know what time it is – comfort time. These are three of my favorite decks, and the ones which I’ve put hundreds of hours into.

My level of comfort with them makes this lineup an ideal pick for me whenever I’m uncertain about what I might be able to expect in a tournament. I will likely be on this lineup, or some variation of it, for this weekend’s Mastering Runeterra x GGTOOR Tournament!

Nightfall

Regions
Shadow Isles
22 cards
Mount Targon
18 cards
Rarities
24 400
champion
6
epic
0
rare
15
common
19
eternal
Mana cost
3
0
12
1
14
2
6
3
3
4
1
5
0
6
1
7+
Champions
6
2
Diana
3
Diana
4
Nocturne
3
Nocturne
Followers
20
1
Boisterous Host
3
Boisterous Host
1
Lunari Duskbringer
3
Lunari Duskbringer
1
Stygian Onlooker
3
Stygian Onlooker
1
The Flight
3
The Flight
2
Lunari Shadestalker
3
Lunari Shadestalker
3
Crescent Guardian
1
Crescent Guardian
3
Doombeast
3
Doombeast
7
The Winding Light
1
The Winding Light
Spells
14
0
Fading Memories
3
Fading Memories
2
Pale Cascade
3
Pale Cascade
2
Unspeakable Horror
2
Unspeakable Horror
2
Unto Dusk
3
Unto Dusk
3
Formal Invitation
2
Formal Invitation
5
Moonlight Affliction
1
Moonlight Affliction

Ekko

Regions
Piltover & Zaun
17 cards
Shurima
23 cards
Rarities
30 700
champion
6
epic
7
rare
8
common
19
eternal
Mana cost
2
0
12
1
15
2
1
3
10
4
0
5
0
6
0
7+
Champions
6
2
Zilean
3
Zilean
4
Ekko
3
Ekko
Landmarks
3
1
Ancient Preparations
3
Ancient Preparations
Followers
14
1
Dropboarder
3
Dropboarder
1
Fallen Feline
3
Fallen Feline
2
Aspiring Chronomancer
3
Aspiring Chronomancer
4
Evil Imperfectionist
2
Evil Imperfectionist
4
Voice of the Risen
3
Voice of the Risen
Spells
17
0
Feral Prescience
2
Feral Prescience
1
Scrying Sands
3
Scrying Sands
2
Mystic Shot
3
Mystic Shot
2
Rite of Passage
1
Rite of Passage
2
The Absolver
2
The Absolver
2
Time Trick
3
Time Trick
3
Quicksand
1
Quicksand
4
Rite of Negation
2
Rite of Negation

Pirates

Regions
Noxus
18 cards
Bilgewater
22 cards
Rarities
29 200
champion
6
epic
6
rare
6
common
22
eternal
Mana cost
0
0
12
1
8
2
6
3
6
4
2
5
6
6
0
7+
Champions
6
3
Miss Fortune
3
Miss Fortune
4
Twisted Fate
3
Twisted Fate
Followers
21
1
Jagged Butcher
3
Jagged Butcher
1
Legion Rearguard
3
Legion Rearguard
1
Legion Saboteur
3
Legion Saboteur
1
Precious Pet
3
Precious Pet
2
Legion Grenadier
3
Legion Grenadier
2
Marai Warden
3
Marai Warden
4
Zap Sprayfin
3
Zap Sprayfin
Spells
13
2
Make it Rain
2
Make it Rain
3
Noxian Fervor
3
Noxian Fervor
5
Eye of Nagakabouros
2
Eye of Nagakabouros
6
Decimate
3
Decimate
6
Riptide Sermon
3
Riptide Sermon

The reason to bring an aggressive lineup like this is to prey upon the anti-control lineups. The funny thing about this lineup in particular is that I personally feel somewhat okay even playing into control with it.

The latest iteration of Pirates has so much burn that you can often get there even through some healing, I’m incredibly comfortable on Nightfall, and Ekko just straight up beats most control decks (just not Darkness). This lineup isn’t for everyone, though – if you’ve not put any time into Ekko Zilean or Nightfall, you’re going to struggle. Instead, consider bringing the three decks you’re most comfortable on, and take a look at their matchup tables to be sure they’re not too conflicting, then slap them together and call it a day.

My ban strategy with this lineup is to remove Kai’Sa from the field. Barring that, I’ll probably ban Feel The Rush as I expect the typical control lineup (as seen above) to be forced into an Ekko Zilean ban. 

As I touched on already, this is my comfort pick right now. Should you wish to play something else, then I say power to ya’, put it together and get some reps in against Darkness and Kai’sa so you’re ready for the big day!

Pure Aggro

This lineup is for everyone out there who likes to SMOrc. Face is the place for these decks: they’re looking to shove early damage through a wide board before transitioning to a burn finisher using cards like DecimateDecimate.

Pirates

Regions
Noxus
18 cards
Bilgewater
22 cards
Rarities
29 200
champion
6
epic
6
rare
6
common
22
eternal
Mana cost
0
0
12
1
8
2
6
3
6
4
2
5
6
6
0
7+
Champions
6
3
Miss Fortune
3
Miss Fortune
4
Twisted Fate
3
Twisted Fate
Followers
21
1
Jagged Butcher
3
Jagged Butcher
1
Legion Rearguard
3
Legion Rearguard
1
Legion Saboteur
3
Legion Saboteur
1
Precious Pet
3
Precious Pet
2
Legion Grenadier
3
Legion Grenadier
2
Marai Warden
3
Marai Warden
4
Zap Sprayfin
3
Zap Sprayfin
Spells
13
2
Make it Rain
2
Make it Rain
3
Noxian Fervor
3
Noxian Fervor
5
Eye of Nagakabouros
2
Eye of Nagakabouros
6
Decimate
3
Decimate
6
Riptide Sermon
3
Riptide Sermon

Jhin Annie

Regions
Runeterra
27 cards
Noxus
13 cards
Rarities
23 100
champion
6
epic
1
rare
3
common
30
eternal
Mana cost
0
0
12
1
15
2
7
3
3
4
0
5
3
6
0
7+
Champions
6
1
Annie
3
Annie
4
Jhin
3
Jhin
Followers
28
1
Crackshot Corsair
3
Crackshot Corsair
1
Legion Rearguard
3
Legion Rearguard
1
Legion Saboteur
3
Legion Saboteur
2
Boomcrew Rookie
3
Boomcrew Rookie
2
Imperial Demolitionist
3
Imperial Demolitionist
2
Solari Sunhawk
3
Solari Sunhawk
2
The Stagehand
3
The Stagehand
2
Tusk Speaker
3
Tusk Speaker
3
Arachnoid Sentry
3
Arachnoid Sentry
3
The Prefect
1
The Prefect
Spells
6
3
Noxian Fervor
3
Noxian Fervor
6
Decimate
3
Decimate

Gwen Elise Kat

Regions
Noxus
20 cards
Shadow Isles
20 cards
Rarities
23 200
champion
6
epic
0
rare
9
common
25
eternal
Mana cost
0
0
12
1
9
2
14
3
2
4
0
5
3
6
0
7+
Champions
6
2
Elise
3
Elise
3
Katarina
1
Katarina
4
Gwen
2
Gwen
Followers
24
1
Legion Rearguard
3
Legion Rearguard
1
Legion Saboteur
3
Legion Saboteur
1
Precious Pet
3
Precious Pet
1
Stygian Onlooker
3
Stygian Onlooker
2
Arachnoid Horror
3
Arachnoid Horror
2
House Spider
2
House Spider
3
Arachnoid Sentry
1
Arachnoid Sentry
3
Doombeast
3
Doombeast
3
Frenzied Skitterer
3
Frenzied Skitterer
Spells
10
2
Brothers' Bond
1
Brothers' Bond
3
Noxian Fervor
3
Noxian Fervor
3
Stalking Shadows
3
Stalking Shadows
6
Decimate
3
Decimate

Like with Monte's Lineup before, our goal here is to target the anti-control players. Decks like Azir Irelia and Sun Disc (excellent control busters) are incredibly weak to burn aggro strategies like this one, and all three of our decks are looking to capitalize on this weakness in various ways.

Jhin Annie has plenty of tools to remove blockers from the board (of which there are already few). Pirates can quickly go very wide by taking advantage of powerful tempo cards like Riptide SermonRiptide Sermon, which also happens to be burn. Spiders looks to abuse the combination of Fearsome and Challenger, and the addition of Gwen to this archetype gives it a little bit more staying power into the later stages of the game. 

Your ban strategy, as always with these hyper-aggressive lineups, will be to remove the deck with the most healing – this is likely going to be Feel the Rush most often. If you’ve encountered someone on a Demacian lineup, Scouts is often going to be your best ban. You’ll also struggle into decks like Ekko Zilean, so be wary of that if you happen to cross its path.

Wildcard - PILOT BEWARE

As the title says, this lineup is a bit of a wildcard one. Sirturmund and I sat down to brainstorm this week’s article and we decided that it’d be cool to include this lineup because it’s both outside the box and looking to BEAT Kai’Sa. This lineup hasn’t been thoroughly tested, nor are there many stats to back it up (the patch is still quite fresh), but we’ve heard from trusted sources that these decks will perform.

Sej Gwen - Beastllama

Regions
Freljord
19 cards
Shadow Isles
21 cards
Rarities
23 800
champion
6
epic
0
rare
12
common
22
eternal
Mana cost
0
0
5
1
17
2
5
3
3
4
0
5
5
6
5
7+
Champions
6
4
Gwen
3
Gwen
6
Sejuani
3
Sejuani
Followers
22
1
Boisterous Host
3
Boisterous Host
2
Phantom Butler
3
Phantom Butler
2
Ruthless Raider
3
Ruthless Raider
2
Tusk Speaker
3
Tusk Speaker
2
Vulpine Wanderer
2
Vulpine Wanderer
3
Conductor Of The Mists
2
Conductor Of The Mists
3
Doombeast
3
Doombeast
7
Ancient Yeti
3
Ancient Yeti
Spells
12
1
Three Sisters
2
Three Sisters
2
Inner Beast
3
Inner Beast
2
Unspeakable Horror
3
Unspeakable Horror
6
Vengeance
2
Vengeance
7
Atrocity
2
Atrocity

Kennen Ez

Regions
Piltover & Zaun
7 cards
Ionia
33 cards
Rarities
28 800
champion
6
epic
4
rare
15
common
15
eternal
Mana cost
0
0
8
1
16
2
8
3
7
4
1
5
0
6
0
7+
Champions
6
1
Kennen
3
Kennen
3
Ezreal
3
Ezreal
Landmarks
3
3
God-Willow Seedling
3
God-Willow Seedling
Followers
10
2
Eye of the Dragon
3
Eye of the Dragon
2
Navori Conspirator
2
Navori Conspirator
3
Shadow Assassin
2
Shadow Assassin
4
Kinkou Wayfinder
3
Kinkou Wayfinder
Spells
21
1
Ionian Tellstones
2
Ionian Tellstones
1
Recall
3
Recall
2
Called Shot
1
Called Shot
2
Gruesome Theater
2
Gruesome Theater
2
Nopeify!
1
Nopeify!
2
Retreat
1
Retreat
2
Sonic Wave
1
Sonic Wave
2
Time Trick
3
Time Trick
2
Twin Disciplines
2
Twin Disciplines
4
Concussive Palm
2
Concussive Palm
4
Deny
2
Deny
5
Deep Meditation
1
Deep Meditation

Yasuo Katarina

Regions
Ionia
24 cards
Noxus
16 cards
Rarities
30 300
champion
6
epic
5
rare
17
common
12
eternal
Mana cost
0
0
3
1
11
2
8
3
13
4
3
5
0
6
2
7+
Champions
6
3
Katarina
3
Katarina
4
Yasuo
3
Yasuo
Landmarks
3
5
Windswept Hillock
3
Windswept Hillock
Followers
12
2
Fae Bladetwirler
3
Fae Bladetwirler
2
House Spider
3
House Spider
3
Arachnoid Sentry
3
Arachnoid Sentry
3
Thorn of the Rose
1
Thorn of the Rose
7
Sai'nen Thousand-Tailed
2
Sai'nen Thousand-Tailed
Spells
19
1
Ravenous Flock
3
Ravenous Flock
2
Nopeify!
1
Nopeify!
2
Steel Tempest
2
Steel Tempest
2
Twin Disciplines
2
Twin Disciplines
3
Might
1
Might
4
Concussive Palm
3
Concussive Palm
4
Deny
3
Deny
4
Whispered Words
2
Whispered Words
4
Will of Ionia
2
Will of Ionia

This is the only lineup we were able to come up with that may have a decent shot at beating Kai’sa. I have played a bit of Gwen Sejuani myself for last week's Meta Voyage article, and not only is the deck strong, but it’s also surprisingly efficient at getting Sejuani leveled and ready to lock down the board. Kennen Ezreal is a deck that has popped up to beat Kai’Sa even before the nerfs – during the Squadcast, fellow MaRu squad member (and seasonal champion) Prodigy has pointed out several times how there are a few players in Masters playing KennEz solely to beat Kai’Sa. And Yasuo Katarina has plenty of ways to stop Kai’Sa from connecting with your Nexus, all the while applying pressure and putting Kai’Sa on the backfoot. 

Bans, bans, bans, what DO we want to ban with this lineup? To be quite frank, I’m not sure. Kai’Sa is often going to be paired with more Shurima, which may prove to be troublesome – particularly something like Azir Irelia. Other decks that may prove to be problematic is anything that can run you down, such as Pirates, Nightfall, Spiders. If you’re unsure of what to take out of the equation, stick with your gut and remove the matchup you’re least comfortable with. 

You could try playing Azir Irelia in one of the slots – with both it and Kai’Sa getting hit by nerfs they should be about equally affected, leaving Azirelia as the one with the head-to-head edge.


About the authors

Sirturmund is a long-time player of the game, having played LoR since beta. He has found competitive success in the past year with a couple of seasonal top cuts finishes, rank 1 ladder placements, and first spot in a Qualifier of Mastering Runeterra's Championship. Best known for being one of the very few to still bring Star Springs to tournaments, you can find Sirturmund lurking around all the social media sites absorbing anything he can about the game!

MonteXristo has been playing the game since closed beta and has consistently made it to masters every season he’s been active.  His accomplishments include having peaked in the top 20, taking first place in the “Streamer Sideboard Showdown” and LPP Riot Grand Prix. When he’s not writing for Mastering Runeterra he keeps his card-slinging skills sharp by playing in the Runeterra Academy tournament, with his team The Wobbly Wombats!


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