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They Can Stall Their Fate, but Cannot Deny It — A Varus Pantheon LoR Deck Guide

Varus Pantheon is a solid Ladder option, and one of the most powerful decks in Tournaments. Leer shares why!

Varus Pantheon is one of the most powerful decks in the current tournament meta. In this guide, you will learn how to pilot it best, and why it is such a powerhouse in a Best-of-Three format!

Regions
Runeterra
3 cards
Mount Targon
24 cards
Rarities
27 100
champion
6
epic
3
rare
12
common
19
Mana cost
0
0
7
1
10
2
6
3
16
4
1
5
0
6
0
7+
Champions
6
4
Pantheon
3
Pantheon
4
Varus
3
Varus
Equipments
2
2
The Darkin Lodestone
2
The Darkin Lodestone
Followers
11
1
Forsaken Baccai
1
Forsaken Baccai
1
Saga Seeker
3
Saga Seeker
2
Lunari Cultist
3
Lunari Cultist
3
Iula
1
Iula
3
Wandering Shepherd
3
Wandering Shepherd
Spells
21
1
Momentous Choice
3
Momentous Choice
2
Guiding Touch
2
Guiding Touch
2
Pale Cascade
3
Pale Cascade
3
Hush
2
Hush
4
Furious Wielder
3
Furious Wielder
4
The Expanse's Protection
2
The Expanse's Protection
4
The Unending Wave
2
The Unending Wave
4
The Unforgiving Cold
3
The Unforgiving Cold
5
Heedless Resurrection
1
Heedless Resurrection
Open deck in builder

Best LoR Decks: Varus Pantheon – Card Breakdown

In the first place, this archetype is a Pantheon deck. We run Pantheon's usual Fated and "cards that target other cards" package, as it can also be found in other Pantheon blends, like Pantheon Fiora.

Pantheon and Saga Seeker are our two core units. Varus Pantheon revolves around targeting allies and consistently activating Fated. 

Saga Seeker's one-mana cost means we can start cashing in on the Fates procs as early as round two, while Pantheon will level up around rounds 6-8, gaining a random keyword that can turn around entire games. For example, if he gains Lifesteal against Katarina Gwen, or Elusive and Spellshield against Seraphine brews.

If you're a veteran player, you might miss Wounded Whiteflame from this list. The dragon was already cut since Fiora Pantheon emerged but was the third staple Fated unit of the old Pantheon Yuumi – we don't play Wounded Whiteflame nowadays because it has become too clunky. With Saga Seeker, we can utilize Fated very easily, and Pantheon is more of a finisher that doesn't need much support. 

Compared to those, Wounded Whiteflame is a three-mana investment that makes it difficult to activate Fated every round. Even worse, since the nerf to Zenith Blade, Wounded Whiteflame is easy to chump-block. Wandering Shepherd and Iula would be the cards we need to make Wounded Whiteflame work, but those two are also three-drops, making it very awkward to play all of them.

Varus is a “silent benefactor” of our Fated gameplan, similar to Camphor, the Doubt in Pantheon Demacia. He can push lethal damage once leveled up, and drawing him for free means extra value and consistent Equipment location to activate cards like Momentous Choice.

Varus' main advantage, though, is the cards we can run thanks to him. We will cover those later, but without access to Varus' Cultist cards provided by his Origin, Varus Pantheon would not be good enough to be played over e.g. Pantheon Demacia.

Now that we know the "who", we need to find the "how" for Fated activation.


 

Lunari Cultist is the new Mountain Goat of the Fated archetype. It immediately gives us at least one Gem – and with the amount of weapons we run, most of the time we'll get two.

While Mountain Goat is better for trades, it forces us into bad attacks to get a Gem. Also, Cultist is a better top deck, as we get the Gem right away, which is useful to flip Pantheon.

Also, equipping the Lunari Cultist makes her suitable for trading against two-Health units like Annie or Mountain Goat, while also surviving an attack.

Talking about Equipment, Wandering Shepherd is the Weaponmaster. He allows us to simultaneously develop a unit, activate Fated, and Improvise. The improvised equipment is especially useful, as we can get Fishawhack for Overwhelm on a big Saga Seeker, or Upcycled Rake for Scout on Pantheon!

The Darkin Lodestone is a very efficient way of activating Fated, while also giving our Saga Seeker extra Health and potentially buffing another ally.

Since we don’t run as many units as Pantheon Vayne or Taric Poppy, Horazi is not as usual of a play as in Demacia brews. That being said, don’t forget about this option from The Darkin Lodestone, and especially the Spellshield Horazi wears. If you can put Fishawhack on Horazi, she can become a lethal threat!

Note: Nope, putting Upcycled Rake on her and supporting an ally doesn’t give you a free attack. =)

Pale Cascade and Guiding Touch are Targon staples that most decks use. They are extremely efficient combat spells that cycle themself, and in our case they activate Fated on top.

Mastering their use can seem tricky at first, but once you understand that playing Saga Seeker on round two to activate Nightfall is the way to go, and that Guiding Touch doesn’t need to heal two to be worth casting, you should get the hang of these spells quickly.


Now that we’ve talked about the who and how of Fated, let’s focus on the Cultist spells that Varus lets us include in our list:

Momentous Choice is the best one-mana spell in the game. It makes trading against us extremely annoying, and activating the spell is not that difficult with eight weapons in our list.

As if that wasn’t enough, Momentous Choice synergizes even better with our champions. It can activate Fated twice when leveling Pantheon, and adds up to four power to The Darkin Bow.

The Expanse's Protection is one of the spells I rated the highest in this new expansion. It allows us to protect our valuable champions at Burst speed for mere two mana. This means we will always trade upwards tempo-wise when casting this spell. On the downside, The Expanse's Protection is reactionary in nature, and can’t be cycled proactively like Pale Cascade and Guiding Touch.

Furious Wielder is our saving grace when it comes to interacting with our enemy’s units. Since we lack access to Demacia, we can’t include Single Combat and Concerted Strike. Furious Wielder allows us to handle backline threats like Seraphine, as well as remove blockers in the way of our Overwhelm units. This is an S-Tier card we don't want to miss.

Talking about S-Tier cards, The Unforgiving Cold is the reason Varus Pantheon works. It flips a lot of matchups, especially Demacia ones, due to their tendency to go tall and rely on board trades. It can freeze a Rumble against Rumble Vayne, or a Zed against Tumbling Elusives.

When you look at data, you can see that Pantheon Vayne struggles against Rumble Vayne (43% WR) because they can hardly bypass Rumble's Spellshield. Compared to that, Varus Pantheon has a 61% WR in that matchups, because The Unforgiving Cold is inescapable, even with Spellshield.

Pro tip: The Unforgiving Cold can’t Frostbite a unit twice. For example, if you cast it once to Frostbite Zed, and then your foe buffs Zed's Power, you can not Frostbite him a second time with another The Unforgiving Cold in the same round.

Hush is another The Unforgiving Cold, but different. Sometimes, The Unforgiving Cold doesn’t hit the targets we want. Hush can silence Zed or Ezreal, allowing us to block them. 

That being said, Hush isn’t a Cultist spell, meaning it doesn’t draw us Varus, and gets blocked by Spellshield. It is definitely one of the first cards you want to cut when teching your deck!

Forsaken Baccai is a gap filler that is almost never a dead draw. It allows us to locate key cards for a given matchup, and can be an early blocker or The Darkin Lodestone target. If you want to be better versus aggro, run three copies of this card.

Iula is a one-of that can protect our Fated units, or even Varus from removal. If our foe runs many cheap-cost, low-stat units like Conchologist (also called chump blockers), we can put Overwhelm onto Saga Seeker for extra Nexus damage. Since Pantheon and Varus (level 2) already have Overwhelm, and we have access to better Spellshield cards, we don’t run more than one copy of Iula.

The Unending Wave is one of those cards that we play since we have access to it, but it doesn’t impact the deck too much. Sometimes, we need to find Pantheon or The Unforgiving Cold to come back into a game, and The Unending Wave gives us two more looks for it. 

On the downside, the cards drawn are fleeting. If we get a Hush or The Expanse's Protection and can’t use them the same round, they are lost forever.

That being said, don't hesitate to use the Wave aggressively to look for your wincons. If you find Pantheon off The Unending Wave but discard the second card, that’s a trade worth taking, since Pantheon will most likely win us the game. We would likely run a two-mana boat for Pantheon if we could!

Heedless Resurrection is a one-of that can come in clutch in some situations. Varus Pantheon relies on their Overwhelm champions to close out the game, so resurrecting one of them is a good idea. That being said, we first need our champs to die for Heedless Resurrection to work. This, and the fact that the card will resurrect Varus if both your champions have died in this game, means that we only run one copy of it.


Tech Options

Ambitious Cultist can be the third four-drop in our deck. This allows us to mulligan more aggressively for Saga Seeker and Wandering Shepherd in most games, without running the risk of missing a round-four play. While the card that Cultist creates is not great in eight out of ten cases, we don’t always want to drop Pantheon on round four, and Cultist is just as good of an Equipment target due to its high health!

Oftentimes, before we want to develop our champs, we want to make our smaller units a threat. Playing Ambitious Cultist plus an Equipment can force our foe to use removal like Ravenous Flock on this unit, instead of one of our valuable champions.


Pantheon Varus – Mulligan

We always keep Saga Seeker and Wandering Shepherd. If we already have Saga Seeker in hand, we can keep The Darkin Lodestone. If we have both of those in hand, we can also keep Momentous Choice, and our Saga Seeker will never die.

Pale Cascade is also a solid keep when we see Saga Seeker in our starting hand, as it allows us to efficiently activate Fated while cycling itself. 

Compared to that, Guiding Touch frequently doesn’t allow us to trade with Saga Seeker early, as it doesn’t buff our Saga Seeker to four health like Pale Cascade. This makes Guiding Touch only a situational keep against Ravenous Flock decks.

Do we keep Momentous Choice when we only have Wandering Shepherd in hand? Nope. Finding an early unit as a target for Equipment takes precedence.


Varus Pantheon – Tips and Tricks

Find excuses to play Pale Cascade and Guiding Touch. Those spells are meant to activate Fated and cycle themself. Keeping them in hand will mean we effectively play with one card less in our hand.

For example, if you play Saga Seeker on round two and have the choice between The Darkin Lodestone and Pale Cascade, it is most of the time better to play the spell, as it will draw you another card. Especially if we don't have a round-three play yet, we should delay playing The Darkin Lodestone!


Don’t overvalue your Saga Seekers. While they are the most powerful follower in our deck, if our Saga Seeker can trade two-for-one, or even three-for-one while cycling our spells, we will have gained a huge tempo and card advantage. 

Our finishers are Pantheon and Varus, do not hesitate to trade Saga Seeker away for value!


Varus Pantheon – Matchups

Pantheon Vayne – Favored

Mulligan: Saga Seeker, Wandering Shepherd, Pantheon

In this matchup, the player who can grow a bigger Pantheon usually wins. Even if our opponent rolls better keywords like Quick Attack or Spellshield, they don’t matter if our Pantheon can just block theirs.

Pantheon Demacia is usually the better Pantheon blend with access to combat tricks like Single Combat and Rallies. Unfortunately for them, The Unforgiving Cold is really good against tall units, and even goes through Pantheon's Spellshield. 

We don’t keep The Unforgiving Cold in our mulligan, though, as we need to fight for a tempo advantage with our units. Keeping four mana open in the later stages of the game is key to forcing our foe to play around The Unforgiving Cold and will give us the edge in this matchup!

Further reading: for the other side of this matchup, check GeneralSchwartz's No More Demons – A Pantheon Vayne LoR Deck Guide.


Seraphine Ezreal Noxus – Unfavored

Mulligan: Saga Seeker, Wandering Shepherd, champions, Guiding Touch if Saga Seeker in hand

This matchup sucks because they have all the removal. We want to find our champions, even Varus, to not run out of units. Guiding Touch can catch our foe off guard against a Ravenous Flock or Scorched Earth.

Since this is a bad matchup, take your odds. For example, if you have a Gem and Saga Seeker in hand, but no other protection for Saga Seeker, play him anyways and try to activate Fated with the Gem, even if they might have Mystic Shot. We can not play around a lot of stuff against Ez Sera and have to take our chances.

This matchup is a premium example of Saga Seekers role in Pantheon Varus. If we can get our opponent to cast Ravenous Flock or Disintegrate onto Saga Seeker, we are very happy because they might lack this removal later against Varus or Pantheon.

Further reading: for the other side of this matchup, check Card Gamer's Seraphine and The Clash at Noxus – A Seraphine Ezreal LoR Deck Guide.


Rumble Vayne – Favored

Mulligan: Saga Seeker, Wandering Shepherd, The Unforgiving Cold

Rumble Vayne is a one-trick pony who specializes in locating Rumble through Legionary Charge, and protecting him. This archetype stands and falls with Rumble.

How fortunate for us, then, that we run The Unforgiving Cold!

While Rumble wears Spellshield, which protects him from Furious Wielder, The Unforgiving Cold goes through his Spellshield. And since Rumble needs to attack to fulfill his job, Frostbite leaves him vulnerable to getting blocked by our tall units.

In this matchup, we don’t need to kill our opponent – we just need to handle all our foe’s Rumbles. This means that we can open-pass into our opponent to have more mana available to deal with their Rumble/pop his Spellshield.

Further reading: for the other side of this matchup, check Card Gamer's Tumble on the Rumble – A Vayne Rumble LoR Deck Guide.


Aggro – Unfavored

Mulligan: Baccai Reaper, Saga Seeker, Lunari Cultist

Against aggro like Annie Jhin and Miss Fortune Swain, we can’t do much. We run anti-Demacia cards like The Unforgiving Cold that are too slow for this matchup – we can’t beat everything, and aggro is the one matchup we have to sack to beat other archetypes.

Try to find your early drops and don't panic when taking face damage. Since we don't have many early units, going for value trades is important, especially to have blockers when Annie Jhin uses their stun cards.

Keep in mind that Furious Wielder can counter Noxian Fervor. Apart from that, there’s not much to say, hopefully, you don’t queue into aggro too often!

Further reading: for the other side of this matchup, check PakiInPyjamas' By Her Guns Shall Noxus Rise – A Miss Fortune Swain LoR Deck Guide, and Yangzera's Annie goes to Stack School – A Jhin Annie Aggro Guide.


Vayne Zed – Slightly favored

Mulligan: Saga Seeker, Wandering Shepherd

We just talked about how Noxus aggro is good against us because we run slow anti-Demacia cards. So what happens if we face aggro Demacia?

There is always the threat looming that they curve out and beat us before we can stabilize with big units. On the other hand, Zed is susceptible to The Unforgiving Cold and Furious Wielder.

If we can manage to hold on the first three to four rounds, and keep four mana open to threaten a Zed kill, this matchup should be favored for us. Keep in mind that they run many protection spells like Twin Disciplines or Deny. Leaving four mana open means that they have to save 5+ mana themselves to develop Zed and protect him.

Further reading: for the other side of this matchup, check my Return of Rally Elusives – A Vayne Zed LoR Deck Guide.


Tournament Meta

As I mentioned in the intro, Pantheon Varus is one of the best tournament decks in this meta. Varus Pantheon's weak spots are Seraphine archetypes and Aggro – but since our foe can only bring Seraphine once in a lineup, we can simply ban her and only lose to aggro!

Especially in a meta where Demacia is prevalent, Varus Pantheon can shine as the core to a counter lineup.
Personally, I have brought Pantheon Varus alongside Akshan Lee Sin, and Zed Vayne or Leona Diana, to the last two weeks of the Aegis league, going 3-1 in the process against some of the best lineup-builders of the west like Pavelicii and Mati24Mayo.


Closing Thoughts

Pantheon Varus is one of those decks no one saw coming. Varus in particular appeared to be an underwhelming champion, overshadowed by Seraphine and Vayne. Nonetheless, he has found a home alongside our Fated demon fighters, teaming up to show vampire hunter Vayne the ropes. 

While not the best LoR ladder deck due to Seraphine’s popularity in the meta, Varus Pantheon can fit into almost any tournament lineup that aims to ban Seraphine archetypes. 

Personally, I have found a lot of enjoyment piloting this deck, even more so in Gauntlet and Tournaments.

I hope you found this guide helpful and learned something. If you have questions about the deck, why not shoot me a message on  Twitter (@Leer97) or Discord (Leer#2026)?

I’m grateful for any advice on how to make these guides even more valuable for you. Thanks for reading and see ya next time! =)



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