Fiora Pantheon is, in my opinion, one of the best decks in this current patch. It aims to win by leveling up Pantheon and activating Camphor, the Doubt’s ability as quickly as possible, by using Iula, Wandering Shepherd, and various combat tricks such as Pale Cascade and Chain Vest on good buff targets like Fiora and Saga Seeker. This not only helps level Pantheon, but also builds threats to force removal from the opponent, so they will have less removal for Pantheon and Camphor, the Doubt.
One thing to note is that even though Fiora is one of our Champions, this deck’s primary win condition is Pantheon, and although it is possible to win with Fiora (level 2), it does not happen very often.
If you liked playing Pantheon decks in the past, or are looking for one of the best LoR decks for the Ranked ladder or for Tournaments & Gauntlets, Fiora Pantheon is a great option, as it has a good matchup into Twisted Fate Swain and can hold its own against most of the meta.
Best LoR Decks: Fiora Pantheon – Quick Mulligan Guide
This section is for people who are in game while reading the guide or just want a quick breakdown of the Mulligan. Details about each card will be explained in the Card Breakdown section later.
One- and two-mana units
Against slower decks, or if you have a one- or two-mana unit already – Pantheon, Fiora
If you have Saga Seeker or Mountain Goat – Chain Vest, The Darkin Lodestone, Iula, Wandering Shepherd
Fiora Pantheon – Card Breakdown
These are our main win conditions, and our focus will be on Pantheon’s level-up and Camphor, the Doubt’s ability to win the game.
This means that, every round, we should be trying to target an ally with a spell, unit ability, or equipment if possible.
Every single spell in this deck targets an ally in some way. Combined with The Darkin Lodestone, Iula, and Wandering Shepherd, we main-deck a total of 23 ways to target allies. And there is also the Gems from Mountain Goat, as well as Fiora's Riposte and Pantheon's Shield Vault.
With all these cards, we can quite consistently level up Pantheon by round seven, and activate Camphor, the Doubt by round six. Pantheon can also threaten a lot of damage if he is buffed with Fated, so don’t be afraid to play him before he is leveled, if your opponent's deck lacks the removal to deal with him.
Also, since Camphor, the Doubt essentially has the same condition to Pantheon’s level-up, for the rest of the guide whenever a card is mentioned that helps flipping Pantheon, it also helps activate Camphor’s ability.
These cards do not win the game very often, but can pose a major threat to the opponent and force out removal, especially when they are buffed by spells and equipment.
Fiora is a must-remove threat, as Fiora (level 2) can win the game by killing four units. This makes her a great buff target, so you can trigger Pantheon’s level-up condition. Also, if Fiora is leveled, she can threaten to kill multiple units in one round with the attack token in combination with Single Combat, Concerted Strike, and Golden Aegis.
Against decks that have a lot of units that are easy to Challenge and kill (such as Norra Swain, for example), Upcycled Rake on Fiora from Wandering Shepherd can allow her to threaten to win the game extremely quickly, and force out a Minimorph.
Saga Seeker can often win games if drawn early and if you have a hand that can trigger Fated on him every round afterwards.
It is common to have Saga Seeker threaten so much damage that he becomes a must-remove threat, especially if given Overwhelm with Iula or Fishawhack from Wandering Shepherd.
To recap, it is best to use these units to create threats, as well as target allies every round for Pantheon’s level-up condition.
These buffs turn Fiora and your one- and two-mana units into must-answer threats, while also helping us flip Pantheon.
The Darkin Lodestone is great in this regard: it constantly provides stats during the early and mid game (which is great on threats like Fiora and Mountain Goat), and can be played as Horazi to give us an alternate win condition in the late game.
Iula usually grants Overwhelm to a previously buffed unit, like Saga Seeker or Mountain Goat, or grants Spellshield to a must-remove threat like Fiora or Pantheon.
Wandering Shepherd is a great card to use on most of our units, except usually Iula (because she is a support unit) and Petricite Broadwing (because most of the equipment generated gives Power rather than Health, thus Formidable does not work well with the equipment most of the time).
The best equipment to get from the Shepherd is Upcycled Rake, as equipping Fiora, Pantheon, or Camphor, the Doubt with it can oftentimes be too much for the opponent to deal unless they have access to hard removal – Scout, when combined with a Spellshield generated from Iula or Pantheon/Camphor themselves, will often be enough to win the game.
Other than that, Fishawhack is good to apply Overwhelm to Saga Seeker or a buffed-up Mountain Goat, and The Fix-Em 5000 is good with Fiora because she will not lose Health when Challenging units, allowing her to kill four units easier. It is also good on Mountain Goat as it will be able to continuously strike every round to generate Gems without being killed by a blocker.
Chain Vest is amazing on Fiora, Mountain Goat and Saga Seeker, targets an ally for Pantheon’s level-up with one mana, and grants Tough – a great keyword on all these units. It is a bad card to draw more than once, though, because the second Tough is not needed, which is why we run a single copy.
These spells are cheap, help flipping Pantheon, are good combat tricks, and them drawing a card is crucial since finding Pantheon or Camphor, the Doubt is really important in most games.
A small tip if you are unfamiliar with Nightfall: if you have a Saga Seeker and Pale Cascade in hand, you can pass round one and play Saga Seeker on round two, to activate the Nightfall effect for Pale Cascade.
Also, in most matchups, don’t be afraid to waste the combat trick effect to just target an ally and draw, especially if you are triggering Fated, as it is often worth it to level up Pantheon quicker.
With all the buffs we run, Mountain Goat can sometimes get really big and threaten a lot of damage. It is also a good card because the Gem generated when striking gives us a cheap way to progress Pantheon’s level without wasting an actual card.
Petricite Broadwing is a good Chain Vest target, and is a cheap Challenger unit to keep up the pressure and remove small units such as Norra in the early game.
These spells are really good Demacian spells that can be used in most Demacian decks, and are one of the reasons we pair Pantheon with this region – do notice that all three spells target our own units, thus triggering Fated and helping Pantheon to level up.
Single Combat and Concerted Strike are pretty much the only removal we have, and can be used to kill a unit with Fiora or generate a Gem with Mountain Goat. Concerted Strike in particular can be important against certain decks, because it is our only removal for big units. For example, it is good to save against Swain decks for handling Swain and The Leviathan.
Golden Aegis is a card played to win the game, as an extra attack with Pantheon, Fiora, or Camphor, the Doubt can finish our foe. Oftentimes, even when you do not have Golden Aegis in hand, keeping up four mana to bluff it can make your opponent burn more mana than necessary to attempt to play around it.
Durand Protege is a consideration in this list, as it combos well with Petricite Broadwing and Fiora – granting them one Health and Tough can be extremely powerful.
Sharpsight is a strong Demacia combat trick, but usually the combat tricks we already run are more than enough.
As stated above, this deck aims to level Pantheon as quickly as possible. We get there by using Equipment, Spells, and Units that target allies on units that are strong to buff, which creates threats on the board that our opponent must deal with.
A big Saga Seeker or Fiora provides the deck a strong mid-game and allows you to apply pressure before Pantheon is leveled.
In the late game, your threats to close the game are Pantheon, Camphor, the Doubt, Horazi, and potentially Fiora (level 2).
LoR Deck Fiora Pantheon – Matchups
TF Swain - Favored
In this match, do not use Guiding Touch to proactively cycle and level Pantheon – better save it to heal a unit and cancel a Ravenous Flock or Scorched Earth.
Concerted Strike is the only removal spell you have for Swain and The Leviathan – consider buffing or equipping Fiora or Camphor, the Doubt so you can remove Swain and his boat with Challenger attacks.
Try to set up open attacks to play around Stuns from Twisted Fate, Arachnoid Sentry, and Swain (level 2)
Fiora Pantheon - Even (becomes favored after reading this guide, of course!)
Leveling up Pantheon first is extremely important, and oftentimes how you win the game.
Fiora will rarely be able to win the game, but there are certain hands that are scary, such as double Golden Aegis or Concerted Strike hands that let her kill up to three units in a single round, so be aware of this is she is on the board. Also look for opportunities to do this yourself, if possible.
Keep Pantheon in the mulligan and try to make sure you have Saga Seeker or a two-mana unit to start leveling Pantheon up.
Nami Lee - Unfavored
Play as aggressive as you can in this matchup. A big Saga Seeker and Mountain Goat can win you the game.
Fiora is good here, and often forces out a Homecoming from Ionian Tellstones. This can be played around if you have a Single Combat or Concerted Strike to kill the other Homecoming target.
A good trick to survive Lee Sin's kick is to use Single Combat to kill your own unit – they will usually have Deny and Nopeify! ready, though, so do not rely on this trick if possible.
They often run Heavy Metal, so your Equipment cards won't be as good in this matchup and should usually not be kept in the mulligan.
Karma Yi - Very Favored
In this matchup, you can just stick to your normal game plan.
Use Fiora to force out removal, as they do not have enough answers for all of your threats.
One thing to keep in mind is to try and have enough development to recover after a The Ruination, as that is often how they win the game. Also, try to have available a way to kill Karma, so they are not allowed to develop her for free.
Leona ASol - Even
This matchup can be tough. Try to save your board, as Demacian mirrors are heavily determined by board presence.
Their Sun Guardian is a big win condition that you need to keep in check, as if this unit gets really big it can be hard to answer later.
The key to this match is setting up good open attacks – they have many Slow-speed stuns, so it can be tough to develop and get a good attack in.
Saving Iula to grant Spellshield to your important threats is a good idea, as Sunburst can otherwise remove pretty much all of your units.
That ends my Fiora Pantheon LoR Deck Guide!
This deck aims to level Pantheon and activate Camphor, the Doubt as quickly as possible while setting up other threats like Fiora and Saga Seeker, and it's currently one of the best LoR decks, both for Ladder and Tournaments or Gauntlets. I hope this guide helped you learn more about this archetype and lets you find success with the deck. Thank you for reading!
If you have any questions, let me know – Here are some of my socials: