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SirTurmund and MonteXristo’s Recommended Lineups

Shurima is overbearing but not quite omnipotent, especially in Best of three. With many potent lineups making numbers, Monte and Sirturmund have a choice selection for you.

Well it’s April 22nd, the last week before the patch and not much has changed in the ladder meta-game but the tournament scene has slowly adjusted to the overbearing presence of Mono-Shurima. While most people still believe it to be a 100% bring or counter kind of deck for all lineups, we have seen it start to drop off a little bit in the Aegis eSports league and other grassroots tournaments. Tag along as we go over some of the best Gauntlet Lineups for LoR

The Disc Crumbles Into The Sands

YiA

Regions
Piltover & Zaun
16 cards
Bandlecity
24 cards
Rarities
24 800
champion
6
epic
2
rare
6
common
26
Mana cost
3
0
8
1
14
2
8
3
3
4
3
5
0
6
1
7+
Champions
6
1
Fizz
3
3
Lulu
3
Followers
17
1
Zaunite Urchin
3
2
Bomber Twins
3
2
Boom Baboon
3
2
Flame Chompers!
3
3
Bandle City Mayor
2
4
Yordle Captain
3
Spells
17
0
Poro Cannon
3
1
Scrapheap
2
2
Mystic Shot
2
2
Pokey Stick
3
3
Get Excited!
2
3
Yordle Portal
1
5
Yordles in Arms
3
10
Treasured Trash
1

Riven Viktor

Regions
Noxus
18 cards
Piltover & Zaun
22 cards
Rarities
23 400
champion
6
epic
0
rare
10
common
24
Mana cost
3
0
5
1
13
2
11
3
6
4
2
5
0
6
0
7+
Champions
6
3
Riven
3
4
Viktor
3
Followers
19
1
Blade Squire
3
1
Zaunite Urchin
2
2
Ballistic Bot
3
2
Fallen Rider
3
2
Runeweaver
3
3
Nyandroid
2
4
Ruined Reckoner
3
Spells
15
0
Poro Cannon
3
2
Mystic Shot
3
2
Rummage
1
3
Ambush
2
3
Get Excited!
3
3
Might
1
5
Survival Skills
2

Scouts

Regions
Demacia
31 cards
Bilgewater
9 cards
Rarities
29 600
champion
6
epic
4
rare
19
common
11
Mana cost
0
0
6
1
14
2
7
3
6
4
3
5
4
6
0
7+
Champions
6
3
Miss Fortune
3
5
Quinn
3
Followers
25
1
Fleetfeather Tracker
3
1
Penitent Squire
1
2
Brightsteel Protector
3
2
Durand Sculptor
3
2
Marai Warden
2
2
Petricite Broadwing
3
3
Vanguard Sergeant
3
4
Island Navigator
3
6
Genevieve Elmheart
3
6
Sheriff Lariette Rose
1
Spells
9
1
Ranger's Resolve
2
2
Blinding Assault
2
2
Sharpsight
1
3
Shield of Durand
1
4
Golden Aegis
3

The aggro lineup for this week is one we’ve seen before, sort of - Draven Rumble has been replaced by Riven Viktor but the two decks play out very similarly (if you wanted to play Rumble you certainly could). This lineup’s goal is to run over Mono-Shurima, as you might’ve guessed from the title. 

Our ban strategy here is going to be taking out any control decks you may see. If someone’s been confident enough to bring FTR or Sentinels (a deck that’s picking up in popularity this week) you’ll want to remove those from the equation. You should do alright into Pantheon decks as well but be aware Scouts is vulnerable there - use your head and a ban helper tool to determine if it’s necessary to protect the deck. 

Alternate decks you may choose to play are Draven Rumble, Pirates (though you’d have to swap out Scouts), Taliyah Ziggs, or even Irelia Azir. If you’re really comfortable with it, or you just believe, even Spiders can be a decent choice for this lineup (I have personally lost faith in this deck)

Is this the best lineup?

Panth

Regions
Demacia
14 cards
Mount Targon
26 cards
Rarities
25 800
champion
6
epic
2
rare
11
common
21
Mana cost
0
0
4
1
17
2
10
3
7
4
0
5
2
6
0
7+
Champions
6
3
Yuumi
2
4
Pantheon
3
4
Taric
1
Followers
15
1
Saga Seeker
3
2
Brightsteel Protector
3
2
Mountain Goat
3
2
Petricite Broadwing
1
3
Wounded Whiteflame
3
6
Camphor, the Doubt
2
Spells
19
1
Chain Vest
1
2
Guiding Touch
2
2
Pale Cascade
3
2
Sharpsight
3
2
Single Combat
2
3
Cataclysm
2
3
Zenith Blade
3
4
Bastion
1
4
Golden Aegis
2

Scouts

Regions
Demacia
31 cards
Bilgewater
9 cards
Rarities
29 600
champion
6
epic
4
rare
19
common
11
Mana cost
0
0
6
1
14
2
7
3
6
4
3
5
4
6
0
7+
Champions
6
3
Miss Fortune
3
5
Quinn
3
Followers
25
1
Fleetfeather Tracker
3
1
Penitent Squire
1
2
Brightsteel Protector
3
2
Durand Sculptor
3
2
Marai Warden
2
2
Petricite Broadwing
3
3
Vanguard Sergeant
3
4
Island Navigator
3
6
Genevieve Elmheart
3
6
Sheriff Lariette Rose
1
Spells
9
1
Ranger's Resolve
2
2
Blinding Assault
2
2
Sharpsight
1
3
Shield of Durand
1
4
Golden Aegis
3

Mono-Shurima

Regions
Shurima
40 cards
Rarities
26 900
champion
6
epic
3
rare
11
common
20
Mana cost
2
0
9
1
11
2
13
3
5
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
4
Xerath
3
Landmarks
6
1
Ancient Preparations
3
1
Buried Sun Disc
1
2
Preservarium
2
Followers
14
1
Dunekeeper
2
1
Treasure Seeker
3
2
Bomber Twins
2
2
Rock Hopper
3
2
Soothsayer
2
3
Endless Devout
2
Spells
14
0
Rite of Calling
2
2
Ancient Hourglass
2
3
Quicksand
3
3
Rite of the Arcane
2
3
Unraveled Earth
3
4
Rite of Negation
2

This might just be THE lineup to beat this week. It’s composed of what are arguably the three strongest decks in the metagame right now. It does have a slight weakness to aggro, but it forces them to ban Scouts - a competent Mono-Shurima player can navigate the aggro matchups to the point where they aren’t instant losses, and the same goes for Pantheon.

Your gameplan here is to bully anyone foolish enough to be on a control lineup while also having a great game into anything mid-rangey. The triple Shurima lineups from last week will suffer into this for sure. It’s also problematic for Sun Disc lineups, now that we’ve had more time to understand the matchups. Pantheon appears to come out ahead when put up against the Ascendant’s, and of course Scouts just wants to run them right over.


Bans are going to be used to protect your Disc and Pantheon decks. This means remove any Scouts or burn decks you queue into. If you’re against triple aggro, you can ban the deck you’re least comfortable playing against. If aggro is MIA, you’ll want to remove any bigger Demacia decks, like an opponent’s Pantheon, to protect your Scouts. 

I wouldn’t suggest swapping anything out in this lineup as I believe it to be one of, if not the best lineup in the meta. If you really wanted to make a swap, you could consider playing Riven Viktor over Mono-Shurima - this will give you a better matchup spread into Mono-Shurima and Pantheon.

Control, In THIS Economy?

FTR

Regions
Freljord
25 cards
Shadow Isles
15 cards
Rarities
26 400
champion
5
epic
5
rare
12
common
18
Mana cost
0
0
0
1
6
2
5
3
9
4
7
5
4
6
9
7+
Champions
5
5
Trundle
3
8
Tryndamere
2
Landmarks
3
4
Blighted Ravine
3
Followers
7
2
Avarosan Sentry
3
3
Kindly Tavernkeeper
3
9
Commander Ledros
1
Spells
25
2
Vile Feast
3
3
Flash Freeze
2
4
Avalanche
3
4
Despair
1
4
The Box
2
5
Catalyst of Aeons
3
5
Withering Wail
1
6
Piercing Darkness
1
6
Vengeance
3
7
Atrocity
2
9
The Ruination
1
12
Feel The Rush
3

Aph Vik

Regions
Piltover & Zaun
15 cards
Mount Targon
25 cards
Rarities
24 400
champion
6
epic
0
rare
15
common
19
Mana cost
3
0
6
1
11
2
13
3
5
4
2
5
0
6
0
7+
Champions
6
3
Aphelios
3
4
Viktor
3
Followers
17
1
Lunari Duskbringer
3
1
Spacey Sketcher
3
2
Boom Baboon
3
2
Mountain Goat
3
3
Solari Priestess
2
3
Sump Dredger
3
Spells
17
0
Poro Cannon
1
0
Thermogenic Beam
2
2
Pale Cascade
3
2
Sunblessed Vigor
2
3
Get Excited!
3
3
Hush
2
4
Bastion
2
5
Starshaping
2

Sentinels

Regions
Piltover & Zaun
24 cards
Shadow Isles
16 cards
Rarities
26 300
champion
6
epic
3
rare
8
common
23
Mana cost
2
0
3
1
11
2
7
3
3
4
1
5
10
6
3
7+
Champions
6
2
Elise
2
4
Jayce
3
5
Vi
1
Landmarks
2
3
The Forge Of Tomorrow
2
Followers
14
1
Burgeoning Sentinel
3
2
Ferros Financier
3
3
Buhru Sentinel
3
3
Station Archivist
2
7
Albus Ferros
3
Spells
18
0
Thermogenic Beam
2
2
Mystic Shot
3
2
Vile Feast
3
6
Assembly Line
3
6
Piercing Darkness
2
6
Shock Blast
2
6
Vengeance
3

Ok, so maybe this isn’t really a control lineup but it does have a single control deck and Aphelios Viktor PnZ which is almost a control deck. This is probably the safest way to play control in today’s economy. You’ll still want to ban Mono Shurima of course - even though Sentinels has a chance (with a good fearsome aggro draw) FTR and Aphelios have a very slim odds of winning that matchup. The sentinels list here is stock but you may want to consider changing it slightly depending on what matchups you expect to play into, as is always the case with the decklists we recommend.

Your goal with this lineup is going to be to prey on the people looking to counter Mono Shurima. There should be plenty of aggro players running around this week as more than a few players have been tweeting about their success with Pirates (and other aggro decks) on the ladder. If there was ever a week in this meta to consider bringing a control lineup, it’d be this one.

Your bans are going to be Mono-Shurima every time. If there is no Mono-Shurima you’ll want to take out problematic rally decks like Pantheon and Scouts. If you somehow manage to dodge all of those matchups, or by a miracle end up in a mirror - you can ban on preference but I would recommend taking out the opponent’s Feel The Rush list.

Alternate decks for this lineup - you could play Darkness if you really wanted to, it goes with the plan of banning Mono-Shurima

The Ruination Reaches Shurima

Mono Shurima

Regions
Shurima
40 cards
Rarities
27 300
champion
6
epic
3
rare
13
common
18
Mana cost
2
0
8
1
10
2
14
3
6
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
4
Xerath
3
Landmarks
7
1
Ancient Preparations
3
1
Buried Sun Disc
1
2
Preservarium
3
Followers
13
1
Dunekeeper
1
1
Treasure Seeker
3
2
Rock Hopper
3
2
Soothsayer
2
3
Endless Devout
3
4
Golden Ambassador
1
Spells
14
0
Rite of Calling
2
2
Ancient Hourglass
2
3
Quicksand
3
3
Rite of the Arcane
2
3
Unraveled Earth
3
4
Rite of Negation
2

Ziggs Taliyah

Regions
Shurima
33 cards
Bandlecity
10 cards
Rarities
26 600
champion
6
epic
2
rare
15
common
17
Mana cost
0
0
7
1
12
2
13
3
3
4
4
5
0
6
1
7+
Champions
6
3
Ziggs
3
5
Taliyah
3
Landmarks
7
1
Ancient Preparations
3
1
Hexplosive Minefield
1
2
Preservarium
3
Followers
13
1
Inventive Chemist
3
2
Rock Hopper
3
3
Endless Devout
3
4
Desert Naturalist
2
5
Herald of the Magus
1
8
The Arsenal
1
Spells
14
2
Ancient Hourglass
2
2
Pokey Stick
2
2
The Absolver
2
3
Quicksand
2
3
Rite of the Arcane
2
3
Unleashed Energy
1
3
Unraveled Earth
2
4
Rite of Negation
1

Mono Viego Shurima

Regions
Shadow Isles
16 cards
Shurima
24 cards
Rarities
20 700
champion
3
epic
6
rare
7
common
24
Mana cost
3
0
3
1
12
2
9
3
6
4
3
5
0
6
4
7+
Champions
3
5
Viego
3
Followers
18
1
Treasure Seeker
3
2
Aspiring Chronomancer
3
3
Camavoran Soldier
3
3
Merciless Hunter
3
4
Baccai Sandspinner
3
7
Invasive Hydravine
3
Spells
19
0
Rite of Calling
3
2
Ancient Hourglass
3
2
Glimpse Beyond
3
2
Vile Feast
3
3
Quicksand
3
4
Rite of Negation
3
7
Atrocity
1

Shurima is all the rage these days, and this week they are joined by a friend from across the seas, Viego. The idea with this lineup is to take advantage of how powerful Quicksand and the other tools from Shurima are. This lineup will destroy any control lineup you might run into it, while still doing well versus things like Viktor decks due to access to Quicksand. 

As mentioned, our main target will be control. Mono Shurima will draw the ban against any control lineup you go against because the deck sports something like 80% winrate into things like Darkness and Feel The Rush decks. After that, you have two other decks which are good against control to win your match. Taliyah Ziggs can outright outvalue the control match up and rush them down, while our new Viego deck has enough protection through Ancient Hourglass and Rite of Negation to stop their removal. Trust me, nothing feels better than countering a 6 mana Vengeance with a 2 mana spell. 

Due to the other Shurima tools in our disposal, we also do very well into combat oriented decks like Viktor. The Quicksand will allow us to defend ourselves even if the opponent rolls the perfect keywords, and things like Vile Feast and Pokey Stick can ping the spellshield if needed.

One thing to consider is that we will struggle versus aggro decks. Things like Lulu Fizz, Pirate Aggro, and some aggressive forms of Viktor Riven can and will try to beat your Sun Disc/Mono Shurima deck twice. Our ban priority as such should always be spent on their most aggressive deck before considering anything else.

If you are looking for an alternative deck to any of these three, Ekko Zilean has also risen in popularity and does play many of the same Shurima tools. The deck just plays much more differently and has a bit of different match up tables, so be mindful of that.

Slow and Steady Wins The Race

Caitlyn Ezreal

Regions
Noxus
14 cards
Piltover & Zaun
26 cards
Rarities
29 100
champion
6
epic
5
rare
11
common
18
Mana cost
2
0
3
1
6
2
18
3
6
4
3
5
0
6
2
7+
Champions
6
3
Caitlyn
3
3
Ezreal
3
Followers
14
2
House Spider
3
3
Arachnoid Sentry
3
3
Station Archivist
3
4
Aloof Travelers
3
8
Captain Farron
2
Spells
20
0
Thermogenic Beam
2
1
Ravenous Flock
3
2
Mystic Shot
3
3
Piltover Peacemaker
3
3
Scorched Earth
3
4
Statikk Shock
3
5
Tri-beam Improbulator
3

Jayce Elise Sentinel Control

Regions
Piltover & Zaun
22 cards
Shadow Isles
18 cards
Rarities
23 000
champion
5
epic
3
rare
6
common
26
Mana cost
2
0
3
1
13
2
4
3
7
4
0
5
8
6
3
7+
Champions
5
2
Elise
2
4
Jayce
3
Landmarks
1
3
The Forge Of Tomorrow
1
Followers
15
1
Burgeoning Sentinel
3
2
Ferros Financier
3
3
Buhru Sentinel
3
4
Aloof Travelers
3
7
Albus Ferros
3
Spells
19
0
Thermogenic Beam
2
2
Glimpse Beyond
2
2
Mystic Shot
3
2
Vile Feast
3
4
Aftershock
1
6
Piercing Darkness
2
6
Shock Blast
3
6
Vengeance
3

Viktor Lee Sin Vi 

Regions
Ionia
21 cards
Piltover & Zaun
19 cards
Rarities
27 800
champion
6
epic
4
rare
10
common
20
Mana cost
2
0
0
1
17
2
3
3
10
4
6
5
1
6
1
7+
Champions
6
4
Viktor
3
5
Lee Sin
2
5
Vi
1
Followers
8
2
Ballistic Bot
3
2
Eye of the Dragon
3
3
Station Archivist
1
6
Scattered Pod
1
Spells
26
0
Poro Cannon
2
2
Calculated Creations
2
2
Mystic Shot
2
2
Nopeify!
1
2
Time Trick
3
2
Twin Disciplines
3
3
Ambush
2
4
Concussive Palm
2
4
Deny
2
4
Spirit's Refuge
1
4
Will of Ionia
2
5
Deep Meditation
3
7
Dragon's Rage
1

Triple P&Z lineups have never felt so good. All three of these decks do take a bit of time to get rolling during the game, but all have very powerful combos or tempo that can quickly get out of control if the opponent does not deal with them. The access to P&Z and the removal it carries gives us the ability to survive some of the early game aggression from the opponents until we can stabilize.

Ideally, we want to face things like Fizz Lulu or Riven Viktor decks. Our removal spells, stuns, and even potential Deny, allows us to stop their combos and slow them down just enough for us to pounce and beat them down. We also tend to do well against some of the other slower decks like Aphelios piles, as we can remove their key units or just put too much pressure on them.

We want to avoid Mono Shurima if possible. Sun Disc presents a big challenge as they don’t usually commit their champions until they are already leveled, meaning we cannot disrupt their combo. The good thing is that we still do OKAY versus things like Ziggs Taliyah, meaning that if the opponent has a triple Shurima lineup, we just ban Sun Disc and focus on the rest. 

Other ban considerations are Demacia decks, like Sivir Akshan and Scouts. They will ban Ezreal Caitlyn from our lineup and try to beat our two other slower decks which have negative win rates versus them. 

For alternate decks, you can try something like Aphelios Vi Zoe, or Aphelios Viktor, if you are not particularly inclined to Viktor Lee Sin. We can also go more off-meta with decks like Swain Twisted Fate if you instead want to shift focus to the Noxus removal spells.

Mom Always Warned Me About Quicksands

Aphelios Fizz Fae

Regions
Mount Targon
10 cards
Bandlecity
30 cards
Rarities
26 800
champion
6
epic
2
rare
16
common
16
Mana cost
0
0
11
1
19
2
7
3
1
4
2
5
0
6
0
7+
Champions
6
1
Fizz
3
3
Aphelios
3
Followers
17
1
Yordle Squire
2
2
Assistant Librarian
3
2
Conchologist
3
2
Grandfather Fae
3
3
Gleaming Lantern
3
4
Rainbowfish
1
5
Papercraft Dragon
2
Spells
17
1
Fae Sprout
3
1
Spell Thief
1
1
Trinket Trade
2
2
Flamespitter
2
2
Guiding Touch
2
2
Pale Cascade
3
2
Pokey Stick
3
3
Hush
1

Akshan Renekton

Regions
Bandlecity
12 cards
Shurima
28 cards
Rarities
27 000
champion
6
epic
4
rare
6
common
24
Mana cost
0
0
8
1
16
2
5
3
5
4
6
5
0
6
0
7+
Champions
6
2
Akshan
3
4
Renekton
3
Landmarks
1
2
Preservarium
1
Followers
17
1
Yordle Squire
3
2
Conchologist
2
2
Rock Hopper
3
3
Merciless Hunter
3
5
Papercraft Dragon
3
5
Ruin Runner
3
Spells
16
1
Exhaust
2
1
Shaped Stone
3
2
Ancient Hourglass
2
2
Pokey Stick
3
2
The Absolver
2
3
Quicksand
2
4
Friendship!
1
4
Rite of Negation
1

Rumble Sion 

Regions
Noxus
20 cards
Bandlecity
23 cards
Rarities
28 500
champion
6
epic
5
rare
8
common
21
Mana cost
0
0
9
1
8
2
7
3
7
4
4
5
0
6
5
7+
Champions
6
4
Rumble
3
7
Sion
3
Followers
23
1
Reborn Grenadier
3
1
Yordle Squire
3
2
Conchologist
3
2
Fallen Rider
3
3
Bilgerat Rascal
3
4
Arena Promoter
3
5
Papercraft Dragon
3
8
Lost Soul
2
Spells
11
1
Scrapheap
3
2
Pokey Stick
2
3
Might
2
3
Whirling Death
2
4
Whispered Words
1
5
Survival Skills
1

If you made it this far into the article, then welcome to Sirturmund’s corner of wild scientific experimentation. This lineup is ENTIRELY experimental, and to be honest probably more fun than competitive, so proceed at your own risk. We at MasteringRuneterra are not responsible for any Tournaments or Gauntlets you lose as a result of you attempting this at home. Any complaints must be formally written to and addressed to one Mr Gregory The Grey, thank you.

Do you ever get tired of all the Quicksands all over Shurima? Well, what if I told you that there was a mechanic out there in Runeterra that is NOT affected by things like Quicksand or Hush? Let me reintroduce you to our old friend, Attach. 

So Attach is an interesting “keyword”, if you even want to call it that, it's as fake of a keyword as Jason Fleurant’s smile and charmingly good looks. You really thought that perfectly seductive smile and face structure were real? Wake up sheep.

I digress. So even if a unit with Papercraft Dragon or Rainbowfish attached to it gets silenced, the unit STILL keeps the Double Attack or Elusive. This means that in the case of a double attack, your unit will still strike the blocker first, protecting it from dying, and in the case of an elusive unit, the opponent still needs to commit an elusive blocker.  

The idea with this lineup is that you ignore the opponent’s typical answers, and just rush them down or combo them down from 20 to 0 with a combination of units that they cannot stop. 

In Aphelios Fizz, you can go really wide really quickly, can have an unkillable Fizz, and could even have a Hungry Owlcat with Spellshield, Overwhelm and Double Attack. 

In Akshan Renekton, Renekton can level up instantly with Double Attack, or you can put it on your Ruin Runner for once again Spellshield, Overwhelm and Double Attack.

In Rumble Sion, the idea is that you discard Sion using Rumble, granting your Rumble Overwhelm right off the bat. Combine that with Papercraft and you get, YUP HERE WE GO AGAIN, Spellshield, Overwhelm and Double Attack. 

Longing. Papercraft. Seventeen. Dragon. Homecoming. Spellshield. One. Overwhelm. Freight Car. Double Attack.

Rumor has it that one Mr. Majiin Bae went on a 20 game win streak to rank 1 with Rumble Sion after hearing these words. 

In terms of what to ban with this lineup, anything with super hard removal like Vengeance or Scorched Earth would be my priority. These decks are Riot’s way of stopping our fun. Aside from that, you will 3-0 every other match up. Trust me. 

For an alternate deck, follow the next steps carefully:

  1. Open your game and go to create deck
  2. Find Papercraft Dragon and add to your deck
  3. Search “Overwhelm” and “Spellshield” and add to your deck
  4. Fill the rest of deck with random Bandle value cards

Enjoy the experimentation!


About the Authors

MonteXristo has been playing the game since closed beta and has consistently made it to masters every season he’s been active.  His accomplishments include having peaked in the top 20, taking first place in the “Streamer Sideboard Showdown” and LPP Riot Grand Prix. When he’s not writing for Mastering Runeterra he keeps his card-slinging skills sharp by playing in the Runeterra Academy tournament, with his team The Wobbly Wombats!

Sirturmund is a long-time player of the game, having played LoR since beta. He has found competitive success in the past year with a couple of seasonal top cuts finishes, rank 1 ladder placements, and first spot in a Qualifier of Mastering Runeterra's Championship. Best known for being one of the very few to still bring Star Springs to tournaments, you can find Sirturmund lurking around all the social media sites absorbing anything he can about the game!