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SirTurmund and MonteXristo's Recommended Lineups

Shurima is overbearing but not quite omnipotent, especially in Best of three. With many potent lineups making numbers, Monte and Sirturmund have a choice selection for you.

Well it’s April 22nd, the last week before the patch and not much has changed in the ladder meta-game but the tournament scene has slowly adjusted to the overbearing presence of Mono-Shurima. While most people still believe it to be a 100% bring or counter kind of deck for all lineups, we have seen it start to drop off a little bit in the Aegis eSports league and other grassroots tournaments. Tag along as we go over some of the best Gauntlet Lineups for LoR

The Disc Crumbles Into The Sands

YiA

Regions
Piltover & Zaun
16 cards
Bandlecity
24 cards
Rarities
24 800
champion
6
epic
2
rare
6
common
26
eternal
Mana cost
0
0
11
1
14
2
8
3
3
4
3
5
0
6
1
7+
Champions
6
1
Fizz
3
Fizz
3
Lulu
3
Lulu
Followers
17
1
Zaunite Urchin
3
Zaunite Urchin
2
Bomber Twins
3
Bomber Twins
2
Boom Baboon
3
Boom Baboon
2
Flame Chompers!
3
Flame Chompers!
3
Bandle City Mayor
2
Bandle City Mayor
4
Yordle Captain
3
Yordle Captain
Spells
17
1
Poro Cannon
3
Poro Cannon
1
Scrapheap
2
Scrapheap
2
Mystic Shot
2
Mystic Shot
2
Pokey Stick
3
Pokey Stick
3
Get Excited!
2
Get Excited!
3
Yordle Portal
1
Yordle Portal
5
Yordles in Arms
3
Yordles in Arms
10
Treasured Trash
1
Treasured Trash

Riven Viktor

Regions
Noxus
18 cards
Piltover & Zaun
22 cards
Rarities
23 400
champion
6
epic
0
rare
10
common
24
eternal
Mana cost
0
0
8
1
13
2
11
3
6
4
2
5
0
6
0
7+
Champions
6
3
Riven
3
Riven
4
Viktor
3
Viktor
Followers
19
1
Blade Squire
3
Blade Squire
1
Zaunite Urchin
2
Zaunite Urchin
2
Ballistic Bot
3
Ballistic Bot
2
Fallen Rider
3
Fallen Rider
2
Runeweaver
3
Runeweaver
3
Nyandroid
2
Nyandroid
4
Ruined Reckoner
3
Ruined Reckoner
Spells
15
1
Poro Cannon
3
Poro Cannon
2
Mystic Shot
3
Mystic Shot
2
Rummage
1
Rummage
3
Ambush
2
Ambush
3
Get Excited!
3
Get Excited!
3
Might
1
Might
5
Survival Skills
2
Survival Skills

Scouts

Regions
Demacia
31 cards
Bilgewater
9 cards
Rarities
29 600
champion
6
epic
4
rare
19
common
11
eternal
Mana cost
0
0
6
1
14
2
7
3
3
4
6
5
4
6
0
7+
Champions
6
3
Miss Fortune
3
Miss Fortune
5
Quinn
3
Quinn
Followers
25
1
Fleetfeather Tracker
3
Fleetfeather Tracker
1
Penitent Squire
1
Penitent Squire
2
Brightsteel Protector
3
Brightsteel Protector
2
Durand Sculptor
3
Durand Sculptor
2
Marai Warden
2
Marai Warden
2
Petricite Broadwing
3
Petricite Broadwing
3
Vanguard Sergeant
3
Vanguard Sergeant
4
Island Navigator
3
Island Navigator
6
Genevieve Elmheart
3
Genevieve Elmheart
6
Sheriff Lariette Rose
1
Sheriff Lariette Rose
Spells
9
1
Ranger's Resolve
2
Ranger's Resolve
2
Blinding Assault
2
Blinding Assault
2
Sharpsight
1
Sharpsight
3
Shield of Durand
1
Shield of Durand
5
Golden Aegis
3
Golden Aegis

The aggro lineup for this week is one we’ve seen before, sort of - Draven Rumble has been replaced by Riven Viktor but the two decks play out very similarly (if you wanted to play Rumble you certainly could). This lineup’s goal is to run over Mono-Shurima, as you might’ve guessed from the title. 

Our ban strategy here is going to be taking out any control decks you may see. If someone’s been confident enough to bring FTR or Sentinels (a deck that’s picking up in popularity this week) you’ll want to remove those from the equation. You should do alright into Pantheon decks as well but be aware Scouts is vulnerable there - use your head and a ban helper tool to determine if it’s necessary to protect the deck. 

Alternate decks you may choose to play are Draven Rumble, Pirates (though you’d have to swap out Scouts), Taliyah Ziggs, or even Irelia Azir. If you’re really comfortable with it, or you just believe, even Spiders can be a decent choice for this lineup (I have personally lost faith in this deck)

Is this the best lineup?

Panth

Regions
Demacia
14 cards
Mount Targon
26 cards
Rarities
25 800
champion
6
epic
2
rare
11
common
21
eternal
Mana cost
0
0
4
1
17
2
10
3
5
4
2
5
2
6
0
7+
Champions
6
3
Yuumi
2
Yuumi
4
Pantheon
3
Pantheon
4
Taric
1
Taric
Followers
15
1
Saga Seeker
3
Saga Seeker
2
Brightsteel Protector
3
Brightsteel Protector
2
Mountain Goat
3
Mountain Goat
2
Petricite Broadwing
1
Petricite Broadwing
3
Wounded Whiteflame
3
Wounded Whiteflame
6
Camphor, the Doubt
2
Camphor, the Doubt
Spells
19
1
Chain Vest
1
Chain Vest
2
Guiding Touch
2
Guiding Touch
2
Pale Cascade
3
Pale Cascade
2
Sharpsight
3
Sharpsight
2
Single Combat
2
Single Combat
3
Cataclysm
2
Cataclysm
3
Zenith Blade
3
Zenith Blade
4
Bastion
1
Bastion
5
Golden Aegis
2
Golden Aegis

Scouts

Regions
Demacia
31 cards
Bilgewater
9 cards
Rarities
29 600
champion
6
epic
4
rare
19
common
11
eternal
Mana cost
0
0
6
1
14
2
7
3
3
4
6
5
4
6
0
7+
Champions
6
3
Miss Fortune
3
Miss Fortune
5
Quinn
3
Quinn
Followers
25
1
Fleetfeather Tracker
3
Fleetfeather Tracker
1
Penitent Squire
1
Penitent Squire
2
Brightsteel Protector
3
Brightsteel Protector
2
Durand Sculptor
3
Durand Sculptor
2
Marai Warden
2
Marai Warden
2
Petricite Broadwing
3
Petricite Broadwing
3
Vanguard Sergeant
3
Vanguard Sergeant
4
Island Navigator
3
Island Navigator
6
Genevieve Elmheart
3
Genevieve Elmheart
6
Sheriff Lariette Rose
1
Sheriff Lariette Rose
Spells
9
1
Ranger's Resolve
2
Ranger's Resolve
2
Blinding Assault
2
Blinding Assault
2
Sharpsight
1
Sharpsight
3
Shield of Durand
1
Shield of Durand
5
Golden Aegis
3
Golden Aegis

Mono-Shurima

Regions
Shurima
40 cards
Rarities
26 900
champion
6
epic
3
rare
11
common
20
eternal
Mana cost
0
0
11
1
9
2
15
3
5
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
Azir
4
Xerath
3
Xerath
Landmarks
6
1
Ancient Preparations
3
Ancient Preparations
1
Buried Sun Disc
1
Buried Sun Disc
2
Preservarium
2
Preservarium
Followers
14
1
Dunekeeper
2
Dunekeeper
1
Treasure Seeker
3
Treasure Seeker
2
Bomber Twins
2
Bomber Twins
2
Rock Hopper
3
Rock Hopper
2
Soothsayer
2
Soothsayer
3
Endless Devout
2
Endless Devout
Spells
14
1
Rite of Calling
2
Rite of Calling
3
Ancient Hourglass
2
Ancient Hourglass
3
Quicksand
3
Quicksand
3
Rite of the Arcane
2
Rite of the Arcane
3
Unraveled Earth
3
Unraveled Earth
4
Rite of Negation
2
Rite of Negation

This might just be THE lineup to beat this week. It’s composed of what are arguably the three strongest decks in the metagame right now. It does have a slight weakness to aggro, but it forces them to ban Scouts - a competent Mono-Shurima player can navigate the aggro matchups to the point where they aren’t instant losses, and the same goes for Pantheon.

Your gameplan here is to bully anyone foolish enough to be on a control lineup while also having a great game into anything mid-rangey. The triple Shurima lineups from last week will suffer into this for sure. It’s also problematic for Sun Disc lineups, now that we’ve had more time to understand the matchups. Pantheon appears to come out ahead when put up against the Ascendant’s, and of course Scouts just wants to run them right over.


Bans are going to be used to protect your Disc and Pantheon decks. This means remove any Scouts or burn decks you queue into. If you’re against triple aggro, you can ban the deck you’re least comfortable playing against. If aggro is MIA, you’ll want to remove any bigger Demacia decks, like an opponent’s Pantheon, to protect your Scouts. 

I wouldn’t suggest swapping anything out in this lineup as I believe it to be one of, if not the best lineup in the meta. If you really wanted to make a swap, you could consider playing Riven Viktor over Mono-Shurima - this will give you a better matchup spread into Mono-Shurima and Pantheon.

Control, In THIS Economy?

FTR

Regions
Freljord
25 cards
Shadow Isles
15 cards
Rarities
26 400
champion
5
epic
5
rare
12
common
18
eternal
Mana cost
0
0
0
1
6
2
5
3
10
4
6
5
4
6
9
7+
Champions
5
5
Trundle
3
Trundle
8
Tryndamere
2
Tryndamere
Landmarks
3
4
Blighted Ravine
3
Blighted Ravine
Followers
7
2
Avarosan Sentry
3
Avarosan Sentry
3
Kindly Tavernkeeper
3
Kindly Tavernkeeper
9
Commander Ledros
1
Commander Ledros
Spells
25
2
Vile Feast
3
Vile Feast
3
Flash Freeze
2
Flash Freeze
4
Avalanche
3
Avalanche
4
Despair
1
Despair
4
The Box
2
The Box
4
Withering Wail
1
Withering Wail
5
Catalyst of Aeons
3
Catalyst of Aeons
6
Piercing Darkness
1
Piercing Darkness
6
Vengeance
3
Vengeance
7
Atrocity
2
Atrocity
9
The Ruination
1
The Ruination
12
Feel The Rush
3
Feel The Rush

Aph Vik

Regions
Piltover & Zaun
15 cards
Mount Targon
25 cards
Rarities
24 400
champion
6
epic
0
rare
15
common
19
eternal
Mana cost
2
0
7
1
13
2
11
3
5
4
2
5
0
6
0
7+
Champions
6
3
Aphelios
3
Aphelios
4
Viktor
3
Viktor
Followers
17
1
Lunari Duskbringer
3
Lunari Duskbringer
1
Spacey Sketcher
3
Spacey Sketcher
2
Boom Baboon
3
Boom Baboon
2
Mountain Goat
3
Mountain Goat
3
Solari Priestess
2
Solari Priestess
3
Sump Dredger
3
Sump Dredger
Spells
17
0
Thermogenic Beam
2
Thermogenic Beam
1
Poro Cannon
1
Poro Cannon
2
Hush
2
Hush
2
Pale Cascade
3
Pale Cascade
2
Sunblessed Vigor
2
Sunblessed Vigor
3
Get Excited!
3
Get Excited!
4
Bastion
2
Bastion
5
Starshaping
2
Starshaping

Sentinels

Regions
Piltover & Zaun
24 cards
Shadow Isles
16 cards
Rarities
26 300
champion
6
epic
3
rare
8
common
23
eternal
Mana cost
2
0
3
1
11
2
7
3
3
4
1
5
10
6
3
7+
Champions
6
2
Elise
2
Elise
4
Jayce
3
Jayce
5
Vi
1
Vi
Landmarks
2
3
The Forge Of Tomorrow
2
The Forge Of Tomorrow
Followers
14
1
Burgeoning Sentinel
3
Burgeoning Sentinel
2
Ferros Financier
3
Ferros Financier
3
Buhru Sentinel
3
Buhru Sentinel
3
Station Archivist
2
Station Archivist
7
Albus Ferros
3
Albus Ferros
Spells
18
0
Thermogenic Beam
2
Thermogenic Beam
2
Mystic Shot
3
Mystic Shot
2
Vile Feast
3
Vile Feast
6
Assembly Line
3
Assembly Line
6
Piercing Darkness
2
Piercing Darkness
6
Shock Blast
2
Shock Blast
6
Vengeance
3
Vengeance

Ok, so maybe this isn’t really a control lineup but it does have a single control deck and Aphelios Viktor PnZ which is almost a control deck. This is probably the safest way to play control in today’s economy. You’ll still want to ban Mono Shurima of course - even though Sentinels has a chance (with a good fearsome aggro draw) FTR and Aphelios have a very slim odds of winning that matchup. The sentinels list here is stock but you may want to consider changing it slightly depending on what matchups you expect to play into, as is always the case with the decklists we recommend.

Your goal with this lineup is going to be to prey on the people looking to counter Mono Shurima. There should be plenty of aggro players running around this week as more than a few players have been tweeting about their success with Pirates (and other aggro decks) on the ladder. If there was ever a week in this meta to consider bringing a control lineup, it’d be this one.

Your bans are going to be Mono-Shurima every time. If there is no Mono-Shurima you’ll want to take out problematic rally decks like PantheonPantheon and Scouts. If you somehow manage to dodge all of those matchups, or by a miracle end up in a mirror - you can ban on preference but I would recommend taking out the opponent’s Feel The RushFeel The Rush list.

Alternate decks for this lineup - you could play Darkness if you really wanted to, it goes with the plan of banning Mono-Shurima

The Ruination Reaches Shurima

Mono Shurima

Regions
Shurima
40 cards
Rarities
27 300
champion
6
epic
3
rare
13
common
18
eternal
Mana cost
0
0
10
1
8
2
16
3
6
4
0
5
0
6
0
7+
Champions
6
3
Azir
3
Azir
4
Xerath
3
Xerath
Landmarks
7
1
Ancient Preparations
3
Ancient Preparations
1
Buried Sun Disc
1
Buried Sun Disc
2
Preservarium
3
Preservarium
Followers
13
1
Dunekeeper
1
Dunekeeper
1
Treasure Seeker
3
Treasure Seeker
2
Rock Hopper
3
Rock Hopper
2
Soothsayer
2
Soothsayer
3
Endless Devout
3
Endless Devout
4
Golden Ambassador
1
Golden Ambassador
Spells
14
1
Rite of Calling
2
Rite of Calling
3
Ancient Hourglass
2
Ancient Hourglass
3
Quicksand
3
Quicksand
3
Rite of the Arcane
2
Rite of the Arcane
3
Unraveled Earth
3
Unraveled Earth
4
Rite of Negation
2
Rite of Negation

Ziggs Taliyah

Regions
Shurima
30 cards
Bandlecity
10 cards
Rarities
26 600
champion
6
epic
2
rare
15
common
17
eternal
Mana cost
0
0
7
1
10
2
15
3
3
4
4
5
0
6
1
7+
Champions
6
3
Ziggs
3
Ziggs
5
Taliyah
3
Taliyah
Landmarks
7
1
Ancient Preparations
3
Ancient Preparations
1
Hexplosive Minefield
1
Hexplosive Minefield
2
Preservarium
3
Preservarium
Followers
13
1
Inventive Chemist
3
Inventive Chemist
2
Rock Hopper
3
Rock Hopper
3
Endless Devout
3
Endless Devout
4
Desert Naturalist
2
Desert Naturalist
5
Herald of the Magus
1
Herald of the Magus
8
The Arsenal
1
The Arsenal
Spells
14
2
Pokey Stick
2
Pokey Stick
2
The Absolver
2
The Absolver
3
Ancient Hourglass
2
Ancient Hourglass
3
Quicksand
2
Quicksand
3
Rite of the Arcane
2
Rite of the Arcane
3
Unleashed Energy
1
Unleashed Energy
3
Unraveled Earth
2
Unraveled Earth
4
Rite of Negation
1
Rite of Negation

Mono Viego Shurima

Regions
Shadow Isles
16 cards
Shurima
24 cards
Rarities
20 700
champion
3
epic
6
rare
7
common
24
eternal
Mana cost
0
0
6
1
9
2
12
3
6
4
0
5
3
6
4
7+
Champions
3
6
Viego
3
Viego
Followers
18
1
Treasure Seeker
3
Treasure Seeker
2
Aspiring Chronomancer
3
Aspiring Chronomancer
3
Camavoran Soldier
3
Camavoran Soldier
3
Merciless Hunter
3
Merciless Hunter
4
Baccai Sandspinner
3
Baccai Sandspinner
7
Invasive Hydravine
3
Invasive Hydravine
Spells
19
1
Rite of Calling
3
Rite of Calling
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
3
Ancient Hourglass
3
Ancient Hourglass
3
Quicksand
3
Quicksand
4
Rite of Negation
3
Rite of Negation
7
Atrocity
1
Atrocity

Shurima is all the rage these days, and this week they are joined by a friend from across the seas, ViegoViego. The idea with this lineup is to take advantage of how powerful QuicksandQuicksand and the other tools from Shurima are. This lineup will destroy any control lineup you might run into it, while still doing well versus things like ViktorViktor decks due to access to Quicksand. 

As mentioned, our main target will be control. Mono Shurima will draw the ban against any control lineup you go against because the deck sports something like 80% winrate into things like Darkness and Feel The RushFeel The Rush decks. After that, you have two other decks which are good against control to win your match. TaliyahTaliyah ZiggsZiggs can outright outvalue the control match up and rush them down, while our new Viego deck has enough protection through Ancient HourglassAncient Hourglass and Rite of NegationRite of Negation to stop their removal. Trust me, nothing feels better than countering a 6 mana Vengeance with a 2 mana spell. 

Due to the other Shurima tools in our disposal, we also do very well into combat oriented decks like Viktor. The Quicksand will allow us to defend ourselves even if the opponent rolls the perfect keywords, and things like Vile FeastVile Feast and Pokey StickPokey Stick can ping the spellshield if needed.

One thing to consider is that we will struggle versus aggro decks. Things like LuluLulu FizzFizz, Pirate Aggro, and some aggressive forms of Viktor RivenRiven can and will try to beat your Sun Disc/Mono Shurima deck twice. Our ban priority as such should always be spent on their most aggressive deck before considering anything else.

If you are looking for an alternative deck to any of these three, EkkoEkko ZileanZilean has also risen in popularity and does play many of the same Shurima tools. The deck just plays much more differently and has a bit of different match up tables, so be mindful of that.

Slow and Steady Wins The Race

Caitlyn Ezreal

Regions
Noxus
14 cards
Piltover & Zaun
26 cards
Rarities
29 100
champion
6
epic
5
rare
11
common
18
eternal
Mana cost
2
0
3
1
6
2
18
3
6
4
3
5
0
6
2
7+
Champions
6
3
Caitlyn
3
Caitlyn
3
Ezreal
3
Ezreal
Followers
14
2
House Spider
3
House Spider
3
Arachnoid Sentry
3
Arachnoid Sentry
3
Station Archivist
3
Station Archivist
4
Aloof Travelers
3
Aloof Travelers
8
Captain Farron
2
Captain Farron
Spells
20
0
Thermogenic Beam
2
Thermogenic Beam
1
Ravenous Flock
3
Ravenous Flock
2
Mystic Shot
3
Mystic Shot
3
Piltover Peacemaker
3
Piltover Peacemaker
3
Scorched Earth
3
Scorched Earth
4
Statikk Shock
3
Statikk Shock
5
Tri-beam Improbulator
3
Tri-beam Improbulator

Jayce Elise Sentinel Control

Regions
Piltover & Zaun
22 cards
Shadow Isles
18 cards
Rarities
23 000
champion
5
epic
3
rare
6
common
26
eternal
Mana cost
2
0
3
1
13
2
5
3
6
4
0
5
8
6
3
7+
Champions
5
2
Elise
2
Elise
4
Jayce
3
Jayce
Landmarks
1
3
The Forge Of Tomorrow
1
The Forge Of Tomorrow
Followers
15
1
Burgeoning Sentinel
3
Burgeoning Sentinel
2
Ferros Financier
3
Ferros Financier
3
Buhru Sentinel
3
Buhru Sentinel
4
Aloof Travelers
3
Aloof Travelers
7
Albus Ferros
3
Albus Ferros
Spells
19
0
Thermogenic Beam
2
Thermogenic Beam
2
Glimpse Beyond
2
Glimpse Beyond
2
Mystic Shot
3
Mystic Shot
2
Vile Feast
3
Vile Feast
3
Aftershock
1
Aftershock
6
Piercing Darkness
2
Piercing Darkness
6
Shock Blast
3
Shock Blast
6
Vengeance
3
Vengeance

Viktor Lee Sin Vi 

Regions
Ionia
21 cards
Piltover & Zaun
19 cards
Rarities
27 800
champion
6
epic
4
rare
10
common
20
eternal
Mana cost
0
0
2
1
17
2
3
3
10
4
7
5
0
6
1
7+
Champions
6
4
Viktor
3
Viktor
5
Lee Sin
2
Lee Sin
5
Vi
1
Vi
Followers
8
2
Ballistic Bot
3
Ballistic Bot
2
Eye of the Dragon
3
Eye of the Dragon
3
Station Archivist
1
Station Archivist
5
Scattered Pod
1
Scattered Pod
Spells
26
1
Poro Cannon
2
Poro Cannon
2
Calculated Creations
2
Calculated Creations
2
Mystic Shot
2
Mystic Shot
2
Nopeify!
1
Nopeify!
2
Time Trick
3
Time Trick
2
Twin Disciplines
3
Twin Disciplines
3
Ambush
2
Ambush
4
Concussive Palm
2
Concussive Palm
4
Deny
2
Deny
4
Spirit's Refuge
1
Spirit's Refuge
4
Will of Ionia
2
Will of Ionia
5
Deep Meditation
3
Deep Meditation
7
Dragon's Rage
1
Dragon's Rage

Triple P&Z lineups have never felt so good. All three of these decks do take a bit of time to get rolling during the game, but all have very powerful combos or tempo that can quickly get out of control if the opponent does not deal with them. The access to P&Z and the removal it carries gives us the ability to survive some of the early game aggression from the opponents until we can stabilize.

Ideally, we want to face things like FizzFizz LuluLulu or RivenRiven ViktorViktor decks. Our removal spells, stuns, and even potential DenyDeny, allows us to stop their combos and slow them down just enough for us to pounce and beat them down. We also tend to do well against some of the other slower decks like ApheliosAphelios piles, as we can remove their key units or just put too much pressure on them.

We want to avoid Mono Shurima if possible. Sun Disc presents a big challenge as they don’t usually commit their champions until they are already leveled, meaning we cannot disrupt their combo. The good thing is that we still do OKAY versus things like ZiggsZiggs TaliyahTaliyah, meaning that if the opponent has a triple Shurima lineup, we just ban Sun Disc and focus on the rest. 

Other ban considerations are Demacia decks, like SivirSivir AkshanAkshan and Scouts. They will ban Ezreal Caitlyn from our lineup and try to beat our two other slower decks which have negative win rates versus them. 

For alternate decks, you can try something like ApheliosAphelios ViVi ZoeZoe, or ApheliosAphelios ViktorViktor, if you are not particularly inclined to ViktorViktor Lee SinLee Sin. We can also go more off-meta with decks like SwainSwain Twisted FateTwisted Fate if you instead want to shift focus to the Noxus removal spells.

Mom Always Warned Me About Quicksands

Aphelios Fizz Fae

Regions
Mount Targon
10 cards
Bandlecity
30 cards
Rarities
26 800
champion
6
epic
2
rare
16
common
16
eternal
Mana cost
0
0
11
1
20
2
6
3
1
4
0
5
2
6
0
7+
Champions
6
1
Fizz
3
Fizz
3
Aphelios
3
Aphelios
Followers
17
1
Yordle Squire
2
Yordle Squire
2
Assistant Librarian
3
Assistant Librarian
2
Conchologist
3
Conchologist
2
Grandfather Fae
3
Grandfather Fae
3
Gleaming Lantern
3
Gleaming Lantern
4
Rainbowfish
1
Rainbowfish
6
Papercraft Dragon
2
Papercraft Dragon
Spells
17
1
Fae Sprout
3
Fae Sprout
1
Spell Thief
1
Spell Thief
1
Trinket Trade
2
Trinket Trade
2
Flamespitter
2
Flamespitter
2
Guiding Touch
2
Guiding Touch
2
Hush
1
Hush
2
Pale Cascade
3
Pale Cascade
2
Pokey Stick
3
Pokey Stick

Akshan Renekton

Regions
Bandlecity
12 cards
Shurima
28 cards
Rarities
27 000
champion
6
epic
4
rare
6
common
24
eternal
Mana cost
0
0
8
1
14
2
7
3
5
4
3
5
3
6
0
7+
Champions
6
2
Akshan
3
Akshan
4
Renekton
3
Renekton
Landmarks
1
2
Preservarium
1
Preservarium
Followers
17
1
Yordle Squire
3
Yordle Squire
2
Conchologist
2
Conchologist
2
Rock Hopper
3
Rock Hopper
3
Merciless Hunter
3
Merciless Hunter
5
Ruin Runner
3
Ruin Runner
6
Papercraft Dragon
3
Papercraft Dragon
Spells
16
1
Exhaust
2
Exhaust
1
Shaped Stone
3
Shaped Stone
2
Pokey Stick
3
Pokey Stick
2
The Absolver
2
The Absolver
3
Ancient Hourglass
2
Ancient Hourglass
3
Quicksand
2
Quicksand
4
Friendship!
1
Friendship!
4
Rite of Negation
1
Rite of Negation

Rumble Sion 

Regions
Noxus
17 cards
Bandlecity
23 cards
Rarities
28 500
champion
6
epic
5
rare
8
common
21
eternal
Mana cost
0
0
9
1
8
2
7
3
7
4
1
5
3
6
5
7+
Champions
6
4
Rumble
3
Rumble
7
Sion
3
Sion
Followers
23
1
Reborn Grenadier
3
Reborn Grenadier
1
Yordle Squire
3
Yordle Squire
2
Conchologist
3
Conchologist
2
Fallen Rider
3
Fallen Rider
3
Bilgerat Rascal
3
Bilgerat Rascal
4
Arena Promoter
3
Arena Promoter
6
Papercraft Dragon
3
Papercraft Dragon
8
Lost Soul
2
Lost Soul
Spells
11
1
Scrapheap
3
Scrapheap
2
Pokey Stick
2
Pokey Stick
3
Might
2
Might
3
Whirling Death
2
Whirling Death
4
Whispered Words
1
Whispered Words
5
Survival Skills
1
Survival Skills

If you made it this far into the article, then welcome to Sirturmund’s corner of wild scientific experimentation. This lineup is ENTIRELY experimental, and to be honest probably more fun than competitive, so proceed at your own risk. We at MasteringRuneterra are not responsible for any Tournaments or Gauntlets you lose as a result of you attempting this at home. Any complaints must be formally written to and addressed to one Mr Gregory The Grey, thank you.

Do you ever get tired of all the QuicksandQuicksands all over Shurima? Well, what if I told you that there was a mechanic out there in Runeterra that is NOT affected by things like Quicksand or HushHush? Let me reintroduce you to our old friend, Attach. 

So Attach is an interesting “keyword”, if you even want to call it that, it's as fake of a keyword as Jason Fleurant’s smile and charmingly good looks. You really thought that perfectly seductive smile and face structure were real? Wake up sheep.

I digress. So even if a unit with Papercraft DragonPapercraft Dragon or RainbowfishRainbowfish attached to it gets silenced, the unit STILL keeps the Double Attack or Elusive. This means that in the case of a double attack, your unit will still strike the blocker first, protecting it from dying, and in the case of an elusive unit, the opponent still needs to commit an elusive blocker.  

The idea with this lineup is that you ignore the opponent’s typical answers, and just rush them down or combo them down from 20 to 0 with a combination of units that they cannot stop. 

In ApheliosAphelios FizzFizz, you can go really wide really quickly, can have an unkillable Fizz, and could even have a Hungry OwlcatHungry Owlcat with Spellshield, Overwhelm and Double Attack. 

In AkshanAkshan RenektonRenekton, Renekton can level up instantly with Double Attack, or you can put it on your Ruin RunnerRuin Runner for once again Spellshield, Overwhelm and Double Attack.

In RumbleRumble SionSion, the idea is that you discard Sion using Rumble, granting your Rumble Overwhelm right off the bat. Combine that with Papercraft and you get, YUP HERE WE GO AGAIN, Spellshield, Overwhelm and Double Attack. 

Longing. Papercraft. Seventeen. Dragon. Homecoming. Spellshield. One. Overwhelm. Freight Car. Double Attack.

Rumor has it that one Mr. Majiin Bae went on a 20 game win streak to rank 1 with Rumble Sion after hearing these words. 

In terms of what to ban with this lineup, anything with super hard removal like VengeanceVengeance or Scorched EarthScorched Earth would be my priority. These decks are Riot’s way of stopping our fun. Aside from that, you will 3-0 every other match up. Trust me. 

For an alternate deck, follow the next steps carefully:

  1. Open your game and go to create deck
  2. Find Papercraft Dragon and add to your deck
  3. Search “Overwhelm” and “Spellshield” and add to your deck
  4. Fill the rest of deck with random Bandle value cards

Enjoy the experimentation!


About the Authors

MonteXristo has been playing the game since closed beta and has consistently made it to masters every season he’s been active.  His accomplishments include having peaked in the top 20, taking first place in the “Streamer Sideboard Showdown” and LPP Riot Grand Prix. When he’s not writing for Mastering Runeterra he keeps his card-slinging skills sharp by playing in the Runeterra Academy tournament, with his team The Wobbly Wombats!

Sirturmund is a long-time player of the game, having played LoR since beta. He has found competitive success in the past year with a couple of seasonal top cuts finishes, rank 1 ladder placements, and first spot in a Qualifier of Mastering Runeterra's Championship. Best known for being one of the very few to still bring Star Springs to tournaments, you can find Sirturmund lurking around all the social media sites absorbing anything he can about the game!


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