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Which Jayce deck is the future of Piltover?

Excited to try out LoR's newest champion Jayce, but don't know where to begin? Shadawx has you covered with these brand new decks!

 

 

 

Hey all, Shadawx here. Today as a followup to my other article Jayce and friends reveal, we’re gonna take a look at some of the Jayce decks that have been popping up since his release. The data and decklists I’m grabbing will be from Balco’s https://lor-meta.com/, so let's get into it!

 

 

 

 

 

 

Lux Jayce

 

 

 

 

Lux Jayce

 

 

 

 

 

1497 matches/50.2% WR in platinum+

Regions
Demacia
21 cards
Piltover & Zaun
19 cards
Rarities
27 000
champion
6
epic
2
rare
17
common
15
eternal
Mana cost
2
0
3
1
12
2
6
3
5
4
3
5
7
6
2
7+
Champions
6
4
Jayce
3
Jayce
5
Lux
3
Lux
Landmarks
3
3
The Forge Of Tomorrow
3
The Forge Of Tomorrow
Followers
16
1
Forge Chief
3
Forge Chief
2
Ferros Financier
3
Ferros Financier
2
Mageseeker Persuader
3
Mageseeker Persuader
3
Vanguard Sergeant
3
Vanguard Sergeant
4
Mageseeker Inciter
2
Mageseeker Inciter
7
Albus Ferros
2
Albus Ferros
Spells
15
0
Thermogenic Beam
2
Thermogenic Beam
2
Sharpsight
3
Sharpsight
2
Single Combat
3
Single Combat
6
Assembly Line
3
Assembly Line
6
Back to Back
2
Back to Back
6
Remembrance
2
Remembrance

One of the two popular JayceJayce decks seeing play is LuxLux/JayceJayce. With JayceJayce and LuxLux sharing a similar level up condition, it would make sense that a deck featuring both of them would perform well. The deck features seven spells with 6+ costs and six units that generate more of those spells, it looks to get the champions leveled quickly.

 

Looking at the champs alone, LuxLux offers a ton of control through her Final SparkFinal Spark. With cards like Assembly LineAssembly Line and RemembranceRemembrance the deck has lots of options for proactive play. You can open your turn with one of the aforementioned spells with LuxLux on the board to try and generate a Final SparkFinal Spark or level her up. This deck also has access to reactive spells like Back to BackBack to Back, and given this, you’ll be able to level Lux through many different means.

 

A neat thing to do if you’re in a bind and need a Final SparkFinal Spark or don’t want to give your opponent a chance to remove LuxLux with something like MinimorphMinimorph, you can always play Back to BackBack to Back burst speed to level her and get a laser right away. Then from there you could open attack or cast the laser to remove if there is a priority target you need to remove before the opponent has an action.

 

As for JayceJayce, as a solid stated unit, he offers favorable trades with Quick Attack or can pull threats to kill with Challenger. When he levels up the threat of doubling spells like RemembranceRemembrance or Assembly LineAssembly Line to instantly fill your board, or casting his Acceleration GateAcceleration Gate on your board to push tons of damage is something your opponent needs to watch out for. Having a leveled up JayceJayce with LuxLux on the board is the dream combo for this deck because if you get the chance to cast a 6+ cost spell, you’ll get 2 Final SparkFinal Spark for the price of one and can usually clear out any opposing units in the way.

 

Another interesting choice is the inclusion of some Mageseeker cards. Mageseeker PersuaderMageseeker Persuader and Mageseeker InciterMageseeker Inciter are part of the same 6+ cost spell archetype, but they were released in the foundation set and haven’t seen play, but now with some support, the time for them to shine may have come. With these two cards being buffed once a 6+ cost spell is played, they become annoying threats for your opponent to deal with on top of everything else being thrown at you. Mageseeker InciterMageseeker Inciter becomes a 4/3 Challenger which will help control the board against units like SivirSivir, Bandle City MayorBandle City Mayor, PoppyPoppy, Crackshot CorsairCrackshot Corsair, and all the early elusive units. Mageseeker PersuaderMageseeker Persuader becomes a 6/6 beat stick that just threatens big damage to the Nexus or can serve as a solid blocker.

 




Heimer Jayce

 

  

 

Heimerdinger Jayce

 

 

 

Bandle City

 
 
 
 

1076 matches/47.1% WR  in Platinum+

Regions
Bandlecity
6 cards
Piltover & Zaun
34 cards
Rarities
27 000
champion
6
epic
2
rare
17
common
15
eternal
Mana cost
3
0
4
1
9
2
9
3
3
4
3
5
9
6
0
7+
Champions
6
4
Jayce
3
Jayce
5
Heimerdinger
3
Heimerdinger
Landmarks
3
3
The Forge Of Tomorrow
3
The Forge Of Tomorrow
Followers
13
1
Adaptatron 3000
2
Adaptatron 3000
1
Forge Chief
2
Forge Chief
2
Conchologist
3
Conchologist
2
Ferros Financier
3
Ferros Financier
3
Hextech Handler
3
Hextech Handler
Spells
18
0
Production Surge
1
Production Surge
0
Thermogenic Beam
2
Thermogenic Beam
2
Mystic Shot
3
Mystic Shot
3
Flash of Brilliance
3
Flash of Brilliance
6
Assembly Line
3
Assembly Line
6
Hidden Pathways
1
Hidden Pathways
6
Minimorph
2
Minimorph
6
Shock Blast
3
Shock Blast

Two versions of this deck have been popping up, an Ionia PnZ version and a Bandle PnZ version. Let's talk about the Bandle version first.

 

This version features the newest member of the Tech family Hextech HandlerHextech Handler! This card was the boost HeimerdingerHeimerdinger and Tech decks needed, with it being able to boost Techs everywhere once you’ve played a 6+ cost spell. With that in mind, the pool of spells played in this deck helps get the Hextech HandlerHextech Handler online as well as JayceJayce. With things like Shock BlastShock Blast and MinimorphMinimorph being able to assist in controlling the board, there’s also the “X cost” spells Thermogenic BeamThermogenic Beam and Production SurgeProduction Surge which also can count towards the 6+ cost spell condition. While we’re at it, Production SurgeProduction Surge is a neat card for this deck because it provides you with many more Techs that would be buffed with Hextech HandlerHextech Handler, more Techs for Adaptatron 3000Adaptatron 3000 to share keywords with, or if you have HeimerdingerHeimerdinger on board, it will progress his level up condition and give you a Tech in hand. 

 

Flash of BrillianceFlash of Brilliance is another neat tech card of choice in this deck, because a neat kind of trick is to have HeimerdingerHeimerdinger on board and play Flash of BrillianceFlash of Brilliance, and bam, you got a free 3 mana turret to play. It also provides you with a 6+ cost mana spell to use later, which also fits into the synergy with JayceJayce and Hextech HandlerHextech Handler.

 

This deck goes more into the go wide and swarm the board with attackers, and some of those attackers will be hard to block because HeimerdingerHeimerdinger’s 3 cost and 6 cost turrets are Fearsome and Elusive respectively. And if you ever get the chance to level up JayceJayce, you can go wide with turrets and buff them all with Acceleration GateAcceleration Gate making them much harder to block efficiently and making them ever so much more lethal.

 

Some changes I would make to the deck though maybe add more Production SurgeProduction Surge since I think that card works well in a deck like this. It assists a good chunk of your cards, gives you a wide board or big threats when needed, and can double with JayceJayce or refill your spell mana with The Forge Of TomorrowThe Forge Of Tomorrow.

 

 

 

 

 

 

 

 

 

Ionia

 
 
 

660 matches/50.0% WR in Platinum+

Regions
Ionia
9 cards
Piltover & Zaun
31 cards
Rarities
25 400
champion
6
epic
0
rare
20
common
14
eternal
Mana cost
5
0
0
1
10
2
9
3
7
4
4
5
5
6
0
7+
Champions
6
4
Jayce
3
Jayce
5
Heimerdinger
3
Heimerdinger
Landmarks
3
3
The Forge Of Tomorrow
3
The Forge Of Tomorrow
Followers
6
2
Ferros Financier
3
Ferros Financier
3
Hextech Handler
3
Hextech Handler
Spells
25
0
Production Surge
3
Production Surge
0
Thermogenic Beam
2
Thermogenic Beam
2
Mystic Shot
3
Mystic Shot
2
Nopeify!
1
Nopeify!
2
Twin Disciplines
3
Twin Disciplines
3
Flash of Brilliance
3
Flash of Brilliance
4
Concussive Palm
2
Concussive Palm
4
Deny
2
Deny
5
Deep Meditation
1
Deep Meditation
6
Assembly Line
2
Assembly Line
6
Shock Blast
3
Shock Blast

 

For the Ionia version of HeimerdingerHeimerdinger/JayceJayce, the synergizes I outlined in the Bandle version are still there, but this version is way more spell-heavy. We can see there are only 6 followers in this deck, 3x Ferros FinancierFerros Financier and 3x Hextech HandlerHextech Handler. While this may seem to be a problem, there are a bunch of spells that generate units being run in place of the lack of main decked followers. Cards like Production SurgeProduction Surge and Assembly LineAssembly Line help give you multiple units, whereas The Forge Of TomorrowThe Forge Of Tomorrow and Concussive PalmConcussive Palm will net you a singular unit.

 

As for the spells, we see Twin DisciplinesTwin Disciplines, Nopeify!Nopeify!, and DenyDeny being run to protect units from removal, and Deep MeditationDeep Meditation to help search out spells needed for the occasion. With Production SurgeProduction Surge being run as a 3 of here, it looks to get more use out of the Hextech HandlerHextech Handler buff for Techs but lacks the Adaptatron 3000Adaptatron 3000 to share the keywords, which is a fine tradeoff. 

 

Overall this version does play out similar to the other version with going wide and swarming the board with Tech threats, whilst having more control spells at their disposal. 

 

 

 

 

 

 

 

Elise Vi Jayce

 

 

 

Spooky Jayce

 
 

 

569 matches/49.0% WR in Platinum+

Regions
Piltover & Zaun
19 cards
Shadow Isles
21 cards
Rarities
26 700
champion
6
epic
3
rare
10
common
21
eternal
Mana cost
2
0
3
1
13
2
7
3
4
4
2
5
5
6
4
7+
Champions
6
2
Elise
2
Elise
4
Jayce
2
Jayce
5
Vi
2
Vi
Landmarks
3
3
The Forge Of Tomorrow
3
The Forge Of Tomorrow
Followers
12
1
Burgeoning Sentinel
3
Burgeoning Sentinel
2
Ferros Financier
3
Ferros Financier
3
Buhru Sentinel
3
Buhru Sentinel
3
Frenzied Skitterer
1
Frenzied Skitterer
9
Commander Ledros
2
Commander Ledros
Spells
19
0
Thermogenic Beam
2
Thermogenic Beam
2
Glimpse Beyond
1
Glimpse Beyond
2
Mystic Shot
3
Mystic Shot
2
Sumpworks Map
1
Sumpworks Map
2
Vile Feast
3
Vile Feast
4
Despair
1
Despair
4
Withering Wail
1
Withering Wail
6
Assembly Line
1
Assembly Line
6
Brood Awakening
1
Brood Awakening
6
Piercing Darkness
1
Piercing Darkness
6
Shock Blast
2
Shock Blast
7
Atrocity
1
Atrocity
9
The Ruination
1
The Ruination

Lastly, we have this EliseElise/ViVi/JayceJayce deck, running 2 copies of each champion. It’s a mix of control and aggro as it runs Sentinel and Spider cards alongside the usual PnZ/SI control cards. Let's look at each side and then see how it works together.

 

For the aggro package, it runs Burgeoning SentinelBurgeoning Sentinel, Buhru SentinelBuhru Sentinel, Frenzied SkittererFrenzied Skitterer, and EliseElise as cheap early game Fearsome units. The Sentinels in particular are quite threatening because they get buffed once you slay a unit with a spell, such as Mystic ShotMystic Shot, Thermogenic Beam]], or Glimpse BeyondGlimpse Beyond. On top of these Fearsome units, we have Brood AwakeningBrood Awakening as a nice 6+ cost spell to refill your board and possibly buff your spiders already on board, and 1 copy of Assembly LineAssembly Line to also assist in refilling. Getting these hits in with these units helps set you up for later in the game when you can shift into a more control style plan and can finish off the game with ViVi, Commander LedrosCommander Ledros, Shock BlastShock Blast, or AtrocityAtrocity.

 

On the control side, we have cards to help stall for turns or remove blockers. DespairDespair and The RuinationThe Ruination can help clear the board of high priority targets, while Shock BlastShock Blast, Vile FeastVile Feast, and Mystic ShotMystic Shot can pick off smaller units. When paired with the Sentinel units, these control cards help easily slay units so they can receive their buffs and help push more damage though. Also just by generally clearing the opponent’s board you keep them open for damage here and open them up to be finished off by Commander LedrosCommander Ledros or AtrocityAtrocity.

 

Overall I think this is an underrated deck right now that can provide a good mix of aggro and control that can catch people by surprise. And it features the Commander LedrosCommander Ledros + AtrocityAtrocity combo late game that can sneak out wins even if you don’t have that early game pressure. 

 

 

 

Final Thoughts

 

JayceJayce has made a bit of an impact on the meta, and there is still much to be explored with his potential. Just because we’ve talked about 4 different decks with him, it doesn’t mean there aren’t other hidden gems out there that would be the next big meta breaker. Keep innovating and enjoy the game!

 

 

About the Author

Playing LoR since beta, consistent masters player. LoR Dreamhack winner and other high-level tournament win/top cuts. Crazy deck builder. I like garlic bread.

If you’d ever like to chat, know more about the game, or would like some coaching sessions, feel free to hit me up on my socials!

 

Twitter: twitter.com/shadawx

Twitch: twitch.tv/shadawx

Coaching: metafy.gg/@shadawx

Discord: Shadawx#4507

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