What’s up everyone, Yangzera back with another deck guide, and this time for a deck I’ve personally been playing and having great success with, which is SeraphineJack.With the standard rotation, the power level of the game has gone down drastically, which made Back Alley Bar not a terrible card again. Some of it is also due to Jack’s effect, giving you a few Coins that can be used for extra tempo as soon as Bar comes down, with even one Coin trigger being very relevant.
Versatility in gameplay
Jack Seraphine offers a similar playstyle to that of Karma decks with the exception that it actually has a clear win condition in Mischievous Marai, and Marai is really just a gross card at doing anything in this deck. From board clearing to burst speed lethal, our deck revolves around getting lots of value off Powder Kegs, which often means we can deal with boards of any size, granted we can play around opposing interaction tools.
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