Skip to content

How To Predict – An Advanced Guide to Ekko Zilean

MonteXristo and Scathus are sick of hearing people talk down about Ekko Zilean so they teamed up to teach you how to predict so you too can find success!

Hello everyone MonteXristo and Scathus have teamed up to bring you guys this advanced guide on how to play Ekko Zilean! We’ll be covering the fundamentals of predicting by presenting you with the same choices Scathus faced in some games high on the Master’s ladder.

Then, we’ll break down why we picked the option we did and do our best to explain the game-theory behind the choice. As some of the most prominent Ekko Zilean players in the AM shard, we felt that predictions are where most players go wrong with this list and that is why we wanted to give you all a more in-depth look at how we do things.

If you’re interested in a more basic rundown Scathus has you covered with his insanely detailed guide which you can read here (link). Some of the matchups in that guide are outdated, but the rest of the content is still highly relevant!

Regions
Piltover & Zaun
16 cards
Shurima
24 cards
Rarities
28 200
champion
6
epic
4
rare
12
common
18
Mana cost
3
0
12
1
15
2
3
3
7
4
0
5
0
6
0
7+
Champions
6
2
Zilean
3
4
Ekko
3
Landmarks
3
1
Ancient Preparations
3
Followers
14
1
Dropboarder
3
1
Fallen Feline
3
2
Aspiring Chronomancer
3
3
Station Archivist
2
4
Voice of the Risen
3
Spells
17
0
Feral Prescience
3
1
Scrying Sands
3
2
Mystic Shot
2
2
Ruinous Path
1
2
The Absolver
3
2
Time Trick
3
3
Quicksand
1
4
Rite of Negation
1

Versus: Lurk

Mulligan


Post Mulligan


Monte: There’s a slight consideration to full keep but The Absolver isn’t helping you survive the early game or advancing your win-con in this matchup. I'm tossing The Absolver with hopes to find a Fallen Feline (very good in this specific matchup) or another predict (to expedite Ekko level up).


Scathus: I kept Feral for the exact reason we might draw into the feline. Playing Fallen Feline into Feral Prescience allows us to keep the predict chain going without sacrificing any early tempo and allows us to dig for the Hexite Crystal as soon as possible.

The turn plays out as stated - Feline into Feral, which leads us into our first predict of the match.

First Prediction

Choice

Monte: This is an easy one, we already established that Fallen Feline is really good in this matchup, and we have another predict to find more for Ekko’s level up progress. Station Archivist is a great pick off predicts, but later into the game. You should consider it here because it can allow you to highroll a second Hexite Crystal, but once you consider that the Fallen Feline will put a second into your deck and increase your chances of finding the first Hexite Crystal, this choice becomes super simple. There’s also a consideration to skip this prediction, and I probably would in other matchups, but Fallen Feline is just too good against Lurk.

Scathus: Agree with Monte entirely. We already have another predict in hand (the Aspiring Chronomancer), so taking a non-predict card like that cat won’t slow down our game plan too much. 

Second Prediction

Choice

Monte: All three of these options are tempting and make some sense, Ancient Preparations is what initially grabs my eye but we don’t have the attack token until Turn 5, because of this it’s less important to have him leveled for Turn 4 and the value of Ancient Preparations goes down a lot. Mystic Shot is decent removal in the early game of this matchup, but we’ve already shuffled two Hexite Crystals into the deck and as such it loses value. That leaves us with the option to Skip or we can pick the Station Archivist. We opt to pick the Station Archivist because it can let you high roll a free Hexite Crystal or a Chronobreak after our Ekko is online. 


Scathus: As another note, a face-down Hexite Crystal is extremely difficult for an opponent to play around. In addition, Station Archivist is currently bugged to reshuffle your deck to be in the exact order of the spells listed. So if Station Archivist pulls a Hexite Crystal in the first slot, we are guaranteed to draw it the next turn (once again, as a face-down card).

Gamestate After Turn 3

Third Prediction

Choice

Monte: This is a spot where Scathus and I kind of disagree. Even after he explained to me why he chose Ekko -- that he expects to lose the first one to Pyke -- I’m not certain it’s what I would have chosen in this spot. I probably snap-pick the Zilean or hit Skip, Time Bombs are ok in this matchup and a 1/4 body is also a decent blocker. Scathus explained to me that he does not wish to be diluting our deck with Time Bombs as that will decrease the chance of us hitting Hexite Crystals with our predict - logic that I agree with. 

With that taken into consideration, the choice becomes Ekko or skip. With Ekko only at 3/4, I have no intention of playing him yet so I would probably just skip to find another predict for his level up condition.

Scathus: To elaborate, we must play this matchup as if they always have Death From Below. The best way to counter the spell is simply to have another Ekko. They can’t really stop Ekko from striking except by means of that spell (barring some lists that run Bone Skewer), so unless our opponent is particularly in tune with the Lurk universe, the second Ekko should stick on the field and generate us massive value. As it turns out, our opponent never has Pyke, but I stand by this pick here.

Fourth Predict

Choice - Skip

Draw

Monte: I would snap pick Scrying Sands here. I think it’s one of the best cards in this matchup and it lets us search for Hexite Crystals at burst speed - something that may be very important in the later stages of this matchup. The only reason to skip here would be to hope for a Rite of Negation for Pyke, or Quicksand for Rek'Sai but I don’t think that choice is wrong, just different from my own preference.


Scathus: I’m looking for a Rite of Negation here to save Ekko from Pyke. Rite is a key card in this matchup not only because of Pyke but because it can also deny the entire stack from Jaull-fish! However, this is probably a mistake in hindsight > the Scrying Sands is a guaranteed Ekko level and also has a lot of value later in the matchup to stop Rek'Sai. After this, we play our leveled Ekko and open attack to get our free Time Trick. The opponent responds with a Snapjaw Swarm.

We predict with our free Time Trick while the attack is going through.

Choice - Skip

Draw

Monte: Mystic Shot is something to consider but saving the little bit of nexus health isn’t worth a whole lot as we can race them quite effectively and Snapjaw Swarm will die to a Hexite Crystal down the line. We’ve already played a leveled Ekko so we really want to find Chronobreak, that makes Time Trick a consideration as well but it’s not SO pressing that I’m willing to pay another two mana to find it. We also have a second Ekko in hand to basically ensure we get more Time Tricks for free. I would SKIP this one out

Scathus: After Ekko is leveled, we really want to find stronger cards than just these two. Time Trick is a consideration because it basically lets us look again, but I think it simply isn’t good enough. Because we got a Dropboarder for free from this attack, we are less likely to get one if we skip - which is the biggest danger of skipping. We are rewarded for our risk with a Chronobreak.

A related point - Time Trick is a card you’re ok with top decking in the later stages of the game when you don’t have a predict to guarantee your top deck. In part for that reason, I (Monte), rarely pick it off of a predict option if I intend to draw immediately after - or if we’re using a Time Trick. The exception to this is when I have the mana and am digging for something specific, consider it a 2 mana ‘reroll’.

Gamestate During Snapjaw Swarm Attack

Monte: I might just let this through, it’s only 5 damage and I’d rather get more value out of our Chronobreak, everything on board dies to Hexite Crystal and we have a Station Archivist in hand already. While the extra draw off of Ekko would be nice for this turn, I’m in no rush. Again, I don’t disagree with the line taken, I’m just not sure I would’ve done the same. 


Scathus: We block with Ekko here because obviously we have a way to revive him and I want another free card.

6th Prediction

Choice

Monte: Quicksand is a pretty easy pick here, it’s a phenomenal answer to Rek'Sai. We got our free Hexite Crystal just for predicting so we don’t really wasn't anything else for this matchup.

Scathus: We get the Hexite Crystal for free, which is always a nice bonus. You should never rely on getting the crystal when you need it, but you should always remember it’s been shuffled in. Here, we take Quicksand because it counters the Rek'Sai level up. 

Gamestate Turn 5

Scathus: I simply choose to replay Ekko instead of playing Chronobreak. Our rally is extremely weak and would only serve us to draw a single card. Instead, I hold it for a later turn when we can revive more than just Ekko


Monte: Given the line we took last turn, I’m ok with this. Replaying Ekko makes the most sense as it gives us the most board presence for mana and we don’t need to keep Hexite Crystal available for an offensive turn. Rallying with Chronobreak can give us more threat on a later turn after the enemy is tapped out and their board has been wiped with Hexite Crystal. This also lets us begin to refill our hand.

Quicksand Cast On Rek'Sai

Scathus: My opponent plays Rek'Sai at 8 power - threatening the level - so we obviously respond with Quicksand, stopping it entirely. This deck allows you to curate your hand for the perfect situation. Your opponent might be thinking - I can’t believe he had Quicksand - but of course, you prepared for it several turns in advance. 


Monte: Scathus covered all there is to say about this turn, we prepared for Rek'Sai and were rewarded. If we had the mana, Hexite Crystal would now clear the board and open the way for a Chronobreak to finish off the Rek'Sai into an open swing. Unfortunately, we’re missing the mana needed to make this happen so we’ll have to reserve the mana we do have for Chronobreak, losing this Ekko is the same as losing this game.

The Attack

Scathus: The Lurk deck basically has no choice but to attack. This is great for us, considering we have the Chronobreak in hand. We take the trades (still holding the Hexite Crystal for as long as possible, so that our opponent never feels safe to develop]] and revive the board. We get to strike twice with Ekko and therefore get two more free predicts. 


Monte: This is the kind of spot I was hoping to avoid by taking different lines earlier on. I don’t like that we don’t have access to both Hexite Crystal and Chronobreak this turn because we do HAVE to use the Quicksand. Given the choice of reviving or full clearing the former is an easy pick. As I previously mentioned, we can’t afford to lose this Ekko as he’s currently our primary way of generating card advantage.

Predict 6

Choice

Scathus: I take Feral Prescience in order to make our future draws better and also give us another chance at the second Hexite Crystal or free Dropboarder. Unfortunately, I foolishly waste it by playing it before playing the second Time Trick from Ekko - as Time Trick shuffles your deck after using it, my predict from Feral Prescience was wasted. Oops! I should have taken Voice of the Risen to improve the power of our board, but I end up getting her in the next predict.


Monte: We’ve only found one of our Hexite Crystals, we still have Dropboarder in the deck, and we’ve got that Station Archivist hanging out in our hand. For all these reasons, I would also lean towards the Feral Prescience, I don’t consider Voice of the Risen here because we don’t have a board worth buffing yet. With Station Archivist in hand, predict value goes way up - finding a Chronobreak off of Feral Prescience will ensure Station Archivist prevents it as an option. This little trick effectively turns your late-game Feral Presciences into extra rallies!

Predict 7

Choice

Scathus: Here’s the Voice of the Risen I was talking about. She buffs our entire board to trade much better than before but that isn’t particularly relevant to the Lurk matchup because most of their units have low Toughness. Still, she’s obviously the best choice here.

At the beginning of the next turn, I make a mistake. I open by playing the Hexite Crystal to wipe his field and then develop Voice of the Risen to buff up my board. This gives my opponent two actions to develop blockers when the opposite play - Voice of the Risen into Hexite Crystal only gives my opponent one action. 

Monte: You know how I didn’t take the last Voice of the Risen because I didn’t think we had enough of a board? Well we just got a free Dropboarder and we intend to dig for more rallies with Ekko, Station Archivist and Time Trick, so I’d say we’re stable enough to pick it up. If you’re still not clear on why we decided it was ok to take the Voice of the Risen here ask yourself, “Is there any other card in my deck I’d want more than Voice?” 

I would answer that question with, “maybe The Absolver” but a maybe is not guaranteed, nor is skip guaranteed to hit The Absolver on the draw.

Scathus’ Attack Turn

Scathus: You can see that the opponent would exactly dead if I had done the sequencing properly because the opponent would only have one blocker. We get another Predict from Ekko’s time trick. 

Monte: Scathus is being too hard on himself, opponent probably never plays the 2hp unit while we have Crystal visible in hand, still we both agree the sequencing would have been better the other way around.

Predict 8

Choice

Scathus: Zilean is our only choice and is good enough to take. 

Monte: Easy pick, you can also skip but Zilean is a good pick up as we no longer care about diluting our deck with Time Bombs.

Predict 9

Choice

Scathus: I open the next turn with the Time Trick in hand to grab the Chronobreak, but my opponent knows the game is over before I get to use it and surrenders. 


Monte: Opening with Time Trick makes sense, we have the mana to spare and we want to find a Chronobreak to ensure we can win. Opponent recognizes the game is over and surrenders so it doesn’t end up mattering but it’s still important to understand your win-condition.


Versus: Spider Aggro

Mulligan


Post Mulligan


Monte: I think I would have fully kept this hand. I really like Scrying Sands and you can attack aggressively with your Aspiring Chronomancers in this matchup letting you race them slightly. I really like keeping full predict hands. Looking for a Fallen Feline also makes sense but I tend to play ‘safe’ hands like this one. 

Scathus: In the mulligan, we are looking for Fallen Felines (due to the power of the Hexite Crystal in the Spiders matchup) and early units. Therefore, I dump Scrying Sands and one Aspiring Chronomancer in order to find a Fallen Feline - keeping the Feral Prescience in hopes to high roll with a Fallen Feline draw. I am rewarded with my gambit with one Fallen Feline but somewhat punished with the Quicksand draw. We topdeck a Zilean as our first draw.

I play the Fallen Feline into Feral Prescience

Predict 1

Choice

Monte: I’d consider taking Zilean to actively trade off the first one, so I may then replay him for more Time Bombs. Given that we already have a Fallen Feline on the board and Zilean can’t block most of the enemy’s units, making it difficult to actually trade him off, Aspiring Chronomancer is the better pick as it’s guaranteed to hit the board.

Scathus: I take the Aspiring Chronomancer because we already have a Zilean. Zilean’s champion spell isn’t very good and although it can be nice to replay Zilean to shuffle in more Time Bomb; however, Zilean rarely dies in this matchup because he is not a fearsome blocker.

On this turn, I play the Aspiring Chronomancer over Zilean even though Time Bombs are decent in this matchup. I’m doing this because I want the maximum chance of either getting an Ekko (our main win-con), another Fallen Feline, or a Hexite Crystal. Spider Aggro actually doesn’t have a lot of 1 Toughness units we can snipe - a lot of the powerful fearsome are 2 or more - so I’d like to hold off on the Time Bombs for a bit.

Predict 2

Choice

Monte: More cats, more good! As we’ve already mentioned, Fallen Feline giving you access to Hexite Crystal is so important to your success in these aggro matchups. This is an easy pick for me.

Scathus: The Fallen Feline is an easy pick. We already have another Aspiring Chronomancer in hand, so it lets us develop both the Fallen Feline and the Aspiring Chronomancer on Turn 3 and giving us an even better chance of hitting the Hexite Crystal.

Predict 3

Choice

Monte: Station Archivist is another easy pick for me, it’s a fearsome blocker and I like high rolling extra Hexite Crystals

Scathus: I take Station Archivist because she’s a fearsome blocker and can high roll us a Hexite Crystal draw.

Predict 4

Choice - Skip

Draw

Monte: I would definitely consider taking the Voice of the Risen here, it may not be giving us bonus attack power any time soon but it’s got more hp than any other unit in our deck and it’s a fearsome blocker. Given that we got a Hexite Crystal off the predict the need for additional blockers goes down. Our opponent can no longer develop and has to switch to trying to kill us with burn - a tall ask when we’re still at 16hp.


Scathus: I finally play Zilean on turn 4 after our opponent develops and we get a Hexite Crystal which I will use to keep my opponent’s development hostage the entire game. Neither Voice of the Risen nor The Absolver are active, so there’s no point in trying to take either. I skip and get a Time Bomb, which is much better.

Turn 4 Attack - Holding Hexite Crystal

Monte: The Hexite Crystal in hand locks the opponent out of any further development and forces the attack here, something we’re very ok with as they’re only pushing two damage. I may have just burned the crystal here following the logic that it’s not going to get much more value but upon further review, I believe that’s wrong. Keeping the opponent from developing further is more valuable than clearing a board we value trade anyway.

Scathus: As you can see, my opponent is now forced to attack due to the face-up Hexite Crystal. However, I can easily trade up my board without needing to use it. My opponent then develops a Precious Pet, presumably to try to get me to use the crystal, but I still don’t. 

I open attack next turn. My opponent passes and I play the Time Bomb. My opponent passes again. 

Turn 5 Gamestate After Open Attack

Turn 6 - Opponent Open Attacks

Block with The Absolver & Hold Hexite Crystal

Monte: The opponent’s attack is threatening very little damage and we topdecked The Absolver, I’m more than happy to use it to trade but I would’ve traded an Aspiring Chronomancer over the cat. They’re all at the same hp right now and there’s a chance we get a Chronobreak down the line that will give the Fallen Feline even more value.


Scathus: My opponent open attacks but I once again refuse to use the Hexite Crystal. Instead, I use the Absolver to block into Elise to take no damage. After the attack, I play Aspiring Chronomancer.

Predict 5

Choice - Skip

Draw

Monte: None of these cards really help us, Scrying Sands can save two hp and let us predict again but we already have the board locked down with Hexite Crystal so I’d rather just have something else. I agree with the decision to skip. 

Scathus: We don’t want either of these cards because they don’t really help us win the game next turn (which we’d like to do, considering that at only 8 Nexus Health we might be able to die just to Decimates.

I play Station Archivist and find Scrying Sands and Time Trick. I pick Time Trick end up not playing the Time Trick because I wanted to keep mana up for Hexite Crystal. My opponent is forced to develop Imperial Demolitionist as to not die to my open attack.

Final Turn
Scrying Sands to find Hexite Crystal and counter Noxian Fervor

Monte: Opponent’s hands are tied, they were forced into a bad develop, and to use their burn just to stay alive. Scathus shows us yet again why he has so much success with the deck by getting the second Hexite Crystal off of the Scrying Sands the game forced upon us. 

Even if he didn’t have the second crystal to stop the fervor, we were still in a really good spot here! Our opponent would still not be able to push any more damage through the board and with only 4 cards left in hand the odds of double Decimate are low.

Scathus: My opponent blocks the Station Archivist and uses Noxian Fervor to not die. I use Scrying Sands to try to find the second Hexite Crystal to counter this and I do. From here, the opponent has no response and I close out the game.

About the authors

Scathus has been playing since open beta and has made top 30 masters most seasons. He is the innovator of multiple competition archetypes, including Sentinel Control, Scattered Pod Feel the Minah, Ekko Zilean, and others. He gains all his deckbuilding strength from his pet Shingleback lizard, Siddhartha.

MonteXristo has been playing the game since closed beta and has consistently made it to masters every season he’s been active.  His accomplishments include having peaked in the top 20, taking first place in the “Streamer Sideboard Showdown” and LPP Riot Grand Prix. When he’s not writing for Mastering Runeterra he keeps his card-slinging skills sharp by playing in the Runeterra Academy tournament, with his team The Wobbly Wombats (link)!