Search
Close this search box.
🎉 Join our thriving Discord Community, home to thousands of players and endless strategy discussions!
🎉 Join our thriving Discord Community

Draven Viktor Deck Guide

Hello, Wamuu here and today I’m bringing you another deck guide. This time we'll be taking a look at Draven Viktor! I climbed from Diamond IV to Diamond I with a 60% win rate with this deck. So, you might want to try it out.

Hello! Wamuu here and today I’m bringing you another deck guide, this time it is Draven Viktor. I climbed from Diamond IV to Diamond I with a 60% win rate with this deck. So, you might want to try it out.

Regions
Noxus
15 cards
Piltover & Zaun
25 cards
Rarities
25 000
champion
6
epic
2
rare
7
common
25
eternal
Mana cost
0
0
8
1
17
2
5
3
3
4
2
5
3
6
2
7+
Champions
6
3
Draven
3
Draven
4
Viktor
3
Viktor
Followers
16
1
Reborn Grenadier
2
Reborn Grenadier
1
Zaunite Urchin
3
Zaunite Urchin
2
Ballistic Bot
3
Ballistic Bot
2
Boom Baboon
3
Boom Baboon
2
Fallen Rider
3
Fallen Rider
8
Lost Soul
2
Lost Soul
Spells
18
1
Poro Cannon
3
Poro Cannon
2
Mystic Shot
3
Mystic Shot
2
Rummage
2
Rummage
2
Timewinder
3
Timewinder
3
Get Excited!
2
Get Excited!
5
Survival Skills
2
Survival Skills
6
Decimate
3
Decimate

Now, you might be thinking: “Wait, why isn’t he running AmbushAmbush or MightMight.” To explain why I don’t run those cards I’m going to give you a bit of context.

 

I was playing the standard version of the deck but I noticed that against more aggressive decks it was impossible to get either Ballistic BotBallistic Bot or ViktorViktor big enough to grant them overwhelm or elusive with either MightMight or AmbushAmbush. This meant that I had six dead draws in those matchups.

 

I started cutting cards here and there until eventually I cut MightMight and AmbushAmbush completely and I began performing much 

better on the ladder.

 

With that out of the way, let me explain how my version works. Instead of being a sort of combo-oriented aggro deck like before my version is pretty much an updated version of Discard Aggro.

With the addition of cards such as Lost SoulLost Soul and Fallen RiderFallen Rider, JinxJinx doesn’t make sense anymore in discard aggro as you rarely have an empty hand nowadays. Now, ViktorViktor on the other hand can be played in this deck as an alternate win condition because of the huge tempo swings in the early game. He also synergizes with the deck because we have a lot of created cards.

 

I also run Ballistic BotBallistic Bot mainly for the burn as well as the discard fodder, he helps a lot in slow matchups where my opponent can shut down my early aggression.

 

The game plan of this deck is to run down your opponent in the early game with units, especially fearsome ones, and remove blockers when possible with cards like TimewinderTimewinder and Flame Chompers!Flame Chompers! to get the most amount of damage on his nexus and then closing out the game with burn.

 



CARD CHOICES

 

3x DravenDraven: The best champion for this deck as he generates Spinning AxeSpinning Axe which serves both as a discard activator and discard fodder. He also tends to get damage for free as he is very hard to block. Draven can level often in this deck if not dealt with by your opponent so level him if you can to get the overwhelm keyword and secure more nexus damage.

 

3x ViktorViktor: He is mostly an alternate win condition and he usually shines in matchups where your opponent can shut down your aggression. There are twelve keywords ViktorViktor can get of which three are the ones we’re most of the time looking for which are: Overwhelm, Elusive and Fearsome. This means the first time we give ViktorViktor a keyword we have a 25% chance to hit one of those and a slightly better chance each consecutive time.

 

2x Reborn GrenadierReborn Grenadier: Unlike Draven Sion in this deck Reborn GrenadierReborn Grenadier unlocks his full potential. Because we are an aggro deck, he can either be used as an extra burst attacker or a burst blocker. This can prove very useful either to remove your opponent’s units or get in more damage once you have the board advantage.

 

3x Zaunite UrchinZaunite Urchin: One of the best cards in the deck as she is usually played on turn one to get card advantage while discarding Fallen RiderFallen Rider to set up a very strong turn two or turn three attacks.

 

3x Ballistic BotBallistic Bot: Very strong two-drop, he has a double purpose in this deck. He creates discard fodder and burn damage. Every point of damage matters in this deck and trust me when I tell you that those IgnitionIgnitions add up in the long run. You usually want to play him against less aggressive decks as he tends to be a tempo loss when played.

 

3x Boom BaboonBoom Baboon: Great two drop as he generates Flame Chompers!Flame Chompers! and it can be discarded to pull a blocker usually at burst speed allowing more of our units to get in for more nexus damage. You usually want to pull fearsome blockers so cards like Risen RiderRisen Rider or Twinblade RevenantTwinblade Revenant can strike the enemy nexus directly.

 

3x Fallen RiderFallen Rider: I think this is by far the best card in the deck as it usually allows us to hit the enemy nexus for four damage on turn two. If your opponent doesn’t run fearsome blockers or can’t remove him, he is probably taking damage every other turn.

 

2x Lost SoulLost Soul: No surprise here as this is an infinite value card. We only run two copies because our hand can often brick with three. Usually, you want to play Twinblade RevenantTwinblade Revenant on turn four once you’ve discarded Lost SoulLost Soul to attack the enemy nexus directly because of its fearsome keyword.

 

3x Poro CannonPoro Cannon: Amazing card and serves basically as a second one drop in the deck. Because the Daring PoroDaring Poro has the elusive keyword it often means one guaranteed damage every other turn. Don’t underestimate the damage this poros can put on the enemy nexus in the long run.

 

3x Mystic ShotMystic Shot: Basically, a burn spell in this deck but can be used to remove problematic units.

 

2x RummageRummage: Helps to refuel once you’re running out of gas and can unbrick certain hands.

 

3x TimewinderTimewinder: This is a very interesting card as you often don’t see it played. I put this card on the deck because I was running into many people playing cards like Marai WardenMarai Warden or House SpiderHouse Spider and they had too many blockers for me to deal with. TimewinderTimewinder fixes this problem and it can also hit the enemy nexus for one when needed. Sometimes you can remove two blockers with one action so keep this in mind when setting up attacks.

 

2x Get Excited!Get Excited!: Another burn spell that helps with the discard synergy but I only run two because I used to run into a lot of dead hands with three Get Excited!Get Excited! and three Mystic ShotMystic Shot or DecimateDecimate so I decided to cut one for consistency. It can also be used to remove important units like PoppyPoppy.

 

3x DecimateDecimate: Burn spell and one of the main finishers of the deck.

 

2x Survival SkillsSurvival Skills: Amazing card in this deck as it usually saves your fearsome units from removal since all of them have four power. It can be used either to save a card from removal or remove a blocker for free when your opponent attacks. It is also a great way to level up DravenDraven as you can ax him to discard Survival SkillsSurvival Skills ensuring at least one level up proc.




GENERAL MULLIGAN

 

Since this deck is an aggro deck you usually mulligan the same way most matches. You want early unit aggression to start damaging the enemy nexus. You might want to keep some specific cards in some matchups but most of the time you should mulligan something like this:

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon and Mystic ShotMystic Shot.







MATCHUPS




Pyke Rek’Sai Lurk (Favored):

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon, TimewinderTimewinder, Get Excited!Get Excited! or Survival SkillsSurvival Skills (if you already have a good hand) and Mystic ShotMystic Shot.

 

This is by far the best matchup for this deck, I’m currently 8-0 against Lurk. The reason why is because Lurk usually only plays one unit per turn and you can remove blockers to get damage in while going wide. As a general rule of thumb, you want to deny as many lurk procs as possible while dealing the most amount of damage in this matchup.

 

TimewinderTimewinder is an amazing card in this matchup because they run a lot of one drops, you can remove two of them for one action to surprise your opponent and get some damage in. 

Mystic ShotMystic Shot is also a good card to remove their two health lurkers to prevent lurk procs. 

Get Excited!Get Excited! should only be used for burn damage and to remove PykePyke when he hits the board. PykePyke is the only way a Lurk player can beat you so be sure to remove it. 

 

Lurk decks are forced to attack every turn they can so Survival SkillsSurvival Skills is a great card to discard to block lurk attackers and keep your blocker alive. Reborn GrenadierReborn Grenadier can also be discarded to block and remove a unit at burst speed when they attack.




Zed Poppy (Favored):

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon, Survival SkillsSurvival Skills (if you have a good hand) and Mystic ShotMystic Shot.

 

This is also a favored matchup because Zed Poppy is a rally deck and rally decks don’t want to be blocking. This deck forces them to either block or take enormous amounts of damage. In this matchup, you just follow your normal game plan and your opponent should have trouble keeping up. You might want to use some burn spells for removal if you’re taking too much damage.

 

Mystic ShotMystic Shot can be used to force protection on ZedZed and other low-health units in the deck. You can try to remove PoppyPoppy with Get Excited!Get Excited! but most of the time they will be able to protect it. TimewinderTimewinder can be used to remove Fleetfeather TrackerFleetfeather Tracker and Greenglade DuoGreenglade Duo or at least threaten them. Don’t focus too much on removing units, it should be seen as a last resort as we want our opponent to be reacting to our aggression, not the other way around. 

 

Survival SkillsSurvival Skills is great in this matchup because it counters quick attack units like ZedZed and Young WitchYoung Witch targets. Use it as a discard to block and trade against your opponent, alternatively, you can just cast it if your opponent rallies. This will kill his attack because you will be able to block all of his units for free.




Dragons Demacia (Favored):

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon and Mystic ShotMystic Shot.

 

This is a very favored matchup because our game plan exploits Dragons' main weakness: going wide. Dragons usually play one unit per turn if they are lucky, they do have fearsome blockers so we should focus more on going as wide as possible than putting fearsomes on the board.

 

You should always keep a Mystic ShotMystic Shot to kill Herald of DragonsHerald of Dragons if they play it on turn two so we can avoid a ShyvanaShyvana on turn three.

 

Boom BaboonBoom Baboon is amazing in this matchup because of the Flame Chompers!Flame Chompers! he generates. Our opponent has a hard time keeping up with our wide board so dropping a burst speed challenger to remove blockers is huge and can blow out our opponent.

 

Poro CannonPoro Cannon is also a great card because they have to waste a SharpsightSharpsight to block a 1/1 Daring PoroDaring Poro. Going wide with multiple Daring PoroDaring Poros can guarantee a lot of damage to the enemy nexus.

 

You should only be worried about your opponent dropping Radiant GuardianRadiant Guardian or Solari SunforgerSolari Sunforger so be mindful of your opponent’s mana when killing units.




Bandletree (Favored): 

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon, Get Excited!Get Excited! or Survival SkillsSurvival Skills (if you have a good hand) and Mystic ShotMystic Shot.

 

Favored matchup but you need to know how to pilot the deck and know what to do or else it can be difficult. The key to this matchup is your fearsome and elusive units. Bandletree can go super wide on the board but has limited fearsome and elusive blockers. Prioritize Poro CannonPoro Cannon, Fallen RiderFallen Rider and Lost SoulLost Soul in the mulligan. If you have these cards and play correctly you should kill your opponent before they can summon ten units from different regions and win with The Bandle TreeThe Bandle Tree.

 

Survival SkillsSurvival Skills is also a very good card in this matchup to save your fearsome units from removal such as Buster ShotBuster Shot and Ravenous FlockRavenous Flock.

 

TimewinderTimewinder can remove two of your opponent’s units when they cast Group ShotGroup Shot for two damage, so keep this in mind to save your Risen RiderRisen Rider.

 

Ballistic BotBallistic Bot is a good unit to play when your opponent has already gone too wide for non-fearsome units to attack as he guarantees one damage to the nexus each turn.

Get Excited!Get Excited! should only be used for burn or removing PoppyPoppy.

Mystic ShotMystic Shot is a good keep to remove Bandle City MayorBandle City Mayor on turn three.

 

DravenDraven is hard for your opponent to remove efficiently and usually generates a lot of axes. If you can level him, go for it, the overwhelm keyword he gets on level up can swing games in your favor.




Draven Sion (50/50):

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon, TimewinderTimewinder and Mystic ShotMystic Shot.

 

Draven Sion is a fun matchup to play because both decks play sort of similar but in my opinion, we have the advantage. The reason why I say that is because our deck is much faster than theirs, meaning we can probably get more damage on them before they can damage us and finish with SionSion. We also have a lot of tools that they don’t run that give us the edge.

 

One of those tools is TimewinderTimewinder, this card can remove Daring PoroDaring Poro, Boom BaboonBoom Baboon and Zaunite UrchinZaunite Urchin. Removing their turn one and turn two plays with just one card can guarantee a lot of damage on them.

 

An important thing to keep in mind in this matchup is that the player that wins the board advantage probably wins the game. Reborn GrenadierReborn Grenadier helps to win the board as you can burst block one of their attacking units. Survival SkillsSurvival Skills does a similar job as it can get discarded so you can kill one of his attackers while preserving your unit.

 

Mystic ShotMystic Shot is a great keep in the mulligan to remove DravenDraven on turn three.

 

Ballistic BotBallistic Bot can be good if you are already ahead on board to get a couple of IgnitionIgnitions off for more nexus damage.




Veigar Senna (Unfavored): 

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon and Mystic ShotMystic Shot.

 

Because we are an aggro deck and Veigar Senna is a shadow isles control deck with a lot of drain we are naturally unfavored into it. We do have ways to win though. Veigar Senna has limited fearsome blockers so fearsome units like Risen RiderRisen Rider and Twinblade RevenantTwinblade Revenant are a priority. 

 

Poro CannonPoro Cannon can be good in the early game to get some damage in but Withering WailWithering Wail can blow you out if you develop too many poros.

 

Mystic ShotMystic Shot is a must keep avoiding Twisted CatalyzerTwisted Catalyzer striking, the difference between a two and three damage DarknessDarkness is huge in this matchup. Cards like Ballistic BotBallistic Bot and Twinblade RevenantTwinblade Revenant can be removed by a single DarknessDarkness if they buff it to three damage.

 

ViktorViktor can be a great card to play in the midgame as they will have a hard time removing him, especially if he rolls the spell shield keyword.

 

Survival SkillsSurvival Skills can protect your fearsome units from removal so save it for when your opponent commits removal.




Poppy Ziggs NX BC (Favored):

 

Mulligan: DravenDraven, Zaunite UrchinZaunite Urchin, Reborn GrenadierReborn Grenadier, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon, TimewinderTimewinder, Get Excited!Get Excited! or Survival SkillsSurvival Skills (if you already have a good hand) and Mystic ShotMystic Shot.

 

Even though Poppy Ziggs is a very fast aggro deck we are favored in this matchup because we have ways of stopping their early game aggression and we have a better late game. The key to winning this matchup is removing their units and making value trades on the board. They will eventually run out of gas and we can burn them down eventually.

 

Cards that help you win back the board like Reborn GrenadierReborn Grenadier, TimewinderTimewinder, and Survival SkillsSurvival Skills are very important in this match-up. Use them to trade up with your opponent on the board when given the chance.

 

Get Excited!Get Excited! can be used to remove PoppyPoppy when she gets played as they run no combat tricks to save her.

 

Zaunite UrchinZaunite Urchin has priority as a one drop because she can block Legion RearguardLegion Rearguard. If you get the choice between her or a Daring PoroDaring Poro play her.

 

Ballistic BotBallistic Bot is too slow for this matchup so you usually want to mulligan him away. You want either Boom BaboonBoom Baboon or Risen RiderRisen Rider instead of as a two-drop.




Gangplank Sejuani (Unfavored):

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon, TimewinderTimewinder and Mystic ShotMystic Shot.

 

Gangplank Sejuani is a very tough matchup, they have many ways to stop our aggression with cards like ParrrleyParrrley, Make it RainMake it Rain, Monster HarpoonMonster Harpoon, etc… Our deck is very bad at blocking overwhelm units so we need to win or at least be able to burn them before they attack turn five or six with their leveled SejuaniSejuani or GangplankGangplank

 

They also have a lot of early game units and blockers but you can get fearsome damage before turn four as their only fearsome blockers are either a plundered Jagged ButcherJagged Butcher and Yordle GrifterYordle Grifter. The way to win this matchup is to execute our normal game plan and hope our opponent can’t kill us before we burn him.

 

The key cards in this matchup are Fallen RiderFallen Rider and Lost SoulLost Soul. We want to play fearsome units and units with more than one health to dodge a Make it RainMake it Rain board swipe, both of these cards help with that.

 

Again, this is another matchup where Reborn GrenadierReborn Grenadier and Survival SkillsSurvival Skills can come in clutch. Especially when your opponent casts Monster HarpoonMonster Harpoon on an important unit and you discard Survival SkillsSurvival Skills this is a huge tempo swing and can help you come back into the game.




Twisted Fate Gangplank (Unfavored):

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon, TimewinderTimewinder and Mystic ShotMystic Shot.

 

Just as Gangplank Sejuani this deck has a big overwhelm finisher with GangplankGangplank. Our deck has a hard time blocking overwhelm units and one damage AoEs and this deck has LOTS of them in the form of Make it RainMake it Rain and Twisted FateTwisted Fate

 

We can still beat them if we manage to get a couple of fearsome attacks in the early game and hold the fort, we can burn them before they kill us. Denying plunder triggers can help us delay GangplankGangplank’s level up and this buys us more time to burn them so do it when you have the chance.

 

Try to keep your health as high as possible because we can’t play around Double UpDouble Up. The only way to survive a Double UpDouble Up cast is to discard Survival SkillsSurvival Skills making your opponent waste five mana.

 

TimewinderTimewinder can be good to remove chump blockers like Marai WardenMarai Warden and Inventive ChemistInventive Chemist.

 

Once your opponent plays Twisted FateTwisted Fate try not to remove him immediately so your opponent doesn’t have the chance to replay him and wipe your board.




Akshan Sivir (Slightly Favored):

 

Mulligan: DravenDraven, Ballistic BotBallistic Bot, Zaunite UrchinZaunite Urchin, Boom BaboonBoom Baboon, Fallen RiderFallen Rider, Lost SoulLost Soul, Poro CannonPoro Cannon and Mystic ShotMystic Shot.

 

Sivir Akshan usually plays only one unit per turn so we are favored in the sense that we can swarm them and deal damage to their nexus in the early game. If we execute our game plan of dealing damage early and burning them later we should win most of our games against them. We do have to watch out for their combat tricks and removal.

 

Poro CannonPoro Cannon is a great card in this matchup because their only way of dealing with elusives is with SharpsightSharpsight this is inefficient and sets them behind in tempo which is good for us.

 

Open attacking with Flame Chompers!Flame Chompers! pulling a blocker is preferred over developing as they run Brightsteel ProtectorBrightsteel Protector and they can kill our attack.

 

Like other rally decks, we can hard cast Survival SkillsSurvival Skills when our opponent rallies to block all their attackers for free. It can also be discarded to block SivirSivir and force your opponent to cast a combat trick.

 

In this type of matchup, we shouldn’t be casting Mystic ShotMystic Shot and Get Excited!Get Excited! to remove units because these can be easily countered by combat tricks like SharpsightSharpsight, RiposteRiposte, Shaped StoneShaped Stone, etc...

 

TimewinderTimewinder can remove a double one drop opener in case our opponent is looking to pressure our nexus health in the early game.

Like the Dragons, in this matchup always remember that they play Radiant GuardianRadiant Guardian because this card can blow us out if she gets dropped.




CLOSING THOUGHTS

 

As you can tell by the matchups this deck is very good in the current metagame. It beats most of the aggro and rally decks currently on the ladder and also some midrange decks. Because this deck is like Discard Aggro it can be complicated to play at times, so I do not recommend this deck for newer players. If you want an easier aggro deck to play you can read our guide on Poppy Ziggs.

If you are a more advanced player or you used to play Discard Aggro back in the day, I heavily recommend this deck for climbing as it is way more consistent than Discard Aggro but plays essentially the same.

 

For competitive play, this deck has a spot if you are either building a triple aggro lineup or if you want a deck that’s good against most of the meta. It can also be a great deck in lineups that plan on banning GangplankGangplank because two of its worse matchups are GangplankGangplank decks.





About Wamuu

 

Top 200 Master LoR player. I have a lot of passion for this game and love sharing my thoughts and game knowledge through deck guides and articles for competitive play.

 

If you would like coaching from me, you can dm me in Discord at: 

 

Wamuu#7531

Be a part of the digital card game revolution!

Click here and find out more on our website