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Dragons Deck Guide

Today we bring you a deck that you’ve probably seen all over the ladder: ASol Shyvana Dragons. Wamuu tells you everything you need to know about this powerful archetype.
Shyvana

 

Hey! Wamuu here,

 

Today I’m bringing you a deck that you’ve probably seen all over the ladder: ASol Shyvana Dragons.

 

DRAGON’S RISE TO POWER

 

This deck has risen back to popularity thanks to many changes in patch 2.18. I will only be covering the changes relevant to this deck but you can read our full patch 2.18 Card Review by clicking here.  

 

The main changes that made this deck come back to life were:

 

Zoe Nami Nerf: NamiNami was nerfed to require one more spell mana for her level up making her level one turn later than usual. SparkleflySparklefly was gutted as she now costs three mana and you can’t tutor her from Gifts From BeyondGifts From Beyond. Both of these changes mean Nami Zoe is out of the meta as it is not even close to the power level it had before the nerfs.   

 

Aloof TravelersAloof Travelers: Their stats got changed from 3/4 to 2/3 this means it is no longer an auto-include card if you are playing Bandle City so your Aurelion SolAurelion Sol doesn’t get discarded every single game (yay!).

 

Herald of DragonsHerald of Dragons: Her stats went from 1/1 to 1/2 and this is huge, this means she no longer dies from pings and she suddenly become mana efficient as the best way to remove her is to Mystic ShotMystic Shot her which is two mana for two mana making It an even trade. Some regions have a hard time dealing with her and if she sticks on the board it is game over as you get discounted dragons every turn.

 

Ruined DragonguardRuined Dragonguard: His stats were buffed from a 2/4 to a 3/4, he is now overstated for a three-drop and he has the effect of granting your fury allies an extra +1/+1 when fury is activated.

 

Dragon's Clutch: Probably the most significant buff to dragons is Dragon's Clutch as it now can grant your dragons overwhelm. This is huge as your deck gets another win condition since dragons are usually high attack units.

 

Aurelion SolAurelion Sol: Finally, Aurelion SolAurelion Sol goes back to his release level up condition which is to have 20+ power with allies on the board. This means he’s much easier to level up, winning you games much faster.

 

DECK CODE

 

Shout out to OptimistThePrime as he made the original decklist I used for this guide while I only tweaked some cards here and there to make it better for the current meta.

 

Regions
Demacia
26 cards
Mount Targon
14 cards
Rarities
24 900
champion
6
epic
1
rare
12
common
21
eternal
Mana cost
0
0
3
1
14
2
6
3
3
4
7
5
0
6
7
7+
Champions
6
4
Shyvana
3
Shyvana
10
Aurelion Sol
3
Aurelion Sol
Followers
21
1
Dragon Chow
3
Dragon Chow
2
Dragonguard Lieutenant
3
Dragonguard Lieutenant
2
Herald of Dragons
3
Herald of Dragons
2
Solari Sunhawk
2
Solari Sunhawk
3
Ruined Dragonguard
3
Ruined Dragonguard
5
Radiant Guardian
2
Radiant Guardian
5
Screeching Dragon
2
Screeching Dragon
7
Eclipse Dragon
3
Eclipse Dragon
Spells
13
2
Sharpsight
3
Sharpsight
2
Single Combat
3
Single Combat
3
Dragon's Clutch
3
Dragon's Clutch
5
Concerted Strike
2
Concerted Strike
5
Molten Breath
1
Molten Breath
8
Judgment
1
Judgment

INTRODUCTION

 

ASol Shyvana dragons is a pretty straightforward midrange deck that consists of playing big dragon units to favorably trade with your opponent’s units and win the board. Later in the game you play Aurelion SolAurelion Sol and if he levels (which is not too hard to achieve with big dragons) you win the game. Alternatively, you can use Dragon's Clutch to grant your dragons overwhelm and win that way if you are ahead on board.

 

CARD CHOICES:

 

3x ShyvanaShyvana: Your first dragon champion and cheapest dragon in the deck. She has an easy time trading with other units on turn four since she gives herself +1/+1 each time she attacks making her a 4/5 attacker on turn four. Almost no four drops can block into her which makes her a good tempo play.

Her level up gives you a fleeting Strafing StrikeStrafing Strike which can exert tremendous amounts of pressure on your opponent. If you have a big dragon on board it is often good to keep Strafing StrikeStrafing Strike up to threaten to remove an important unit your opponent wants to play, forcing him to pass and burning mana.

 

3x Aurelion SolAurelion Sol: Your biggest dragon and main late-game finisher. Aurelion SolAurelion Sol is arguably the card that generates the most value and with the strongest level up in the whole game. He invokes a random card each round and when he is played and makes those invoked cards cost 0 if he’s leveled. This means 

Aurelion SolAurelion Sol can outvalue any deck if he sticks on the board. He's pretty hard to remove because of his enormous 10/10 stat line and spellshield keyword.

Your main combo to get Aurelion SolAurelion Sol out as fast as possible is to play Eclipse DragonEclipse Dragon on turn seven and then play Aurelion SolAurelion Sol on turn eight. You can also discount him with Herald of DragonsHerald of Dragons. You should also keep at least two spell mana up when you play him to threaten Single CombatSingle Combat on Aurelion SolAurelion Sol against an important unit if your opponent develops.

 

3x Dragon ChowDragon Chow: This is a good card that gives you a body to block on turn one against aggro decks and can also help you cycle your deck and buff your dragons when you drop them as they will kill Dragon ChowDragon Chow and get a fury proc. 

A nice combo to pull off with Dragon ChowDragon Chow is Dragon ChowDragon Chow +SharpsightSharpsight as it can make some good trades for tempo and most people don’t expect it.

 

3x Dragonguard LieutenantDragonguard Lieutenant: Great card that helps you deal with early game threats as most of the time it is a challenger unit in this deck.

 

3x Herald of DragonsHerald of Dragons: This is one of your main value cards as it discounts your dragons by one mana cost. This is huge as dragons are usually overstated units and dropping them one turn earlier is a huge tempo gain.

 

2x Solari SunhawkSolari Sunhawk: Good two drop that helps you deal with aggro matchups as it stuns a unit and can block another one, compensating dragon’s main weakness which is getting swarmed.

 

3x Ruined DragonguardRuined Dragonguard: The one attack buff to these cards makes it so it is not a tempo loss to play him. He trades well into the other three drops and if he sticks to the board he can grant a lot of value. He also synergizes well with Dragon ChowDragon Chow and ShyvanaShyvana as you can play turn one Dragon ChowDragon Chow turn three Ruined DragonguardRuined Dragonguard into turn four ShyvanaShyvana for a 5/6 Shyvana on turn four!

 

2x Radiant GuardianRadiant Guardian: Helps against aggro and fast midrange decks as they have no way to deal with a 4/5 body with tough gaining you a lot of nexus health if you protect her.

 

2x Screeching DragonScreeching Dragon: Great dragon as it has both challenger and fury keywords which helps with our game plan of making good trades for board control.

 

3x Eclipse DragonEclipse Dragon: You normally want to play this card for its daybreak effect to discount Aurelion SolAurelion Sol and play him on turn eight, but he can also be played for his nightfall effect if you are low on cards and need to generate some value. He has a huge stat line and is very hard to deal with. Pair him with spells such as Single CombatSingle Combat or Concerted StrikeConcerted Strike and you get big unit removal.

 

3x SharpsightSharpsight: The best card in Demacia, helps you deal with elusive units and most likely grants you a favorable trade plus a fury proc in this deck. Can also be used as protection for removal spells.

 

3x Single CombatSingle Combat: Amazing removal spell in this deck as all of your dragons are overstated and can trade well against other units plus it grants them a fury proc.

 

3x Dragon's Clutch: This card is nuts right now as it serves as either a refill for your hand, a dragon tutor, and an alternative finisher. If you are low on dragons you cast this to draw two and if you already have a lot of dragons you cast it to finish the game.

One cool combo to pull with this card is: Daybreak Eclipse DragonEclipse Dragon turn seven, Aurelion SolAurelion Sol turn eight, and if you have the attack token on turn eight you can swing to threaten seventeen nexus damage, then when your opponent chump blocks you grant both your dragons +1/+1 and overwhelm dealing a tremendous amount of damage to their nexus. Funnily enough, this also levels Aurelion SolAurelion Sol on turn end in case your opponent didn’t concede.

Another cool combo to use this card is while attacking with a leveled ShyvanaShyvana, as she generates a Strafing StrikeStrafing Strike. This way you grant your ShyvanaShyvana (and all your other dragons) overwhelm and you can remove your highest damage dragon’s blocker with Strafing StrikeStrafing Strike dealing direct nexus damage.

 

2x Concerted StrikeConcerted Strike: Good removal spell for big units in the late game or mid-sized units in the mid-game.

 

1x Molten BreathMolten Breath: A very surprising card in the mirror and midrange matchups as it kills two units and grants two fury procs, this one has single-handedly won me a couple of games as people do not expect this card at all in ladder.

 

1x JudgmentJudgment: Good one of card as it can sometimes win you the game because you can board swipe a full board swing from your opponent with just one unit with the bonus of procing fury multiple times.

 

GENERAL MULLIGAN:

 

The deck mulligans are mostly the same with few exceptions in a couple of specific matchups, most notably aggro matchups. But normally it should go something like this:

 

Keeps: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard and SharpsightSharpsight.

 

One thing you should keep in mind when choosing your keeps is to play on curve. For example, if you have the option to keep either Dragonguard LieutenantDragonguard Lieutenant or Herald of DragonsHerald of Dragons think about the matchup and which card fits more to play on curve as you

 

probably won’t have time to play both.

 

 For example, if your opponent has a threat that Dragonguard LieutenantDragonguard Lieutenant can deal with you should probably keep him, or if your opponent is playing a deck that has a hard time dealing with Herald of DragonsHerald of Dragons you can keep her instead. In some matchups you will want to keep both as they might both be key in the matchup and in that case it is fine to keep them.

 

What we are trying to avoid here is keeping a lot of dragon support with no dragons. This can feel bad but it is a rare instance as we run Dragon's Clutch to get our dragons.

 

MATCHUPS

 

Shyvana Aurelion Sol (50/50):

 

Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard and SharpsightSharpsight.

 

This is a tricky matchup because a lot of things can decide who wins, but basically, the player that gets the dragons on the field first and the one who uses his strikes spells last is the one who wins the game as strikes counter strikes.

 

You still want to play on curve but be a bit more careful when playing Dragon ChowDragon Chow or Herald of DragonsHerald of Dragons as Dragonguard LieutenantDragonguard Lieutenant can kill both of them and stay alive. Watch how many cards your opponent mulligans and which ones he plays to see if he has a Dragonguard LieutenantDragonguard Lieutenant in hand.

 

Dropping ShyvanaShyvana on curve is very important in this matchup as if she levels she starts generating a lot of value with each attack.

 

 A well-timed Molten BreathMolten Breath can blow out your opponent if he taps out of mana and you have a big dragon on board. 

 

The player to drop Aurelion SolAurelion Sol first usually wins the game or the player that has the most Aurelion SolAurelion Sol because it is very hard to deal with in this deck since we need to take off his spellshield and then strike him to remove him. Aurelion Sol’s Skies Descend can be huge in the mirror if you have an Aurelion SolAurelion Sol on board as it board wipes your opponent.

 

Pyke Rek’Sai (Unfavored): 

 

Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard and Solari SunhawkSolari Sunhawk.

 

Remember when I said we want to make value trades to win the board? Well, Lurk doesn’t let you do that as they have high attack cheap units with low health. Your best hope is to high roll and gets a big ShyvanaShyvana on board with cards like Dragon ChowDragon Chow and Dragonguard LieutenantDragonguard Lieutenant.

 

Two good cards that can swing the game in this matchup are Molten BreathMolten Breath and JudgmentJudgment as this can blow out your opponent if you remove his big units, these spells are weak against Bone SkewerBone Skewer and Death From BelowDeath From Below so watch out for that!

 

Solari SunhawkSolari Sunhawk can be a great card in this matchup to stun Rek'Sai if she gets played, preventing her from leveling up. 

 

Save your strike spells for either PykePyke or Rek'Sai as they are the most problematic units in the deck.

 

Fizz Poppy Bandletree (Unfavored):

 

Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard, SharpsightSharpsight and Dragon's Clutch.

 

Bandletree beats dragons because by the time we can finish the game with Aurelion SolAurelion Sol they have already won with The Bandle TreeThe Bandle Tree, that is if you can even play Aurelion SolAurelion Sol as he can get discarded by Aloof TravelersAloof Travelers.

 

The only way we can beat Bandletree is by playing dragons on curve and buffing them up with Dragon's Clutch as they only have chump blockers with low health and we can attack with high attack overwhelm dragons.

 

Herald of DragonsHerald of Dragons is a great card in this matchup because they don’t have efficient ways to remove her. They can’t remove her by turn two so Herald of DragonsHerald of Dragons into ShyvanaShyvana is a great tempo play that can win you the game. 

 

Save your Dragonguard LieutenantDragonguard Lieutenant to kill either PoppyPoppy or Bandle City MayorBandle City Mayor as these are their most important units.

 

Single CombatSingle Combat is a good card in this matchup to remove Bandle City MayorBandle City Mayor in this matchup, although this leaves you vulnerable to Ravenous FlockRavenous Flock.

 

Veigar Senna Darkness (Favored): 

 

Mulligan: Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard, SharpsightSharpsight.

 

This is a very easy matchup as long as VeigarVeigar is kept in check. Use tools such as Single CombatSingle Combat, Screeching DragonScreeching Dragon, Concerted StrikeConcerted Strike and Molten BreathMolten Breath to deal with VeigarVeigar and you should be fine.

 

Aurelion SolAurelion Sol outvalues their deck and they have no way to remove it besides a ping and MinimorphMinimorph. Even if Aurelion SolAurelion Sol dies he generates a celestial card making their removal not worth it at all. 

 

Prioritize playing Dragonguard LieutenantDragonguard Lieutenant on turn two as it can trade with Twisted CatalyzerTwisted Catalyzer slowing their darkness progression.

 

 Some decks run Aloof TravelersAloof Travelers this can be problematic if you're trying to finish the game and your Aurelion SolAurelion Sol gets discarded, so try to always keep a Dragon's Clutch in hand for the overwhelm win condition.

 

Poppy Ziggs (Unfavored):

 

Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard, SharpsightSharpsight, Solari SunhawkSolari Sunhawk and Radiant GuardianRadiant Guardian.

 

This is a very bad matchup because Poppy Ziggs goes very wide very fast and our deck plays usually one unit per turn which does not allow us to keep up with their aggression.

 

Your best hope against this deck is to get early game units, play them on curve and get Radiant GuardianRadiant Guardian active and use strike spells to stabilize. Also, try to save your strike spells for when they try to Fervor their units to save yourself some valuable nexus health. 

 

Gangplank Sejuani (50/50):

 

Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard, SharpsightSharpsight.

 

This is a very manageable matchup as we have a lot of strike spells and big units to deal with their important units such as GangplankGangplank and The DreadwayThe Dreadway. The real problem against this deck is SejuaniSejuani because if she levels it is suddenly very hard for us to win. Because all our removal spells rely on our dragon’s attack, a leveled SejuaniSejuani can shut our whole strategy down.

 

Early in the game you play for value trades and try to deny as many GangplankGangplank and SejuaniSejuani level up procs as possible. 

 

Screeching DragonScreeching Dragon is a great card in this matchup as it can remove most of the units in the opponent’s deck, the only counter to this card is Monster HarpoonMonster Harpoon so watch out for it!

 

Ruined DragonguardRuined Dragonguard is also a great card in this matchup as it can block most of the units in your opponents’ deck and survive, plus he makes your dragons harder to remove and can take them out of Monster HarpoonMonster Harpoon’s range.

 

If your opponent drops a leveled SejuaniSejuani try to stall the game until you get Aurelion SolAurelion Sol down and try to fish for an obliterate spell from his invokes to remove SejuaniSejuani as this will probably be your best way out.

 

Solari SunhawkSolari Sunhawk is a great card in this matchup as it can stun either GangplankGangplank or SejuaniSejuani on their attack turn.

 

Draven Sion (Unfavored):

 

Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard, SharpsightSharpsight.

 

This matchup is very bad for you for two main reasons: First, this deck can go wide in early turns with fearsome units such as Risen RiderRisen Rider and Twinblade RevenantTwinblade Revenant. They can also pull away blockers with Flame Chompers!Flame Chompers! dealing direct damage to your nexus. Second, their ten-attack unit comes down on turn seven while ours comes down on turn eight if we are lucky. By the time we get to play Aurelion SolAurelion Sol the game is over, especially since they run a lot of burn.

 

The best way to survive this matchup is to try to get a good hand and curve out while making value trades. Cards such as JudgmentJudgment and Molten BreathMolten Breath can swing the game back in your favor so keep those options open.

 

Radiant GuardianRadiant Guardian can help you gain some health back before they drop SionSion and she is a good SionSion blocker as you take no damage from him.

 

If you manage to stabilize try to remove SionSion when the rally doesn’t matter as much or you have high health blockers. Concerted StrikeConcerted Strike is a good tool to do this.

 

You can tech in a couple of HushHush cards in your deck if you are running into a lot of SionSion decks as you don’t have to deal with Sion ReturnedSion Returned if you HushHush SionSion

 

Solari SunhawkSolari Sunhawk can stop SionSion on his tracks for two mana so try to save him for turn seven. 

 

Sivir Akshan (Unfavored):

 

Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard, SharpsightSharpsight and Solari SunhawkSolari Sunhawk.

 

Sivir Akshan is an interesting matchup, they are also a deck that specializes in making favorable trades and winning the board but it is much faster than you at doing so. You need to try to get card advantage over them and shut down their rally turns to win in the late game.

 

A good way to get ahead of Sivir Akshan is to have Dragon ChowDragon Chow and Ruined DragonguardRuined Dragonguard on board before playing ShyvanaShyvana. This will make ShyvanaShyvana a 5/6 and she will be extremely hard to remove. 

 

 Many players will try to put damage on Dragon ChowDragon Chow with Fleetfeather TrackerFleetfeather Tracker. Punish them by playing SharpsightSharpsight on it forcing them to waste a combat trick to save their Fleetfeather TrackerFleetfeather Tracker.

 

Solari SunhawkSolari Sunhawk is great in this matchup as it can shut down Vekauran BruiserVekauran Bruiser on turn five and can alternatively remove SivirSivir’s spellshield for two mana while getting a body on board.

 

Because Sivir Akshan is a midrange deck Molten BreathMolten Breath does wonders against this deck if they tap out of mana so keep this card in mind when planning out your turns.

 

Lux Poppy (Slightly Favored):

 

Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard, SharpsightSharpsight and Solari SunhawkSolari Sunhawk.

 

This is a very popular deck but a bad one too, it has bad matchups all over the ladder and only has a few good matchups. The powerhouse of this deck is to play units on curve from turn one to turn two, drop Vanguard SergeantVanguard Sergeant on three, PoppyPoppy or another unit on four, LuxLux on five and then cast For Demacia!For Demacia! on turn six or seven for a huge blowout. Besides that, it is a pretty mediocre PoppyPoppy deck.

 

This deck does not trade well into your units so try to get your dragons down as fast as possible while getting rid of their units, as you do have to play around For Demacia!For Demacia!

 

When trading with units remember this deck runs three RiposteRiposte so your dragons can die if you try to remove the wrong unit. 

 

Solari SunhawkSolari Sunhawk is a great keep in this deck as it shuts down the PoppyPoppy turn, so try to save it for this since their deck doesn’t exert a lot of pressure.

 

If you manage to drop an activated Radiant GuardianRadiant Guardian your opponent is going to have a very hard time killing you as they will only be able to remove her by using RiposteRiposte on a unit.

 

Don’t get too greedy with your developments when they have a wide board because they run Golden AegisGolden Aegis and can blow you out with either PoppyPoppy or For Demacia!For Demacia!.

 

Lee Sin Zoe (Slightly Unfavored):

 

Mulligan: Dragon ChowDragon Chow, ShyvanaShyvana, Dragonguard LieutenantDragonguard Lieutenant, Herald of DragonsHerald of Dragons, Ruined DragonguardRuined Dragonguard, SharpsightSharpsight, Dragon's Clutch and Solari SunhawkSolari Sunhawk.

 

Unfortunately, our deck tends to finish the game with Aurelion SolAurelion Sol and by the time we get to turn eight or ten Lee SinLee Sin has already kicked our dragons into our nexus.

 

The best way to beat Lee Sin Zoe is to play for the Dragon's Clutch win condition, this can be done by buffing our dragons with Dragon ChowDragon Chow and Ruined DragonguardRuined Dragonguard and then swinging with a huge board of dragons with overwhelm. 

 

Herald of DragonsHerald of Dragons is an amazing card in this matchup as Lee Sin Zoe has a very hard time removing back row threats, the only way they can remove this card is with Sonic WaveSonic Wave or by silencing it with EquinoxEquinox.

 

Use SharpsightSharpsight to punish your opponent when he swings with ZoeZoe as Supercool StarchartSupercool Starchart can be a real problem for us since they can get EquinoxEquinox and Crescent StrikeCrescent Strike from it.

 

Screeching DragonScreeching Dragon is a good card in this matchup as it can threaten their back row units such as ZoeZoe and Eye of the DragonEye of the Dragon.

 

If your opponent has tapped out of DenyDeny mana you can Molten BreathMolten Breath to blow them out as their deck runs very few units and getting rid of two with one spell can mean doom for them.

 

HushHush is a very good tech card against Lee SinLee Sin as you can combo it with Concerted StrikeConcerted Strike to remove him. It can also save you from Lee SinLee Sin overwhelm damage if Zenith BladeZenith Blade or InfernumInfernum has been cast on him.

 

OTHER MATCHUPS

 

If there is a matchup that wasn’t covered in this guide but would like to know the stats of it you can check out our matchup table by clicking here.

 

CLOSING THOUGHTS

 

Dragons is a very fun deck to play if you love big units and playing on curve. I would recommend this deck for newer players as it is sort of straightforward and doesn’t have too much room for big mistakes.

 

This deck can also be used to climb in lower Elo but I would not recommend climbing with it in higher Elo because there are many people playing counter decks on the ladder right now because of this Dragons’s popularity. 

 

Competitively speaking this can be a good tournament deck if you are targeting very specific decks such as Darkness but in general, you shouldn’t be playing this deck in your lineup in the current meta. 

 

Thanks for reading through this extensive article and I wish you good luck on the ladder!

 

Wamuu

 

Top 200 Master LoR player. I have a lot of passion for this game and love sharing my thoughts and game knowledge through deck guides and articles for competitive play. 

If you would like to watch me play you can follow me on twitch at: https://www.twitch.tv/elwamuu

If you would like coaching from me you can dm me in Discord at: Wamuu#7531

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