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Deck Guide: Jayce Heimer Shadows

Jasensational shares his tips and tricks for one of his weapons of choice this season, featuring his favorite Champ: the bright, hirsute Prof. Heimerdinger

Hey guys, Jasensational here.

Today, I have the honor to introduce you to one of my favorite decks this season, which also happens to feature one of my favorite champions, HeimerdingerHeimerdinger. With strong control tools and the ability to convert them into meaningful tempo with the turrets, this deck has really cool plays and is incredibly fun to pilot.

So without further ado, let's jump into it.

Regions
Piltover & Zaun
28 cards
Shadow Isles
12 cards
Rarities
29 000
champion
6
epic
4
rare
16
common
14
Mana cost
6
0
3
1
9
2
6
3
4
4
5
5
6
6
1
7+
Champions
6
4
Jayce
3
Jayce
5
Heimerdinger
3
Heimerdinger
Landmarks
3
3
The Forge Of Tomorrow
3
The Forge Of Tomorrow
Followers
10
1
Adaptatron 3000
3
Adaptatron 3000
2
Ferros Financier
3
Ferros Financier
3
Hextech Handler
3
Hextech Handler
7
Albus Ferros
1
Albus Ferros
Spells
21
0
Production Surge
3
Production Surge
0
Thermogenic Beam
3
Thermogenic Beam
2
Glimpse Beyond
3
Glimpse Beyond
2
Vile Feast
3
Vile Feast
4
The Box
1
The Box
5
Withering Wail
2
Withering Wail
6
Shock Blast
3
Shock Blast
6
Vengeance
3
Vengeance
Open deck in builder

Win Conditions

Let’s break down the deck and understand what the core win conditions are, starting with my favorite, HeimerdingerHeimerdinger.

Heimer is one of the most unique champions in the game, being able to generate free turrets with various keywords by simply casting spells, depending on the spell cost. For example, casting a two-mana spell will generate a 2/1 turret with Tough; a three-mana spell will generate a 3/1 turret with Fearsome, and a six-mana spell will generate a 6/1 Elusive turret.

So by simply using our spells to control the opponent’s board, we are able to create extra blockers and other big threats of our own.

And although the turrets may look frail with only one health, they will gain an additional +1/+1 once HeimerdingerHeimerdinger levels up. Hextech HandlerHextech Handler will also provide a +1/+1 buff to all of our turrets after we play a 6+ mana spell in this game, too.

Heimerdinger Hextech Handler

If you’ve noticed a trend with the number six so far, then I think you will see a good tie into our second champion, JayceJayce.

This deck works seamlessly and synergistically to flood the board and level JayceJayce at the same time -- with a board full of turrets, a leveled JayceJayce threatens to end the game with a double-casted Acceleration GateAcceleration Gate, granting our units the ability to completely trade down our opponent’s board.

And if we have both HeimerdingerHeimerdinger and a leveled-up JayceJayce on board, then any six-mana spell will now be double casted, and generate us TWO Mk6: Floor-B-GoneMk6: Floor-B-Gone turrets.

Jayce Acceleration Gate

Our champions synergize very well with each other. If we can control the board and level our Champs, then we stand a very good chance to close out the game quickly.

Of course, in any aggro matchup, a control plan with Withering WailWithering Wail and Vile FeastVile Feast will almost always allow you to stabilize while keeping your health total high. From there, the rest is just putting together a board and pressuring their life total.

Key Cards and their Utility

Now that we understand how our deck aims to win the game, let’s go over some Key Cards in this deck and their applications.

Adaptatron 3000

Adaptatron 3000Adaptatron 3000 is a very low-key card in this deck that can snowball very easily.

Having three health already makes it quite hard to kill, and sometimes the opponent does not give this card the respect it deserves. After the Adaptatron 3000Adaptatron 3000 sees an Elusive turret being played or summoned, it will grant all future turrets Elusive as well. This can be very powerful once the Adaptatron 3000Adaptatron 3000 starts to see a combination of Tough, Overwhelm, and Elusive keywords. A single one-drop can essentially give your board of turrets a level-2 ZoeZoe effect and create a scary board for cheap.

And in combination with Production SurgeProduction Surge, you can generate a smorgasbord of turrets with a bunch of random keywords. This is especially powerful when paired with the stat boost from Hextech HandlerHextech Handler, allowing you to create some powerful tempo plays and going wide really quickly.

Production Surge

I also want to touch up on Production SurgeProduction Surge and how I think a lot of players can easily play this at the wrong time.

The worst moment to play Production SurgeProduction Surge is on turn three for six mana.

Unless you need to cast it to generate a couple of blockers, generating a lone Mk6: Floor-B-GoneMk6: Floor-B-Gone that can be easily answered by a ping is a very low tempo play. And even if you get two or three turrets, oftentimes the strongest one can be dealt with easily and you’re left with very little.

Instead, consider casting Production SurgeProduction Surge after you have activated Hextech HandlerHextech Handler in order to make the turrets a little more sustainable, or when you have an Adaptatron 3000Adaptatron 3000 on board.

Or, even better, when HeimerdingerHeimerdinger is on board. The turrets that are summoned off of Production SurgeProduction Surge actually count towards HeimerdingerHeimerdinger’s level up. So if you play a six-mana Production SurgeProduction Surge with HeimerdingerHeimerdinger, you can instantly level Heimer, and generate an Elusive turret, which is one of your strongest threats.

A cool tip with Production SurgeProduction Surge is that it will never “overflow” your board so to speak. If you have one board space, then Production SurgeProduction Surge will spend all your mana to create one turret. This allows you to manipulate what turret you want, which in most cases is the Elusive turret. This can be especially helpful to set up threats, or look for specific keywords onto your Adaptatron 3000Adaptatron 3000.

Production SurgeProduction Surge will also never give you the MK0 turret in any instance.

Ferros Financier

Ferros FinancierFerros Financier is a great flexible card.

It serves as a nice early chump blocker, and can also help you create synergistic spells for your Champs. The flexibility of the 6+ mana spell pool in the Shadow Isles and Piltover & Zaun regions makes it so that almost any set of choices has at least one good pick.

Cards like Piercing DarknessPiercing Darkness, VengeanceVengeance, or The RuinationThe Ruination are great hard removal, and Assembly LineAssembly Line or Brood AwakeningBrood Awakening allow you to go wide before an Acceleration GateAcceleration Gate play. And we have access to extra burn with cards like Trueshot BarrageTrueshot Barrage, Shock BlastShock Blast, and AtrocityAtrocity.

Choose wisely which card to Manifest -- they can help you fill in turns depending on whether you are still trying to stabilize the board or going in for the kill.

Hextech Handler

Hextech HandlerHextech Handler is probably one of the strongest cards in our deck, since we play very few followers.

Most of our units are the turrets generated off of either HeimerdingerHeimerdinger or Production SurgeProduction Surge, so buffing them over ping range is super important. Just make sure you play the Handler after you play a 6+ mana spell!

Shock Blast

It’s easy to forget that Shock BlastShock Blast can also be used to target the opponent’s Nexus. With three copies of this card in our deck, as well as any duplicate JayceJayce spells, we have access to a good amount of burn.

With a leveled JayceJayce, we can now suddenly deal six damage with a single card. Keep your eyes open for opportunities in the midgame to play for tempo and get some chip damage in, because for a control deck, we have quite a lot of reach.

Mulligan

Since there aren’t many actual units from our side, the mulligan is definitely focused around being able to control the early game.

Thermogenic Beam Vile Feast Withering Wail

Ferros Financier The Forge Of Tomorrow

Look for early control tools depending on the opponent’s units. Keeping early units like Ferros FinancierFerros Financier and The Forge Of TomorrowThe Forge Of Tomorrow is good too, just to chump-block and stall.

Production Surge Hextech Handler Heimerdinger

Against slower decks, HeimerdingerHeimerdinger is one of the most potent cards. It’s a great value generator, and a way to create threats.

Look for your Production SurgeProduction Surge, Hextech HandlerHextech Handler, and Adaptatron 3000Adaptatron 3000 to set up proactive plays.

Jayce Vengeance Shock Blast

Situationally, cards like JayceJayce as an early challenger unit, or VengeanceVengeance or Shock BlastShock Blast as spot removal are good in specific matchups.

Matchups

Burn Aggro (70/30) Favored

Against aggro decks like Spiders, Pirates, Bandle Burn, and whatever else you might encounter, you should have a very clean matchup.

Cards like Vile FeastVile Feast and Withering WailWithering Wail are your friends. Once you stabilize the few early turns, the opponent will have an extraordinarily hard time removing HeimerdingerHeimerdinger, which will allow you to start snowballing your board.

Once you run them out of cards and have a healthy life total against any additional burn, you can simply take all the time you need to piece together 20 damage. Just make sure you look for early blockers and control tools.

Tristana Faeries (60/40) Favored

Much like the aggro matchups, the opponent’s deck has no removal for HeimerdingerHeimerdinger. As they are a pure board-based deck, we can generate infinite blockers with Heimer’s turrets, and eventually pick off all their threats. 

Ensure that you have early blockers like The Forge Of TomorrowThe Forge Of Tomorrow or Ferros FinancierFerros Financier.

Thermogenic BeamThermogenic Beam will be your most flexible answer to their engines like TristanaTristana or Gleaming LanternGleaming Lantern -- just be wary of cards like SharpsightSharpsight or Ranger's Resolve when using removal.

Midrange Piles (55/45) Slightly Favored

Whether it be decks like PantheonPantheon, GnarGnar SwainSwain, GalioGalio, or any other sort of midrange decks, we will have a slight edge with our heavy Shadow Isles removal.

Cards like VengeanceVengeance and other big spells that we can Manifest from Ferros FinancierFerros Financier are premium at dealing with big threats. These might not be matchups where we can easily execute a JayceJayce HeimerdingerHeimerdinger combo, so our goal is to just incrementally outvalue our opponents, generating turrets where we can, and chipping away at their health total.

On the other hand, if we ever catch the opponent lacking appropriate removal, then we can steam forward and capitalize on it. An unremoved Adaptatron 3000Adaptatron 3000 or HeimerdingerHeimerdinger can easily spell disaster for the opponent, and even a leveled-up JayceJayce can cause havoc by duplicating resources or damage.

Play it slow; play it cool.

Darkness (45/55) Slightly Unfavored

This matchup heavily depends on how big their DarknessDarkness gets.

If their three-mana DarknessDarkness deals two damage, both sides will have relatively equal sorts of removal. In this case, our game plan is the same: gain incremental value through our Champs and keep prodding until we can stick a threat.

But once their Darkness starts to deal 4+ damage and can one-shot almost all of our threats, the matchup will immediately become difficult.

Try to outscale the opponent with Hextech HandlerHextech Handlers and pressure their life total with Elusive turrets. Cards like Thermogenic BeamThermogenic Beam and VengeanceVengeance will be necessary to remove VeigarVeigar or SennaSenna on sight. And consider slotting in Mystic ShotMystic Shot if you face a lot of Darkness, as having a perfect answer into Twisted CatalyzerTwisted Catalyzer is crucial.

Lurk (35/65) Unfavored

Lurk is just one of those matchups where our removal is completely inadequate at dealing with their threats.

Into the late game, their units completely outscale ours and we likely won’t have the right removal, unless we bait them into overdeveloping into a Manifested The RuinationThe Ruination.

And with no way of protecting HeimerdingerHeimerdinger, he easily dies to Death From BelowDeath From Below, Jaull-fishJaull-fish, or even from a Vulnerable pull.

The goal here is to hope the opponent misses a lurk or two, and stick a HeimerdingerHeimerdinger onto the board. And then snowball board advantage to sneak damage through.

Tournament Considerations

Ultimately, there are a plethora of archetypes that aim to beat down on board-based decks with decent matchups into other midrange decks, such as DravenDraven SionSion, ZoeZoe Lee SinLee Sin, GnarGnar SwainSwain, PantheonPantheon, and the list goes on

Even in the same Shadow Isles / P&Z region combination, decks like the KindredKindred Sentinels is a strong contender for a deck that does very similar things.

If you are to bring Heimer and Jayce to a tournament, it is because you are more comfortable with this style of deck than your other best three choices. That’s not to say the deck is weak, but there are likely stronger decks that fit the bill.

Wrapping Up

This concludes my write up of JayceJayce HeimerdingerHeimerdinger!

I hope you guys enjoyed it and decide to give it a go for yourself. The combos you can pull off with this deck are insane, and it’s always a blast to play.

Let me know if you have any questions! You can find me here:

Discord: Jasinsane #0246

Twitter: https://twitter.com/Jasensational

Youtube: youtube.com/c/Jasensational



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