What’s up everyone, Yangzera here once again to bring you a bunch of decks from the new expansion: Glory In Navori. Overall the deckbuilding opportunities with Samira seem to be limitless, while Sett
lacks some oomph to himself and his package, and acts as a more supportive package for a different win condition. Jack
struck a very good balance between both Sett and Samira, being able to both act as a supportive champion and to be transformed in a win condition, given the right circumstances. All in all this is a really interesting set that with the help of rotation will definitely shake a lot of things up. Anyway, let’s dive into these 15 decks I’ve prepared for you to try out on day one, as soon as the cards come out!
Illaoi / Jack
14 cards
26 cards














This first deck features a mash of Jack and Illaoi as Coins and Tentacle
s are both good strategies that can overlap with each other. You’re mostly looking at a tempo-ish gameplan that wants to play good units on curve with very good equipment that will finish the game with a big overwhelm hit and the back up of Deny
. You also have Nagakabouros
as a super late game option that has to be dealt with or just another win condition after your initial Jack
s and Illaoi
s are removed from the board.
Jack / Nami
31 cards
9 cards















Nami’s package brings high synergy with coin generators, as you can play attune units into coining extra units - namely Fleet Admiral Shelly. The possibility of playing Shelly, Coin
, Coral Creatures
or other spell generators enables you to extract even more buff value out of Shelly procs. The goal here is to end the game with elusive units or eventually have a big Jack
hitting for lethal damage.
Jack / Caitlyn
23 cards
17 cards















Here we can see Jack in a slightly more controlly deck that tries to make use of Flashbomb Peddler
and cheap spells and Prize Fight
generators that will make your units generate value on strike and enable your Brash units.
Jack / Akshan
18 cards
22 cards
















This version of Jack features a pretty tempo heavy deck that also makes very good use of Prize Fight, not only enabling our Brash units to connect face, but also advancing Warlord's Palace
and Warlord's Hoard
and having big swingy turns once you get that cost reduction with a few coins in hand, enabling Nukkle
in a very interesting way.
Jack / Samira (plunder rex)
22 cards
18 cards















It’s super hard to build a standard Noxus/Bilgewater control deck without using Ravenous Flock or Arachnoid Sentry
, but here we landed on a pretty interesting build that features Ravenbloom Conservatory
and Riptide Rex
as win conditions. Even though Rex is our only plunder card, Daring Demolisher
can still find use as both a nice face ping and a nice blocker,e specially when Tybaulk
has been played.
Fizz / Samira (aggressive)
19 cards
21 cards














This more aggressive version of Fizz/Samira is very akin to old Pirates builds and looks to finish the game pretty fast while overwhelming the opponent with cheap, efficient units and a lot of aggression. Samira’s Flair
is a pretty key part of dealing big damage, especially when you grow Elegant Edge
with Daring Demolisher
. You still can get pretty good value off of your spells, as Stylish Shot
and Father Fury
offer some extra gas and card generation to close out games that go too long.
Fizz / Samira (combo)
25 cards
15 cards
















This more combo-oriented style of Fizz/Samira(courtesy of Drisoth) looks to make use of Fleet Admiral Shelly, and Wiggly Burblefish
, Father Fury
and a plethora of cheap spells while Inferna
works as a draw engine with the help of Jagged Cutlass
, turning the equipment into a one mana draw card when you plunder it off (and it’s pretty easy to plunder it off with both Flair
and Stylish Shot
Samira / Fizz (bandle city)
12 cards
28 cards
















This Bandle City version of Samira looks to make use of the incomparable amount of cheap card generation that the region provides to level Samira up extremely fast. It’s possible to level her up as early as turn three with just a combination of Trinket Trade
and Otterpus
. We’re looking to close the game out by going wide and generating lots of cards that will overwhelm our opponent in a very low powerlevel post-rotation format.
Samira / Seraphine
16 cards
24 cards




















This pretty interesting PnZ Samira deck is looking to abuse Seraphine’s double casts to both level Samira up and activate her rally effect with half the cards you’d normally need. We have yet to see how Noxus control does without Ravenous Flock
, but it’s a very interesting concept.
Samira / Swain
22 cards
18 cards

















This deck from Szychu has less combo potential, but a more consistent approach at Noxus control. With Stylish Shot and Flair
becoming burst speed stuns once Swain
levels up, you can make very good use of Samira
’s rally effect after controlling the board. There’s also the possibility of highrolling The Leviathan
and Lord Broadmane
from an Augmented Clockling
hit, which is just simply illegal.
Samira / Akshan
15 cards
25 cards
















Just like the previous Jack version and the upcoming Sett
version, Akshan
can make anything work in a Shurima tempo deck. Samira is just another insane Swinging Glaive
target on curve, and your only issue with this deck is not having natural access to Overwhelm, which can still be gained via Glaive hits.
Sett / Shen
13 cards
27 cards
















This brew from Lazyguga looks to close the game on pure board presence, chipping damage away with barriers and always getting good trades off with challenger units. Once you get a hold of the board, look for a good opportunity to Relentless Pursuit and close out the game
Sett / Viego
22 cards
18 cards
















Sett’s role as an enabler really shines in this brew. Being just a good body that gives you good trades and buys time for later rounds is enough to warrant playing Viego again, since you really can’t lose the board once you gain it as the Viego
ionia deck. Use Sett
as a stepping stone to make the ruined king shine once again.
Sett / Jack
24 cards
16 cards














This deck is looking to make maximum use of the coin package and win with absurd amounts of tempo. Build a big pouch of coins and use them all once Jack is flipped for a massive boost of damage while having deny on the back up. You can also make use of Nukkle due to the high amount of coin influx.
Sett / Akshan
18 cards
22 cards
















Like previously mentioned Akshan decks, this Sett
version offer a tiny bit more survivability, featuring Momentous Choice
for a round two Akshan
slam. Being able to slap Swinging Glaive
on an elusive unit like Attentive Accountant
transforms her into a major issue to be dealt with, since she can start dishing out buffs for herself or other units on the board. Having the opportunity to go for a round 6 Xolaani with coins to help you have Deny
for the same turn can be a massive deal, since a 7/7 overwhelm unit hits hard.
Alright and that’s it for the new decks! I hope you enjoyed the new strategies I’ve presented here and wanted to shout out Lazyguga, Dudu de Nunu, iannogueira, Drisoth and Szychu, as some of the decks I’ve brought today come from their ideas. As always, thank you guys so much for reading until the end if you did and I wish you the best of luck in this new ranked season!