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15 NEW Decks from Glory in Navori

Yangzera dives into the almost limitless potential from the new champions in Glory in Navori!
15 Glory In Navori Decks

What’s up everyone, Yangzera here once again to bring you a bunch of decks from the new expansion: Glory In Navori. Overall the deckbuilding opportunities with SamiraSamira seem to be limitless, while SettSett lacks some oomph to himself and his package, and acts as a more supportive package for a different win condition. JackJack struck a very good balance between both Sett and Samira, being able to both act as a supportive champion and to be transformed in a win condition, given the right circumstances. All in all this is a really interesting set that with the help of rotation will definitely shake a lot of things up. Anyway, let’s dive into these 15 decks I’ve prepared for you to try out on day one, as soon as the cards come out!

Illaoi / Jack

Regions
Ionia
14 cards
Bilgewater
26 cards
Rarities
27 600
champion
6
epic
2
rare
20
common
12
eternal
standard
Mana cost
0
0
6
1
12
2
9
3
8
4
3
5
0
6
2
7+
Champions
6
4
Illaoi
3
Illaoi
4
Jack
3
Jack
Equipments
6
2
Barknuckles
3
Barknuckles
2
Eye of God
3
Eye of God
Followers
17
1
Pocket Picker
3
Pocket Picker
1
Watchful Idol
3
Watchful Idol
2
Attentive Accountant
3
Attentive Accountant
3
Pit Professional
3
Pit Professional
3
The Sea's Voice
3
The Sea's Voice
8
Nagakabouros
2
Nagakabouros
Spells
11
2
Momentous Choice
3
Momentous Choice
3
Tentacle Smash
3
Tentacle Smash
4
Deny
2
Deny
5
Place Your Bets
3
Place Your Bets

This first deck features a mash of Jack and Illaoi as CoinCoins and TentacleTentacles are both good strategies that can overlap with each other. You’re mostly looking at a tempo-ish gameplan that wants to play good units on curve with very good equipment that will finish the game with a big overwhelm hit and the back up of DenyDeny. You also have NagakabourosNagakabouros as a super late game option that has to be dealt with or just another win condition after your initial JackJacks and IllaoiIllaois are removed from the board.

Jack / Nami

Regions
Bilgewater
31 cards
Bandlecity
9 cards
Rarities
34 300
champion
6
epic
9
rare
15
common
10
eternal
standard
Mana cost
0
0
9
1
11
2
5
3
6
4
6
5
0
6
3
7+
Champions
6
3
Nami
3
Nami
4
Jack
3
Jack
Equipments
2
2
Barknuckles
2
Barknuckles
Followers
18
1
Otterpus
3
Otterpus
1
Pocket Picker
3
Pocket Picker
2
Conchologist
3
Conchologist
2
Coral Creatures
3
Coral Creatures
5
Fleet Admiral Shelly
3
Fleet Admiral Shelly
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
14
1
Trinket Trade
3
Trinket Trade
2
Heavy Metal
2
Heavy Metal
2
Line 'Em Up
1
Line 'Em Up
3
Double Trouble
2
Double Trouble
4
Risky Venture
3
Risky Venture
5
Eye of Nagakabouros
3
Eye of Nagakabouros

Nami’s package brings high synergy with coin generators, as you can play attune units into coining extra units - namely Fleet Admiral ShellyFleet Admiral Shelly. The possibility of playing Shelly, CoinCoin, Coral CreaturesCoral Creatures or other spell generators enables you to extract even more buff value out of Shelly procs. The goal here is to end the game with elusive units or eventually have a big JackJack hitting for lethal damage.

Jack / Caitlyn

Regions
Bilgewater
23 cards
Piltover & Zaun
17 cards
Rarities
24 900
champion
6
epic
1
rare
12
common
21
eternal
standard
Mana cost
0
0
2
1
15
2
12
3
6
4
2
5
2
6
1
7+
Champions
6
3
Caitlyn
3
Caitlyn
4
Jack
3
Jack
Equipments
3
2
Barknuckles
3
Barknuckles
Followers
21
2
Coral Creatures
3
Coral Creatures
2
Father Fury
3
Father Fury
2
Flashbomb Peddler
3
Flashbomb Peddler
2
Sting Officer
3
Sting Officer
3
Brazen Buccaneer
3
Brazen Buccaneer
3
Five-Punch Pablo
3
Five-Punch Pablo
5
Angel
2
Angel
7
The King's Court
1
The King's Court
Spells
10
1
Prize Fight
2
Prize Fight
3
Piltover Peacemaker
3
Piltover Peacemaker
4
Caustic Riff
3
Caustic Riff
6
Formula
2
Formula

Here we can see JackJack in a slightly more controlly deck that tries to make use of Flashbomb PeddlerFlashbomb Peddler and cheap spells and Prize FightPrize Fight generators that will make your units generate value on strike and enable your Brash units.

Jack / Akshan

Regions
Shurima
18 cards
Bilgewater
22 cards
Rarities
34 700
champion
6
epic
11
rare
6
common
17
eternal
standard
Mana cost
0
0
12
1
8
2
9
3
8
4
1
5
0
6
2
7+
Champions
6
2
Akshan
3
Akshan
4
Jack
3
Jack
Equipments
9
1
The Darkin Bloodletters
3
The Darkin Bloodletters
3
Swinging Glaive
3
Swinging Glaive
2
Barknuckles
3
Barknuckles
Followers
15
1
Forsaken Baccai
3
Forsaken Baccai
1
Pocket Picker
3
Pocket Picker
2
Nukkle
2
Nukkle
3
Five-Punch Pablo
3
Five-Punch Pablo
3
Vekauran Vagabond
2
Vekauran Vagabond
7
The King's Court
2
The King's Court
Spells
10
1
Prize Fight
3
Prize Fight
3
Grappling Hook
1
Grappling Hook
4
Risky Venture
3
Risky Venture
4
Rite of Negation
2
Rite of Negation
5
Heedless Resurrection
1
Heedless Resurrection

This version of Jack features a pretty tempo heavy deck that also makes very good use of Prize FightPrize Fight, not only enabling our Brash units to connect face, but also advancing Warlord's Palace and Warlord's Hoard and having big swingy turns once you get that cost reduction with a few coins in hand, enabling NukkleNukkle in a very interesting way.

Jack / Samira (plunder rex)

Regions
Bilgewater
22 cards
Noxus
18 cards
Rarities
29 900
champion
6
epic
5
rare
15
common
14
eternal
standard
Mana cost
0
0
5
1
16
2
5
3
6
4
3
5
3
6
2
7+
Champions
6
2
Samira
3
Samira
4
Jack
3
Jack
Landmarks
2
1
Ravenbloom Conservatory
2
Ravenbloom Conservatory
Followers
13
1
Pocket Picker
3
Pocket Picker
2
Daring Demolisher
2
Daring Demolisher
2
Marai Warden
3
Marai Warden
6
Lord Broadmane
3
Lord Broadmane
8
Riptide Rex
2
Riptide Rex
Spells
19
2
Disintegrate
3
Disintegrate
2
Heavy Metal
2
Heavy Metal
2
Make it Rain
3
Make it Rain
3
Pirouette
3
Pirouette
3
Scorched Earth
2
Scorched Earth
4
Risky Venture
3
Risky Venture
5
Eye of Nagakabouros
3
Eye of Nagakabouros

It’s super hard to build a standard Noxus/Bilgewater control deck without using Ravenous FlockRavenous Flock or Arachnoid SentryArachnoid Sentry, but here we landed on a pretty interesting build that features Ravenbloom ConservatoryRavenbloom Conservatory and Riptide RexRiptide Rex as win conditions. Even though Rex is our only plunder card, Daring DemolisherDaring Demolisher can still find use as both a nice face ping and a nice blocker,e specially when TybaulkTybaulk has been played.

Fizz / Samira (aggressive)

Regions
Noxus
19 cards
Bilgewater
21 cards
Rarities
26 400
champion
6
epic
2
rare
14
common
18
eternal
standard
Mana cost
3
0
20
1
12
2
2
3
3
4
0
5
0
6
0
7+
Champions
6
1
Fizz
3
Fizz
2
Samira
3
Samira
Equipments
3
2
Barknuckles
3
Barknuckles
Followers
18
1
Elegant Edge
3
Elegant Edge
1
Jagged Butcher
3
Jagged Butcher
1
Legion Saboteur
3
Legion Saboteur
1
Pocket Picker
3
Pocket Picker
2
Daring Demolisher
3
Daring Demolisher
2
Father Fury
3
Father Fury
Spells
13
0
Warning Shot
3
Warning Shot
1
All Out
3
All Out
1
Stylish Shot
2
Stylish Shot
3
Pirouette
2
Pirouette
4
Barbed Chain
3
Barbed Chain

This more aggressive version of Fizz/Samira is very akin to old Pirates builds and looks to finish the game pretty fast while overwhelming the opponent with cheap, efficient units and a lot of aggression. SamiraSamira’s FlairFlair is a pretty key part of dealing big damage, especially when you grow Elegant EdgeElegant Edge with Daring DemolisherDaring Demolisher. You still can get pretty good value off of your spells, as Stylish ShotStylish Shot and Father FuryFather Fury offer some extra gas and card generation to close out games that go too long.

Fizz / Samira (combo)

Regions
Bilgewater
25 cards
Noxus
15 cards
Rarities
33 900
champion
6
epic
9
rare
13
common
12
eternal
standard
Mana cost
2
0
13
1
10
2
6
3
3
4
3
5
0
6
3
7+
Champions
6
1
Fizz
3
Fizz
2
Samira
3
Samira
Equipments
3
3
Jagged Cutlass
3
Jagged Cutlass
Followers
17
1
Elegant Edge
3
Elegant Edge
1
Jagged Butcher
1
Jagged Butcher
2
Coral Creatures
1
Coral Creatures
2
Father Fury
3
Father Fury
4
Inferna
3
Inferna
5
Fleet Admiral Shelly
3
Fleet Admiral Shelly
8
Wiggly Burblefish
3
Wiggly Burblefish
Spells
14
0
Warning Shot
2
Warning Shot
1
All Out
3
All Out
1
Stylish Shot
3
Stylish Shot
2
Heavy Metal
2
Heavy Metal
2
Swindle
1
Swindle
3
Pirouette
3
Pirouette

This more combo-oriented style of Fizz/Samira(courtesy of Drisoth) looks to make use of Fleet Admiral ShellyFleet Admiral Shelly, and Wiggly BurblefishWiggly Burblefish, Father FuryFather Fury and a plethora of cheap spells while InfernaInferna works as a draw engine with the help of Jagged CutlassJagged Cutlass, turning the equipment into a one mana draw card when you plunder it off (and it’s pretty easy to plunder it off with both FlairFlair and Stylish ShotStylish Shot

Samira / Fizz (bandle city)

Regions
Noxus
12 cards
Bandlecity
28 cards
Rarities
30 800
champion
6
epic
6
rare
14
common
14
eternal
standard
Mana cost
0
0
20
1
14
2
6
3
0
4
0
5
0
6
0
7+
Champions
6
1
Fizz
3
Fizz
2
Samira
3
Samira
Followers
22
1
Byrd, The Bellringer
2
Byrd, The Bellringer
1
Otterpus
2
Otterpus
1
Yordle Squire
3
Yordle Squire
2
Bandle Commando
3
Bandle Commando
2
Conchologist
3
Conchologist
2
Grandfather Fae
3
Grandfather Fae
2
Rune Squire
2
Rune Squire
3
Bandle City Mayor
3
Bandle City Mayor
3
Gleaming Lantern
1
Gleaming Lantern
Spells
12
1
All Out
2
All Out
1
Fae Sprout
3
Fae Sprout
1
Stylish Shot
3
Stylish Shot
1
Trinket Trade
2
Trinket Trade
3
Pirouette
2
Pirouette

This Bandle City version of SamiraSamira looks to make use of the incomparable amount of cheap card generation that the region provides to level Samira up extremely fast. It’s possible to level her up as early as turn three with just a combination of Trinket TradeTrinket Trade and OtterpusOtterpus. We’re looking to close the game out by going wide and generating lots of cards that will overwhelm our opponent in a very low powerlevel post-rotation format.

Samira / Seraphine

Regions
Noxus
16 cards
Piltover & Zaun
24 cards
Rarities
30 500
champion
6
epic
7
rare
7
common
20
eternal
standard
Mana cost
0
0
3
1
20
2
3
3
4
4
2
5
3
6
5
7+
Champions
6
2
Samira
3
Samira
2
Seraphine
3
Seraphine
Landmarks
5
1
Ravenbloom Conservatory
2
Ravenbloom Conservatory
7
Back Alley Bar
3
Back Alley Bar
Followers
9
2
Ferros Financier
2
Ferros Financier
2
Rune Squire
3
Rune Squire
4
Augmented Clockling
2
Augmented Clockling
6
Lord Broadmane
2
Lord Broadmane
Spells
20
1
Piltovan Tellstones
1
Piltovan Tellstones
2
Disintegrate
3
Disintegrate
2
High Note
2
High Note
2
Mystic Shot
2
Mystic Shot
2
Rummage
1
Rummage
2
Time Trick
1
Time Trick
3
Pirouette
2
Pirouette
3
Scorched Earth
1
Scorched Earth
4
Caustic Riff
2
Caustic Riff
5
Drum Solo
2
Drum Solo
6
Formula
1
Formula
7
Sputtering Songspinner
2
Sputtering Songspinner

This pretty interesting PnZ Samira deck is looking to abuse SeraphineSeraphine’s double casts to both level Samira up and activate her rally effect with half the cards you’d normally need. We have yet to see how Noxus control does without Ravenous FlockRavenous Flock, but it’s a very interesting concept.

Samira / Swain

Regions
Noxus
22 cards
Piltover & Zaun
18 cards
Rarities
29 200
champion
6
epic
6
rare
6
common
22
eternal
standard
Mana cost
0
0
11
1
9
2
3
3
6
4
6
5
4
6
1
7+
Champions
6
2
Samira
3
Samira
5
Swain
3
Swain
Followers
12
1
Elegant Edge
3
Elegant Edge
1
Forge Chief
3
Forge Chief
4
Augmented Clockling
3
Augmented Clockling
6
Lord Broadmane
2
Lord Broadmane
7
The Leviathan
1
The Leviathan
Spells
22
1
All Out
3
All Out
1
Stylish Shot
2
Stylish Shot
2
Disintegrate
2
Disintegrate
2
High Note
2
High Note
2
Mystic Shot
2
Mystic Shot
3
Pirouette
3
Pirouette
4
Caustic Riff
3
Caustic Riff
5
Drum Solo
3
Drum Solo
6
Formula
1
Formula
6
Hexbliterator
1
Hexbliterator

This deck from Szychu has less combo potential, but a more consistent approach at Noxus control. With Stylish ShotStylish Shot and FlairFlair becoming burst speed stuns once SwainSwain levels up, you can make very good use of SamiraSamira’s rally effect after controlling the board. There’s also the possibility of highrolling The LeviathanThe Leviathan and Lord BroadmaneLord Broadmane from an Augmented ClocklingAugmented Clockling hit, which is just simply illegal.

Samira / Akshan

Regions
Noxus
15 cards
Shurima
25 cards
Rarities
28 700
champion
6
epic
5
rare
9
common
20
eternal
standard
Mana cost
0
0
11
1
11
2
16
3
2
4
0
5
0
6
0
7+
Champions
6
2
Akshan
3
Akshan
2
Samira
3
Samira
Equipments
6
1
The Darkin Bloodletters
3
The Darkin Bloodletters
3
Swinging Glaive
3
Swinging Glaive
Followers
14
1
Blade Squire
3
Blade Squire
1
Forsaken Baccai
3
Forsaken Baccai
2
Rune Squire
2
Rune Squire
3
Merciless Hunter
3
Merciless Hunter
3
Vekauran Vagabond
3
Vekauran Vagabond
Spells
14
1
All Out
2
All Out
2
Entrancing Lure
3
Entrancing Lure
3
Curse of the Tomb
1
Curse of the Tomb
3
Grappling Hook
3
Grappling Hook
3
Pirouette
2
Pirouette
3
Quicksand
1
Quicksand
4
Rite of Negation
2
Rite of Negation

Just like the previous JackJack version and the upcoming SettSett version, AkshanAkshan can make anything work in a Shurima tempo deck. Samira is just another insane Swinging GlaiveSwinging Glaive target on curve, and your only issue with this deck is not having natural access to Overwhelm, which can still be gained via Glaive hits.

Sett / Shen

Regions
Demacia
13 cards
Ionia
27 cards
Rarities
23 800
champion
6
epic
0
rare
12
common
22
eternal
standard
Mana cost
0
0
7
1
18
2
0
3
9
4
6
5
0
6
0
7+
Champions
6
4
Shen
3
Shen
5
Sett
3
Sett
Followers
15
1
Fleetfeather Tracker
2
Fleetfeather Tracker
1
Greenglade Caretaker
3
Greenglade Caretaker
2
Brightsteel Protector
2
Brightsteel Protector
2
Kinkou Student
3
Kinkou Student
2
Petricite Broadwing
3
Petricite Broadwing
2
Young Witch
2
Young Witch
Spells
19
1
Wuju Style
2
Wuju Style
2
Form Up!
3
Form Up!
2
Single Combat
3
Single Combat
2
Tag Out!
2
Tag Out!
4
Deny
2
Deny
4
Moral Support
2
Moral Support
4
Spirit's Refuge
2
Spirit's Refuge
5
Place Your Bets
3
Place Your Bets

This brew from Lazyguga looks to close the game on pure board presence, chipping damage away with barriers and always getting good trades off with challenger units. Once you get a hold of the board, look for a good opportunity to Relentless PursuitRelentless Pursuit and close out the game

Sett / Viego

Regions
Shadow Isles
22 cards
Ionia
18 cards
Rarities
30 800
champion
6
epic
6
rare
14
common
14
eternal
standard
Mana cost
0
0
3
1
12
2
3
3
5
4
9
5
5
6
3
7+
Champions
6
5
Sett
3
Sett
6
Viego
3
Viego
Followers
15
2
Attentive Accountant
3
Attentive Accountant
2
Ceaseless Sentry
3
Ceaseless Sentry
3
Camavoran Soldier
3
Camavoran Soldier
4
Smooth Mixologist
3
Smooth Mixologist
7
Invasive Hydravine
3
Invasive Hydravine
Spells
19
1
Quietus
2
Quietus
1
Shadow Isles Tellstones
1
Shadow Isles Tellstones
2
Soul Harvest
2
Soul Harvest
2
Syncopation
1
Syncopation
2
Tag Out!
3
Tag Out!
4
Deny
2
Deny
5
Eradication
3
Eradication
5
Place Your Bets
3
Place Your Bets
6
Vengeance
2
Vengeance

Sett’s role as an enabler really shines in this brew. Being just a good body that gives you good trades and buys time for later rounds is enough to warrant playing ViegoViego again, since you really can’t lose the board once you gain it as the ViegoViego ionia deck. Use SettSett as a stepping stone to make the ruined king shine once again.

Sett / Jack

Regions
Bilgewater
24 cards
Ionia
16 cards
Rarities
30 600
champion
6
epic
6
rare
13
common
15
eternal
standard
Mana cost
0
0
3
1
14
2
6
3
8
4
6
5
0
6
3
7+
Champions
6
4
Jack
3
Jack
5
Sett
3
Sett
Equipments
3
2
Barknuckles
3
Barknuckles
Followers
18
1
Pocket Picker
3
Pocket Picker
2
Attentive Accountant
3
Attentive Accountant
2
Nukkle
3
Nukkle
3
Piltovan Castaway
3
Piltovan Castaway
3
Pit Professional
3
Pit Professional
7
The King's Court
3
The King's Court
Spells
13
2
Entrancing Lure
2
Entrancing Lure
2
Make it Rain
3
Make it Rain
4
Deny
2
Deny
4
Risky Venture
3
Risky Venture
5
Place Your Bets
3
Place Your Bets

This deck is looking to make maximum use of the coin package and win with absurd amounts of tempo. Build a big pouch of coins and use them all once Jack is flipped for a massive boost of damage while having deny on the back up. You can also make use of NukkleNukkle due to the high amount of coin influx.

Sett / Akshan

Regions
Ionia
18 cards
Shurima
22 cards
Rarities
26 600
champion
6
epic
2
rare
15
common
17
eternal
standard
Mana cost
0
0
5
1
13
2
14
3
3
4
5
5
0
6
0
7+
Champions
6
2
Akshan
3
Akshan
5
Sett
3
Sett
Equipments
5
3
Swinging Glaive
3
Swinging Glaive
1
The Darkin Bloodletters
2
The Darkin Bloodletters
Followers
13
1
Forsaken Baccai
3
Forsaken Baccai
2
Attentive Accountant
3
Attentive Accountant
3
Merciless Hunter
3
Merciless Hunter
3
Vekauran Vagabond
3
Vekauran Vagabond
4
Smooth Mixologist
1
Smooth Mixologist
Spells
16
2
Entrancing Lure
2
Entrancing Lure
2
Momentous Choice
3
Momentous Choice
2
Tag Out!
2
Tag Out!
3
Desert Duel
2
Desert Duel
3
Grappling Hook
3
Grappling Hook
4
Deny
2
Deny
5
Place Your Bets
2
Place Your Bets

Like previously mentioned AkshanAkshan decks, this SettSett version offer a tiny bit more survivability, featuring Momentous ChoiceMomentous Choice for a round two AkshanAkshan slam. Being able to slap Swinging GlaiveSwinging Glaive on an elusive unit like Attentive AccountantAttentive Accountant transforms her into a major issue to be dealt with, since she can start dishing out buffs for herself or other units on the board. Having the opportunity to go for a round 6 Xolaani with coins to help you have DenyDeny for the same turn can be a massive deal, since a 7/7 overwhelm unit hits hard.

Alright and that’s it for the new decks! I hope you enjoyed the new strategies I’ve presented here and wanted to shout out Lazyguga, Dudu de Nunu, iannogueira, Drisoth and Szychu, as some of the decks I’ve brought today come from their ideas. As always, thank you guys so much for reading until the end if you did and I wish you the best of luck in this new ranked season!